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MotorStorm: Pacific Rift Hands On

PlayStation 3 Hands On by Tom Bramwell

10 September, 2008

Page 1 of 2. Page 2 ->

Given Evolution's strong and oft-overlooked history developing rally games, it was no surprise when MotorStorm skidded into view on a slick foundation of variable surfaces; specifically, surfaces that remembered your path through them, bearing the scars to those who followed. But it was a surprise that it wracked up so much debt to the likes of SSX.

The relationship between the two seemingly disparate series isn't so hard to fathom, though. Throughout the original game's half-dozen tracks, there was a feeling of carving your vehicle through mud-slicks and rubble like a snowboard digging into the powder, and desperately boosting and wrenching the analogue stick in hope of grinding enough of the world beneath your wheels to stay on course. Track position - most often the path of optimal grip - was a resource fiercely guarded and easily lost.

Much as we liked the effect though, leaving ruts in the mud was probably a bit inconsequential as you drove through boneyards at 90mph. Playing an 80 per cent-complete version of Pacific Rift, you suspect the devs felt the same. With the reduced focus on terrain deformation, the grip thing now has a new and more important playmate: potent secondary routes. More than just a winning high road and losing mud-slick below, the alternatives here benefit from increased boost-cooldown from water pools and other options to test and then reward accomplished players. It's no longer about whether you're good enough to hold the high road; it's whether you're good enough to make the most of the road you're on.

'MotorStorm: Pacific Rift' Screenshot 1

AI racers are still violent and competitive, and you can still take a whack at them if you're outside a cab.

You still use boost constantly, waiting impatiently for it to cool off or timing peak usage to coincide with huge jumps, so that you can let go as you soar through the air, or to end just before a section you can't help but slow for, but the introduction of water pools to cool your vehicle is impactful and when done right, as Oli pointed out last month, it's an object lesson in track design. Tracks also do well juggling MotorStorm's many vehicle types, with thoughtful ramps and jumps, each of which has differing implications for the cast of bikes, trucks, buggies, ATVs, and now of course monster trucks.

Cascade Falls, which we've played in every build so far, also improves on every lap. Its deep-water ponds with marked out shallows, barricaded shortcuts with mouse-hole entry points and layers of foliage present new challenges, backed up by more traditional obstacles: narrow high and low bridges and ramps to potentially switch low to high, tightening corners on mushy surfaces to punish overzealous boosters, and a final wide, banking half-pipe corner to reward those who've kept a bit in the tank. There are also hot-air balloons in the background, of which we approve, obviously.

'MotorStorm: Pacific Rift' Screenshot 2

Water makes a big difference, although the splash effects are a bit, er, wet.

Cascade Falls is one of the Water tracks, but there are also Air and Earth alternatives and of course Fire, which we hadn't seen before. When we do, the Wildfire circuit immediately threatens to disrupt the game balance with semi-molten magma piles strewn across its smoky, volcanic terrain, which prove fatal on contact, but in practice they're only damaging when you short a jump and end up going for a boiling swim, sinking (rather unconvincingly) into the surface texture and, more importantly, having to reset to track and losing vital seconds.

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Comments: 1-50 of 54 in total | next 50 »

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caligari
10/09/08 @ 10:38
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Still not as good as Buggy Boy.
farticusmaximus
10/09/08 @ 10:48
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Pretty much as expected then, essentially the same game with better tracks. The biggest plus is the splitscreen play, bit of a shame about the texture quality but that's the norm for splitscreen.

Look forward to playing it!
woodyrulesok
10/09/08 @ 10:51
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Did he just say demo out this week?
oreillymj
10/09/08 @ 10:52
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So 2 months left for polish. I'll be ready reviews before deciding whether to buy.

Has the vehicle selection been sped up?

That, the cheating AI and the annoyingly loud bang whenever your vehicle landed after a jump were the only real gripes I had with Motorstorm.

Oh yeah what the online game like. How easy is it to race with buddies? The first game wasn't bad after a couple of patches.
Skooch
10/09/08 @ 10:55
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This is the only game that I am a little bit jealous of, I only own a 360 and I gotta say this looks fun.
menage
10/09/08 @ 10:58
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Mmm, I wanted this, but half of these types of games is looking really good. Let's hope it does in the end.
charliemouse
10/09/08 @ 11:07
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So they've kind of turned it into Excite Truck then?
Stuz359
10/09/08 @ 11:27
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If it's at least as good as the first one I am buying this first day no question. Best arcade racer since Super Mario Kart in my opinion and with split screen it has to be a must buy.
RustyBullet
10/09/08 @ 11:38
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@caligari Buggy Boy now there is a blast from the past i used to love that game (cant remember if i had it on C64 or the Amiga though)
farticusmaximus
10/09/08 @ 11:54
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@HairyCrack

Depends on your focus really. Pure is more about tricking (think SSX) than flat-out racing, although the Pure demo was primarily a race level. I'm also not sure 'drab' is the right term for Motorstorm. I havent had a hands-on with pacific rift but the first Motorstorm had great art direction.

