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Ms. Pac-Man Review

Xbox 360 Review by Kristan Reed

22 January, 2007

'Why bother releasing Ms. Pac-Man when Pac-Man's already on Live Arcade?' is a not an unreasonable question to ask. Well, for a start, Ms. Pac-Man is by far the better game, offering four different maze variations. "Four, you say?" Yes, four. As in four times as many as dear old Pac-Man, therefore, four times as much fun. 32/10!

Of course, its place on Xbox Live Arcade more than 25 years after its release is more down to Microsoft's (and specifically Namco's) ongoing desire to populate the service with as many bona-fide hall-of-fame-worthy museum pieces as possible, as opposed to considering how well it stands up to scrutiny by the current audiences. Besides, who cares what 'the kids' think when there are literally millions of people - this reviewer for one - who have so much nostalgia wrapped up in games like Ms. Pac-Man that their hilarious simplicity doesn't even come into it. It's a retro pill that you take that transports you back to a time when this new form of entertainment was at the stage where practically everything you saw was new and exciting - and in an arcade that enveloped your ears and eyes with unfathomable things that collectively screamed THE FUTURE. *Pop*

'Ms. Pac-Man' Screenshot 1

Hi-def Ms. Pac-Man is among the most pointless uses of a HDTV ever, but look at the cute artwork!

Back on planet Earth, the strange thing about Ms. Pac-Man was that Namco didn't even develop it, or have any part in its inception. With Pac-Man mania rife in 1980 and 1981, numerous clever types hacked the original machine and worked on slight variations. One such variant was Crazy Otto, a bootleg version of Pac-Man presented to Namco's US distributor Midway for consideration by some folks working for General Computer Corporation.

Gobble gobble gobble

Seeing the potential in the game (and understandably fed up with waiting for Namco to release an official sequel, which became Super Pac-Man, fact fiends), Midway bought the rights, changed the graphics, and the entirely unauthorised Ms. Pac-Man was born. As with the dozens of Pac-Man variants concocted at that time, the premise was almost identical: chomp all the dots in the maze, avoid the ghosts, eat the power pills and turn the tables on your pursuers. Simple. But Ms. Pac-Man was different. It had more mazes, extra tunnels, fruit that bounced around the maze, ghosts that no longer followed a set pattern, and, Pac-Man with a bow and lipstick! In those days the idea of just adding a few tweaks to a game was more than enough to tempt the loose change from people's pockets.

Namco eventually claimed the rights, and, as far as most people are concerned, scored another genius hit and got all the plaudits. Perhaps Midway deserves more credit for its role in the Pac-Man success story.

'Ms. Pac-Man' Screenshot 2

The screen you should never have to see: how to play.

But anyway, what's more important is that the game was, without doubt, one of the finest games of the early '80s, and certainly the best realisation of the dot-gobbling maze game that ever was. The presence of four different mazes added immensely to the variety, making it a much longer lasting game than Pac-Man, and one that always tempted you back for more. Pac-Man was fun, but playing the same maze over and over did get a bit dull after a while. Playing either version now admittedly feels an incredibly lightweight experience, but in a sense that instant gratification element has always been its charm - a game to pick up and play in a few spare minutes, nothing more.

Hall of shame

This version, as with all the Xbox Live Arcade titles, has the added bonus of worldwide leaderboards, guaranteeing a few hardened retro nuts will be going all out to claim top spot for years to come. For those less skilled, the usual achievement points are there for the taking - in the form of fruit collected to prove you reached a certain stage. But just like the other Namco games on Live Arcade, these are largely pointless thanks to the ability to start again on the stage that killed you - rendering the 'achievements' completely redundant. Even so, I'll be attempting to break my all-time rubbish score and spying on my friends list scores to see whether anyone else I know cares.

'Ms. Pac-Man' Screenshot 3

The evil blue maze.

