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MotorStorm Review

ntsc-japan Import Review by Tom Bramwell

5 January, 2007

We've been told all sorts of things about MotorStorm. To begin with it was simple: cars, bikes, buggies and trucks will drive around big tracks set in Monument Valley.

Then there was all that stuff about persistent terrain detail: tyres cutting through mud would leave appreciable dents and grooves that buffeted your suspension on subsequent laps, while hoardings would splinter and smash under the weight of an unseated motorcyclist hurtling against them, and leave troubling debris.

There was talk of AI opposition reacting badly to engagement, nudging you into a ravine when the opportunity next arose. And of course there was that trailer at E3 two years ago, which aimed to convince us all that as well as about 48 million transistors, Industrial Light & Magic lurked within the RSX graphics chip, the run-over from their birthing of the next generation of videogame visuals splashing the walls of desire with automotive ejaculate.

And you know, some of it's true. The persistent terrain detail works as advertised, the AI doesn't like to be mistreated, and as much as it'll pain some of you to read it, MotorStorm does look amazing. At times the brownest game since Quake, the detail's still incredible, with every flavour of special effect dancing merry hell around the frame buffer.

'MotorStorm' Screenshot laugh

Getting to the point where they can look back and laugh: one of the races is called 'Giant Enemy Crab'.

It's like a graphical rave - textures are photographic, if not always bump-mapped; the cars' glossy intricacies muddy and fray delightfully under the weight of incessant grinds, nicks and flecks; dust and mud-showers cloud your third- or first-person perspective; and the draw distance is phenomenal, with tracks like Rain God Mesa designed to emphasise this with huge crescent roads along mountainsides, or massive jumps, while Rockhopper goes even further, clear as day for further than, in real life, my eyes can reliably see anyway.

It's also probably the only videogame aesthetic that sits comfortably within the aural cocoon of Nirvana's Breed, among other raucous accompaniment. Indeed, that CG trailer may not have been literal, but it was evocative - of a game that leaves you enjoying rather than bemoaning somebody else's definition of cool.

But anyway, none of that's a reason I particularly like MotorStorm. Those are just neat little bonuses.

I like it because it's the first racing game in ages to realise that you don't need 487 tracks; you just need a few really good ones. I like it because it's the first racing game in ages to realise that you don't need 487 cars; you just need a few really good ones. I like it because it's the first racing game in ages to realise that you don't need endless modifications, inversions, reversals, reversions, diversions, or excursions to other genres; you just need a simple, straightforward series of excellent races.

And I like it because it's the first racing game in ages that actually got why SSX was good.

I'd half forgotten about SSX, but Evolution hasn't. So much bears comparison. The tracks, of which there are surprisingly few, are immense, taking several minutes to lap, and they're multifaceted. The handling, which varies depending on your mode of conveyance, is never less than perfectly in tune with the adjustments you make with the analogue stick (or, if you can be bothered to master it, the tilt control).

'MotorStorm' Screenshot tracks

The relatively small number of tracks shouldn't put you off. For one, racing them in different lighting conditions makes a big difference.

This is no game of driving to the end of the road and going left. It's about constant adjustment as you're buffeted by the terrain, angling your buggy, car or whatever to cushion your landing whenever you're rocked free of the ground. It's about using the handbrake and the boost buttons as much as the clutch, because traction's at a premium and momentum's often your biggest foe. Every race has the endless need to compensate of a rally game, along with the depth of choice and epic scope familiar to fans of the first two, long-form SSX games.

Across a race's three laps, you'll probably struggle to remain in first position, but the challenge isn't directly attributable to tough opponents; more it's a matter of driving yourself well and finding the right route. If you fall behind, pulling yourself level may involve navigating the perillous and often aerial path to a better route - finding a cliff mantle from the trail of mud you're wallowing in, or navigating a narrow gully - and doing so is risky but immensely rewarding, like dancing between hails of rock-shaped bullets into the arms of a winning lottery ticket. It's the racing genre's closest thrill to the violent ballet of a martial arts sequence, and something only a few games have ever done well, SSX being one.

