Mythic "flattered" by WOW's PVP changes
Jacobs reckons it's a reaction to WAR.
Blizzad's move to beef up open-world player-versus-player combat in World of Warcraft is "absolutely a reaction to Warhammer," according to Mythic boss Mark Jacobs.
Speaking to GamesIndustry.biz, Jacobs talked about the latest PVP features to be included in the World of Warcraft expansion, Wrath of the Lich King, many of which, he claims, are based on Warhammer Online.
These include a new zone dedicated to open-world PVP called Lake Wintergrasp. Warhammer Online specialises in such zones. It also allows players to level their characters through PVP combat, something Blizzard is considering implementing.
"Oh absolutely," responded Jacobs, when asked if this was a move by Blizzard to position World of Warcraft against Warhammer Online. "I think imitation is the sincerest form of flattery."
"You have a game that's been out for four years, they've never put in world PVP like ours, they've never been able to level through PVP like in ours. I think it's absolutely a reaction to Warhammer," Jacobs said. "It wasn't like all of a sudden the idea of open-world PVP or levelling through PVP came into their heads and they went 'nobody's ever done this before'."
"I don't think it was accidental that they're talking about doing it when Warhammer comes out. Four years and suddenly, miraculously, at the same time Warhammer comes out that's when they start talking about these things... I think it was Jeff Kaplan who said they like to look at other games and learn from them - well, I'm flattered."
It's worth noting that WOW has had organised open-world PVP features for some time - since before first expansion The Burning Crusade, in fact. But they have never been located in dedicated areas, and have traditionally struggled to attract much interest from players.
Jacobs went on to discuss the uncertainty involved in predicting how many of the currently registered users will be converted into paying subscribers, following the end of the 30-day free trial that comes packaged with the boxed product.
"If we're successful, we'll have a high conversion rate and we'll keep the vast majority of our subs," he explained, adding: "No one has been billed yet, so we won't know this really for at least several months, in terms of how well we're doing, unless we start off horribly."
"Everything we've done internally, in terms of looking at internal polls, people posting on forums, emails from people, all we've seen so far is that we're well on track."
For more, check out Mark Jacobs' full interview with GamesIndustry.biz.
You may also like...
-
Assassin's Creed 3, Splinter Cell: Retribution coming this year?
-
Metal Gear Online to be switched off in June
-
Remedy discusses Alan Wake 2
-
Mojang won't sue FortressCraft dev, "bored" by Minecraft clones
-
Darksiders 2 release date announced
-
Will there be a PS3 version of The Witcher 2?
-
Only Modern Warfare 3 made more money than Skyrim in 2011
-
Dead Island dev's Haste becomes Mad Riders
-
Wii RPG Pandora's Tower release date
-
Resistance: Burning Skies PS Vita release date
-
Project Draco's final name is Crimson Dragon
-
Infinity Blade's Chair: "we're in the golden age of gaming"
-
DICE working on multiple Battlefield 3 fixes
-
Mojang: no plans for Minecraft on Vita
-
Sony explains PlayStation Vita game price strategy
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Halo 4 Master Chief action figure flaunts new suit design
-
Sony confirms PS Vita 1st Party digital only game prices
-
Rockstar mulling LA Noire 2 development
-
3DS Ambassador Super Mario Bros. game updated
-
Tim Schafer: publishers aren't evil
-
Ridge Racer Unbounded delayed by four weeks
-
Metal Gear Solid 5 expected between April 2013 and May 2014
-
Apple begins Foxconn factories inspections
-
EA evaluating FIFA Street features for FIFA 13









Comments (52) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
You will be lucky if there is one battle a day.
WoW cannot add open world PvP, it just isn't structured around it. Watch it fail epically in WotLK.
Comment below viewing threshold Show
Comment below viewing threshold Show
Nagrand is a PvE zone with a hub in the middle that nobody ever bothers with. And i'm on a PvP server.
