MS: No plans to release Milo & Kate

Nothing more than a tech demo?

Microsoft has apparently confirmed that Kinect game Milo & Kate is nothing more than a tech demo and won't be released.

Word comes from Microsoft mouthpiece Aaron Greenberg, who broke the news on an Australian TV show.

"Milo, he's safe and sound back in England," Greendberg told ABC's Good Game show (as reported by Kotaku).

"No... the Milo Project is something that Lionhead Studios in their labs had developed. Last year we unveiled the Project Natal technology, we showed a bunch of technology demos as part of that. And obviously [Milo] is a technology demo that continues to exist, but right now it's not a game that we're planning to bring to market."

If true, the news will disappoint many gamers who were wowed by Milo & Kate's impressive reveal at E3 last year.

The Lionhead Studios-created game uses the Kinect tech to allow players to talk to a young boy in a sophisticated fashion.

Concerns over the status of the project arose after its no-show at E3 2010 earlier this month.

Microsoft said at the time that it wanted to focus on launch titles for Kinect, due out in the UK this November.

Update: A spokesperson for Lionhead Studios gave us the standard "cannot comment on rumour and speculation", but we'll keep digging.

Comments (66) Latest comment 2 years ago

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  • ZuluHero #1 2 years ago

    I'm not sure that a badly acted to video can be called a game?

    ;)
  • AaronTurner #2 2 years ago

    I don't know who thought it would be a good idea to make a game about talking and playing with a young boy.

    No wait, I do know who thought it would be a good idea....
  • MiniAmin #3 2 years ago

    Please don't let Team Ninja get their hands on Kate!
  • AaronTurner #4 2 years ago

    I don't know why but it's so much easier to see how fake it all was now, she's barely even in front of the camera for most of the time.
  • iHAZaCHEEZ3burger #5 2 years ago

    I was wondering why I saw Gary Glitter trading in his 360 at CEX.
  • menage #6 2 years ago

    No big loss there. I can see the tech being integrated in game like Mass Effect and such though.
    Edited by menage at 29/06/10 @ 08:54
  • MonsieurToni #7 2 years ago

    I guess that Milo technology has been sold to make Loebner Prize contestants to look silly. Last year's winner (Do-Much-More) does look like a clumsy ape compared to the sophistication of Milo. If the best of conversational AI pales in comparison to a tech demo of Microsoft's Kinect it is no wonder they are really looking forward to this technology to revolutionise gaming.

    And not only does Milo excel in conversational AI, it also has a sensitivity for emotions that no man can hope for. From a single line of discussion he is right away able to figure out what the other person feels. Milo is a godsent to everyone struggling in real life with real people; men and women are not able to communicate their emotions so that they would understand one another but a script of mr. Molyneux is able to overcome this hurdle. Great.
  • iHAZaCHEEZ3burger #8 2 years ago

    insane_cobra 29/06/10 @ 08:55

    As far as I'm concerned, it's by far the most interesting upcoming release on any platform. I'll be extremely pissed if it's not released due to some bloody idiot in Microsoft deciding it's not worth it.


    /stealth I'm an angry peado post
    Edited by iHAZaCHEEZ3burger at 29/06/10 @ 08:58
  • LHH #9 2 years ago

    Probably didn't want the bad press from dodgy youtube videos of Milo being abused. It would be like video chat in Uno. Cocks everywhere
    Edited by LHH at 29/06/10 @ 09:09
  • Moonprince #10 2 years ago

    Well that's just awesome, sad and funny.

    I thought this was meant to be the next big step. Something amazing never experienced before!?
  • Sunyavadin #11 2 years ago

    If true, the news will disappoint many gamers who were wowed by Milo & Kate's impressive reveal at E3 last year.

    So, not many, then?


    Anyway, it'd be put to far better use by giving us a sequel to Seaman.
  • altitude2k #12 2 years ago

    I imagine the tech developed for Milo will crop up all over the place now. Kinectimals probably owes a lot to it.
  • MiniAmin #13 2 years ago

    No offense Insane_Cobra but your vehement defense of this meaningless tech demo is quite unsettling. Even if it was a real technology, who on earth would want to spend time alone with a little boy? Actually...

    Miniamin announces...Milo: Justin Bieber edition!

    Can I have my ££££s now?
  • spudsbuckley #14 2 years ago

    Further proof that Kinect is just going to be a me-too waggle peripheral to attempt to cash in on the Wii's success.