Personally I'll be getting Pure for 2 reasons: I'm nuts about SSX and don't own a PS3, but I'll certainly look forward to playing MS2 on my friends PS3.
Widge
10/09/08 @ 12:02
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Whereas I've gone for MS because I prefer the straight up racing.
We'll see what the demo brings!
bodypopper
10/09/08 @ 12:05
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Yawn. Motorstorm just feels like Micro Machines with damageable vehicles and tracks to me.
Think I'll wait for the Burnout Paradise update instead. Or Pure.
BadBoyBonner
10/09/08 @ 12:18
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It will be PURE all the way for me.
shotgun44
10/09/08 @ 12:32
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A new SSX would be awesome!
Lexx87
10/09/08 @ 12:36
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I'd LOVE a new SSX, what happened to that?
farticusmaximus
10/09/08 @ 12:37
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"A new SSX would be awesome!"

A new SSX would actually, really, truly make me wet me pants. SSX Tricky on XBLA would achieve the same result.
farticusmaximus
10/09/08 @ 12:50
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@evilfoxhound

Way to take a reasonable discussion and make it a fanboy issue.

Pure will sell in roughly equal numbers on the PS3 as the 360, and is just as good a game as MS. The two games can exist in the same arena without the world exploding through fanboy indignation.
sillak
10/09/08 @ 12:57
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Stealth fanboyism?

+1 to evilfoxhound for discovering new phenomenon...
farticusmaximus
10/09/08 @ 13:06
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No evilfoxhound, some people have said they prefer Pure over Motorstorm. Pure is on the PS3 as well you know?


"has an XBL gamertag in their profile"

Pathetic justification for baiting. I have an XBL gamertag and have defended MS. What do you have to say about that?

Just talk about the game and leave the fanboy shit out of it okay?
bodypopper
10/09/08 @ 13:08
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evilFoxhound, I have a PS3 and a 360, therefore I pooh pooh your flimsy fanboy argument. People are entitled to their opinions because that's what they are.
Still think Motorstorm is a dull franchise though.
Edited 1 times, most recently on 10/09/08 @ 14:08
farticusmaximus
10/09/08 @ 13:16
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@evilfoxhound

They are both very good games, in slightly different sub-genres and preference is down to playstyle, not platform.

You are like a pissed-up chav on a friday night, out looking for a fight. There is no fight here so go home and sleep it off.
sillak
10/09/08 @ 13:35
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/stealthily creeps into thread

*whispers* ps3 rocks

/slithers off into shrubbery
Kenshin001
10/09/08 @ 13:35
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As expected some dickhead who does not own a PS3 brings up Pure. Both are available on the PS3, so the point is moot. If you don't like Pacific Rift don't whine about it, buy Pure. If you don't like Pure get Pacific Rift. Or get both. Really enjoyed the first Motorstorm but could see its flaws, lack of splitscreen being a huge one. Glad they have fixed it and added some variation with the landscapes in the second and will definitely be buying this.
Krelle
10/09/08 @ 13:37
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"Did I made it a fanboy issue? No, I was responding to the stealth fanboyism."

Give me a fukkin break. I see your stealth fanboyism with "Ignore fanboy who tries to shout down other fanboys to look smart".
bodypopper
10/09/08 @ 13:59
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"Still think Motorstorm is a dull franchise though"

So dull that you read an article about it, read a thread about it and made a comment about it. ;) See what I mean?"

Yes, Foxy, because I like to have an informed opinion about the games I choose to rubbish ;-).
menage
10/09/08 @ 14:25
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@evilfoxhound

I kinda agree on that one. This game sucks comments are pretty useless. Like "first". Especially since no one played the damn thing yet.

Just ignore crap like that. It always results in my machine is better than yours shit.

Edited 1 times, most recently on 10/09/08 @ 15:27
kopykatt
10/09/08 @ 14:39
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Pure or MS? Well I can't really afford but I'll properly get both (Xmas is coming)

After playing the Pure demo I think it plays a very diffrent game to MS so why bother comparing the two? and at the end of the day more good games (fingers and other bits crossed) are definatly a good thing for everybody.
mjhoward
10/09/08 @ 14:59
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Earth, Air, Fire and Water levels? Sounds a little Mario Kart.

The Wildfire level sounds a bit naff to me, otherwise it sounds quite fun.
andromeda
10/09/08 @ 15:07
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motorstormlol
smelly
10/09/08 @ 15:55
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It's very.. Brown.. isnt it?
delboy83uk
10/09/08 @ 16:09
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Have they improved the god awful handling of the first game?
Rash'
10/09/08 @ 16:45
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evilfoxhound wrote: "I'm looking for a fight?

Something happens in these forums that has puzzled me for years. People comment on articles for games that they don't even like.

Does anyone else find that strange? I would never go to a thread about, say, Gears of War just to type "This game is crap".

See what I mean? If I don't like a game I don't go to a thread about it and post that I don't like it. It's totally pointless.

To me THAT is looking for a fight."

