Mythos beta closes down
That's a bit more than a "bump", Max.
Following last week's announcement that Flagship Studios had made all staff redundant and closed down development, the beta test of its anticipated free MMO Mythos has gone offline.
The game's servers shut down late on Friday. Although it's officially only a "hiatus", the situation at the developer makes Mythos' future look very uncertain. There are reports that it will be picked up by Korea's HanbitSoft, which will develop it internally.
"Despite this bump in the road, I think we've succeeded wildly," said executive producer Max Shaefer in a post on the game's forums, just before they too were taken offline. "This is undoubtedly the best game community I've ever seen."
At the moment it's unknown what form Mythos will take if it ever re-emerges. We really enjoyed our recent time on the beta, so we'll be keeping fingers crossed.
The future of Flagship's other game, Hellgate: London, also hangs in the balance. Flagship is no longer taking new subscribers for it, or billing existing ones, but the servers are still live at time of writing.
You may also like...
-
Sony confirms PS Vita 1st Party digital only game prices
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
DICE working on multiple Battlefield 3 fixes
-
Halo 4 Master Chief action figure flaunts new suit design
-
Tim Schafer: publishers aren't evil
-
Apple begins Foxconn factories inspections
-
UK Top 40: Kingdoms of Amalur: Reckoning beats Darkness 2
-
Sony's $50m Vita marketing campaign targets PS3 owners
-
Fallout: New Vegas dev asks fans what game they would like it to Kickstart
-
Activision: games are relationships, "brands in people's lives"
-
Metal Gear Solid 3D demo on eShop this week
-
Metal Gear Solid 5 expected between April 2013 and May 2014
-
Making FIFA Street in the FIFA engine's image
-
Ridge Racer Unbounded delayed by four weeks
-
No plans for Journey PlayStation Vita version
-
EA evaluating FIFA Street features for FIFA 13
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Sony admits "dropping the ball" with Demon's Souls
-
Skyrim gets high-res PC texture pack
-
Skyrim patch 1.4 performance tip: make a new manual save
-
Next Xbox has tablet-like touch-screen controller - rumour
-
Skyrim patch 1.4 now live for Xbox 360
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
English language Cannon Fodder 3 hits GamersGate
-
Double Fine Adventure passes Day of the Tentacle budget









Comments (6) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
It could be the best game ever made, but if no-one gets to play it, that is not a success.
Comment below viewing threshold Show
There are varying measures of success, depending on who is doing the measuring.
By all accounts both the game and the beta community surrounding it were something quite special indeed.
Fingers crossed that the success of the devs in creating a great game means that we'll all eventually get to play it at some point.
Comment below viewing threshold Show
Succeeded wildly
God you're so fucking out of touch with reality Max
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show