If WAR makes blizzard create a better World-PvP game then i'm all for it.
Comment below viewing threshold Show
In that case you sure flattered Blizzard, Mr Jacobs.
Comment below viewing threshold Show
All a waste of time.
Seriously.. WoW has lost all sense of "war" (no pun intended). I bump into the "evil" horde guys all the time and usually they just /wave or /dance at me. The original had some sense of conflict, TBC became a total joke and WotLK will be very similar (again with a main shared central hub). If there is no hate between player groups, you will never have good PvP.
Comment below viewing threshold Show
Comment below viewing threshold Show
It is not like there were zero world-pvp content before.
Comment below viewing threshold Show
WAR IS EPIC FAIL.
Most of the guys I know are back in WOW.
Wait for server merge in the next 6 months!
Comment below viewing threshold Show
Comment below viewing threshold Show
Strange.. most of the guys I know have left WoW for WAR.
You know too many carebears.
Comment below viewing threshold Show
I'm with Dizzy on this one, we lost a serious number of guildies when WAR was launched. Only a couple have returned for the 3.0 patch, but even some of them have subsequently gone back to WAR again. And the patch has been out for less than a week
Comment below viewing threshold Show
Way to quote Nintendo.
Comment below viewing threshold Show
Comment below viewing threshold Show
WAR has plenty of it's own problems to worry about. A few days ago, the people behind WAR seemed very mature and were happy to share the market. Clearly, this didn't go down well with their thinktank or execs or whatever and they demanded they come out a few days later and try to diss WoW.
Which is a shame, because the games offer different experiences. WoW may have been trying for ages, but WAR seems to do it rather well. But one game is built around it and the other is built around a largely PvE game, with epic boss battles.
Some people should just keep their mouths shut when they're on a roll...
Comment below viewing threshold Show
There are still long queues for both. And re-subbing time for WAR has been and gone. The US are going mental over WAR atm.
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm not going to carry on playing when my free sub runs out mainly because there are simply too many amazing games appearing over the next couple of weeks :S
Comment below viewing threshold Show
Comment below viewing threshold Show
That's probably quite a rude thing to do if you're being interviewed, to be fair.
Comment below viewing threshold Show
Comment below viewing threshold Show
WAR, on the other hand is designed for PvP AND PvE (favouring the former, obviously). So ad-hoc additions wouldn't really hurt it. Not that they ever need to as Mythic/GW are pretty good at coming up with things by themselves...
Comment below viewing threshold Show
Actually, if you look back at the history of all this, Jacobs basically said he'd had enough when seeing WoW execs bashing WAR in interviews when they had no reason to feel threatened with their sub numbers. He's just trying to redress the balance.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
This Mythic persons comment seemed straightforward and uncontroversial to me, who has never even considered leaving WoW for WAR.
Comment below viewing threshold Show
All in all Jacobs should be flattered, but he should also realise that this doesn't necessarily mean he made the better game.
Comment below viewing threshold Show
You do realise Blizzard raped Games Workshop for all they were worth right? Where do you think Starcraft and Warcraft came from? Warhammer my dear postee.
Known fact that Blizzard DO NOT create unique ideas, they DO NOT take risks like that. The take an existing idea an established formula and they spit shine it till it sparkles. They have alot of talented people to make it shine but they DO NOT have an original idea in there heads.
Call there games and work strategy, good business sense/cowardice/complacency/Intelligence but dont call it original.
jesus.
Comment below viewing threshold Show
BWAHAHAHAHHAHAHA
BWAHAHAHAHAHHAHAHAHAHAHHAHAHAHHAHAHAHAHAHA
oh wait, wait...
