MS: No plans to release Milo & Kate
Nothing more than a tech demo?
Microsoft has apparently confirmed that Kinect game Milo & Kate is nothing more than a tech demo and won't be released.
Word comes from Microsoft mouthpiece Aaron Greenberg, who broke the news on an Australian TV show.
"Milo, he's safe and sound back in England," Greendberg told ABC's Good Game show (as reported by Kotaku).
"No... the Milo Project is something that Lionhead Studios in their labs had developed. Last year we unveiled the Project Natal technology, we showed a bunch of technology demos as part of that. And obviously [Milo] is a technology demo that continues to exist, but right now it's not a game that we're planning to bring to market."
If true, the news will disappoint many gamers who were wowed by Milo & Kate's impressive reveal at E3 last year.
The Lionhead Studios-created game uses the Kinect tech to allow players to talk to a young boy in a sophisticated fashion.
Concerns over the status of the project arose after its no-show at E3 2010 earlier this month.
Microsoft said at the time that it wanted to focus on launch titles for Kinect, due out in the UK this November.
Update: A spokesperson for Lionhead Studios gave us the standard "cannot comment on rumour and speculation", but we'll keep digging.
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Comments (66) Latest comment 2 years ago
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No wait, I do know who thought it would be a good idea....
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And not only does Milo excel in conversational AI, it also has a sensitivity for emotions that no man can hope for. From a single line of discussion he is right away able to figure out what the other person feels. Milo is a godsent to everyone struggling in real life with real people; men and women are not able to communicate their emotions so that they would understand one another but a script of mr. Molyneux is able to overcome this hurdle. Great.
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As far as I'm concerned, it's by far the most interesting upcoming release on any platform. I'll be extremely pissed if it's not released due to some bloody idiot in Microsoft deciding it's not worth it.
/stealth I'm an angry peado post
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I thought this was meant to be the next big step. Something amazing never experienced before!?
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So, not many, then?
Anyway, it'd be put to far better use by giving us a sequel to Seaman.
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Miniamin announces...Milo: Justin Bieber edition!
Can I have my ££££s now?
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This thing never existed andwas completely scripted just like the a lot of the stuff at this years E3 demo (watch the videos again, the actors were reacting to what was happening on screen and replicating the movements, not the other way around like it should have been).
Also, as other people have said, who actually cares that this creepy non-game isn't happening? I mean, what were they thinking people would do? Sit at home talking to a pretend child for hours on end? That's just odd.
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Of course they are working on it still, it might not be what was shown there specifically, but we'll see Milo back soon enough...as a dog perhaps even?
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My boy, there are only two options:
1) You are an absolute genius that is developing AIs and found a breakthrough method to leapfrog everything that has been achieved to date. You recognize part of your work replicated in Milo and you're curious to take a look at the code to see how Lionhead got there. Unlikely, but if that is the case, I wish you the best of luck with your research and hope you'll be ready to share it with the world soon.
2) You're a total moron, and YOU are the one that should do your research, because I can assure that what was on show at the past E3 is NOT in the realm of possibilities. Developing a conversational AI is extremely complex. The SW not only has to recognize all the words in a language's vocabulary, but also thousands of manners of speech, and most importantly, it needs to implement algorithms capable of recognizing the nuances of human speech and putting words and expressions into context. Please see the link posted by MonsieurToni above to see the best results obtained as of now. 90% of the answers are non-sensical. Or take a look at the AI developed by MS itself on their Live Messenger profile. Yeah, I'm sure they came such a long way since that...
Furthermore, why do you think these AIs have always been developed to respond to written speech? I'll tell you: to have punctuation as a guide. Otherwise it would add to the complexity in having to develop further algorithms in order to recognize the inflections in the human voice, from the simplest, as recognizing a question as opposed to an exclamation, way up to emotions... sorrow, doubt, excitement, etc.
So really, either share your findings with the world or f**k off, k? Thx. Bye.
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It did the job of grabbing headlines.
Most on hear could see right through it. Like voice recognition, its been on Windows for years, most savvy people know the limitations, but all of a sudden saying Xbox stop is ground breaking.
I laugh so hard my sides are splitting.
Vlad just laugh, the 360 stuff is hardly going to be up for a nobel prize, its just gimmick stuff to fool the less informed journos and obviously a few simpler xbots.
The tricks usd by Milo are common in AI, asking a question back, turning it around, it has no idea what is really meant.
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Conceptually Milo reminds me of Little Computer People from way back when, I wasn't interested in that ... however, one of my friends liked starving them LCP to death. Hrm... makes me think Microsoft made the right decision in cancelling this title.
