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MotoGP '07 Review

Xbox 360 Review by Dan Whitehead

29 August, 2007

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After wracking my brains for several days, trying to figure out which other game MotoGP 07's supposedly intimidating difficulty curve resembles, I've finally worked it out.

It's not a Formula One game, although that would appear to be the obvious comparison. After all, both skew more towards accurate simulation than arcade thrills and both tend to send gamers unfamiliar with the difference screaming into the darkness. Nor is it Gran Turismo, or any of the other more realistic racers out there. While MotoGP features a line-up of state of the art real world bikes with far-reaching opportunities for technical tinkering, it's always been a series more in love with the adrenalin of the race than the aesthetics of the ride. For all its attention to technical detail, this isn't auto-porn.

No, the game that crept into the back of my mind while playing MotoGP 07 was, somewhat bizarrely, Guitar Hero. Think about it. Both look really cool when in the hands of an expert, both seem incredibly hard if you play using a mindset that works in other games, and yet both reward patience and practice with a rush of pure gaming joy when you realise you've cracked something that once seemed impossible.

To be honest, I've never really understood why people find MotoGP so daunting. If I had a custard slice for every time I've heard someone complain that they fly off the track at every corner, I'd have - well, enough custard slices to make me a very fat boy indeed. So let's get this out of the way right now. It's very possible - and actually rather simple - to get round a MotoGP track without leaving face scrapings across the tarmac at every bend. Are you ready? Here's the big secret: YOU HAVE TO SLOW DOWN.

'MotoGP '07' Screenshot 1

The Extreme races still feel like an awkward concession between racing purists and arcade petrolheads.

I mean, really slow down. Motorbikes aren't cars and, in a game with such painstakingly balanced physics as this, trying to hurl them into hairpins at 200mph just isn't going to work. So, yes, you slow down. Right down. And then once you've entered the bend at a non-fatal angle, you can hammer the accelerator on the way out. That's how the sport works, and a huge part of the appeal is knowing how to squeeze those extra few mph around each corner to take pole position without muffing it all up. It's common sense really, and the game even boasts a multitude of features to help you get your head around the concept. Independent braking for front and back wheels means that you can adjust your slide with precision even while cornering. You can also alter the wheelbase and other mechanical bits to improve your braking and turning circle. Even the icons that appear to let you know which way the track is going to bend next flash red if your approach is too fast or at an unfavourable angle.

So let's have no more of this "MotoGP is too hard" silliness. What it is, is challenging. This is a game that makes you work before you see any evidence of progress and this, coupled with the misunderstood handling, is probably why it has such a hardcore reputation. In Ellie's preview earlier this year, the game's creative manager, Craig McCracken (no relation to Zak) was quite adamant that this year's update would be more accessible, with words like "mainstream", "immediacy" and "spectacle" being bandied about like so much cheap funfair bunting. Fans who feared this meant the series was going casual can breathe a sigh of relief - the concessions are minimal, to be honest. The handling is slightly less unforgiving than before, but we're still a long way from Enduro Racer.

'MotoGP '07' Screenshot 2

The game isn’t quite as photorealistic as this screenshot makes it look, but it’s certainly impressive.

The number one question in the mind of fans is "Have they addressed the visual flaws from last year?" and the answer is "Yes, they have. Thanks for asking. Help yourself to some peanuts". The frame rate on corners in MotoGP 06 was cause for concern, bringing with it some ugly v-sync tearing, but that seems to be a thing of the past. There's still the occasional stumble, but nothing to compare with what came before. The bike handling, meanwhile, is much as it ever was, and newcomers will still need to practice on the numerous track challenges before they can start clocking up clean laps. The addition of visual cues, such as juddering wheels, are actually of more benefit to those familiar with the series and its control. To a novice, it's just a wobbly wheel. To someone more steeped in MotoGP lore, it's an obvious indicator that your speed and trajectory need tweaking.

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Comments: 1-32 of 32 in total

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zoidberg
29/08/07 @ 10:28
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oh yeah! MOTO GP me!
first.
caligari
29/08/07 @ 10:35
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Are there guns in this version?
souljacker2000
29/08/07 @ 10:37
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guns and swearing bikers
kangarootoo
29/08/07 @ 10:38
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"Do you see what he's done there? That's right. He's slowed down for the corner. Go on, give it a try."

Thats where I always go wrong with this game series. Its not the game's fault, I bike in real life and slow down for corners and everything. I just can't bring myself to do that in games. I'm much more a Burnout kind of gamer, which is a pity as I miss out on some great titles because of it.

I know someone who worked on this in its early stages (now I think on it, it might have been '06, it seems like a long time ago).
Eighthours
29/08/07 @ 10:42
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The last from Climax, eh? Didn't know that. Who's taking over?
Uncle_Fishboy
29/08/07 @ 10:50
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THe achievements were well stingy in the last game, very dissapointed to see they've done it again. Arse. No buy from me. Used to love this game on the original box too
kiroquai
29/08/07 @ 10:56
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Mmm, I used to love the series a while ago too, but to me they've just been revamping pretty much exactly the same thing since Moto GP 3. Career mode is exactly the same structure and all, even though most people would prefer riding proper bikes and advancing through the teams than riding their own Fisher Price Specials forever.

As for who's taking over, I believe it may be Black Bean, who do the World Superbike games.
krudster [mod]
29/08/07 @ 10:57
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Capcom has the licence now, so I guess it'll be an all-encompassing multi format job from next year. I thought Milestone was doing it.
LOLLERS
29/08/07 @ 11:11
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oh wait it's NickyJoe that doesn't like sim games because they're like work simulators from the GT5 prologue comments!

