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Multiwinia: Survival of the Flattest Review

PC Review by Dan Whitehead

19 September, 2008

Page 1 of 3. Page 2 ->

We're living in the age of blockbuster bloat. Enormous lumbering AAA franchises gobble up multi-million dollar budgets so they can woo us with talk of sequels and spin-offs that are bigger, shinier, more, more, more. "Come and play Grumpy Space Marine Guy 4!" they beckon. "Not only can you shoot an enemy's limbs off, but the new Surgi-Cam feature lets you zoom into individual spurting veins and control miniature nuclear nanobots directly into their heart for the ultimate finishing move!"

"That's nothing!" counter the people behind Urban Ruffian VI: Crime Of Your Life. "Our gameworld is larger than Brazil, and features PiddleX technology. Your character has a fully working 9000 polygon bladder, and if you fail to wash your hands after going wee-wee virtual germs will stay on your fingers and make you sick next time you eat something, which you bought from our real-time microtransaction online snack bars, owned by a character who is voiced by Spike from Buffy even though he's only in the game for ten seconds."

"Excuse us," pipes up a quiet voice at the back. "But we've made a sequel to our cult hit Darwinia and it's actually even more simplified than the already stripped-down original. And the characters are flat pixel stick men. And they can't speak because they don't have faces."

Oh, Introversion. Gaming needs you now, more than ever.

When it arrived in 2005 Darwinia became beloved by indie PC homebrew enthusiasts, prancing away with the top prize at the Independent Games Festival. Brimming with affectionate tributes to the ephemera of gaming history, from fake scrolling pirate intros to Clive Sinclair avatars, it was mostly a strategy game, albeit one with a post-modern fizz.

'Multiwinia: Survival of the Flattest' Screenshot gate

The crown-looking thing is a spawn gate. The explosion-looking thing is an explosion.

Sort of like Syndicate crossed with an artificial life program, and then beamed through the prism of early Atari arcade games. You could throw a little of Durell's Fat Worm Blows A Sparky in there too, if you wanted to get all conceptual and obscure.

For this multiplayer follow-up, the back-to-basics approach has become even more basic. The gameplay skews a lot closer to the traditional RTS formula this time, with the linear explorative action of old replaced with something far more direct and aggressive. No longer striving to free their computerised realm from the grips of a corrupting virus, the Darwinians are now locked in mortal combat with each other.

The change in tone is necessitated by the demands of hot multiplayer action, but I can't help missing the earnest underdog charm that these stiff little creatures displayed in 2005. Seeing them as hordes of bloodthirsty warriors feels odd. Of course, the fact that I've formed an emotional attachment to a virtual species that looks like the Blair Witch logo drawn on the ZX81 says a lot for just how good Introversion are at this sort of thing.

There are six game modes, playable across 50 maps. Domination is a straight deathmatch, where victory involves wiping out the enemy. King of the Hill and Blitzkrieg are hold and defend missions, with points awarded for possession of key zones on the map.

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Comments: 1-27 of 27 in total

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RobPulsar
19/09/08 @ 13:09
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First the worst.
speedjack
19/09/08 @ 13:10
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Sounds good...

Looking forward to this XBLA !
Adam_T
19/09/08 @ 13:14
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third the one with the hairy chest
Arwin
19/09/08 @ 13:18
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I saw that on Steam you get Darwinia free when you pre-order Multiwinia ...
Dizzy
19/09/08 @ 13:21
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>and how it will eventually appear on XBLA when the two games are merged into Darwinia+

Hmmm.. might wait for that version then. Love Introversion and their ideas.
Trikk
19/09/08 @ 13:23
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Getting the console version of a game that suffers from small selection of maps sounds like a great idea.

No, really.
Dizzy
19/09/08 @ 13:32
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Yea because more is *always* better!
BadBoyBonner
19/09/08 @ 13:37
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+10 Kudos to Dan for mentioning Fat Worm Blows A Sparky.
evilidler
19/09/08 @ 13:44
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Dan loves Chaos? I will follow his advice about anything from now on.
Carrybagma
19/09/08 @ 13:56
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Never played Darwinia. PC was too crap even for that, so an XBLA outing is great.

