Moore: Sony/MS to look beyond motion
MS "constantly thinking 3-5 years ahead".
EA Sports president Peter Moore believes that both Sony and Microsoft will be looking at Nintendo's success with the Wiimote in terms of how to build on it rather than "replicate" the functionality in this generation.
Asked about motion controllers by GameTrailers, Moore said: "I think that, knowing Microsoft in particular obviously, is that they are constantly thinking three to five years ahead of where consumer behaviour's going to be, how do people want to interact with their games, and are probably thinking about - not how do we replicate, you know, motion control, but how do we go one step further?
"So, to your point, I think they're doing that and I think Sony are probably the same."
Microsoft has been heavily linked with a Wiimote-style controller in the past, while Sony reportedly had a break-apart motion controller in development - although the PS3 Sixaxis and DualShock 3 both already allow for a degree of motion control.
Having been boss of the Xbox business for several years prior to his arrival at EA Sports in 2007, Moore could well have been privy to discussions about a new peripheral, but if he was then, hardly surprisingly, he's keeping it quiet.
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Comments (37) Latest comment 3 years ago
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So to go to the next step I would expect to see something along the lines of the Power Glove on the next generation of systems. I know the Power Glove was shit (I owned one!) but I'm sure in this day and age it would be possible to create gloves that work well. Maybe some ankle sensors to detect walking/running could be added too.
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Someone should integrate 3D glasses into a racing style helmet with surround sound. Would make rally, F1 games uber realistic.
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/waits for diablo 3
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Someone should integrate 3D glasses into a racing style helmet with surround sound. Would make you look a complete nob.
Fixed.
+1 Xerx3s
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Soothing to know that at least they have a clue.
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Lol. You mean like dedicated hard drives in a console, broadband unified only console service, wireless controls out of the box as standard, HD console gaming by default, unified marketplace, etc. etc.
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Let me stop you there, for just a moment. Having an optional hard drive (dedicated or otherwise) is all well and good, but seņor developer cannot rely on there being a hd in every machine - which has got to be considered an oversight by Microsoft?
"broadband unified only console service"
Sorry, now you've really lost me. Besides, it's only 'unified' provided you are using a wired connection. If you choose to use wireless, or the console's nowhere near the router, necessitating it, you need to buy an extra costly device (but Sony's machine is wireless, as soon as you get it out of the box).
Also, Xerx3s, it IS commonplace to find Microsoft evolving existing ideas, all the while yelling "innovation!", more so than their record of bringing entirely fresh console concepts to the table. I'd say they've a 70/30 record, in favour of recycling.
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He means unified in that the console provides all the underlying functionality and the games hook into that - friends lists, messaging, voice, invites, matchmaking, achievements, parties, game defaults etc. etc. So you only have to (for example) set "I use inverted Y" once on the 360 and every single game obeys it, by law. Your saved games are grouped by your signin profile, you only have to "avoid player" once and he's gone in every game you play on the 360.
Stuff like that, which is not only innovative in the sense that Microsoft did it first, a lot of it is stuff that only they are doing now, despite the Wii and PS3 launching a year later. The Wii was always going to have a terrible online experience (although I'm surprised at how terrible it actually is), but there's no excuse for the PS3.
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I recognise that Microsoft did bring new, entirely fresh concepts into the console space, such as Netflix integration, the marketplace concept in general (xbox), and more. But, there's also been things like You're in the Movies, reminiscent of Eyetoy that laid the foundation, there. The NXE interface is like an expanded (and, frankly, deeper) XMB, and, of course, the Avatar concept isn't a million miles from Nintendo's Mii efforts, also, Singstar/Lips.
You're entirely right, Xerx3s, that technology goes through revisions, and they don't always come from the one company; as the competition spurs the R&D depts on towards the next big thing. Instead of struggling to complete your challenge, I'll instead set you the task of detailing (since you've been talking up Microsoft's capabilities, and accomplishments) times where the other competing manufacturers have clearly been 'inspired' by Microsoft.
All right. For your entertainment, I'll throw Nintendo's Virtual Boy, your way. That was really ambitious; and then, there's SEGA's 32x/Mega CD (performance enhancing peripherals - console first?) Game Gear - coloured screen: on a handheld!
Oh! I just thought of a possible another one...Does Tetris count? Is there precedent for a falling blocks puzzle game before that?
I have a better one. What did the Dreamcast's VMU evolve from?
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And yet they implement HD when the majority of people are still on normal definition (same goes to Sony with the blueray stuff).
It only seems to be nintendo that genuinely releases a product that the market it ready for. I mean, like I said above about HD, the Wii doesn't do HD yet, but when most consumers aren't ready for HD what is the point in including it....it just makes the cost of the console, and cost of games more to produce. Just like the gamecube didn't use broadband as most people didn't have it, but now they do.
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EA Sports president Peter Moore believes that both Sony and Microsoft will be looking at Nintendo's success with the Wiimote in terms of how to build on it so that very few notice that they actually "replicate" the functionality in this generation.
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"but there's no excuse for the PS3"
In all fairness Microsoft had pretty much laid the foundations for the xbox live experience in the original xbox and just matured it more with the 360. Sony on the other hand are only just getting into the online experience with the PS3 so, for what started out as even having online gaming being optional (E.G. Virtua Tennis 3) now we have a pretty robust online experience.
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LOL. Yeah, "control".
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Microsft already had a gamepad with motion control back in the Motocross Madness 2 days, it was called the Sidewinder Freestyle:
[link url=http://www.s2.com.br/s2arquivos/361/Imagens/671Image.JPG
]http://www.s2.com.br/s2arquivos/361/Imag...[/link]
So, yeah, they were pretty much ahed of Nintendo and Sony on this one.
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Not so much their hardware department, eh?
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I read that as "MS - constantly looking at what the competition is doing now sucessfully and thinking about how to rip it off in 3 to 5 years time"
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... if you ignore a number of PS2 titles with online play, including two MMOs (EverQuest Adventures and FF XI). But the broadband adapter was optional until the PSTwo was released though.
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Yep they did a few online games but they were all pretty independent of each other. It only really became more unified through the PS3 as, like you say, the adaptor was optional until the slim came out.
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Internet Explorer is getting better and better each day it looks more and more like a slow Firefox, Silverlight increasingly has more and more of the features of Flash, Windows' user authentication looks more and more like Unix's, Windows 7 has much more of a Mac feel to the UI and .NET looks like Java.
They just improve them through someone else's innovation.
(360 and Wii owner here, I'm just not a partisan moron)
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Plus I think we can all agree motion controls in every game have been shit and no point. No point in uncharted, and certainly no point in mario and more recently. Just cos some fucking retard can't figure out our to press a button should games developers be replacing motion for a simple press of a button.
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fl0w and flower want to disagree with you there. Don't measure everything by Lair.