    This thing never existed andwas completely scripted just like the a lot of the stuff at this years E3 demo (watch the videos again, the actors were reacting to what was happening on screen and replicating the movements, not the other way around like it should have been).

    Also, as other people have said, who actually cares that this creepy non-game isn't happening? I mean, what were they thinking people would do? Sit at home talking to a pretend child for hours on end? That's just odd.
  • Raznilof #15 2 years ago

    Testing the waters, fishing for feedback more like.

    Of course they are working on it still, it might not be what was shown there specifically, but we'll see Milo back soon enough...as a dog perhaps even?
  • Les #16 2 years ago

    IMHO this kind of fakery is much more serious than pre-rendered graphics... But I'm pretty sure the hardcore crowd will disagree. ;)
  • Vlad27145 #17 2 years ago

    @insane_cobra

    My boy, there are only two options:

    1) You are an absolute genius that is developing AIs and found a breakthrough method to leapfrog everything that has been achieved to date. You recognize part of your work replicated in Milo and you're curious to take a look at the code to see how Lionhead got there. Unlikely, but if that is the case, I wish you the best of luck with your research and hope you'll be ready to share it with the world soon.
    2) You're a total moron, and YOU are the one that should do your research, because I can assure that what was on show at the past E3 is NOT in the realm of possibilities. Developing a conversational AI is extremely complex. The SW not only has to recognize all the words in a language's vocabulary, but also thousands of manners of speech, and most importantly, it needs to implement algorithms capable of recognizing the nuances of human speech and putting words and expressions into context. Please see the link posted by MonsieurToni above to see the best results obtained as of now. 90% of the answers are non-sensical. Or take a look at the AI developed by MS itself on their Live Messenger profile. Yeah, I'm sure they came such a long way since that...
    Furthermore, why do you think these AIs have always been developed to respond to written speech? I'll tell you: to have punctuation as a guide. Otherwise it would add to the complexity in having to develop further algorithms in order to recognize the inflections in the human voice, from the simplest, as recognizing a question as opposed to an exclamation, way up to emotions... sorrow, doubt, excitement, etc.
    So really, either share your findings with the world or f**k off, k? Thx. Bye.
  • Geordiemp #18 2 years ago

    Milio got the air time and maybe helps MS Shares.

    It did the job of grabbing headlines.

    Most on hear could see right through it. Like voice recognition, its been on Windows for years, most savvy people know the limitations, but all of a sudden saying Xbox stop is ground breaking.

    I laugh so hard my sides are splitting.

    Vlad just laugh, the 360 stuff is hardly going to be up for a nobel prize, its just gimmick stuff to fool the less informed journos and obviously a few simpler xbots.

    The tricks usd by Milo are common in AI, asking a question back, turning it around, it has no idea what is really meant.
    Edited by Geordiemp at 29/06/10 @ 09:48
  • StooMonster #19 2 years ago

    MiniAdmin: who on earth would want to spend time alone with a little boy?

    Conceptually Milo reminds me of Little Computer People from way back when, I wasn't interested in that ... however, one of my friends liked starving them LCP to death. Hrm... makes me think Microsoft made the right decision in cancelling this title.
  • Skooch #20 2 years ago

    I thought it was pretty obvious this was never going to be a released game, it's very clearly a tech demo. And not of conversational AI, but more about integrating the player into the game using Kinect through voice and motion.
  • StooMonster #21 2 years ago

    For anyone interested in current state of AI, or at least how "question machines" are on the road to AIs, there was recently an interesting article in the New York Times.

    Smarter Than You Think - I.B.M.'s Supercomputer to Challenge 'Jeopardy!' Champions
    [link url=http://www.nytimes.com/2010/06/20/magazine/20Computer-t.html
    ]http://www.nytimes.com/2010/06/20/magazi...[/link]
  • Vlad27145 #22 2 years ago

    @Geordiemp

    LOL, a bit like insane_cobra then, citing what Molyneux said, turning it around, and having no idea what he said or why he said it :D
  • Geordiemp #23 2 years ago

    Look I am a geordie, and I have lost most of my accent, but can turn it back on at ANY time.

    NO voice recognition in the world can recognise any word I use if I use my accent, unless each word is identified to the program.

    Grow up people, its just marketing and image, it will NEVER NEVER EVER WORK.