BWAHAHAHHAHAHAHAHAHAHHAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHAH
I'll tell you what Halaa is
FUCKING GASH
As for Rizo, didnt you post some where about server merges after a month?
as for orange, where, oh where do people like you get these magic figures? You say war has a lost a lot of subbers? where is this news posted? where are the figures or news releases? or is it forum data? always reliable
total time played in WAR so far = 200 plus hours
can anyone thats currently bitching about the game say the same?
or did you fanny out after the first level, because, boo hoo, it was so hard, waa waa
this isnt fucking WoW, you dont get some starting zone killing bloody giant chickens to ease you in, and a bloody nicey, nice world where every one is a bloody great guy
you better be pvping after 2 fucking levels, and if you dont enjoy it, sling your hook, its not called WARhammer for nothing
sunday alone, was an apex of online gaming for me, in a core group of about 40 people, fighting against 50 or 60 destruction across an entire zone, not some bullshit relay race like AV
War has its issues, christ, its a month old, but i'm fascinated by the fortune tellers like Rizo, who have their parents on hand with a 12 foot map to help them tell their arse from their face, able to predict the future.
tell you what rizo, since you're telling the future and all, why dont you tell me the lottery numbers for next week
Comment below viewing threshold Show
Plus think about it all those 'leaving WAR' are they actally ALL going back to WoW? of course not actally many i've hear from are former DAoC players, plus WoW dispite Blizzard's boasting isn't the only other MMO out there worth going to and yet again whos to say players wont come back to WAR when changes do happen? They've done it with WoW, are they not 'allowed' to do the same with other games?
WAR may not be 'bigger then WoW' but like LOTRO and EVE it's got quallity - unlike a lot of MMOs we've seen come and die out - all three including WoW wont be leaving us any time soon. Thats a good thing really as Blizzard have proven all it'll do is improve the quality of all games as they'll just bounce off each other
Comment below viewing threshold Show
it dies at 40, predictably.
Comment below viewing threshold Show
The copying goes both ways and there's a long history of it in MMOs, it's hardly news.
Comment below viewing threshold Show
Anyway, I haven't played WAR yet but hopefully I'll be getting it soon. As much as I loathe MMOs this one looks quite good.
Comment below viewing threshold Show
so, you've tapped all the end game already?
You've taken part in city sieges?
Cleared Lost Vale?
You say it dies at 40? what server where you on? Whats the server pop
I just find your absolutist comments baffling
How can you say the end game dies, when it hasnt even properly started? Unlike WoW with end game unrelated to population, WAR is utterly dependent on numbers. The truth is, that right now, the major game is in T2 or T3, where the vast majority of players are currently active
260 hours seems like a massive amount of time to invest in a game, and then suddenly though it away....
I also question you on your statements like with everyone else' or 'predictably'
again, forums are filled with people like, determined to tear a game down without giving a chance.
i quite frankly can't believe you played a character for 260 hours without knowing that the end game would be utterly dependent on a mass of people, who have not yet arrived...
Comment below viewing threshold Show
Fact is it can't handle the numbers that are present in T4.
And to answer your questions:
You've taken part in city sieges?
Yes, both defending my own, and attacking my enemies'.
Cleared Lost Vale?
No, but have cleaned Bastion Stairs and working on the others.
What server where you on? Whats the server pop?
Karak-Azgal, one of the most highly populated, with one of the most competitive Order sides in Europe.
Comment below viewing threshold Show
Will people kill other people for the sake of their MMO?
Maybe only happens in the internet.
Comment below viewing threshold Show
Comment below viewing threshold Show
Probably the main reason for this very story. A WoW Forums post by Tigole.
Comment below viewing threshold Show
And you used to be able to level a character through battlegrounds, but Blizzard took it out when they brought in the honour system, if I recall. I know I levelled my character from about 20 - 50 through Arathi Basin. Unfortunately, when they brought in the honour system, people who previously ignored battlegrounds saw them as a way of getting cheap epics. It meant that instead of being filled with people who actually wanted to win and do well, battlegrounds got full of afking leechers, or idiots who didn't give a shit - they just wanted their marks.
