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Muramasa: The Demon Blade Review

Wii ntsc-japan Import Review by Keza MacDonald

16 June, 2009

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We were first introduced to Muramasa: The Demon Blade - Oboromurumasa to its friends - at the Tokyo Game Show last year, where the demo charmed Oli so entirely that he melted into an appreciative puddle. As would be expected from the makers of Odin Sphere, it's unfathomably gorgeous, beautiful in a way that no modern game is. You can hardly blame us for being besotted.

A scrolling fighter presented in detailed, sharp and artistically resplendent 2D sprites and backgrounds, the TGS demo presented Oboromuramasa as a series of edited highlights, throwing you into battle with a representative selection of the game's striking, idiosyncratic enemies and bosses for barely a minute at a time, serving up a taste of various distinct and obscenely lush parallax-scrolling environments and departing with the promise of more.

Unfortunately, and with heartbreaking predictability, the game is more enticing in this form, where we barely get the chance to get to know it and can concentrate entirely on its incredible, unique beauty. In its extended form, it's easy to see that, like many beautiful things, Oboromuramasa is a little lacking in substance. There's still an awful lot to like, though, and many reasons to be joyful that Rising Star is giving European gamers the chance to experience it in spring next year.

'Muramasa: The Demon Blade' Screenshot 1

Boss battles are highlights; the monster design is always as inventive as it is striking.

Combat is accessible, simple and forgiving. Playing on the normal difficulty setting, the game leaves you to concentrate on building up whichever of the two main characters you choose to play with, and on expanding their arsenal of swords, enjoying the mere spectacle of battle in the meantime rather than the challenge. The A button controls nearly everything. Stabbing it results in a series of sword flourishes, holding it down guards against projectiles and attacks.

Flicking the control stick in a direction whilst holding down the A button causes you to either sweep across the screen, sending enemies into the air, or roll to evade, or perform a powerful downwards strike from the air. B unleashes a special attack, anything from a flurry of quick strikes to one massively powerful hit that can cut a swathe through a whole screen of enemies, depending on the sword you have equipped. There's no jump button - instead you leap into the air with an upwards flick of the control stick and can stay up there almost indefinitely by maintaining an aerial combo.

'Muramasa: The Demon Blade' Screenshot 2

Lamp thoughtfully positioned to obscure demon wang.

You have three swords equipped at once, and switch between them with the C button - doing so at the right moment activates a screen-wide special attack - and each sword has its own health bar that recharges when it's not in use. General use wears it down, but it's blocking and special moves that really eat up your sword's durability. Needing to switch between swords gives a real rhythm to battle. It's all about aerial combat and combos, sweeping across the screen in a flurry of strikes.

The combat, however - enjoyable and visually spectacular though it is - feels imprecise. The game barely ever challenges you on the normal difficulty setting, instead letting you slice enemies up unperturbed, and as a result it gets repetitive after that first breathless, impressive half-hour or so. The next difficulty up is more technical, and the next after that more technical still - it unlocks upon completion, and limits your health to 1 hit point for the duration - but this isn't the hardcore 2D action game that its sprites and Japanese looks might suggest.

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Comments: 1-28 of 28 in total

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Physically_Insane
16/06/09 @ 10:30
#1
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aw, thought this would get more.
JohnnyWashnGo
16/06/09 @ 10:35
#2
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Shame - I was expecting high things of this game :(

Oh what the hell, i'm gonna buy it anyway - it looks so damn pretty and I love Odin Sphere.
Ignatius_Cheese
16/06/09 @ 10:35
#3
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Same here. Irrespective of the gameplay, the sheer beauty of this game cannot be missed!
Les
16/06/09 @ 10:37
#4
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2D > 3D

Will get this once it's released over here.
Wastelander
16/06/09 @ 10:42
#5
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Wow, that looks really amazing.
dr_faulk
16/06/09 @ 10:44
#6
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....pffff... Oh, I'd buy it on budget! Why not!
dr_faulk
16/06/09 @ 10:45
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Also, what a cack trailer!
Oh-Bollox
16/06/09 @ 10:57
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Still be buying it, just wish it was coming out this year.
Ignatius_Cheese
16/06/09 @ 11:05
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@ dr_faulk - Here's the decent trailer. Beau-ti-ful! :o)
roz123
16/06/09 @ 11:23
#10
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Proof that you can polish a turd
Der_tolle_Emil
16/06/09 @ 12:23
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Too bad it will still take forever until we get it but I'm really looking forward to it.
electrolite
16/06/09 @ 12:50
#12
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I'm not a graphics whore at all, but that is beautiful. Very tempted to give it a try.
Tonka
16/06/09 @ 13:01
#13
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Yet another quirky game for the Wii.
Kazzahdrane
16/06/09 @ 13:05
#14
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Same here. Irrespective of the gameplay, the sheer beauty of this game cannot be missed!