    Woah me lads.

    Serriously, Google voice recognition only works with US accents and does not do british, google it. Add Liverpool or Geordie or Scottish, no chance. It does not work.
    Edited by Geordiemp at 29/06/10 @ 10:00
  • drxym #24 2 years ago

    Well colour me surprised. It was entirely obvious from the "tech demo" that Milo was a fraud and would have been impossible to do the way it was presented. The demo merely implied natural language processing, face recognition, facial expression recognition, AI, speech synthesis etc.

    If Milo did ever turn up it would have been set in uncanny valley with a creepy retarded automaton, branching actions and a bunch of mini games

    It's no wonder Microsoft have gone with Kinectimals instead. They have the opportunity to produce something cute for kids without having to worry too much about language processing, AI etc.
  • irve77 #25 2 years ago

    Actually if you read about Milo and Kate it is entirely possible all you are ever looking at is reations to a narrow set of questions. Programing that sort of interaction isn't that hard. if you want to know how to do a WORKING version of this tech look at facade that was released back in 2005 it's a great example of simple Natural language processing and all Milo would have over facade is that it uses voice recognition too.

    It is 100% possible to create what was shown of Milo and anyone who says otherwise it talking out of their backside.

    But you couldn't make a game of it and all it would ever be is a distraction that i thought would be bundled with the camera. To move beyond simple NLP and onto proper AI is not only years of work and technology away but also pointless

  • Tricky #26 2 years ago

    Well they were showing it to celebrities at E3 so it still exists in some form or another. If you read Molyneux's comments at the time he said there was a good reason he couldn't show it to the press so maybe it's simply that it's no longer Milo and Kate. It's something on a different theme but using the same kind of technology?
  • spudsbuckley #27 2 years ago

    Or it doesn't exist. Peter is a legendary bullshitter.
  • StooMonster #28 2 years ago

    Geordiemp: Serriously, Google voice recognition only works with US accents and does not do british, google it. Add Liverpool or Geordie or Scottish, no chance. It does not work.

    True, even 'Brain Training' didn't work with regional accents.
  • Deckard1 #29 2 years ago

    I felt a great disturbance in the Force, as if millions of paedophiles suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened.
  • MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #30 2 years ago

    That's a shame, I was looking forward to seeing the proper realisation of the fabled (pardon the pub) Project Dimitri.

    "maybe it's simply that it's no longer Milo and Kate"

    Ah, that's an intriguing possibility. Perhaps the folks at Lionhead got so fed up of being accused of being nonces, that they decided to replace the characters with something that might be seen as less controversial.

    I still think some sort of 'window into a life' adventure game played by speaking and physically reacting to the protagonist directly could be intriguing. It makes me think of the start of The Longest Journey.
  • Markitron #31 2 years ago

    I KNEW it was all smoke and mirrors!
  • Geordiemp #32 2 years ago

    Latest news, MS says they commercialised Milo and used what worked, and that has been put into kinectamals.

    [link url=http://www.oxm.co.uk/article.php?id=20747
    ]http://www.oxm.co.uk/article.php?id=20747
    [/link]

    Skittles, cuddle me skittles.
  • RazorObsession #33 2 years ago

    i think people were getting excited (not sexually. well not everyone) about the potential of what we may possibly see in the future, and this just comes as yet another in the line of Peter Molyneux's over promised and under delivered ideas.

    an AI that didn't come up with its own ideas and simply imitated like a parrot or asked generic who, what, why, where, when and how questions, would get boring very quickly, much like a person, unless you set about trying your hardest to exploit its flaws and completely break it, as you might well do to that same boring person. for kicks.
  • Yaz #34 2 years ago

    Seems to be some confusion over this, apparently Molyneux will be showing it next month.

    [link url=http://www.vg247.com/2010/06/29/molyneuxs-milo-kate-ted-talk-detailed/#more-104903
    ]http://www.vg247.com/2010/06/29/molyneux...[/link]

    I think the confusion may be that there are no plans to release Milo and Kate as a game, but that they actually feature as a small part of a much larger game, perhaps something closer to being an adventure game or a detective story, thriller/mystery.