In terms of how well suited it is to the Xbox 360 pad - as with Pac-Man, it's a tricky sod to precisely navigate the maze without the pad regularly misinterpreting your input. For example, with ghosts in hot pursuit, you'll hit down and curse as you continue going from left to right, and so on. The further you get into the game (and therefore the better you become) the more of an issue this is, as tight, precise movement is the minimum requirement from Ms. Pac-Man. The sooner Microsoft (or a specialist third party) releases a cheap arcade-style joystick panel for use on games like this (and beat-'em-ups, presumably), the better.

Whether you should buy Ms. Pac-Man - well, that depends on whether you've had your fill of the game over the past 25 years via emulation or one of the numerous Namco Museum compilations. If you own it already, there's hardly any point unless you've some deep-seated desire to prove your worth on the online leaderboard. If you've studiously dodged it for all these years then Ms. Pac-Man is definitely one of those all-time classics you almost have a duty to have in your games collection (Needless to say, if you weren't there at the time, then don't expect to get what all the fuss was about, ok?). Despite being perfectly emulated, it suffers a little from the same control niggles that seem to affect all the retro arcade games on Live, but apart from that is represented in fat-free form, just as nature intended (unlike this flash version). In summary, Ms. Pac-Man is still a joy to play. Simplicity itself, elegant, addictive, manic and somehow timeless. Download the trial and see for yourself.

8/10

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Comments: 1-50 of 67 in total | next 50 »

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Totoriko
22/01/07 @ 11:41
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Pacmania is next?
ccfb
22/01/07 @ 11:41
#2
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/Gobsmacked
Tomo
22/01/07 @ 11:42
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/sits back with a bucket of pills
Darkedge
22/01/07 @ 11:42
#4
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original games 400-800 points - retros 100-200 please MS it's a joke having to pay so much for a game that is good but seriously not that good these days - more of a short distraction from R6 Vegas or something else
NthSimulachum
22/01/07 @ 11:44
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I'm not going to say it...
Psychotext
22/01/07 @ 11:44
#6
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/gobble
Furbs
22/01/07 @ 11:47
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If MsPacMan is worth an 8, what is the similarly priced and almost as old Super Mario Bros worth?

And I'm saying that as a non-Ninty, non-Mario loving gamer.
jonsaan
22/01/07 @ 11:47
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Great review Kristan. 8/10 wohooooo. I love Ms Pacman. the demo is great and I can't wait to get my feckin' 360 back from the repair centre to get the full version!
GingerNathan
22/01/07 @ 11:53
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That was three quarters history lesson, great review :/ *slowly claps*
jonsaan
22/01/07 @ 11:56
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Well with a game like Ms PacMan it is surely interesting to know the background? It goes some way to showing why a game of this calibre deserves an 8/10 even in this day and age.
Dizzy
22/01/07 @ 11:56
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I would have preferred Super Pacman (http://tips.retrogames.com/gamepage/supe...)
Edited 1 times, most recently on 22/01/07 @ 11:58
brainbird
22/01/07 @ 11:59
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Whoever writes the comment about a modded Xbox: You have my sympathy.
L42yB
22/01/07 @ 12:02
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"The sooner Microsoft (or a specialist third party) releases a cheap arcade-style joystick panel for use on games like this (and beat-'em-ups, presumably), the better."

Um... there is already a first-party and thrid-party arcade sticks out there for the 360... come on EG, u shud know this

First Party:
http://www.joystiq.com/2006/11/19/xbox-3...

Thrid Party:
http://reviews.cnet.com/Mad_Catz_Retro_A...
Trip SkyWay
22/01/07 @ 12:07
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Really like this, one of my favourite live arcade games. I play using the analogue stick and it seems fine, but then again I ever score that high.

Poor old Pac man doesn't get played any more.
Edited 1 times, most recently on 22/01/07 @ 12:12
jonsaan
22/01/07 @ 12:08
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Yeah, pacman never gave me any issues with the analogue stick, if you turn early,which you need to do in the arcades anyway?

