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MotorStorm Pacific Rift Hands On

PlayStation 3 Hands On by Oli Welsh

14 July, 2008

Page 1 of 2. Page 2 ->

The lengths some people will go to for a laugh. Paul Hollywood, garrulous creative director of MotorStorm Pacific Rift - you might remember him from Tom's preview - knows all about it. He put Evolution, developer of the Sony-published PS3 racing sequel, through months of painstaking work and agonising waiting just so he could relive memories of a misspent youth.

"I really, really enjoyed playing Mario Kart on the SNES," he says. Who didn't, Paul. "I lost many months of my life to it, and my friends did as well. That sort of pure arcade experience is what I'm after." But there was something missing from that goal - split-screen. The first MotorStorm's multiplayer was online only; this sequel supports up to four players on a single machine. A welcome decision, but as Hollywood reveals, it was a costly one.

"We set off down a path with the technology of MotorStorm 1 where all our rendering was single-viewport-based. Then we were like, we want to do multiple viewports, and the tech guys were like, alright, we're going to pull the engine out, we're going to strip the car down and lay all the bits on the garage floor and then we're going to rebuild it. And it's going to take a long time. And it did."

'MotorStorm Pacific Rift' Screenshot 1'MotorStorm Pacific Rift' Screenshot 1

Always nice to get off your feet.

MotorStorm was out of action for so long Hollywood and his colleagues had to go back to playing the first game for reference. When Pacific Rift's rebuilt engine finally spluttered and rumbled into life some six months ago, "it was like an old friend had come back", says Hollywood. After an extensive playtest - multiple races on four tracks in three of the game's four zones - we have to agree.

MotorStorm isn't the only old friend paying us a revisit. It's interesting that Hollywood mentions Mario Kart, because Pacific Rift reminds us of recent editions of Nintendo's cartoon racer in a lot of ways: the intricate boost mechanics; the capricious, knockabout aggression of the AI racers; the sprawling, eventful, multiple-choice, tight-but-loose track design.

A revamped structure - still focused on a fictional festival of off-road racing - now breaks MotorStorm's linear progression into four, each thread focusing on one of the four themed zones of the Hawaiian setting: Fire (lava flows and volcanoes), Air (high altitude mountains), Earth (thick, muddy jungle) and Water (beaches and rivers). There's still some limiting of the vehicle classes you can use in each race as you unlock them, but it's generally less constrictive, and you can pick a favourite vehicle for each class in your garage to cut down on menu time.

'MotorStorm Pacific Rift' Screenshot 2

"Look, the concierge said this way. Do you speak French? I didn't think so."

When we visited, Evolution didn't have any Fire tracks available to play, but we had plenty of time with tracks from the other three zones. Kanaloa Bay (Earth) is a sprint across an open, lagoon-studded beach followed by an inland circuit of the kind of rocky, split-level terrain familiar from the first game's Monument Valley. In Cascade Falls (Water), vehicles push through a frenetic tangle of vegetation and plough through rivers and ponds before arriving at the money shot: a spectacular, sweeping banked turn under huge waterfalls.

We also try out two Air tracks. Rain God Spires takes place at an altitude of 8,000 feet, and features treacherously narrow runways over towering cliffs, and some stupendously over-the-top jumps. Meanwhile, Caldera Ridge - probably our favourite of the four - is an atmospheric pelt around the blackened summit of a volcano which threads through a ruined observatory before barrelling down a vast, wide-open slope. We also catch glimpses of Scorched - a Fire track on an active volcano, smothered in heat-haze - and Sugar Rush, a semi-indoor track weaving through a ruined sugar refinery, littered with hazards.

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Comments: 1-42 of 42 in total

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Carlo
14/07/08 @ 09:15
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O_O

In-gamescreens or 'target renders' *again*
Edited 2 times, most recently on 14/07/08 @ 11:04
Eighthours
14/07/08 @ 09:18
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Looking forward to this!
agparrot
14/07/08 @ 09:20
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Lots of double pics there.

I mean, they lookgood, but one would have been enough.

I also can't get the idea that it is called Pacific Rim out of my head.

As a probably-going-to-be-a-ps3-owner-someday, can't say I'm not looking forward to this.
Darren
14/07/08 @ 09:23
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If the difference between MotorStorm and its sequel is anything like the leap from Evolution's WRC to WRC 2 on the PS2 then Pacific Rift should be mind-blowingly brilliant! The first game was good but suffered from being a bit samey, having too few tracks and modes, excessively long loading times and being more than a bit rushed. The sequel should, by all accounts, be much, much better. Definitely got my eyes on this one.
Altrezia
14/07/08 @ 09:30
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Looking forward to it. First motorstorm was good - even if this is only as good, then it'll still be worth picking up.
drumbaby
14/07/08 @ 09:33
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"It would be a shame if this technically impressive, thoughtful, polished and exhilarating sequel ended up left in lesser games' dust."

