Monster Hunter Tri

Tri bien.

The first thing that you notice about Monster Hunter Tri isn't the high-standard graphics or new-and-improved tweaked battle controls, oh no - it's the fact that everybody appears to be wandering around in assless chaps and thongs. The game's opening sequence depicts a typically idyllic Monster Hunter village, all carefree music and dancing, behatted cats and strong men carrying enormous fish and pails of water and farming equipment around on their muscular backs, but all of them are showing off a bit of cheek. Your character, once created, starts off in a crop top and hotpants. Like its predecessors, and refreshingly for a series of such lineage, the game better known as Tri doesn't take itself remotely seriously. It has a surreal sense of humour and an eye for visual comedy, evident in everything from outlandish armour sets to the absurd barbecuing mini-game.

Tri has been out for a good few months now in Japan, selling a cool million so far, and is present at the Eurogamer Expo this week. Evidently Japanese sales were enough to convince someone high up at Capcom that it's worth bringing it to the US and Europe next year - that it's even worth changing the online infrastructure completely to suit our tastes, incorporating Wii Speak voice chat and dropping Japan's paid subscription model. We'll not only be getting Monster Hunter Tri in the West, which was up in the air for a long time, but we'll be getting an improved version - and having delved deep into Tri's verdant jungles, dank caves and vast oceans, I'm hopping with excitement about that.

The whole structure of the game is significantly different. You still work from a village base, picking up quests and heading out to slay monsters or gather things for cash and loot to spend on better equipment or a fancy hat or a nice lamp for your house, but it's framed in a much more natural and believable story mode than Freedom Unite's endless, dry lists of tutorials and quests. You start off exploring the nearby forest, and the game teaches you monster-hunting essentials like gathering, bug-catching, fishing, mining and basic combat by letting you explore, rather than giving you an endless, daunting list of tasks. You have to fetch a few things for people back in the village and set up a camp out in the woods for an hour or so before you're sent on proper quests; it's a vastly better way of easing people into the game, and you never feel like you're trapped in a tutorial.

'Monster Hunter Tri' Screenshot 1

At one point, whilst I was looking out over a cliff, a dragon swooped in, picked up a grazing herbivore and swooped off again. If I could have, I'd have jumped off in fear.

The world itself is much more believable, too. There's a consistent day-and-night cycle and a realistic ecology. Monsters interact with each other, migrate around the map and respond to each other, rather than following preset behaviour patterns. Tenacious little carnivores will probably still have a go at you if they reckon you're in their territory, but they don't gang up on you for no reason and refuse to leave you alone until you stick a gunlance through their necks like they used to do. Mostly, creatures go about their own business instead of existing purely to give you aggro. You can ward off small monsters with a torch at night, but it won't work so well on a fire-breathing 50-foot dragon.

Underwater hunting, Tri's flagship New Feature, is far from gimmicky. Once you dive into the ocean, you're in another world. You can do all the same things that occupy you on dry land - forage on the sea floor, use any item you have to hand and, of course, hunt - but the extra axis of movement and the lack of visibility in dark underwater caves makes it feel subtly different.

Your hunter's movement underwater feels fluid and natural; all the controls are exactly the same, save pressing extra buttons to dive deeper or rise to the surface. There's an air gauge, but it's very difficult to run out. Venturing into the seas is daunting, yes, but because it's atmospheric, dangerous and unpredictable down there, not because it's annoying to control and easy to drown.

The underwater monsters are frankly terrifying - maybe not the passively floating fishies, but certainly the sharks, which have a disconcerting habit of appearing from nowhere, and the amphibious reptiles that swarm speedily around you like genetically-modified crocodiles, and especially the typically massive boss monsters. Their speed and agility far outstrips what you're capable of and the eeriness and atmosphere of the vast ocean makes for a compelling setting for the series' trademark epic battles.

Like its predecessors, and Demon's Souls, my other personal obsession of this year, Monster Hunter Tri involves an awful lot of dying. It's your wee hunter against boss monsters a hundred times his size, and understandably he doesn't usually come out of it without a scratch. The core of the game is still about facing up to the impossibly powerful foes and, eventually, after many, many tries and with a lot of skill, overcoming them. It's still the tough bastard of a game that we know and love, thankfully.

'Monster Hunter Tri' Screenshot 2

Fun fact: I have a crippling fear of deep water and the things that live in it. This makes playing Monster Hunter Tri ever so slightly challenging.

There are actually fewer different types of armour, weapon and item in Tri than in 2nd G on PSP, fewer complicated menus and stats and upgrade trees - gone are my beloved gunlance, the clever hunting horn, the powerful long-range bow and the nifty, quick dual swords. New weapons are the Switch Axe, which is proving most popular online in Japan at the moment, and bowguns comprised of various different customisable parts. The battle system itself has barely changed at all since Monster Hunter 2 though. Even the animations look extremely familiar; extra challenge for veterans comes from new and different monsters, not a new control system to wrestle with.

