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Mythic "resolving" sketchy WAR servers Comments by Robert Purchese

28 November, 2008

Large scale, final tier battles cause trouble.

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schnide
28/11/08 @ 15:18
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Please forgive me for saying first.

I must now go and be embarrassed in a corner.
jstar
28/11/08 @ 15:55
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What annoys me is that WAR is actually the best game in terms of mechanics and stuff I think. Loads to do, lots of variety, great PVP, minimal grind, Public Quests are wicked, lore is deep and involving.

But WOW just feels.... better to play. The way combact works, the damage feedback, spells etc. It's just more polished. But only a massively successful company like Blizzard can iterate and reiterate design till it gets to that point. It's going to to take a very brave and very rich publisher to topple wow from its throne. I think its totally possible in theory but I doubt very much if anyone has the balls.

I'm also relatively confused about all these 10/10's for WotLK. It's just more of the same. I know this because I'm playing it. Which isn't bad but are all the reviewers so hooked on WOW that they can't see beyond their obsessive mission to get to 80? Every other sequel expansion that does more of the same even if its good gets an 8...
sneetch
28/11/08 @ 16:15
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@jstar
"But WOW just feels.... better to play. The way combact works, the damage feedback, spells etc. It's just more polished."

I think WoW's just smoother and more responsive rather than more polished as such, but you're right, Blizzard got it to that stage after I don't know how many patches, server and infrastructure changes.

I remember the first year was appalling (especially the summer), I'd frequently have to spend a minute or two trying to loot as my character knelt next to a mob, unable to do anything else until the "that would be stealing" line was spoken. I don't know if it was just bad action/command queue system or a problem with the loot system or whatever else caused it but it took them ages to sort it out.

Similarly, the game froze or you'd be attacked by invisible mobs or mobs stuck on weird parts of geometry who could hit you from miles away but were "out of range" to all of your attacks and so on. Oh wait, those last ones still happened in TBC. :)
Nill
28/11/08 @ 16:24
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Good post jstar.

I never did play WAR past the first few weeks. I appreciate RvR a lot, but aside from that, WAR still has a world that feels locked in, much like WoW's.

Cities for example, aren't placed in the middle of zones so that they can be attacked from each and every direction, but rather they are placed at the end of a zone, with mountains to lock off the vicinity and the zone's borders, with only a few points of entry. That to me, kind of negates some of RvR's non-linearity.


I also agree with you that WoW feels better as far as combat and its feedback goes. The same applies to scenery - or making the world feel diverse and interesting - where Blizzard really is king, a long with more highly profiled lore-characters and what have you.

WAR really could've been great if it had been a bit bolder.
retrend
28/11/08 @ 16:48
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why are you reporting what they are doing to american servers? why are you saying they are doing this to the player versus player servers? do you know your arse from your elbow?
sorry
28/11/08 @ 16:55
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Best gmae evah! Wow is shit and all that, everywun who likes WoW is a lier. And my ps3 is bettah than your xbox and wii. So there.
Kremlik
28/11/08 @ 17:40
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'I also agree with you that WoW feels better as far as combat and its feedback goes. The same applies to scenery - or making the world feel diverse and interesting - where Blizzard really is king, a long with more highly profiled lore-characters and what have you. '

Thats where I disagree, in terms of polish yea WoW has had four years of it, WAR 3 months ish, in terms of combat sorry but i'd rather favour WAR on that as unlike WoW, WAR makes every class and class build feel useful, proc tanks in WoW for example are great in a pve situation but due to the very high white damage spkes in pvp it's very much like cannonfodder, WAR on the other hand with it's collision dection, makes a tank FEEL like a tank in pvp situations - they are that brick wall in WAR added to the fact tanks are very good at blocking spell with their sheild both defence and agressive tanks work. Same goes for healer types - WAR actally rewards you for healing so you don't have to be 'I R SHADOW' to actally gain anything from pvp.

As for 'feedback' Blizzard still opt for the like it or lump it changes in WoW, pallys have been gimped and then buffed madly throughout the years, whereas Mythic have already set back a lot of things in patches due to player's feedback already, heck they stopped the beta to competly change the way RVR worked due to player feedback, between 1.06 and 1.1 patches in dec theres a lot of positive changes on the way, client, class and rvr.

If players do give WAR a chance four years on it'll be just as strong as WoW is now, well hopfully a LOT sooner :)
skarbd
28/11/08 @ 17:49
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I don't mind people reporting stuff. Now in this case whats not being said is whats important.

The article you have basically cribbed from a source, gives the implication that RVR is unstable. Which it is, but the battles which were causing the problem, were involving 800 people. The smaller battles are perfectly fine. I think its important to put it into perspective thats all.

These uber large scale battles are obviously showing up issues, which will hopefully be addressed shortly or may show up other issues further along.
butler`
28/11/08 @ 19:59
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jstar, WOTLK is a quality expansion, and if you're playing it I think you'd struggle to honestly debate that fact. You might call it a 9, but hey, it's irrelevent.

Kremlik, Blizzard don't listen to the bulk of player feedback for good reason :) They do however take select chunks, including long standing, overriding issues via CMs etc.
Nephirion
30/11/08 @ 18:25
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WAR is a great concept but the coding and implementation absolutely suck in its present form the difference between WoW and WAR is simple polish, performance and presentation. WAR has serious problems with low-end machine performance while the grapihcs actually look worse than WoW on the lowest setttings there is a general lack of polish with stuttering in even small scale pvp world lag and general performance issues. If you want to beat WoW you have to build an engine which looks fantastic and scales so that it can almost run on a wrist watch. I think the only thing that will beat WoW is WoW 2.0

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