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Smarter Than You Think - I.B.M.'s Supercomputer to Challenge 'Jeopardy!' Champions
[link url=http://www.nytimes.com/2010/06/20/magazine/20Computer-t.html
]http://www.nytimes.com/2010/06/20/magazi...[/link]
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LOL, a bit like insane_cobra then, citing what Molyneux said, turning it around, and having no idea what he said or why he said it
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NO voice recognition in the world can recognise any word I use if I use my accent, unless each word is identified to the program.
Grow up people, its just marketing and image, it will NEVER NEVER EVER WORK.
Woah me lads.
Serriously, Google voice recognition only works with US accents and does not do british, google it. Add Liverpool or Geordie or Scottish, no chance. It does not work.
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If Milo did ever turn up it would have been set in uncanny valley with a creepy retarded automaton, branching actions and a bunch of mini games
It's no wonder Microsoft have gone with Kinectimals instead. They have the opportunity to produce something cute for kids without having to worry too much about language processing, AI etc.
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It is 100% possible to create what was shown of Milo and anyone who says otherwise it talking out of their backside.
But you couldn't make a game of it and all it would ever be is a distraction that i thought would be bundled with the camera. To move beyond simple NLP and onto proper AI is not only years of work and technology away but also pointless
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True, even 'Brain Training' didn't work with regional accents.
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"maybe it's simply that it's no longer Milo and Kate"
Ah, that's an intriguing possibility. Perhaps the folks at Lionhead got so fed up of being accused of being nonces, that they decided to replace the characters with something that might be seen as less controversial.
I still think some sort of 'window into a life' adventure game played by speaking and physically reacting to the protagonist directly could be intriguing. It makes me think of the start of The Longest Journey.
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[link url=http://www.oxm.co.uk/article.php?id=20747
]http://www.oxm.co.uk/article.php?id=20747
[/link]
Skittles, cuddle me skittles.
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an AI that didn't come up with its own ideas and simply imitated like a parrot or asked generic who, what, why, where, when and how questions, would get boring very quickly, much like a person, unless you set about trying your hardest to exploit its flaws and completely break it, as you might well do to that same boring person. for kicks.
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[link url=http://www.vg247.com/2010/06/29/molyneuxs-milo-kate-ted-talk-detailed/#more-104903
]http://www.vg247.com/2010/06/29/molyneux...[/link]
I think the confusion may be that there are no plans to release Milo and Kate as a game, but that they actually feature as a small part of a much larger game, perhaps something closer to being an adventure game or a detective story, thriller/mystery.
I guess we'll just have to wait and see.
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Sorry MS a missed opportunity to show something really great. To me it will never replace a remote (i'm not waving my hands or talking to myself to change channels - when it's one press on a remote from any angle with no confusion). And please show some realtime use, not mimed or sequenced bull that was shown at E3 (see the Star Wars - the lightsabre is already out on Kinetic, ahead of the player before he has reached the position to do it by a good second. The Kinect Video use was bull and false, as he got to every perfect scene he wanted of the movie with minimal effort - his hands never even corresponded correctly to what was onscreen - yet managed !!!).
I think people will be disappointed in reality to what MS falsely showing...Like to MS response on XBlive to prove me/others wrong!
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They could have better chosen a better voice for him that 'tissue soft posho' one, too.
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Milo is not sophisticated, much of the demo was staged and one Lionhead guy admitted the program didn't actually bother to understand what you say, he'll just smile and nod. A conversational AI can't get away with just giving catch-all evasive answers.
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I think that this is one of those articles you need to see as dreaming more than what actually is happening. New York Times did publish this interesting article from machine translation back at 1954 which stated that computers would be able in no time to translate all languages. Now they state that voice-recognition translation from language to another an every-day phenomenon, not something done using limited vocabulary and limited number of languages and still struggling to deliver decent translation. AIs are progressing in leaps and bounds but the simplifications that are abundant on these articles is masking the fact that they are still clumsy, non-intuitive and cumbersome for the most part.
Edit: to #44 -- I ment it as irony of a sort.
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Well colour me surprised. It was entirely obvious from the "tech demo" that Milo was a fraud and would have been impossible to do the way it was presented. The demo merely implied natural language processing, face recognition, facial expression recognition, AI, speech synthesis etc.
If Milo did ever turn up it would have been set in uncanny valley with a creepy retarded automaton, branching actions and a bunch of mini games
Developing what they were implying was a massive ask, from a technology poiint of view I'd have loved to see it but you're right it would have had a very limited number of games or actions and a very limited set of responses and would make mistakes all the time: am I tired, angry, bored, excited or is it just my accent? This is Lionhead after all and although I loved Fable, Fable II and Black and White they've always oversold this kind of stuff: "For every action there is a consequence" that generally meant a +1 or -1 to your "nice score".
It's no wonder Microsoft have gone with Kinectimals instead. They have the opportunity to produce something cute for kids without having to worry too much about language processing, AI etc.
