More AOC subs "initiatives" in pipeline
Funcom rewards vets, releases new patch.
Funcom has told Eurogamer that more Age of Conan subscription "initiatives" are planned, following the slashing of long-term memberships to the MMO.
"This is something we wanted to do to try and get more people over on longer term subscriptions," chief spokesperson Erling Ellingson revealed. "We also have a few other initiatives we want to realise to bring people over on longer subscription times, but we're not ready to reveal that just yet."
To entice commitment, a three-month subscription is now 20 per cent cheaper at £24.82; a six-month sum is 30 per cent cheaper (£43.42) and a yearly membership is 45 per cent cheaper (£68.24).
Has it helped? "I can't comment on any numbers," Ellingsen added.
Buying time now nets Veteran Points. These, alongside seasonal Halloween content and new high-level dungeon The Iron Tower, make up the Nights of the Lost Souls patch (update 5.6), released on Tuesday this week.
This patch, said Erling, has had "very, very good" feedback on the forum.
Newcomers earn 6 Veteran Points for each month you subscribe. After six months this goes up to 8 VP. That pattern - two extra Veteran Points each six-month period - continues. Examples of convenience items are Breast Enlarging for 3 VP, a Swift Horse for 85 VP and a Veteran's 35-slot Bag for 8 VP. A full list is on the AOC site.
The Iron Tower is a dungeon for levels 78 and above, and can be found in the Tarantia Commons. Bosses and rewards are on the AOC site.
The seasonal Halloween content is two solo quests and one team quest, and these offer rewards ranging from a demonic pet to a zombie-hand backscratcher. Again, descriptions and details on the AOC site.
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Comments (19) Latest comment 2 years ago
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MMOs seem to get destroyed by launching with way too many servers, then publishers refusing to close them because websites will start to report that it appears to be dying due to server closures. This means the community, despite being a big enough number to max out multiple servers ends up being spread across 30. People unsubscribe (or don't even bother subscribing thanks to the horrible first impression of every server having a low population) because they don't want to switch servers and start a new character, MMO dies.
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So the problem with AoC wasn't it's initial server numbers, it was the lack of content keeping people hooked into the game and subbing. Now, no matter how vibrant and alive some of the servers may be, it has this internet meme style stigma of being a barren wasteland. That's going to be a very very hard thing to shake off; it may never do so.
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I know they have the launch with enough servers to keep allow everyone who bought the game to play instantly. The problem is when the numbers inevitably drop from the release day there is a fear when closing servers that websites will report on it like the game is dying.
This means they will try to keep the servers open so it doesn't get reported on, when really we should just accept that when a game first launches it is probably (with rare exceptions) going to need more servers than it ever will in the rest of the game's lifetime. That doesn't mean the game is dead, it just means it isn't going to have 3 million people spread across multiple servers.
It is worth noting I am not just talking about Age of Conan, Warhammer suffered exactly the same problem when I was playing it. Just looking at the servers you could see three low RP servers, roleplayers wanted to be together but didn't want to recreate their players on ANOTHER low population server. Right then the three servers should have been merged to give the community what they want, instead the roleplayers went off into random high population servers and they all closed down.
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AOC ROCKS!
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Conan is good, and I even liked it when it was all unstable at launch, and when I went back a few months back it was just better in every aspect. But as I said, time is my factor.
If Conan had hit first, maybe WOW would be the MMo that was floundering. But it wasn't. And WOW isn't.
Frankly, WOW is unstoppable, and with cataclysm next year, all competition will stay subordinate to WOW.
Simple as that.
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Remeber alot of people play WoW purely because there is no alternative as no other developer has been able to produce art, lore and implementation to Blizzards high standard. If any company can do it, it's Bioware the masters of the rpg.
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No. WoW would have whooped AoC anytime, anyplace. It's just a MUCH BETTER game. This from a guy who doesn't care much for WoW.
AoC has numerous game-mechanical problems. On top of that Funcom lied blatantly to their customers at launch.
The train has left the station and is gone. The game has given up the ghost. The..
Lastly, as someone else stated- I'll soon pay a months subscription for AoC if it would just go away, and Funcom would stop bugging us about it.
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Thanks Funcom!
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