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Mythic focusing on RvR, Tier 4 endgame News

MMO PC News by Robert Purchese

29 June, 2009

Mythic Entertainment producer Jeff Skalski has told Eurogamer that Tier 4 endgame and realm-versus-realm combat will be the focus of the next big patch or update for Warhammer Online, which is likely to coincide with the game's one-year anniversary on 18th September.

He was speaking after the Call to Arms live expansion came to a close - a several-week process that added classes and dungeons through numerous server-wide live events, and a process Mythic wants to repeat.

"It's a little too early to comment on what the next new shiny bit of content is we'll be adding to the game," said Skalski. "What I can tell you is that you can continue to expect to see exciting new live events. Our LE team has really outdone themselves with [Call to Arms]... Next, we're going to run to usher in our one-year anniversary."

"Outside of that, we're going to be heavily focusing on improving our RvR Endgame in Tier 4 scenarios and the cities," he added.

Client and server "stability and performance" will be a target, as will server "population and balance" and "better distribution" of items and rewards throughout Warhammer Online. Area-of-effect and crowd-control abilities will continue to be scrutinised, as always.

Skalski ducked the possibility of a boxed Warhammer Online expansion by offering no comment.

Mythic recently lost co-founder Mark Jacobs during an EA BioWare and Mythic merger into a giant RPG/MMO group. Other Mythic co-founder, Rob Denton, will try to fill Mark's shoes.

BioWare's Dr Ray Muzyka will take control of the RPG/MMO group and claims no changes to either company will be made. He has hinted that co-development may be a possibility, though.

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Comments: 1-6 of 6 in total

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Eraysor
29/06/09 @ 14:45
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"Client and server "stability and performance" will be a target, as will server "population and balance" and "better distribution" of items and rewards throughout Warhammer Online.

They should have fixed that first.
JediMasterMalik
29/06/09 @ 14:47
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That kind of stuff will always have some degree of problems though, I think they at least know the main problems, and if they work to fix them, then good on them.
Senate
29/06/09 @ 15:21
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I would like to get a gold bag in a keep take at least once sometime! oh and they should fix it so people emit a high pitch pig squeal when they die.
Kremlik
29/06/09 @ 15:26
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Furthering the fact MJ didn't listen to us - Bioware's lot walks in and targets everything thats wrong with the game first.

Kinda puts out the rumours that the 'merger' will only be helping TOR, I'm like this 'new' group already, if they make Teir 4 more about the fight less about location zerging, then I'll class that as my birthday present from them (seeing as it's on the 19th) :)
JediMasterMalik
29/06/09 @ 17:11
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Kremlik they've been talking about these changes for a long time, they were just too busy with LOTD to do it (which I think was a mistake but whatever). It has nothing to do with Bioware.
sneetch
30/06/09 @ 12:34
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@Kremlik
Furthering the fact MJ didn't listen to us - Bioware's lot walks in and targets everything thats wrong with the game first.

Bioware's lot has walked in? Really? Where'd you read that?

These changes were on the cards for ages long before the Bioware announcement.

I think it was insane that they spent so much time with Land of the Dead rather than in fixing the performance and balance issues with the game so that Tier 4 was actually workable but I hardly think this is Bioware riding in on a white charger to save us all. The stupidity of removing the class balance changes actually angered me a long time since anything on the internet could do that.

"Client and server "stability and performance" will be a target, as will server "population and balance" and "better distribution" of items and rewards throughout Warhammer Online.

Let's see if they actually fix any of these problems in a timely manner. Tick-tock, Mythic. The slide-show that occurs whenever more than a WB or two are in the same area won't cut it.

I truly enjoy WAR when the sides are relatively balanced and the game is responsive. Sadly, on the server I'm on that's never really the case. I can't continue to justify paying money to log onto a lagfest to be zerged to hell and back while constantly outnumbered 2 or 3 to 1. I'll log on again before my subscription runs out in August and see if they've made any progress but I don't have any huge optimism about it.

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