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More on Crysis multiplayer News

PC News by Ellie Gibson

20 August, 2007

Eurogamer.net has been given an exclusive look at the multiplayer options in forthcoming PC shooter Crysis - with Crytek boss Cevat Yerli confirming that there are now just two modes to choose from.

The first of these is Instant Action, otherwise recognisable as Deathmatch. But according to Yerli, "Unleashing the nano suit into the Deathmatch experience reimagines the experience. It becomes completely different."

The second mode is Power Struggle, which involves a lot more strategy. Your mission is to destroy the enemy HQ, capturing bunkers and alien crash sites along the way to earn "prestige points". These are used to purchase guns, ammo and other useful items.

But what happened to the Team Deathmatch and Capture the Flag modes which, as Yerli told us last year, were also set to appear in the game?

Well, Yerli now explains, Crytek did start work on Team Deathmatch, or Team Action as it would have been known - but found the other modes were more popular with players.

"Team action mode was a bit more of a tactical mode... The closest game to it was Counter-Strike," he said.

"We had to drop it because we didn't feel that people were favouring Team Action. The fact it was similar to Counter-Strike was another reason not to have it, but not the number one reason - internal tests showed that people gravitated either to Instant Action or Power Struggle.

"For us it was a matter of focus and saying, 'Let's make sure power struggle is really big' and focusing on that. We balanced the hell out of it to make sure everything's tuned and tweaked, so we're sure we have something strong in multiplayer."

To find out more about Crysis's multiplayer modes and what we think of them, read our exclusive preview. There are also some brand new screenshots to check out, plus exclusive footage on Eurogamer TV. Not to mention yet more screens on Eurogamer Germany and Eurogamer France, and another video to watch.

And finally... A full interview with Yerli will be published on Eurogamer this Thursday.

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Comments: 1-11 of 11 in total

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Twincoil
20/08/07 @ 10:20
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CTF is dull anyway.
skillian
20/08/07 @ 10:22
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So no team play at all?

Or is Power Struggle a team game?
Orange
20/08/07 @ 10:26
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I really enjoyed the multiplayer in FarCry, even though it was pretty much just capture the flag. Power Struggle sounds a bit Battlefield-esque, which could be good considering how lovely the Crytek environments are.
Steroyd
20/08/07 @ 10:34
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Someone needs to step up and change the CTF formula it's lame and tedious when both teams have the flag and both are camped in their own bases waiting for their teammates to kill the flag carrier particularly when you have no clue where the flag carrier is.
ccfb
20/08/07 @ 10:42
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They'll be keeping stuff in reserve for the first expansion pack, then.

"Back by popular demand!"
mkreku
20/08/07 @ 11:01
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They should have skipped all the boring deathmatches and added co-op play instead. That would have rocked.
SniperWolf
20/08/07 @ 11:50
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Sorry PC gamers but Halo 3 has this game whipped in multiplayer and length. Four player online co-op play in Halo 3 Vs plain old death match and king of the hill in Crysis

looks like consoles have taken over from PC's as the only place for true next gen FPS's
Fitzmogwai
20/08/07 @ 12:10
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You naughty troll, SniperWolf. Your console toys will never best the mighty PC.
mkreku
20/08/07 @ 13:09
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I'm sure Halo 3 will be great, but I'm a sucker for free-roaming gameplay :)
bdc
20/08/07 @ 14:51
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Egster, meet irony. Irony, meet Egster.
YourMessageHere
20/08/07 @ 16:39
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SniperWolf may be totally misguided in his aims and basically wrong in his facts but he is right to criticise the lack of co-op. The MP modes are totally uninspired; the effort should have been spent on co-op. This is the perfect game for it; doesn't it start with, you know, a squad of these SpaceNinja-suited types? Then again, they missed that boat with Far Cry too, I shouldn't expect them to do it now.

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