    I guess we'll just have to wait and see.
  • TRUTH #35 2 years ago

    MS really need to show some true genuine games that make use of Kinect, rather then dumb games for people who still enjoy going to kiddie funfairs!...So far it's all scripted and sequenced bull. I rather control my tv with a remote (more precise, no fiddling around, no confusion, you know what your pressing and doing, can do if you have broken arm, can use a remote if suffering that effects body or voice etc etec, actually the old folks may have trouble using this!..etc...there are so many advantages the physical use of remote and controller has over then no physical feature - but waving your arms around!!).

    Sorry MS a missed opportunity to show something really great. To me it will never replace a remote (i'm not waving my hands or talking to myself to change channels - when it's one press on a remote from any angle with no confusion). And please show some realtime use, not mimed or sequenced bull that was shown at E3 (see the Star Wars - the lightsabre is already out on Kinetic, ahead of the player before he has reached the position to do it by a good second. The Kinect Video use was bull and false, as he got to every perfect scene he wanted of the movie with minimal effort - his hands never even corresponded correctly to what was onscreen - yet managed !!!).

    I think people will be disappointed in reality to what MS falsely showing...Like to MS response on XBlive to prove me/others wrong!
    Edited by TRUTH at 29/06/10 @ 11:30
  • metalangel #36 2 years ago

    So there's the girl talking to Milo. Not shown: A dozen people at PCs typing furiously to make the little scrote respond to her appropriately.

    They could have better chosen a better voice for him that 'tissue soft posho' one, too.
  • Stomp224 #37 2 years ago

    *cough*LIES*Cough*

  • KDR_11k #38 2 years ago

    Last year's winner (Do-Much-More) does look like a clumsy ape compared to the sophistication of Milo.

    Milo is not sophisticated, much of the demo was staged and one Lionhead guy admitted the program didn't actually bother to understand what you say, he'll just smile and nod. A conversational AI can't get away with just giving catch-all evasive answers.
  • MonsieurToni #39 2 years ago

    For anyone interested in current state of AI, or at least how "question machines" are on the road to AIs, there was recently an interesting article in the New York Times.

    I think that this is one of those articles you need to see as dreaming more than what actually is happening. New York Times did publish this interesting article from machine translation back at 1954 which stated that computers would be able in no time to translate all languages. Now they state that voice-recognition translation from language to another an every-day phenomenon, not something done using limited vocabulary and limited number of languages and still struggling to deliver decent translation. AIs are progressing in leaps and bounds but the simplifications that are abundant on these articles is masking the fact that they are still clumsy, non-intuitive and cumbersome for the most part.

    Edit: to #44 -- I ment it as irony of a sort.
    Edited by MonsieurToni at 29/06/10 @ 11:34
  • sneetch #40 2 years ago

    @drxym
    Well colour me surprised. It was entirely obvious from the "tech demo" that Milo was a fraud and would have been impossible to do the way it was presented. The demo merely implied natural language processing, face recognition, facial expression recognition, AI, speech synthesis etc.

    If Milo did ever turn up it would have been set in uncanny valley with a creepy retarded automaton, branching actions and a bunch of mini games


    Developing what they were implying was a massive ask, from a technology poiint of view I'd have loved to see it but you're right it would have had a very limited number of games or actions and a very limited set of responses and would make mistakes all the time: am I tired, angry, bored, excited or is it just my accent? This is Lionhead after all and although I loved Fable, Fable II and Black and White they've always oversold this kind of stuff: "For every action there is a consequence" that generally meant a +1 or -1 to your "nice score".

    It's no wonder Microsoft have gone with Kinectimals instead. They have the opportunity to produce something cute for kids without having to worry too much about language processing, AI etc.

    Yep, and if an animal appears confused because it can't understand your voice then you naturally try again, thinking "aw, isn't he cute! Fetch the stick! Fetch the stick! Fetch the stick you stupid piece of, oh... he's going for... no that's a ball. A ball is not a stick. Now he's widdling on the ball. Fetch my gun! Fetch my gun!"

    If Milo appears confused because you say "let's go fishing" then that's a different story.
  • oreillymj #41 2 years ago

    Should have been called "Smoke & Mirrors"
  • Beano #42 2 years ago

    If Sony pulled something like this, the internet would explode.
  • ignatiusjreilly #43 2 years ago

    They did, and it did.
  • Beano #44 2 years ago

    "If you actually took some time to properly inform yourself, you'd realize that what we saw of Milo was squarely in the realm of things achievable with today's tech."