Only Eurogamer could criticise a game for being a Sony game...I mean better than other games of it's type...I mean -- actually I don't know what I mean.

Do you?
Spooke
14/07/08 @ 09:39
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I played the first installment in Paris Charles de Gaulle and was very impressed. I've thought about getting it but I will wait for this version. Looks great.
Widge
14/07/08 @ 09:54
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Can't wait for this!
septimus
14/07/08 @ 10:17
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First one was great, if flawed, this should be excellent.
Psiloc
14/07/08 @ 10:18
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Any word on the rubber banding?
DrDamn
14/07/08 @ 10:35
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I found this a bit of a strange comment ... "In terms of new features, Pacific Rift doesn't have much to boast beyond ..." and that was then followed by a big list of new features. :/.

Sounds good to me.
peterfll
14/07/08 @ 10:41
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I really enjoyed the first and still think it's one of the most technically impressive PS3 games. So I'm looking forward to this.

And it sold 3.5 million - check that out - that's quite impressive (some might say a lack of anything else to buy at launch...).
DrDamn
14/07/08 @ 10:46
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Just to reiterate... "In terms of new features, Pacific Rift doesn't have much to boast beyond ..."

Completely new setting
Themed track selections within this setting
16 tracks vs 8 in original
New boost and engine temperature system
"Much better tuned and balanced"
Split screen play
New vehicle class
Photo mode
New attacks
New vehicle righting mechanism
Proper matchmaking system
Improved graphics ...

So "not much" then. What do you expect from a sequel?


Widge
14/07/08 @ 10:46
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Hazeo 3
JediMasterMalik
14/07/08 @ 11:01
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I agree DrDamn, it looks fine in terms of features for a sequel, more so than many sequels nowadays. Love the different settings and the way they split them up. I wish they'd make the game more open like Burnout Paradise though, this would be the perfect game for that. Driving to the next event etc.
Crovax20
14/07/08 @ 11:08
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So what other games are coming out that are like motorstorm? I hate racing games and the only ones I can stand are mario kart, burnout, motorstom atm. Any other games with that type of gameplay coming out, because in the preview he seems to say that...
Fl0yd
14/07/08 @ 11:33
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Please get rid of the loading times on the VEHICLE SELECT SCREEN this time you idiots.
farticusmaximus
14/07/08 @ 11:49
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As long as they don't get overambitious and balls up the framerate then this should be a reasonable update to the original, which was pretty good if a little short lived.

One thing that's missing, which the competition seems to have, is some kind of alternate-mode.

Mariokart has battle, burnout has crash zones and road rage (or whatever the shit equivalents are in paradise), flatout has the rather awesome highjump, stone skipping, etc events..

Replayablility from those titles, especially with a bunch of mates round for games night, comes from mini-games or alternate modes rather than the main racing event.

Artemis_Matsas
14/07/08 @ 12:07
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Fl0yd +1

And, sort the rubber banding please!!!
DrDamn
14/07/08 @ 12:24
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@Fl0yd
What like they already did in a patch? At least for online stuff anyway.

@Farticus
Hmmm - party game type add on would be good - the new monster trucks suggest a number of crushing possibilities and you could have stunt type jumps too. Probably not going to happen yet, but wouldn't put it past downloadable content.
mcwildcard
14/07/08 @ 12:31
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Why on earth would this bomb?
Looks great and seems to be building on the formula of the successful original.

Do Eurogamer know something we don't?!
septimus
14/07/08 @ 12:37
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They know it isn't on the 360. That is all they need to know.
samaran
14/07/08 @ 13:01
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this sounds like MOTORSTORM: WE'VE PLAYED EXCITE TRUCK edition

and is therefore something i will buy day one
peterfll
14/07/08 @ 13:11
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Didn't EG give the original a very solid 8/10? I would completely agree with that assessment.

And the DrDamn feature set ticks all the boxes I would want from a sequel. But JMM - as for making it like Burnout Paradise i.e. driving to events.... nooooooooooooooooo...!
farticusmaximus
14/07/08 @ 13:21
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"as for making it like Burnout Paradise i.e. driving to events.... nooooooooooooooooo...!"

Too damn right. Motorstorm was actually FUN, compared to paradise which was like being forced to write 1000 lines in detention at school.