Maybe I am just not that good to notice.
lazygamer
22/01/07 @ 12:31
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@L42yB:

Those links are to the one and the same joystick. There is no official MS one, the Mad Catz one is 'officially licensed' and comes with redeemable vouchers for a couple of Live Arcade games.
krudster [mod]
22/01/07 @ 12:33
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L42yb - That first party link is to the same Mad Catz stick as the second link.
krudster [mod]
22/01/07 @ 12:36
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Super Mario Bros got 5 retro stars, so it's in the 9/10 league, Furbs.

No need to repeat myself, (but I will anyway for those who still don't get it) but scores for XBLA games that cost about Ł3 should not be judged against full-priced titles.
Furbs
22/01/07 @ 12:45
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I'm judging it against a VC title though :)

So you really think, taking into account age of both titles, and cost, SMB is only a mark or two higher than Ms PacMan? Not querying the 8/10 here btw, just seems that theres almost a glass ceiling.

And no, I dont own a Wii.
nickthegun
22/01/07 @ 12:49
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Truly a Wiki-Wiki-wild-wild-Wiki-Wiki review.
krudster [mod]
22/01/07 @ 12:51
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The facts are the facts. What's your point? Shall we just make some up so that it's different to it's Wiki entry?
nickthegun
22/01/07 @ 12:54
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Sorry. You must take so much shit over your reviews that a fairly light hearted joke cant slip through the defense-o-tron.

Consider it withdrawn.
GingerNathan
22/01/07 @ 12:55
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"The facts are the facts. What's your point? Shall we just make some up so that it's different to it's Wiki entry?
"

No, but you don't have to copy and paste either! ;)
Edited 1 times, most recently on 22/01/07 @ 12:55
jonsaan
22/01/07 @ 12:55
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They are such different games though. For me Ms Pacman is a great game. So is Super Mario Bros. As long as the mark they get reflects their worth as a gaming experience I don't see the need to compare.
krudster [mod]
22/01/07 @ 12:56
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Furbs, comparing Ms Pac-Man with SMB is a bit pointless really - I love them both, and yes, I think SMB is 'only' worth a 9 to this game's 8. I can't think of many other 25 year old games that I voluntarily play even after I've written a retrospective review.
krudster [mod]
22/01/07 @ 12:56
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That's completely out of order GingerNathan.
jonsaan
22/01/07 @ 13:06
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'The screen you should never have to see: how to play.'

It's funny how back in the day (Atari2600) they used to manage to produce a fat instruction manual on how to play games like this. Awesome.
GingerNathan
22/01/07 @ 13:09
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It was a joke, there was no intentional offense.
krudster [mod]
22/01/07 @ 13:10
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Fair enough!
Psi
22/01/07 @ 13:16
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If Pac-Man had affected us as kids, we'd all be running around in dark rooms, munching pills and listening to repetitive music
schoozzzmmii
22/01/07 @ 13:17
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Surely the funniest unauthorised bootleg of pacman is 'Hangly-Man'! Similar to Pac-Man but with the phrase 'Bonus Hangly-Man at 10000 points' appearing on the start page.

see http://en.wikipedia.org/wiki/Hangly-Man


made me laugh :)
Edited 1 times, most recently on 22/01/07 @ 13:18
haowan
22/01/07 @ 13:23
#32
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We need less shit like Ms. PacMan and more decent new IP.

