Mr Driller Online Review
Spelunker-dunk.
Version tested: Xbox 360
After several weeks of defending the besieged portcullis of casual gaming with precious little assistance from the parade of lazy mindless tat on Live Arcade, I've finally found a brave knight who can help me slay the dragon of Kneejerk Hardcore Gamers Who Are Scared Of Fun. And he's got a drill.
Mr Driller was last seen in Drill Spirits on the Nintendo DS back in 2004. That game made Tom use the words "you'll love it" and the numbers "8/10". Having been rejigged, reworked and redeployed to the 360, Mr Driller remains the sort of fast-paced puzzle gem all "casual" efforts should aspire to.
The concept, as with all great things, is dead simple. Superficially similar to Tetris, if only because you need to have a quick eye for shapes and how they'll interact when one is removed, the closest comparison would be a fusion of Boulderdash and Dig Dug. Hardly surprising, since the game began life as a continuation of Namco's underground monster-inflating classic. Mr Driller, should you care, is supposed to be the son of Dig Dug star Taizou Hori.

Tag Battle - share air with your friend without any messy 'kiss of life' excuses.
You have a drill. You have a level made up of big colourful blocks. Drill down through the blocks through levels of 100 metres each, making sure falling debris from above doesn't squash you. If four squares of the same colour collide, they'll be destroyed - giving you a score boost, but also potentially creating a landslide of blocks above or below. You have limited air for your subterranean mission, and making your way to the sporadic air tanks without drilling yourself into a corner is a large part of the gameplay.
The nasty brown squares return, blocking your path and taking several drill hits to destroy. Take this option, rather than drilling around them, and you'll immediately lose 20 per cent of your air. As brown blocks are often used to keep air tanks and other desirable items from your reach, it becomes a question of making snap decisions - risk using up more air than you'll gain, or continue downwards and hope there's an easier option somewhere below?

And, er, here are the characters. They look happy, don't they?
The instinctive response is to keep moving ever downwards, trying to out run any block avalanches and hoping for air tanks, but the best way to play is at a carefully measured clip - keeping mobile, but taking the time to stop and think about the consequences of removing certain blocks. It really hits the sweet spot between the edge of delicious panic and the rewards of making the right choice in the blink of an eye.
There have been changes from the DS to 360, though. For one thing, you can now choose from the various characters at the start - no need to unlock them. As they include faster drillers, characters with more air, a dog that can climb up two blocks rather than the standard one, and a robot that can withstand one collision with falling blocks, this opens up plenty of gameplay choices straight away.
There are also power-ups to be found inside treasure chests, and these can be used at your leisure by hitting X. Beneficial effects include complete air refills, shields and speed increases. Having the right one to hand in a pinch can be the difference between life and death.
As well as Standard Driller, in which you hop from country to country digging to ever-increasing depths, there's also Quest Driller, which replaces the Pressure Driller mode from the DS. Gameplay is much the same, except now you must also drill within certain restrictions. A time limit is the most obvious, but completing a section with limited air tanks is another, as is a specified number of blocks destroyed. It's not much of a quest, to be honest, and while the requirements do shake up the way you play, it feels a bit thin as a standalone game mode.
Online multiplayer is the big addition, with two ways of playing with pals. Solo Battle finds you digging down through the same level against up to three other players. It's no different to the Standard Driller game, except you can see the ghosts of where the others are up to, adding an extra reason to keep moving.
Tag Battle is rather more interesting, pairing you up into teams of two. This mode introduces dual power-ups, that require both players to find one half of a fragmented stone tablet. And if that doesn't inspire teamwork, there's also a rescue option. Should your partner start running out of air, you can hit Y to instantly send half of your remaining supply to their tank. From those simple rules, there are oodles of ways to strategise with your friend, from one player drilling and the other collecting, to sticking together and working in tandem for speedy progress.
So, conceptually at least, the multiplayer modes are basic but overwhelmingly effective. It's incredibly easy to grasp what needs to be done, and with only the directions and face buttons to worry about, it remains firmly in the casual realm without sacrificing gameplay depth.