The game is also much improved by having a proper control system for movement and camera rather than the impossible PSP analogue-stick-and-directional-pad combo, though there is a Classic Controller control setup that mirrors the PSP's (presumably for masochists). Tri avoids patronising MH2 veterans - if you've spent far too much of your life on Monster Hunter 2, you can leap straight into Tri without much new to learn - but it also provides a gentler learning curve for new players and a choice of control schemes. It will still take tens of hours to get properly good at Monster Hunter Tri, but getting to the stage where you don't get your arse handed to you every 10 minutes will be a much more enjoyable process.

'Monster Hunter Tri' Screenshot 3

You can now decorate your little house, as well as dress up your piglet and bully your Felynes.

The most exciting thing, though, is the prospect of playing online with friends without messing around with ad-hoc party or complicated PSP hacking or subscription fees. Monster Hunter is primarily a multiplayer game, but thus far it's been nearly impossible to experience it as such in the West due to its relative scarcity. Tri is finally, finally going to change that for us, as well as providing a more developed and accessible evolution of the challenging, addictive, masochistically rewarding game that's won our hearts before. We have until March to polish our skills and prepare our self-worth for a spanking.

Monster Hunter Tri is out in early 2010.

Comments (40) Latest comment 2 years ago

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  • mingster #1 2 years ago

    This is the only game i'd want a wii for.
  • swissorc #2 2 years ago

    Simply can't wait was the only reason I ever wanted a psp and now don't have to. Roll on February this and Red stell will keep me very entertained during the dull dark first few months of 2010.
    Edited by 1 at 28/10/09 @ 13:23
  • schnide #3 2 years ago

  • T4RG4 #4 2 years ago

  • Harmonica #5 2 years ago

    Reads like a review with no score. Anti-climactic.

    And yet, I want.
    Edited by 1 at 28/10/09 @ 13:42
  • Eraysor #6 2 years ago

    Capcom is still retarded for not releasing this for 360 or PS3, but regardless this is the only thing preventing my Wii from being traded in anytime soon.
  • Kerome #7 2 years ago

    Hey, I'd buy this if it was on 360...
  • Evolution #8 2 years ago

    I'd buy a 360 if this was on it.
  • binky #9 2 years ago

    Can this be played local multiplayer does anyone know?
  • SL33PY #10 2 years ago

    Am I the only one that was hoping to see the skimpy dressed characters?
  • muscleblade #11 2 years ago

    This game would be soooo much better on the 360.

    I hope Capcom announce a Monster Hunter for the 360 soon. No reason not too. Capcom games sell amazingly well on the 360.

  • Gregolution #12 2 years ago

    This was actually going to be a PS3 exclusive originally, but they switched platforms because of high development costs :

    http://uk .gamespot.com/ps3/rpg/monsterhu...
  • BabylonForever #13 2 years ago

    @binky - Don't think so

    I played this at the expo yesterday and it was set up on two separate Wii's playing co-op.

    To be honest though I've no idea how this has became such a phenomenon as the control scheme was an absolute nightmare and just seemed to be one button to mash for attacks. I'll be the first to admit that it was a bit of a baptism getting thrusted the classic controller with no introduction but it's a braver man than me to doubt Capcom / entirety of Japan but don't think it'll be on my must buy list for the Wii.
  • Eraysor #14 2 years ago

    At least from your description they don't appear to have reverted to the original PS2 version's controls. Using the right analog stick to attack was a terrible idea.
  • mkreku #15 2 years ago

    Why can't all Wii games look like this? It looks fantastic!
  • Canyarion #16 2 years ago

    I thought I read it will have offline 2player multiplayer. I think I've seen splitscreens.

    Anyway, the game sounds/looks awesome. It's pretty high on my list.
  • schnide #17 2 years ago

    This would sell better on 360 in the West than on the Wii.

    That is unless Capcom are releasing it with a big plastic gimmicky add-on for fat housewives and six year olds.

    Mark me down, Wiibitches! Mark me dowwwwn!!
  • FladgeMangle #18 2 years ago

    What is it with all the "I want this on 360" or "this should be on 360" guys? You do know the Monster Hunter history right?

    This the game I bought a Wii for, happy now the gamble has paid off.
  • drumbaby #19 2 years ago

  • sargulesh #20 2 years ago

    I'd sell my 360 in protest if this was ported.

    It's elitist to say this is 'wasted potential' on the Wii, btw.
  • sargulesh #21 2 years ago

    Another Wii thread full of socially retarded, giant manbabies.
  • dirigiblebill #22 2 years ago

    So which will you be playing more, Keza - this or Demon Souls? I loved MHF2, glad to see they've finally got round to doing a proper online component.
  • Razorus #23 2 years ago

    I can see a lot of people getting minus points for suggesting this should be on 360 or PS3. Now, I had MHF on PSP and enjoyed it for a time but I found I got a bit tired of the slow pace and the difficulty curve as well as the clunky gameplay. The premise is great but I always thought it would be better off if the gameplay was more epic and fast and flowing, with combat like God of War or something. Imagine it with incredible HD graphics and surround sound, pursuing a Wyvern across beautiful plains, latching onto it as it takes you into the sky. You clamber over it's back, using it's scales to grab on for dear life as you soar through the clouds, trying to bring it plummeting down in an orgy of talons, horns and scales.

