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More details on Fallout's The Pitt News

PC Xbox 360 News by Tom Bramwell

16 February, 2009

Bethesda has revealed more details on Fallout 3's upcoming second downloadable pack, The Pitt, in the pages of this month's Official Xbox Magazine in the UK.

The Pitt - set in Pittsburgh, obviously - consists of an abandoned steel yard (apparently a dungeon, of sorts) and a settlement divided between the slaves in Downtown and their masters in Haven.

One of the significant quests will involve chatting up Raiders rather than fighting them, as you infiltrate their numbers to try and reach the Raider boss, who may have discovered a cure for mutation.

There will also be side quests, unique items (including the "AutoAxe") and - according to a separate interview in Game Informer - three new perks (including "Auto Axpert") and a population of scampering mutant "Trogs".

The Pitt is due out for Xbox 360 and PC in March, following on from January's Operation: Anchorage.

We've previously been told that The Pitt is accessed via an underground railroad and is a separate area to the Capital Wasteland.

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Comments: 1-19 of 19 in total

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Vistrix
16/02/09 @ 09:10
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Why not just release dog armour exclusively for the PS3 just to piss us off more?
deadmonkeyuk
16/02/09 @ 09:19
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This sounds alot more interesting than the last dlc. The third dlc is the must buy for me though.
Edited 1 times, most recently on 16/02/09 @ 09:21
bad09
16/02/09 @ 09:36
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It's a shame I traded FO3 with all this DLC. Am I the only one who couldn't be bothered even finishing the main game even though the gunplay was really enjoyable?

It's main problem for me...I'm playing Shenmue at the mo (but the same can be said of ME or KOTOR), but it's characters seem more "alive" to me than wooden FO3 and Oblivion put together which made me care very little in FO3 (and oblivion)....
Sunyavadin
16/02/09 @ 09:37
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Why not just release dog armour exclusively for the PS3 just to piss us off more?



Oh, PLEASE DO
kangarootoo
16/02/09 @ 09:38
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Until they patch out the level 20 cap, I can't make use of any new perks. What is even more (i.e., slightly) annoying is that any XP my character earns currently are just being thrown away.

Why can't they just store them up and then level me up appropriately once the patch is in place?

Game is on shelf until the level cap gets removed. They should feel pleased if I am still interested in buying any DLC by the time they sort that out.
menage
16/02/09 @ 10:21
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I''l buy all of it. After the level cap increase. I'm not even touching the game anymore before that.
qoobah
16/02/09 @ 10:36
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It's a shame I traded FO3 with all this DLC. Am I the only one who couldn't be bothered even finishing the main game even though the gunplay was really enjoyable?

It's main problem for me...I'm playing Shenmue at the mo (but the same can be said of ME or KOTOR), but it's characters seem more "alive" to me than wooden FO3 and Oblivion put together which made me care very little in FO3 (and oblivion)....


It's exactly the same for me. I managed some 30 hours in before getting bored of being top level for a good deal of time already, talking to bland characters, and exploring the humongous world without interesting plot. Some sidequests were ok I guess, not enough to keep me playing though.

It was the same with Oblivion. It's just that - Bethesda games aren't for everyone, and for sure they are not for me. This Pitt backstory looks interesting, but imo it'll be mighty hard to recreate the hellish atmosphere of the place the Brotherhood dude was talking about.
Edited 2 times, most recently on 16/02/09 @ 10:39
Les
16/02/09 @ 11:36
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"but it's characters seem more "alive" to me than wooden FO3 and Oblivion put together which made me care very little in FO3 (and oblivion)...."

Yeah, same problem here. Animations in both games are poor, NPC conversations are not convincing at all, facial animation and design is rubbish. But at least Fallout 3 is playable, thanks to the pauze sytem and the heavier focus on shooting stuff. And besides, the relatively poor artistic design skills of Bethesda are less obvious in an ugly setting like a nuclear wasteland as opposed to the fantasy setting of Oblivion.
bdgr
16/02/09 @ 12:18
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"I''l buy all of it. After the level cap increase. I'm not even touching the game anymore before that."

Exactly.

I'm up to level 20 and haven't finished it yet, ad won't do til the last dlc coes out with the higher exp cap...
skillian
16/02/09 @ 12:24
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@kangarootoo and menage:

Same here. I was very tempted to download one of the mods that let you carry on levelling up past 20, but as I don't know what effect that's gonna have when the official level cap extension arrives, I've decided to just put the game to one side until it gets here.

Whether I'll be in the mood (or the financial position) to buy three content packs all at once at that stage is a different question.

edit: And bdgr too. Looks like it's not an uncommmon sentiment.
Edited 1 times, most recently on 16/02/09 @ 12:25
metalangel
16/02/09 @ 14:30
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Hey, whoa, MARCH?! I was just consoling myself the other day that I had managed to survive halfway to the release of that essential third DLC (count me among the ranks of those who have shelved the game unfinished with a level 18 char waiting for the level cap to be removed) and now this one is pushed back? Which can only mean Broken Steel will be REALLY late!
Pastici
16/02/09 @ 14:54
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@metalangel

It was announced a couple of weeks ago that the next 2 DLC packs will be pushed back to March and April. Annoying I know!

Still love the game, 100 hours over two characters and its great.
metalangel
16/02/09 @ 14:58
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Gah! Hadn't seen that, very annoyed now. I do intend to do a second, evil character but prefer to have seen everything with my main nice char first. Roll on April, I guess.
beemoh
16/02/09 @ 17:30
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@everyone complaining about the level cap: You'd think they'd up the cap by three levels on each DLC, wouldn't you? Unless there's some technical reason that can't be patched out. Or they're planning a disc release.
metalangel
16/02/09 @ 18:20
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I guess they just don't appreciate how attached some of us are to our chars... besides, we all own the game so it's not likely their current (cruel) strategy is costing them money.
Ninja_Tino
16/02/09 @ 18:46
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The most important element that Bethesda games lack is emotion. An example that stuck with me was when after a fairly long trek you finally find and save 'dear old dad' and all he has to say it 'Thank you, son. We must go to that big boat. Come on.' (Runs off) ] There's no character depth. Sure the game has character - I'm crazy, I'm quiet, I'm bad, I'm a whore - but that's it. I still finished the game, but the story wasn't a quarter as great as the majority of reviews made out.

Related to the article... yeah, sounds alright.
kingmong
17/02/09 @ 12:09
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+1
metalangel
17/02/09 @ 16:37
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I found the most emotional bits were things you came across as opposed to in the main story, such as the truck full of Chinese American internees, the nurse's diary of radiatio sickness at Germantown, Reilly's diary on the comfort she gets from her fledgling relationship with another merc. I felt (through my character) great resentment for my father's fickleness and the pain it had caused me and so many others. The brief return to Vault 101 in particular drove home how he has ruined my life.
lmephisto
18/02/09 @ 14:45
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I dont think they will release the pit without removing the level cap. It will be really stupid giving you new perks without being able to use them. Cause for sure every fan of fallout have more than one character at lvl 20 and i dont think anyone will restart the game again for this addon....let hope they wont be fool and release it without the patch of removing the lvl.

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