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Muramasa: The Demon Blade Review

Wii ntsc-japan Import Review by Keza MacDonald

16 June, 2009

Page 2 of 2. <- Page 1

The two different characters, too, control exactly the same, and there's not that much to distinguish their play styles. The swords, of which there are hundreds, are meant to provide variety, but even here there are only two distinct types - the faster tachi and more ponderous odachi. It's not enough to hold your interest for more than an hour or two at a time, and there's no real complexity to the battle system. More distinct playable characters, or more of them, might have made Oboromurumasa as impressive a side-scrolling fighter as it is beautiful.

After each combat situation a screen pops up briefly with a few statistics, just like Okami, and your character sheathes their weapon and runs through to the next area. The levels are sequences of 20 or 30 separate stages, with occasional branching paths leading to doors that might be opened later, or combat bonus stages. It's not an entirely linear game - the story often sends you back to areas you've already visited to unlock previously inaccessible segments.

The stages themselves are unfeasibly good-looking - all gently falling cherry blossoms and bamboo forests that stretch back into infinity, choppy waves rolling across the screen in stop-motion or a sea of Edo-period rooftops in twilight. It's the detail that's truly astounding: the pale moon seeping through charcoal clouds to illuminate a copse of trees, or the silhouettes of people behind their paper screen-doors as you run through a village.

The world is populated by enemies and NPCs suffused with character in their design and animation. The whole thing is crafted with beguiling detail - the way that main character Momohime occasionally glances out towards you from under hooded eyes as she runs, for instance, or the visible glee with which the bosses unleash their attacks, or the entirely lovable eating animations when you visit a little restaurant and order something to eat.

'Muramasa: The Demon Blade' Screenshot 3

There are hot springs hidden around in the game - they don't seem to do anything except get the characters naked.

It's just a shame that you sometimes have to run through the same places six or seven times as you make your way through the game's story. Pressing Z brings up a map that clearly indicates wherever you need to go, so you rarely end up lost, but that doesn't stop you from having to backtrack through most of a level that you've already played once or twice, defeating enemies you've fought far too many times. The environments, for all their splendour, repeat themselves rather a lot between levels, and you're less impressed every time you wander through.

It's at least impossible to criticise Oboromuramasa for being overly long in the way that Odin Sphere was. This isn't a plot-based adventure, so while the cut-scenes and voice acting are as high-standard presentation-wise as the rest of the game, the story is largely irrelevant, and certainly not drawn out. The game is over within 10 hours. There's extra longevity if you play through again with the other character or on other difficulty settings, and a few alternative endings to tempt you into doing so, but realistically most people who buy Oboromuramasa will probably find themselves content after one play-through. It's not really long enough to start to get on your nerves.

Oboromuramasa is shallow, rather simple and relatively short-lived, but nonetheless wonderful in its way. As a piece of visual videogame art it's at the very peak of the medium's achievements, along with Okami and Odin Sphere, and it's crafted with such obvious, loving care and attention to detail that it's impossible not to like. If only its combat were as precise and considered as the faultless presentation, this might be an enduring love rather than a fleeting but indisputably beautiful affair.

7/10

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Comments: 1-28 of 28 in total

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Physically_Insane
16/06/09 @ 10:30
#1
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aw, thought this would get more.
JohnnyWashnGo
16/06/09 @ 10:35
#2
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Shame - I was expecting high things of this game :(

Oh what the hell, i'm gonna buy it anyway - it looks so damn pretty and I love Odin Sphere.
Ignatius_Cheese
16/06/09 @ 10:35
#3
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Same here. Irrespective of the gameplay, the sheer beauty of this game cannot be missed!
Les
16/06/09 @ 10:37
#4
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2D > 3D

Will get this once it's released over here.
Wastelander
16/06/09 @ 10:42
#5
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Wow, that looks really amazing.
dr_faulk
16/06/09 @ 10:44
#6
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....pffff... Oh, I'd buy it on budget! Why not!
dr_faulk
16/06/09 @ 10:45
#7
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Also, what a cack trailer!
Oh-Bollox
16/06/09 @ 10:57
#8
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Still be buying it, just wish it was coming out this year.
Ignatius_Cheese
16/06/09 @ 11:05
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@ dr_faulk - Here's the decent trailer. Beau-ti-ful! :o)
roz123
16/06/09 @ 11:23
#10
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Proof that you can polish a turd
Der_tolle_Emil
16/06/09 @ 12:23
#11
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Too bad it will still take forever until we get it but I'm really looking forward to it.
electrolite
16/06/09 @ 12:50
#12
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I'm not a graphics whore at all, but that is beautiful. Very tempted to give it a try.
Tonka
16/06/09 @ 13:01
#13
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Yet another quirky game for the Wii.
Kazzahdrane
16/06/09 @ 13:05
#14
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Same here. Irrespective of the gameplay, the sheer beauty of this game cannot be missed!