Whoever though people would enjoy having to backtrack to restart every race needs to be brutally murdered, eaten in a pie then shat out and ridiculed on the hallowed steps of the court of gaming justice.
Edited 1 times, most recently on 14/07/08 @ 14:22
ElNino9
14/07/08 @ 13:31
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The first one had a solid core to build on. The new features sound great, this is a purchase for me.
Kenshin001
14/07/08 @ 13:42
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"The first game sold a healthy 3.5 million copies on the back of the PS3 launch, but Pacific Rift has to elbow its way into a much more crowded line-up, and it's difficult to get excited about - superficially, at least."

There is still nothing comparable coming out as far as I know. Nothing that has the same combination of range of offroad vehicles and chaotic fun anyway. I can only think of Pure and Baja, both of which pale in comparison (Pure is ATV only and Baja's graphics are average). Multiplayer is the big thing missing from the first so the second sounds pretty well perfect for me since I will be able to play it with some mates. This is probably the one racing game I AM excited about.
Arwin
14/07/08 @ 13:47
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This game needed split-screen - it's a great (party) game to have new players play with the sixaxis, and moreso when they can do it together instead of against the Ai. Somehow the steering of the original with the sixaxis just clicks with non-gamers.
farticusmaximus
14/07/08 @ 14:05
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"Somehow the steering of the original with the sixaxis just clicks with non-gamers."

Ummmmm.. no?

Using the sixaxis motion controls (in any thing) is like trying to draw a moustache on a fart - unpleasant, frustrating and ultimately pointless.
bitesize
14/07/08 @ 14:29
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^ but you're not a non-gamer tho, are you? that's what he said, the sixaxis controls click with non-gamers. and i guess it does...

i thought it controlled like shit with the sixaxis too, btw - but i'm not a non-gamer either.


the first game, by the way, is the only ps3 exclusive so far that i've thoroughly enjoyed and wish was coming out on 360. but it's fairly similar in style to excite truck on wii, which i've got as well. so that's all right then...
3william56
14/07/08 @ 14:31
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I agree - there's nothing really like this for aggro bouncy off road racing for the PS3. The original was ace (except, please lose the night sections unless you implement decent headlights!). Can't see anything that will spray mud in this once's face.

I'm presuming the double pics are some sort of dual viewpoint proof for the multiscreen? :?
JediMasterMalik
14/07/08 @ 15:15
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For the record, I don't think it was the open nature of BP that made people dislike it, and I maintain that since this game takes place in a single place, being able to drive to events and just generally explore the area would be fun. I'm not suggesting they copy every system from BP
Edited 1 times, most recently on 14/07/08 @ 16:15
Skywise
14/07/08 @ 15:21
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@Crovax20: you should definately check out Wipeout. Apart from Ferrari 355 Challenge (the only serious racing I like) my favourite racing series are Mario Kart, Burnout and Wipeout. I haven't played Motorstorm yet (no PS3) but it looks like a great series to me.

I hope you'll like it :-)
Edited 1 times, most recently on 14/07/08 @ 16:23
tnt_2008
14/07/08 @ 15:54
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every other site raving about this as per usual eg has to be negative if this was on 360 it be the grtest thing ever cos its ps3 its gonna struggle yeah right
DAN:SOLO
14/07/08 @ 15:55
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must have wheel support.
Skywise
14/07/08 @ 16:12
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I'm curious about the speed of Motorstorm 1, is it like Mario Kart or more like Burnout?
(I expect the trucks to be slow but I'd like to know about the others)
Scimarad
14/07/08 @ 17:22
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Split screen will easily sell this to me, assuming the performance is good.
Digital~Orgasm
14/07/08 @ 17:33
#38
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This game will rock, still love Motorstorm, it's the game that tempted me to buy a PS3, worth every penny.

Can't see how this can go wrong really, it's a winning formula
Edited 1 times, most recently on 14/07/08 @ 18:34
Amoebalove
14/07/08 @ 18:12
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'every other site raving about this as per usual eg has to be negative if this was on 360 it be the grtest thing ever cos its ps3 its gonna struggle yeah right'

I think we should all listen to Neil. He clearly knows what he's talking about!
tnt_2008
15/07/08 @ 17:01
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amoe who the fucks neil have u finally gone demented ,and to be truthful i cant be arsed with u .u were to easy last time .
Amoebalove
15/07/08 @ 20:51
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'amoe who the fucks neil have u finally gone demented ,and to be truthful i cant be arsed with u .u were to easy last time .'

Ok Neil whatever you say. God you get upset so easily! Just calm down a bit, there’s no need to get your knickers in such a twist!
canIdoyabombsforya
16/07/08 @ 09:16
#42
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The first was ruined by its sleep inducing frame rate, this is as slow as ever looking at the new vids.

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