Burnout managed it at times too, and there are superficial comparisons to be drawn here also. MotorStorm's furious terrain is always pecking at you, trying to bite your wheels off, and your vehicle is visibly tatty after a while even if performance is unimpaired. But make solid contact with anything or roll significantly, and you'll likely explode in a slow-motion, head-beneath-the-water moment of depressing failure. Often it's an exclamation point to pre-empt the tirade of abuse you'll rain on the game's "unfairness" (although you'll know it's not actually unfair), but it can also be quite a showpiece - played with a friend, I realised that pausing the game and wiggling the right stick allowed you to spin the camera around and marvel at the scene. Pointless but fancy.

Respawning, you're robbed of speed but reimbursed with cool: as in, your temperature meter is reduced to zero, so you can boost again. Boost plays a huge role, with a likeable flame effect, but its real joy is risking a last burst just as it's about to push you beyond the red into detonation: literally exploding over the finish line to nick first at the end of a 15-minute race is uniquely satisfying. Well, it would be if SSX didn't have a similar thing.

'MotorStorm' Screenshot vast

For another, each is vast, with a multitude of routes to master.

But this doesn't feel particularly derivative and comparisons with other games are only drawn to persuade. You shouldn't be put off by the relative paucity of tracks and modes, either, nor the slower general pace; MotorStorm's brand of physical, technical racing is still exceptional in a number of respects (not least of which is that it's a PlayStation 3 game I've felt like playing when the working day's disappeared).

There are some niggles, like the occasional explosion when you graze a transition between dirt and rock that veers toward inexplicable, and there'll be concern over its directness, I expect (online is being withheld for the Western launch in March, with not even split-screen available in Japan), but the fact I've not felt the need to topload that detail with boundless negativity ought to be telling. Ditto the occasional dip in frame-rate, most typically associated with bunching over the start-line, and largely irrelevant in a game where the real fun is not speed, but control.

So yeah, we've been told lots about MotorStorm. So let's be excited about the fact that it still manages to feel incredibly fresh, immediate and exotic, in spite of its notoriety. Bolstered for its European release, it ought to be a classic, but right now it's simply excellent. Plus I got to use the word 'ejaculate', which was a New Year's Resolution [fired! - Ed].

8/10

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Comments: 1-50 of 117 in total | next 50 »

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MORZTAN
05/01/07 @ 08:16
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First! Love the Crab comment :D
[maven]
05/01/07 @ 08:16
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The scale goes up to 11 now? :P

edit: Why is this score labelled as "average of 2 reviews" in the database and why aren't the PS3 reviews marked as import reviews?
Edited 3 times, most recently on 05/01/07 @ 08:25
symmetry
05/01/07 @ 08:19
#3
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Got to be the only PS3 game I want to play. Not worth it though.
morriss
05/01/07 @ 08:20
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Gottacatchemall
spidermanalf
05/01/07 @ 08:27
#5
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I do miss the SSX games, Freakstyle and Shox were great, just the rubber band AI was a bit naff!
ccfb
05/01/07 @ 08:28
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"Often it's an exclamation point"

Point? As in mark?
penhalion
05/01/07 @ 08:28
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I'll ask the ol' japanese friend for his opinion as the demo conveyed nothing like this in the gameplay and I'm doubtful the game has changed that much since the demo.
Super_Zee
05/01/07 @ 08:29
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The only game that that really, really makes me wish I had the cash to get a PS3...
woodnotes
05/01/07 @ 08:35
#9
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Looks cool! I love games like this :)
BM
05/01/07 @ 08:38
#10
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Top stuff, sounds good
captainrentboy
05/01/07 @ 08:42
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Looks rather good,still it's not £425 good :/
UncleLou
05/01/07 @ 08:45
#12
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The only PS3 launch game I am interested in, although what I've read on a few forums was mostly that it's good, but hasn't enough content, and hence gets boring within a few hours. Hm.
Calo
05/01/07 @ 08:47
#13
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Another 2 like these and A PS3 is mine!
mazzl
05/01/07 @ 08:47
#14
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for a "launch" game this is actually pretty good, ok, it's in development quite long but still. well done!

gth
05/01/07 @ 08:52
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"...although what I've read on a few forums was mostly that it's good, but hasn't enough content, and hence gets boring within a few hours. Hm."