    Maybe, maybe not - but why fake the video if they had the tech?
    It was clearly smoke and mirrors last year for most people. Should be obvious for everyone now.
    I'm amazed that MS gets aways with it.
  • ignatiusjreilly #45 2 years ago

    I'm amazed that MS gets aways with it.

    Because none of the games sites ever call them on it, they just go on about how awesome it is. Even a year later: "the news will disappoint many gamers who were wowed by Milo & Kate's impressive reveal at E3 last year". Such a crock.
  • makeamazing #46 2 years ago

    What surprised me was that in the PM video he even said that they had only been developing it for 3 months, and still people believed it was not scripted and that it would do all the amazing things they showed off.

    MS are kinda trying to step back from what they did last year at E3... it was a massive PR stunt that they went overboard on and i think they regret it now (along with getting Spielberg and the Beatles on stage)... because once you show the fake this is possible, you then have to deliver it, which isnt possible.

    It takes a hell of a long time to get AI like this working with different people, voices etc... anyone who believed this was possible, are... well not very informed (being polite).
    Edited by makeamazing at 29/06/10 @ 13:02
  • bladdard #47 2 years ago

    This was obviously fakery but they're all at it, remember the original motorstorm clips. It's called exposure and Kinect got a ton of it which is exactly what they were after.
  • des #48 2 years ago

    Not enough guns and murder for hardcore obviously...

    Seriously what kind of idiot would buy a game called Milo and Kate?...sounds like some soap opera

    Butcher&Saw...much better

  • swissorc #49 2 years ago

    Shame they couldn't turn it into a Simon says (just like pod on the BBC). Simon say's cut yourself Milo and laugh manically at the screen :-)
  • MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #50 2 years ago

    All games are built of fakery. Game character attack patterns, pathfinding code or stock conversation choices are still described as AI.

    The principal of Milo & Kate, as shown and described, was to use a combination of natural language and gesture interfaces, plus a bit of tone or facial expression recognition (some digital cameras can do 'smile detection' these days), to fill in the 'use banana on metronome' control syntax mechanism in an adventure game, apparently set in an idealised english rural childhood setting. With a bit of Nintendogs / Kinectimals / Black & White Creature fluff thrown in (Kate was going to have been a dog).

    I still think a natural language and gesture based adventure game would be a great thing to see. Moving a character round directly via stick control always seems a bit odd to me in the likes of the Telltale Monkey Islands or the Doctor Who games. And similarly, point and click is a bit old hat, and not well suited to sofa-based play. Of all the existing Adventure series, the Ace Attorney games might be best suited to this sort of thing, siven that they're shown first-person while you're investigating, and largely deal with conversational interviews.
  • des #51 2 years ago

    Maybe it will be used in Black&White...who knows...
  • 3william56 #52 2 years ago

    There are muppets who still believe this was real??? O_o

    At least the infamous KillZone2 vid was within the bounds of plausible technology (even if it took years and Sony's biggest moneyhat to make it close). Paedo and Kate would have needed a couple of Crays lined up behind the 360 to even attempt it. Final proof (if it were needed) that rabid fanbois will swallow any horseshit their chosen platform maker of choice.

    Maybe next gen, maybe the one after. But if you think you'll be having natural conversation on a console any time soon, I've got some horse armour I want to sell you...
  • Nukemasta #53 2 years ago

    you know when youve been moleneuxed. What makes me laugh is he actually believes his own hype. Every year he talks up his latest offering like its something thats going to blow your mind and it never does. Milo would never work due to too many types of english for him to understand anybody but specific people
  • smelly #54 2 years ago

    They had a guy in the corner of the room controlling milo when they demo'd it to journalists.. most journalists were too dumb to figure out it was nothing more than the wizard of oz.

    Presumably they couldnt figure out how to ship the wiz with each game.
  • BlinxHDD #55 2 years ago

    So Kinect only enables EyeToy complexity games. All the voice stuff is software, probably works better with a headset mic and even then isn't something you'd rely on.

    In fact all the unique stuff in the original Natal concept video hasn't been effectively demonstrated.
  • Machiavellian #56 2 years ago

    I wonder why people keep saying the video was fake. In other words, the person doing the performance and Milo reactions where not fake. The Video was scripted but fake is something totally different. Also did not the press get their play the demo and Milo was able to do quite a number of different response and reactions depending on what the person did.
  • AOFanboi #57 2 years ago

    Now it makes even more sense to rename it: The Milo trickery will be associated with the abandoned Natal name, whereas the "real thing" (EyePet+Nintendogs variant Kinectimals) will be associated with the real name...
  • Osahi #58 2 years ago

    Wow. Didn't see that one coming. Ahum. Lionhead promisses...
  • makeamazing #59 2 years ago

    In other words, the person doing the performance and Milo reactions where not fake. The Video was scripted but fake is something totally different. Also did not the press get their play the demo and Milo was able to do quite a number of different response and reactions depending on what the person did.

