MW2 javelin patch imminent on PS3/360
Already in place on PC.
Infinity Ward's Robert Bowling has said that a fix for the Javelin exploit in Modern Warfare 2 is imminent on both PS3 and Xbox 360 and already in place on PC.
"#MW2 on PS3 just got update 1.05 which includes some improvements to matchmaking. Patch 1.06 is still coming down the pipeline," Bowling tweeted on Saturday.
"PC has the Javelin update already and is constantly getting matchmaking tweaks," he added a few minutes later.
"1.06 is the Javelin fix, care package glitch fix, and addresses areas where players could get into geo. Like rocks on Afghan," he continued.
"For those playing #MW2 on Xbox 360. The same fixes that are in 1.06 are coming to you, it's currently in Microsoft cert. Out of my hands."
The Javelin glitch causes players to explode while holding the Javelin weapon, as witnessed in this Break.com video.
The benefit (I'm still playing Viva Pinata so have no idea if this is accurate) appears to be that you can score more points suicide-bombing people in this situation than you lose by dying.
As a result Xbox Live has been handing out temporary bans to people who abuse it, although Bowling also tweeted that "PSN chose to not take any action against glitchers."
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Comments (38) Latest comment 2 years ago
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My Friday evening online session was ruined because of these retards.
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I guess thats what happens when you churn a game out every year. But as long as it sells a bazzilion copies who cares? Right Acti?
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it's absolutely impossible to ship a game of the complexity of today's AAA games 100% bug free. your comment just goes to show you zilch about game development.
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/ pities the poor lonely creatures
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Given that Bowling mentions two pretty big ranked MP exploits, the javelin glitch and the Afghan rocks, Matrim's comment is perfectly justified. There's absolutely no excuse for these types of issues to make it to release, in fact that only reason I can think of is that these were deliberately left in the release code in order to cause this hysteria so that Bowling can say "we really care about our game and fans" and announce the patch to score a little extra publicity.
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At the end of the day, they're a company looking to make as much money as possible. Based on sales of the game already, people really don't give a shit whether they're supported or not as they'll still come back and buy MW3 when it's announced.
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You have something of a point, the complexity of modern tech does make it harder to ship a perfect product, but this is the sort of thing that's nothing whatsoever to do with complexity, really. Complexity problems are reasonable excuses for stuff like specific hardware conflicts, or small graphical glitches; what we're talking about here is a bug that's common to all three versions of the game. This sort of problem, bugs with switching weapons while holding down grenades and so forth, has been happening with FPS games almost since they were invented, and is the sort of thing that nowadays is seen in mods and so on but is reasonably rare in retail games because people know that they have to test for precisely this kind of issue. And then we have the map geometry issues. I've helped test maps for Half-life; holes in geometry are not hard to find if the mapper and the testers communicate effectively. The fact that this game uses persistent experience and ranks, and trades on the multiplayer experience, makes it all the more reprehensible that it wasn't found and fixed earlier.
Have to wonder, if this had had dedicated servers on PC, would admins have kickbanned Javelin exploiters more effectively that IWNet did? I rather think they would.
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A mp beta would helped find the bigger exploits.
"Sorry for being a little slow on the uptake! What happens they go to fire the javelin and it blows them and others up?"
I have/will not play this but apparently most jav glitchers will try and knife you, and if you kill them they explode killing everyone in quite a large radius.
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"Thierry Henry".
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if you have that experience, i find it odd that you would think they left it in there just so Bowling can score extra publicity; the exploit itself surely caused more negative publicity than bowling's response caused positive. that's not how things work.
as for the issue, look at the repro steps. this is one of the few legitimate things that might have slipped by a QA department, as it includes extremely strange behaviour with an end result that's absolutely unforeseeable. 16 multiplayer maps in 24 months is a lot of testing time, and i give them the benefit of the doubt here.
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If you think that it was only discovered after the game had been around for about 2 weeks, that's countless millions of man-hours of online play. Even the largest QA team in the world can't test a game that much before release.
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i can easily say to all those people complaining about a VIDEO game to do the same thing.
its a VIDEO game at the end of the day. If you tried the glitch. most of you would carry on it cuz its jokes.
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The one glitch that is annoying is the multi care package one... It basically means all my builds need a stinger as the secondary because you can guarantee after seeing one care package or emergency drop, you're going to see 18 choppers, AC1310s, UAVs/Counter UAVs etc. Shooting them out the sky before they arrive in the play area is immensely satisfying though.
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It's good for a couple of kills usually, but far more fun to knock out an enemy heli or AC-130.
That ways I get to keep my trust SPAS too.
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Please also disregard if your nearest female is your mother.
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People managing to get to places in levels that they're not supposed to can be overlooked.. the javelin glitch can't
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Glad somebody else mentioned this. How the fuck did this not get picked up during QA? a shotgun that is more accurate and damaging than an assault rifle at long range? Sure chuck that in the game! I'm sure nobody will abuse that!!
Sometimes i wonder what the fuck Infinity Ward are doing.....
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