Online is your friend!
Xerx3s
05/01/07 @ 08:55
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Gottacatchasmell

fixed.
rashes
05/01/07 @ 08:59
#17
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I'm very interested to see what the online component of this is going to be like. I imagine the scenery deformation might add alot of complexity to the netcode?
Edited 1 times, most recently on 05/01/07 @ 08:59
Guff-Pipe
05/01/07 @ 09:00
#18
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If a launch game can look technically this good, it bodes well for the future I guess.
disc
05/01/07 @ 09:02
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Tom, how does it compare to Rallisport Challenge?
Steroyd
05/01/07 @ 09:02
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yay
Sounds fun in it's simplicity.

I wonder if they're still going to do MT's for this game.
Kraftwurm
05/01/07 @ 09:16
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Reminds me of Smuggler's Run.
Which is good!
SeesThroughAll
05/01/07 @ 09:18
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First PS3 game to be given a fair review by Tom. This score reflects most peoples' impression: not that brilliant, but nevertheless great fun.
Edited 1 times, most recently on 05/01/07 @ 09:19
Eighthours
05/01/07 @ 09:21
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And of course there was that trailer at E3 two years ago, which aimed to convince us all that as well as about 48 million transistors, Industrial Light & Magic lurked within the RSX graphics chip, the run-over from their birthing of the next generation of videogame visuals splashing the walls of desire with automotive ejaculate.

Well, it convinced you guys, as I recall. Er... only you guys, as I recall. ;)

and as much as it'll pain some of you to read it, MotorStorm does look amazing

Please stop the baiting in EG articles, guys. It's sooo Nov/Dec 2006.
NthSimulachum
05/01/07 @ 09:25
#24
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So.As...good...as....g*KABLAMMO*
kangarootoo
05/01/07 @ 09:25
#25
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Sounds like it might capture some of the hectic multiplayer fun found in the old Micro Machines and Mario Kart games (including the "hey, you cheeky bastard" comments that follow being nudged into some obstacle).
Psychotext
05/01/07 @ 09:38
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Umm... what's with the "screenshots". Do you guys still not own any sort of capture device?
ishigo
05/01/07 @ 09:40
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shame it runs at about 20fps then, eh?
tonynibbles
05/01/07 @ 09:40
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Been playing that demo sooo much. It's awesome.

My Jap copy arrives next week, despite it lacking the online mode, still can't wait.
asphaltcowboy
05/01/07 @ 09:41
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Cool, one to get then :)
BrokenSymmetry
05/01/07 @ 09:41
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So what version of this game was reviewed here? The review doesn't really tell. Was this a Japanese import, or a pre-release western version? Usually import reviews on EG are clearly marked as such...
Steroyd
05/01/07 @ 09:42
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yeah OPM recently got a demo of Okami also with FFXII I might just hold off a PS3 until erm... I finish those games or heavenly sword comes out.

Sucks about the June Rogue Galaxy release date.
AcidSnake
05/01/07 @ 09:43
#32
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Looks really nice, now for burnout to shine again and I'll be a happy camper...
groovychainsaw
05/01/07 @ 09:43
#33
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Yeah, thought this would be good, exactly my sort of thing. Maybe when the PS3 comes down in price by a couple of hundred pounds and gets some other games...
Trip SkyWay
05/01/07 @ 09:45
#34
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It's a great game with a progression system that failed to engage me. I'm still playing the it, but I never feel like I'm moving on, just winning another race. Individual tickets seem to have no personality, and it can feel a bit dry between races.