On our server, there's been a few times where big PvP world raid events were set up, either as city raids, or as pitched battles on the Shimmering Flats. Every single time, there would be at least 70+ people each faction, often more…and it would crash the server. Then the forums would be filled with angry gnomes complaining how we broke Stormwind. WoW just can't handle decent world PvP at the moment.
I've said before, I love both games, but for different reasons. WoW has more polish, looks a hell of a lot nicer, and I have a great guild there. But WAR…is more fun. If it wasn't for my guild, I would have completely swapped over to WAR.
Comment below viewing threshold Show
Anyway having played WAR and been in WOTLK beta for a few months I much prefer WoW's balance of PvE and PvP. I could see the appeal of WAR but I found it lacking on the PvE side, I thought the game world wasn't anywhere near as interesting as Azeroth and none of the classes really grabbed me like WoWs.
Comment below viewing threshold Show
But then I like trees to look like trees and not papercraft.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
For the record I had fun with WAR, and would have liked to reach the end game. On my server Bela'kor with med/med population world RvR was rare (T1-T2) and it was incredibly hard to find a group for PQ. I still would have kept my sub had the game not started to crash after the patch and the customer support found a better solution than to uninstall Lexmark.
Comment below viewing threshold Show
Then you have a very selective memory/web browsing ability.
If you follow the road back, it was interviews by two Blizzard Execs a couple of days ago that started this crap-flinging contest.
Comment below viewing threshold Show
Thank you.
Comment below viewing threshold Show
[link url=http://www.eurogamer.net/article.php?article_id=261184
]http://ww w.eurogamer.net/article.php?art...[/link]
"We've certainly had some of that happen, which is the same thing we experienced with Age of Conan, and each time an MMO has come out we've seen some amount of reduction of use," he said in an exclusive interview published today.
"The good news is that we've seen a significant number of people, well over half, that cited Warhammer as their reason for leaving - they've already returned."
"It surprises me because Mythic is a very good company and it doesn't surprise me at the same time because it's really hard, what they're trying to do and what we've done," commented Sams.
"We respect those guys over there a lot and certainly wish them well to succeed but having registration troubles, having server troubles, these are things that come with the territory when you're talking about managing a game as big as World of Warcraft or Warhammer or anything like that. So, it's not a surprise because it is really difficult."
"I think Warhammer is best positioned to succeed out of the various products that have come out thus far since World of Warcraft has come out," he offered.
"It seems to be a good game, certainly a great company, Mythic and Mark [Jacobs] over there and his team, they're very, very talented.
"But I think without EA they would have struggled as well, because EA fortunately for them has a lot of money and so they were able to put forward a lot of marketing dollars and were able to support the huge infrastructure that they require for these kinds of games," added Sams.
The full interview with Paul Sams, where he discusses the challenge of MMO start-ups, Blizzard products on consoles and more, can be read on GamesIndustry.biz.
Comment below viewing threshold Show
I did! I did!
But im still subbed to both. I'm a dirty dirty whore.
Normally when i leave i normally cite "lack of player housing" - but that's yet to materialise
WAR was different though
Comment below viewing threshold Show
In the one you posted, it#s the implication that half of WAR's subscriber base moved back to WoW, despite the fact there is no proof. He's also suggesting that MYthic had a hard time getting WAR started on launch -they didn't. He's spinning.
If you can't see that, you are blind.
If you want to really look into it, checkout the Warhammer Vault forums and Look back at Mark Jacobs' posts on the matter.
But then, I don't think you want to be proven wrong, so...nevermind.
Comment below viewing threshold Show
butler`: Yep, it was around 13 years ago that Blizzard asked GW if they could "please make a Warhammer game", got told to hop it and ripped it off anyway.
Seems it was a pretty stupid response by GW...
Comment below viewing threshold Show
You can hardly blame GW for not having the foresight. But Blizzard shouldn't be applauded for all there 'genius' ideas either.
Comment below viewing threshold Show