Not a personal slight, but it's interesting that this sort of comment is fine when it's an "arty" game or whatever, but with Gears of War etc you're considered a graphics whore if you prefer visuals over gameplay. Not a single comment of that kind here though!
Les
16/06/09 @ 13:10
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"Not a personal slight, but it's interesting that this sort of comment is fine when it's an "arty" game or whatever, but with Gears of War etc you're considered a graphics whore if you prefer visuals over gameplay."

Probably has something to do with the difference between artistic beauty and technical beauty. The former is rather subjective of course.
Oh-Bollox
16/06/09 @ 13:11
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Not a personal slight, but it's interesting that this sort of comment is fine when it's an "arty" game or whatever, but with Gears of War etc you're considered a graphics whore if you prefer visuals over gameplay. Not a single comment of that kind here though!

There's a difference between appreciating art style and appreciating how many polygons are onscreen at once.
Cadence
16/06/09 @ 13:23
#17
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^^ exactly
Malek86
16/06/09 @ 14:23
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"There's a difference between appreciating art style and appreciating how many polygons are onscreen at once. "

Actually, no difference. They are both appreciations of something different. I don't see why an art fanatic should be considered better than a graphics fanatic. Just like I don't see how a "hardcore game" should be considered better than a "casual game". It goes down to tastes.

Also, both graphics and art style will only have you covered for fifteen minutes. After that, gameplay kicks in, and if a title sucks in that department, you'll notice it alright. So it doesn't matter.
Les
16/06/09 @ 14:41
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"I don't see why an art fanatic should be considered better than a graphics fanatic."

For the simple reason that the level of entry is a bit higher. The first requires a certain level of experience/knowledge while the second one just requires a proper set of eyes...
Malek86
16/06/09 @ 16:02
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@Les: I wouldn't know about that. Making good graphics is not easy. On the programmers' part, making something with better graphics than anything else on the market, surely requires a lot of talent and time, especially because it has run on the same platforms (and therefore they have to think of new ways to take advantage of a same hardware).

So, in one case you're admiring the art director's work, on the other case you're admiring the ingenuity of the programmers. I don't really see any difference.
Ludologist
16/06/09 @ 16:43
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Not another party game!
Les
16/06/09 @ 16:44
#22
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" So, in one case you're admiring the art director's work, on the other case you're admiring the ingenuity of the programmers. I don't really see any difference."

It's 'inspiration' vs. technical proficiency. Creating vs. executing. Not saying it's right but in general our society gives more value to creation than to craftmanship.
Feanor
16/06/09 @ 16:58
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No mention of how it controls with GC pad? That's how I intend to play it.
neonemesis
16/06/09 @ 18:22
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Odin Sphere was one of my favourite PS2 games so this is getting bought regardless or the score.
ChrisS
16/06/09 @ 18:46
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There's extra longevity if you play through again with the other character or on other difficulty settings, and a few alternative endings to tempt you into doing so, but realistically most people who buy Oboromuramasa will probably find themselves content after one play-through. It's not really long enough to start to get on your nerves.

Not sure I entirely agree with that, given that the other character gets completely different enemies, bosses etc. It's pretty much designed to be played through twice.
smelly
17/06/09 @ 19:23
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oooh.. i almost totally missed this review.. want!
smelly
17/06/09 @ 19:25
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(oh gawd.. i KNEW i shouldnt have read this thread... stepping away from the fanboys...)
konnsky
22/06/09 @ 23:34
#28
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"There's a difference between appreciating art style and appreciating how many polygons are onscreen at once. "

this is one of the smartest things i've read in the comments for a while..
a quote of the thread.

Comments: 1-28 of 28 in total

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