+1
JediMasterMalik
10/09/08 @ 17:18
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I do think the graphics are a little disappointing after expecting a lot more after the gorgeous first game, sounds more fun gameplay wise though.
bad09
10/09/08 @ 17:22
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I'm open minded and I'll try a demo of the sequel but TBH I found Motorstorm 1 an utterly boring throwaway arcade racer which (I feel) only got the attention it did because game starved early PS3 owners had nothing else.

richardiox
10/09/08 @ 17:49
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Watched some recent gameplay footage of this and was amazed at how much it resembled Excite Truck gameplay mechanics wise. Even the crash sequence looks to be taken directly from Excite Truck with the "Hammer X to retain boost" system.
Stagga
10/09/08 @ 17:53
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"So 2 months left for polish. I'll be ready reviews before deciding whether to buy.' "

No, the game will be finished now. Those 2 months will be spent correcting any minor bugs that show up and getting the discs printed and distributed. The best thing that I noticed from those screenshots is that they're still using the bike I modelled for the first game so without lifting a finger I can add Motorstorm 2 to my CV :P
JediMasterMalik
10/09/08 @ 17:54
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@Richardiox - MS came out before Excite Truck.
TheNinkyNonk
10/09/08 @ 18:58
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Motorstorm never grabbed me but the Pure demo did.

Wierd, non?
Stepharneo
10/09/08 @ 19:40
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As my mum always says "If you ain't got anything nice to say fuck off you stupid cunt"
I think that all of the main and obvious flaws have been fixed such as splitscreen etc, but more importantly any word on whether they fixed that thing where cars just fly out of control when you drive over a change in terrain....It rarely happened, but it was always annoying. I suppose mentioning that it was fixed, would only be admitting that there was a problem. Still a definate buy for me.
My friend was saying that it should have a co-op mode, but I don't see what that would add, though maybe it would form more of a pack mentality which would be an interesting addition....hmmm....
chris_ace
10/09/08 @ 19:52
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enjoyed motorstorm 1 much more than pure, think pure is quite limited and bland. MS2 looks ok, not a big improvement by the looks of it though
mcbi4kh2
10/09/08 @ 21:02
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lo l@ Stepherano
dominalien
10/09/08 @ 21:55
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@Stepharneo

Yes, the crashing over terrain change was driving me nuts, but IIRC they actually fixed it in a patch for MS1 - at least I have a strong impression it was gone as I was finishing the game last year. 'Twould be a shame if it were to make a comeback in the sequel.
marronthered
10/09/08 @ 22:29
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i played the pure demo and it was shite! i deleted it after 15mins. who wants to have to do adolescent tricks to gain speed in a race? not me thats for sure! motorstorm is raw off road racing at its best.
PURE: shite
db3
11/09/08 @ 00:13
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Looking sweet, even saw a bit of Sega blue sky :)

NB) Pure demo is rubbish compared to original Motostorm.
Les
11/09/08 @ 06:00
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"I'm open minded and I'll try a demo of the sequel but TBH I found Motorstorm 1 an utterly boring throwaway arcade racer which (I feel) only got the attention it did because game starved early PS3 owners had nothing else."

Motorstorm 1 boring?! It's more the spiritual successor of Burnout 3 (best arcade racer ever) than Burnout Paradise. The game isn't perfect (not many tracks, long loading, etc.) but as far as exhilarating racing goes you can't do much better than MS. The air time and the constant feel of being close to losing control of your vehicle are excellent.
bad09
11/09/08 @ 06:46
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@ Les

I see where you're coming from with "the spiritual successor of Burnout 3" angle, but I dunno, maybe it was the setting but I found MS1 a complete snooze fest to play.

Oh, and (as much as I like Burnout 3) Sega Rally 2 is the best arcade racer ever ;)
farticusmaximus
11/09/08 @ 07:36
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"It's more the spiritual successor of Burnout 3"

I loved MS, but Burnout 3 is a whole different kettle of badgers. They are absolutely nothing alike apart from the fact that you go fast in a vehicle. Road rage and crash zones have no equivalent in MS, and those 2 modes make up the largest percentage of the game.

Having said that, Paradise is not a successor to Burnout 3 either, it's TDU2.
Greebo
12/09/08 @ 13:40
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Ohh - just got an invite and the code to download the demo

Pub or games? Pub or games?

Answer: Kick off download, then pub, then games!
wayneh
12/09/08 @ 19:14
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Played the demo before I came to work tonight. Looks pretty much the same so far but handles better. Only played the first track with a racing truck though haven't tried the monster truck yet. I hate 12hr night shifts really eats into my gaming time!
captain-future
12/09/08 @ 23:00
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I'm hugely disappointed with the MS2 demo. Nothing has really changed or even evolved at lot.

What made me cancel my pre-order of the game was that there's NO MORE SIXAXIS controls (as in vehicle driving controls) in MotorStorm 2.

I loved it in the first game, everybody I know loved Sixaxis controls... and I don't say this light heartedly because on your average PS3 title Sixaxis = SuxAss - harsh but that's how I feel about it. And now the developers stripped the Sixaxis controls from the only game that I really actually hugely enjoyed with motion controls?? NO SALE.

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