Not a personal slight, but it's interesting that this sort of comment is fine when it's an "arty" game or whatever, but with Gears of War etc you're considered a graphics whore if you prefer visuals over gameplay. Not a single comment of that kind here though!
Les
16/06/09 @ 13:10
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"Not a personal slight, but it's interesting that this sort of comment is fine when it's an "arty" game or whatever, but with Gears of War etc you're considered a graphics whore if you prefer visuals over gameplay."

Probably has something to do with the difference between artistic beauty and technical beauty. The former is rather subjective of course.
Oh-Bollox
16/06/09 @ 13:11
#16
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Not a personal slight, but it's interesting that this sort of comment is fine when it's an "arty" game or whatever, but with Gears of War etc you're considered a graphics whore if you prefer visuals over gameplay. Not a single comment of that kind here though!

There's a difference between appreciating art style and appreciating how many polygons are onscreen at once.
Cadence
16/06/09 @ 13:23
#17
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^^ exactly
Malek86
16/06/09 @ 14:23
#18
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"There's a difference between appreciating art style and appreciating how many polygons are onscreen at once. "

Actually, no difference. They are both appreciations of something different. I don't see why an art fanatic should be considered better than a graphics fanatic. Just like I don't see how a "hardcore game" should be considered better than a "casual game". It goes down to tastes.

Also, both graphics and art style will only have you covered for fifteen minutes. After that, gameplay kicks in, and if a title sucks in that department, you'll notice it alright. So it doesn't matter.
Les
16/06/09 @ 14:41
#19
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"I don't see why an art fanatic should be considered better than a graphics fanatic."

For the simple reason that the level of entry is a bit higher. The first requires a certain level of experience/knowledge while the second one just requires a proper set of eyes...
Malek86
16/06/09 @ 16:02
#20
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@Les: I wouldn't know about that. Making good graphics is not easy. On the programmers' part, making something with better graphics than anything else on the market, surely requires a lot of talent and time, especially because it has run on the same platforms (and therefore they have to think of new ways to take advantage of a same hardware).

So, in one case you're admiring the art director's work, on the other case you're admiring the ingenuity of the programmers. I don't really see any difference.
Ludologist
16/06/09 @ 16:43
#21
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Not another party game!
Les
16/06/09 @ 16:44
#22
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" So, in one case you're admiring the art director's work, on the other case you're admiring the ingenuity of the programmers. I don't really see any difference."

It's 'inspiration' vs. technical proficiency. Creating vs. executing. Not saying it's right but in general our society gives more value to creation than to craftmanship.
Feanor
16/06/09 @ 16:58
#23
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No mention of how it controls with GC pad? That's how I intend to play it.
neonemesis
16/06/09 @ 18:22
#24
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Odin Sphere was one of my favourite PS2 games so this is getting bought regardless or the score.
ChrisS
16/06/09 @ 18:46
#25
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There's extra longevity if you play through again with the other character or on other difficulty settings, and a few alternative endings to tempt you into doing so, but realistically most people who buy Oboromuramasa will probably find themselves content after one play-through. It's not really long enough to start to get on your nerves.

Not sure I entirely agree with that, given that the other character gets completely different enemies, bosses etc. It's pretty much designed to be played through twice.
smelly
17/06/09 @ 19:23
#26
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oooh.. i almost totally missed this review.. want!
smelly
17/06/09 @ 19:25
#27
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(oh gawd.. i KNEW i shouldnt have read this thread... stepping away from the fanboys...)
konnsky
22/06/09 @ 23:34
#28
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"There's a difference between appreciating art style and appreciating how many polygons are onscreen at once. "

this is one of the smartest things i've read in the comments for a while..
a quote of the thread.

Comments: 1-28 of 28 in total

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