Yep, and if an animal appears confused because it can't understand your voice then you naturally try again, thinking "aw, isn't he cute! Fetch the stick! Fetch the stick! Fetch the stick you stupid piece of, oh... he's going for... no that's a ball. A ball is not a stick. Now he's widdling on the ball. Fetch my gun! Fetch my gun!"
If Milo appears confused because you say "let's go fishing" then that's a different story.
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Maybe, maybe not - but why fake the video if they had the tech?
It was clearly smoke and mirrors last year for most people. Should be obvious for everyone now.
I'm amazed that MS gets aways with it.
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Because none of the games sites ever call them on it, they just go on about how awesome it is. Even a year later: "the news will disappoint many gamers who were wowed by Milo & Kate's impressive reveal at E3 last year". Such a crock.
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MS are kinda trying to step back from what they did last year at E3... it was a massive PR stunt that they went overboard on and i think they regret it now (along with getting Spielberg and the Beatles on stage)... because once you show the fake this is possible, you then have to deliver it, which isnt possible.
It takes a hell of a long time to get AI like this working with different people, voices etc... anyone who believed this was possible, are... well not very informed (being polite).
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Seriously what kind of idiot would buy a game called Milo and Kate?...sounds like some soap opera
Butcher&Saw...much better
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The principal of Milo & Kate, as shown and described, was to use a combination of natural language and gesture interfaces, plus a bit of tone or facial expression recognition (some digital cameras can do 'smile detection' these days), to fill in the 'use banana on metronome' control syntax mechanism in an adventure game, apparently set in an idealised english rural childhood setting. With a bit of Nintendogs / Kinectimals / Black & White Creature fluff thrown in (Kate was going to have been a dog).
I still think a natural language and gesture based adventure game would be a great thing to see. Moving a character round directly via stick control always seems a bit odd to me in the likes of the Telltale Monkey Islands or the Doctor Who games. And similarly, point and click is a bit old hat, and not well suited to sofa-based play. Of all the existing Adventure series, the Ace Attorney games might be best suited to this sort of thing, siven that they're shown first-person while you're investigating, and largely deal with conversational interviews.
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At least the infamous KillZone2 vid was within the bounds of plausible technology (even if it took years and Sony's biggest moneyhat to make it close). Paedo and Kate would have needed a couple of Crays lined up behind the 360 to even attempt it. Final proof (if it were needed) that rabid fanbois will swallow any horseshit their chosen platform maker of choice.
Maybe next gen, maybe the one after. But if you think you'll be having natural conversation on a console any time soon, I've got some horse armour I want to sell you...
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Presumably they couldnt figure out how to ship the wiz with each game.
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In fact all the unique stuff in the original Natal concept video hasn't been effectively demonstrated.
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So someone pretending to have emotion and pretending that milo is reacting to that fake emotion is not fake.... you are funny
Secondly you do know that when it was shown to the press there was a guy on a computer making it happen (I believe it was even reported on Eurogamer or IGN).
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Someone already said it and it holds true. Most games are smoke and mirrors. Who cares how a game does what it does as long as it is convincing. In other words, No Milo is not a self aware AI and it doesn't have to be. As long as Milo or whatever Lionhead creates can immerse you into thinking you can interact with a digital character with something more than hitting a button then that's a step forward. It was demoed how inflection in your voice let Milo know that you were telling a joke. It doesn't matter if this is smoke and mirror if the effect can be carried convincingly. Just like frowning would let Milo know you were unhappy. This can easily be conveyed in a game like Mass effect when the price for Items are giving and you frown. AI character picks up on that and respond. Not true AI but gives a better experience when playing such a game instead of hitting a button to convey your displeasure.
As a gamer, you do not care about having true AI in a game just like you do not care your digital characters do not look as good as the CGI characters. Instead you want to get immersed in the game which is something different and this is a step forward. Good for you that you saw the smoke and mirrors, hell even M stated it was smoke and mirrors in an interview. The key is that Lionhead is creating something to demonstrate how to get a little closer to your game instead of just interfacing with it through a button.
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"The key is that Lionhead is creating something to demonstrate how to get a little closer to your game instead of just interfacing with it through a button. "
So will everyone also get a Developer along with their copy of M&K to keep on massaging Milo's response to questions?
I say, if you need an actual human being behind the scenes just to keep the facade going, then it is a fake.
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I say, if you need an actual human being behind the scenes just to keep the facade going, then it is a fake.
I am sorry but could you provide a link where there was someone directing Milo responses because I do not remember such a report. Hell, if this was the case, I wonder why Milo screwed up so much when the press was allowed to play the demo. I mean if you are going to go through the trouble of having someone run the demo behind the scenes you might as well have Milo respond to everything.
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Erm - apart from the fact they're made by 2 seperate companies - and kinectimals is made by a 3rd party studio?
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Erm.. REALLY do you need to have a lesson on how business works??