Go play mario kart, child.
Rirekon
29/08/07 @ 11:19
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Is there a demo for this? I may actually give it a try!
Like others I've been spoilt by Burnout style "slowing is for wimps" cornering however after hitting the same wall (though some what softer) in FlatOut:UC and eventually loving the game once I'd got past I'm willing to give this a try too.
symmetry
29/08/07 @ 11:42
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I reckon MotoGP always scores well on EG because they are both based in Brighton, and the EG guys wouldn't get invited to the cool parties :)
kangarootoo
29/08/07 @ 11:45
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@NickyJoe

Originality is much overrated imo. There are plenty of original ideas out there that end up as badly implemented games. Much better surely that someone turns out a well made game that isn't that original surely?

An original title that is also very well produced is perhaps 9-10/10 territory?
kangarootoo
29/08/07 @ 11:45
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@symmetry

I thought this title had shifted to Nottingham some while back? Is it back in brighton now?
FooAtari
29/08/07 @ 11:50
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Not as good as 2 judging from the demo. Still the peak of the series. While the tearing has gone the framte didnt feel smooth to me, especially when cornering for some reason.
xAx
29/08/07 @ 12:10
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I thought Climax only had there Portsmouth office left, didnt the Brighton Studio get bought out by Disney?
IAmBatman
29/08/07 @ 12:22
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> didnt the Brighton Studio get bought out by Disney?

Yeah, this was their last game for Climax.
SBfistfun
29/08/07 @ 12:34
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WOW!

A NEW TRACK!
DanWhitehead
29/08/07 @ 12:53
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that's what I mean by lazy reviews, start punishing lack of originality with bad scores, otherwise we may as well throw in the towel and just accept the same shovel ware every year.

How original do you think a game based on a current sporting event can be? Until the Moto GP starts using hoverbikes, or allowing rocket launchers, there's always going to be a finite amount of "originality" that can be brought to a game like this. They've already added new tracks in the form of Extreme mode, there's a new official track in the Moto GP itself this year (and while one new track wouldn't cut it in an arcade racing sequel, it's a pretty big deal for a tournament like this), there's a great new online game mode, the real life racers behave as they should and they've addressed the technical issues from the last update.

There's more than enough justification for fans to buy it, and for newcomers to try it, yet the game should be marked down because it's still just about motorbike racing?
DanWhitehead
29/08/07 @ 12:58
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@Rirekon

Is there a demo for this? I may actually give it a try!

Yeah, there's a demo on Live.
DrunKao
29/08/07 @ 12:59
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Bad niche title, bad! Be more mainstream!









I only read the last paragraph.
Pike
29/08/07 @ 13:05
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Wouldn't a comparison to a game such as GTR 2 be more apt, though less amusing, than Guitar Hero. Both seem to, judging by the review, share the same unforgiving approach.
kiroquai
29/08/07 @ 13:16
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I've never really found Moto GP games to be unforgiving to be honest. They take a while to get used to, sure, but it doesn't take long before you get into the swing of things. Something like GTR 2 is different in that even when you are 100% used to the handling and consider yourself an expert, it can still bite you in the arse without warning.
Darren
29/08/07 @ 14:29
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I prefer to forget last year's MotoGP because it was a rushed unoptimised mess of a game but this year's version is a vast improvement in every aspect and is the game MotoGP '06 should have been had THQ not forced Climax to ship the thing before it was finished!
Edited 1 times, most recently on 30/08/07 @ 01:30
peeetah
29/08/07 @ 14:51
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Space giraffe review? No? :(
KILLA
29/08/07 @ 16:38
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I prefer the Sony one
captain-future
29/08/07 @ 17:50
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BIG improvement over MotoGP '06!
Stickman
29/08/07 @ 18:49
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"Craig McCracken (no relation to Zak)"

How about Phil?
Escape
29/08/07 @ 21:03
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My problem with the series is that it's not realistic enough. There's a reason why slowing down raises complaints: it's anti-intuitive due to a lack of optical danger and a limited sense of speed.

TT Superbikes conveyed racing a lot more accurately. I'd rather play a modded copy of GP 500 on the PC than this new edition.
dryden555
30/08/07 @ 12:08
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a niche game. its all about mastering turning so that you dont spin out, and well, not a whole lot else.
kentmonkey
30/08/07 @ 18:05
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Is NickyJoe Bundy, just so I know?
barnard666
30/08/07 @ 18:34
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I liked 96 despite all the bugs and terrible frame rate...I can't say I feel I need to buy 07, the one new track isnt enough of a gravitational force to get me there...
I have two questions...to which I suspect I know the answers...
1 - the fantasy extreme mode tracks...are they the same? I suspect they are, judging by the demo...I ask why? isnt this the place where we can see a major update... also seeing as the sheridan track is a fantasy track they obviously can incorporate such things in to the main game, so why dont they, 5 new tracks, or perhaps all the MGP tracks of all time included would make the game feel a lot more complete and not just the same game with a new front end.

2 - have they split the score boards so that extreme players dont get punished for not liking GP and vica versa...1 overall scoreboard, then two sub boards then all the individual tracks, it wouldnt be hard...

Ryze
02/09/07 @ 16:18
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We need an arcadey motorbike game.

I vote for the return of Road Rash, only online playable.

Maybe PGR4 will be fun to throw the bikes around bends in.

Comments: 1-32 of 32 in total

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