And... The menu screen. Extra special thanks to Namco for this fine selection of screenshots.
Sadly, it's also the sort of game that can be absolutely ruined by a laggy connection, and many of the games I played were hampered by this to some extent. Most of the time it's just an occasional stickiness, the odd movement glitch, and can be pretty much eradicated when playing against regular friends provided their connection is stable.
Playing against strangers can be pot luck though, and as there are several Achievements for winning 10 consecutive matches, having to keep abandoning play because of shoddy networking is an unfortunate upset. It certainly makes the addition of "online" to the title a rather unfortunate decision.
But, quibbles aside, the core Mr Driller experience on the 360 is every bit as wonderful as it was on the DS, and on all the formats before it. The single-player modes may not look all that generous but it'll take many hours to work through the five Standard stages and five Quests, even for an experienced player.
It's a shame that the additional modes and multiplayer aren't quite as innovative as they might have been, but that's a minor gripe in the grand scheme of things. Cheerful, perfectly pitched and instantly addictive, Mr Driller is the sort of thing that makes you want to grab those tiresome moaners and say "Look! This is casual gaming! It's what games are all about! And it's brilliant!"
8 / 10
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Comments (38) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Other than that it's Mr Driller.
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/dons cardigan, puffs pipe
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Good job!!
Getting this when i get home
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think i last played this on dreamcast too, loved it but never got round to getting the ds version... this is going straight on the shopping list.
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It's definitely not. Drill Land had loads more modes and content - this is bare bones by comparison. Still great though.
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(I have it on dreamcast, pc ,ds, and now xbox!)
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You mean, "As good as Halo then?"
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Wouldn't be hard.
I've not played this game.. i'm going 100% on the review.. and i'm guessing "better than halo"
But then again a lot of games are
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I give it 2/10 because its totally broken. The music in multiplayer is fantastic though so this is a shame really. Hope they fix it soon. Ive got the 10 consecutive wins solo online achievement pretty fast because the other player was lagging so bad he couldnt break any bricks.
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Rather annoyed that it doesn't seem to be there, especially as some of the screenshots released appear to show some sort of split screen game going on with two seperate drilling screens
Have they released the right version ala SWOS ??
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That's the Tag Battle mode.
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[link url=htt p://xbox360.ign.com/articles/864/864065p1.html
]http://xb ox360.ign.com/articles/864/8640...[/link]
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Why didnt you tell us that the game was totally broken like IGN did?
I wasted money and my gamerscore completion went down thanks to this shitty game. The funny thing is that the demo actually only let you try out the stuff that actually is playable. As i said before they better fix this ASAP.
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Looking at your profile i see that you dont get it. Some of us enjoy actually completing games you know - not just try them for a few minutes like you.
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Yeah! I bought it to play with my daughter actually. It makes no sense to leave it out. The worst thing is the false marketplace description. WTF is that about - misleading customers like that.
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Because it's not "totally broken". Apart from the fact that the offline game is great and well worth 800 points on its own, the online play varies depending on who you're playing against. The IGN reviewer states that he tried it once, his Xbox crashed and "needless to say" he didn't bother trying again. How thorough of him. I had some laggy games, kept playing and also had plenty of online games that played just fine. My review reflects this.
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"But where Mr. Driller Online truly fails is in its multiplayer functionality which, for all intents and purposes, does not exist. I tried joining and hosting both Player and Ranked matches, both Quick and Custom all day long and experienced game-breaking lag each and every time"
Read the review again Dan. And i tried many times my self without getting one playable game. You must have been lucky.
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Yes the same review indeed but you must read the whole thing not just the summary. The reviewer gave up after his Xbox froze on him but that was after playing the game online for a day or so. After reading the Gamespot review too, and trying online some more last night im sure you where incredibly lucky. I bought the game because of your review, but i guess i cant blame you if you didnt experience the problems yourself.
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