NEW GAMES
L42yB
22/01/07 @ 13:24
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@lazygamer & krudster: Ooops :S I'm sure there is an official one tho... didn't a first party one come bundled with DOA4...?
krudster [mod]
22/01/07 @ 13:35
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Yes, unfortunately getting hold of the DoA stick is near enough impossible.
Grim...
22/01/07 @ 13:36
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All the way through that review, you were saying 'Ms. Pac-Man is better than Pac-Man because of this' and 'Ms. Pac-Man is better than Pac-Man because of that' - so why didn't it get a better score?
krudster [mod]
22/01/07 @ 13:38
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@ Haowan - releasing old games is fine. It serves a purpose, and the XBLA versions are perfect. Maybe MS should balance it out slightly and release one old game per week along with one new game - that way we get a dose of nostalgia with something new, and perhaps people would stop tediously bashing anything 'old'.
Edited 1 times, most recently on 22/01/07 @ 13:41
Redeye
22/01/07 @ 13:39
#37
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Haowan: Titles like this are obviously not aimed at you - if you want new games, fair enough, but this sorta stuff is going to get lapped up by retro-heads and their respective parents*.

*Hell, my mum'd go nuts over it if she didn't already have the MAME version. :)
krudster [mod]
22/01/07 @ 13:40
#38
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Grim - because, ultimately, as much as I love Ms. Pac-Man, giving it a 9 would cause a riot. If both versions had come out together, maybe Pac-Man would get a 7. You can't retrospectively dock marks; I gave Pac-Man an 8 because it was a real thrill to see it up there. My inner nine year old was whooping :)
Kiigan
22/01/07 @ 14:01
#39
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Never liked Ms Pac-Man as much as Pac-Man. Certainly there's more levels, and a faster pace, but the ghosts don't really have their own behaviours any more, they behave much more randomly and tend to clump together more, ruining the lovely design of the original game.

Pity the achievements are so "by the numbers" too. I had the full 200 achievement points for this game in a matter of minutes.
Kiigan
22/01/07 @ 14:05
#40
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I do agree with some here posting on the price thing. A port of Ms Pac-Man... this sort of thing should be much cheaper. I daresay I'd buy a lot more of the retro XBLA ports if they were 100-200 MS points.
BrokenSymmetry
22/01/07 @ 14:14
#41
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krudster said: "giving it a 9 would cause a riot". Since when has that ever stopped Euorogamer?
krudster [mod]
22/01/07 @ 14:15
#42
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I hope they get around to Pac-Land next. Pacmania was a bit...pointless. A tech demo, more or less.
Edited 1 times, most recently on 22/01/07 @ 14:16
The_Programmer
22/01/07 @ 15:09
#43
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What happened to the 2 player option? It doesn't seem to work.
Heartcore_Ninja
22/01/07 @ 16:15
#44
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8/10? EIGHT OUT OF TEN!?! That must be one of the most laughable review scores ever. You're giving this piece of shit an eight? This is one of the worst games on arcade for hell's sake!
krudster [mod]
22/01/07 @ 16:38
#45
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*snort*
Edited 1 times, most recently on 22/01/07 @ 16:38
Waldo
22/01/07 @ 16:44
#46
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You can't go home again.
haowan
22/01/07 @ 16:45
#47
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Probably most of the vitriol comes from people who view the release of the product as a money-grabbing act rather than a genuine service - if I'd already paid for pac-man I'd consider being given the opportunity to pay out the same for this a bit of a slap in the face.

@krudster: Yes, I think the ratio of remakes to new content is horrifically large and at least for me it's actually turning me off the service.

Personally I'm only bashing this because of the reason above, rather than simply because it is old; I don't think it adds anything to what's already there and I think there would be muhch more value and time would have been better spent converting something that doesn't have a practically identical doppelganger already on the service.

I also bashed New Rally-X, but that's because it's shite.
Drpwnage
22/01/07 @ 16:50
#48
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I played the demo, but I gave up when it became clear that, even after many years of FPS gaming, I was far better at Pacman 20 yrs ago than I am now!
jonsaan
22/01/07 @ 16:53
#49
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Golly, you weren't kidding. That flash version is awful.
cyber_nicco
22/01/07 @ 17:26
#50
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I haven't read the comments yet, so I don't know if it's been posted...

There already is a good 360 arcade stick - It is marketed for DOA, but can be used for any D-Pad games. It's made by Hori, and I've used it - it's pretty good.

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