Chaos was an influence on it? I'm amazed!

Is there anything remotely like Chaos out there as freeware/online game? Laser Squad Nemesis was good, but I'd prefer the simplicity of Laser Squad (and the lack of subsciption..)
viper_h
19/09/08 @ 13:58
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Think I played a demo of this back when it was first released, but didn't buy it back then because I didn't believe in paying for downloads.

Might give it a try this time around.
bloke
19/09/08 @ 14:01
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Fat Worm Blows a Sparky.........

Oh dear - that takes me back.

I actually did get phoned up by the programmer's Mum - who didn't like the way I'd reviewed it.

Happy days.
tomdominer
19/09/08 @ 14:44
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Wow, only mentioned it is heading to xbox live arcade three times. An excellent display of restraint Eurogamer!
Edited 1 times, most recently on 19/09/08 @ 15:44
siro
19/09/08 @ 15:04
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Nice idea with "Vectory". I'll get this game when it's coming for XBLA, as I didn't play it yet.
rundy
19/09/08 @ 15:14
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I'm sorry but since when was around 50 maps a small selection of maps? Plus Introversion are also apparently working on releasing a map editor in their next patch so I'm happy with that.
DanWhitehead
19/09/08 @ 15:20
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You're right - there are more maps. Some are shared between modes, which confused me. I'm easily confused.

A map editor would be most welcome, all the same.
Oh-Bollox
19/09/08 @ 17:30
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hot multiplayer action

F'ing hell! Easy, tiger.

Sounds good, I'll be getting this.
Nookyalar
19/09/08 @ 23:36
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"Chaos is the best game ever"

Yes mate you know it!
Gearskin
20/09/08 @ 21:10
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Introversion have done it again. This game is EPIC PWN! I didn't think they could best DEFCON but after a number of hours with Multiwinia... I'm starting to think they might have.

Excellent graphics and sound, some of the best RTS controls going, a ton of maps and a unique pace that makes even the mundane modes like KOTH seem completely new.

I have all their games on disk, purchased through their site... when I went to order this I saw they were doing a Special Edition complete with tin case, art book and 2 foam Darwinians! Plus Darwinia, for those who don't own it already. TAKE MY MONEY! FOAM DARWINIANS! SOLD!
DDevil
21/09/08 @ 01:31
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I fuckin' love Fat Worm Blows A Sparky!
ph101
21/09/08 @ 11:54
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This looks great like all introversion stuff. I'll be getting this. I totally agree with the reviewers points about stratgey games. I always prefer a set of simple rules thatr you have to master to win a game. Defcon was great and this looks great too.
Varsity
21/09/08 @ 16:56
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The camera can be sped up by holding shift.
Gearskin
21/09/08 @ 20:37
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Assault can be so hard! I just beat the AI with seconds to spare, breaking through the walls is a nightmare.
Beano
22/09/08 @ 10:46
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Any release date for the XBLA version?
ThwartedEfforts
27/09/08 @ 23:16
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Anyone who says Chaos is the best game ever written is okay by me. Because it's true.

Those of you wanting a glossier Windows version that doesn't grind to a halt when you use the Turmoil spell should try Chaos Funk, in my opinion the most faithful (if not the most accurate) of all the dozen or so remakes.

It manages to feel surprisingly fast and fresh - it's all so effortless with the mouse - but at the same time doesn't make the lily-gilding mistake of so many retro clones which add pointless features and graphical swirls that simply aren't needed. Chaos Funk just feels as though it was made by someone who totally gets what made the original so great.

Can't get the frigging thing to work properly on Vista, but no surprises there eh.
Carrybagma
29/09/08 @ 11:52
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Ohhh wicked.

Ta very much, ThwartedEfforts. I shall try that later. (is it on-line, or really faithful too the original :o)
Oh-Bollox
24/10/08 @ 19:38
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They've released a multiplayer demo, rectifying their balls-up.

Comments: 1-27 of 27 in total

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