In race though it's great fun, and looks very good.

Hope it gets a little bit of attention before the Euro launch.
Skooch
05/01/07 @ 09:45
#35
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I've played Motorstorm and gotta say it looks great and it's pretty fun. I did find that my biggest problem though (other than trying to keep the truck on the track!) was the third person perspective when cornering. It seemed to swing sideways so you end up looking at the side of the vehicle rather than the back, which means it becomes very hard to see the cliff edge as the darned car/truck is filling up the screen, it also meant that I often over/under steered as I couldn't really see the corner I was taking. I wasn't the only person in my group who thought this, here's hoping the first person perspective (which I didn't try) is better...
BrokenSymmetry
05/01/07 @ 09:46
#36
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How many tracks and cars are there actually in the game? The review just says "surprisingly few". Why not be more specific?
Dizzy
05/01/07 @ 09:56
#37
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>it's the first racing game in ages that actually got why SSX was good

Oops.. I stopped reading there.
JediMasterMalik
05/01/07 @ 10:01
#38
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I think there's 9 tracks.

I'm assuming we'll be getting another review of the European version, the online component should add alot to the game.

Still, sounds great, a definite launch buy imo.
morriss
05/01/07 @ 10:07
#39
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It does sound rather good.
Bertie [staff]
05/01/07 @ 10:13
#40
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edit: Why is this score labelled as "average of 2 reviews" in the database and why aren't the PS3 reviews marked as import reviews?

Sorry about that, was an error on my part!
Psychotext
05/01/07 @ 10:28
#41
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Oh, and I'm still excited for this but the Japanese version isn't worth an 8 because it's lacking a lot of features (such as online play). Look forward eagerly to the finished version.
Rusta
05/01/07 @ 10:30
#42
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I've played the demo, and I'm sorry but it is a boring simple game, yeah sometimes it looks good, but going round and round rocks after 20 mins it kind of loses it's appeal

Now for £10 it would be worth it

If the full european version is better then that is a positive
Edited 1 times, most recently on 05/01/07 @ 10:36
prettyboytim
05/01/07 @ 10:35
#43
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I've been playing the demo the last few days, and I really like it. Very enjoyable racing.
jimbob101
05/01/07 @ 10:40
#44
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The only PS3 launch game I am interested in, although what I've read on a few forums was mostly that it's good, but hasn't enough content, and hence gets boring within a few hours. Hm.

I wonder if they would of moaned about Sega Rally's 4 tracks. If the tracks are well designed it doesn't matter.

Edit: Another set of screenshots that don't show how the game is played.
Edited 1 times, most recently on 05/01/07 @ 10:41
SBfistfun
05/01/07 @ 10:42
#45
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MehStorm
JayPee
05/01/07 @ 10:45
#46
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Does it live upto it's hype from 'that' E3 video.

If not I feel it should be marked down a bit.
bladeaku
05/01/07 @ 10:49
#47
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Played it and loved it,visuals are as good if not better than anything on the 360 to date,from the burning man style festival on the title screen you will be hooked.
Crowds get around a stage where a band is playing the whole thing is like a festival.
The only problem is the jap game doesnt even have a split screen multiplayer thats a bit lame for a racing game.
Edited 1 times, most recently on 05/01/07 @ 10:57
Gurgeh
05/01/07 @ 10:58
#48
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Looks good and it's fun. However I'm sceptical about the long term appeal of any game that relies on multiplayer for longevity:

1) we don't know how good the netcode is
2) we don't know how many people will be playing this game online a week or a month after release. People tend to follow the "next big thing" and if there's nothing to keep them playing this (few tracks or cars) I sense they will move on.
arty
05/01/07 @ 11:36
#49
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Looks nice, sounds a bit dull though.
disc
05/01/07 @ 11:39
#50
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Ja_Long: That is not the target renders.

Comments: 1-50 of 117 in total | next 50 »

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