    So someone pretending to have emotion and pretending that milo is reacting to that fake emotion is not fake.... you are funny :D There is one thing doing render shots, but this was so over the top it was too much (MS got what they did from it - press, but are trying to move away from it). Anyone with any common sense knew how much of a fake this was, but it looks like you were taken in by it... well done you :D

    Secondly you do know that when it was shown to the press there was a guy on a computer making it happen (I believe it was even reported on Eurogamer or IGN).
    Edited by makeamazing at 29/06/10 @ 18:40
  • StriderRex #60 2 years ago

    I just remembered that tech demo from 2000/01? with the woman wearing black and silver and the big mech robot to show off the xbox 1's capabilities, looked pretty cool at the time but looking back was prob a good idea they didnt release it, may have been pretty rubbish.. or not?
  • Machiavellian #61 2 years ago

    So someone pretending to have emotion and pretending that milo is reacting to that fake emotion is not fake.... you are funny :D There is one thing doing render shots, but this was so over the top it was too much (MS got what they did from it - press, but are trying to move away from it). Anyone with any common sense knew how much of a fake this was, but it looks like you were taken in by it... well done you :D

    Someone already said it and it holds true. Most games are smoke and mirrors. Who cares how a game does what it does as long as it is convincing. In other words, No Milo is not a self aware AI and it doesn't have to be. As long as Milo or whatever Lionhead creates can immerse you into thinking you can interact with a digital character with something more than hitting a button then that's a step forward. It was demoed how inflection in your voice let Milo know that you were telling a joke. It doesn't matter if this is smoke and mirror if the effect can be carried convincingly. Just like frowning would let Milo know you were unhappy. This can easily be conveyed in a game like Mass effect when the price for Items are giving and you frown. AI character picks up on that and respond. Not true AI but gives a better experience when playing such a game instead of hitting a button to convey your displeasure.

    As a gamer, you do not care about having true AI in a game just like you do not care your digital characters do not look as good as the CGI characters. Instead you want to get immersed in the game which is something different and this is a step forward. Good for you that you saw the smoke and mirrors, hell even M stated it was smoke and mirrors in an interview. The key is that Lionhead is creating something to demonstrate how to get a little closer to your game instead of just interfacing with it through a button.
  • billy323 #62 2 years ago

    peter molyneux is such an ass, you can see that he knows he is talking sh*t.
  • man.the.king #63 2 years ago

    @Machiavellian

    "The key is that Lionhead is creating something to demonstrate how to get a little closer to your game instead of just interfacing with it through a button. "

    So will everyone also get a Developer along with their copy of M&K to keep on massaging Milo's response to questions? :) Just to make sure that the Smoke does not dissipate and the Mirrors do not break?

    I say, if you need an actual human being behind the scenes just to keep the facade going, then it is a fake.
    Edited by man.the.king at 30/06/10 @ 02:15
  • Machiavellian #64 2 years ago

    So will everyone also get a Developer along with their copy of M&K to keep on massaging Milo's response to questions? :) Just to make sure that the Smoke does not dissipate and the Mirrors do not break?

    I say, if you need an actual human being behind the scenes just to keep the facade going, then it is a fake.


    I am sorry but could you provide a link where there was someone directing Milo responses because I do not remember such a report. Hell, if this was the case, I wonder why Milo screwed up so much when the press was allowed to play the demo. I mean if you are going to go through the trouble of having someone run the demo behind the scenes you might as well have Milo respond to everything.
  • smelly #65 2 years ago

    "Anyone who didn't immediately recognise Kinectimals as the remains of Milo and Kate is an idiot."


    Erm - apart from the fact they're made by 2 seperate companies - and kinectimals is made by a 3rd party studio?
  • smelly #66 2 years ago

    >Erm - except that both are published by Microsoft and Lionhead's offices are only 100 miles from Frontier's.

    Erm.. REALLY do you need to have a lesson on how business works??