    As much as I love the Wii (which I own), let's be honest here; this really would have been a more exciting experience on the PS3 or 360. The Wii controls won't really improve gameplay in my opinion.
    Anyway, I hope my poetic description of monster hunting saves this comment from negative feedback.
  • smelly #24 2 years ago

    Yoda Voice : "The xbox fanboys are strong in this thread"
  • muscleblade #25 2 years ago

    Dear Wii fanboys:

    Take it as a complement that the Wii gets a game that 360/PS3 owners want. This is only a good thing for you. Finally you get somthing that other gamers really want. That doesnt happen very often with the Wii.

    I take it as a complement that everybody wants my girlfriend. Same thing.
  • UncleLou #26 2 years ago

    Wasted potential on the Wii. If you disagree with this youre just a Wii fanboy.

    You know, if PC gamers say this about certain games on consoles, it's always "elitism", but you read that sort of comment constantly in Wii threads. Funny, that.

    Anyway, re: the game. It's the reason my Wii wasn't sold yet.

    Oh, this post will get negged from all sides. \o/
    Edited by 1 at 29/10/09 @ 08:32
  • GordonCaladan #27 2 years ago

    having a proper control system for movement and camera rather than the impossible PSP analogue-stick-and-directional-pad combo

    Weaklings.
  • Keza #28 2 years ago

    "To be honest though I've no idea how this has became such a phenomenon as the control scheme was an absolute nightmare and just seemed to be one button to mash for attacks."

    That's very far from the truth - there are two buttons for attacks and a dodge, but it's an incredibly cerebral fighting system. There about fifteen different combos for each weapon depending on timing, dodging, context, et cetera, and it's all about reading your opponent's moves and responding quickly with an appropriate counter. Button mashing will get you absolutely nowhere at all.
  • muscleblade #29 2 years ago

    @UncleLou

    Reading multiplatform reviews on PC games i dont see what the PC can offer over the Xbox 360 tbh. Free online sure,but i rather pay for the great service that xbox live offer. Are you seriously trying to say the gap between a PC and the 360 is as big as between the 360 and the Wii. Laughable indeed. I have a high end PC btw. I wouldnt dream of using it for games though since i own a 360.
  • sargulesh #30 2 years ago

    UncleLou, it is also elitist when PC gamers say it. :)
  • sargulesh #31 2 years ago

    muscleblade, I'm personally of the opinion that PCs are for spreadsheets but I wouldn't deny that the gap between a PC and a 360 (capability wise) is much larger than the gap between a 360 and a Wii.
  • Ace_McCloud #32 2 years ago

    "Monster Hunter Tri involves an awful lot of dying... It's still the tough bastard of a game that we know and love, thankfully. "

    On the wii!? Whatever next, waggle controls on the 360 and PS3!?...

    Hang on a minute... 2010 is obviously going to be the year of Bizarro World.

    On another note: This sounds awesome! Don't quite understand it from this preview - but love co-op, love levelling up characters, and love fighting bastard hard massive bosses.
  • muscleblade #33 2 years ago

    @sargulesh

    Not according to multiplatform reviews. No.
  • muscleblade #34 2 years ago

    Btw. I own all three. PC, 360 and my daughter got a Wii for her birthday ( Wii is of course the console that most 8 year old girls want). The gap between the Wii and 360 is unbelivable but i think my 360 version of SFIV looks just as good as the PC version. I have a brand new 1080 p LED Tv so that helps .The Wii grapichs looks better on my old TV tbh.
  • muscleblade #35 2 years ago

    @farticusmaximus

    I know. Ive read comparison articles. Im just saying the difference isnt so big that i can see it. I do however see a huge difference between the best looking Wii games and the best looking 360 games. That was my point. No way the gap between a high en PC and the 360 is bigger than between a 360 and a Wii. No way in hell.
  • smelly #36 2 years ago

    >On the wii!? Whatever next, waggle controls on the 360 and PS3!?...


    oooh.. im gonna get negged for this one.. but if you look at something like Mario Galaxy - which has lots of death.. And compare that to bioshock - which has no punishment for plaing badly at all...

    .. actually.. nope.. i'm not gonna go there.. it'll just start a riot...
  • Harmonica #37 2 years ago

    I know you like to talk utter bollocks, but that's an infantile argument. I could equally respond with 'but you do die in Bioshock, and you get resurrected, just like in Mario, except in Mario you have to press a button'.

    However I enjoy the fact that you think anyone could care enough about what you post to 'start a riot'.
  • deadmensboots #38 2 years ago

    Razorus said: "The premise is great but I always thought it would be better off if the gameplay was more epic and fast and flowing, with combat like God of War or something. Imagine it with incredible HD graphics and surround sound, pursuing a Wyvern across beautiful plains, latching onto it as it takes you into the sky. You clamber over it's back, using it's scales to grab on for dear life as you soar through the clouds, trying to bring it plummeting down in an orgy of talons, horns and scales."

    See, this is the trouble: you want to change the game entirely rather than accepting Monster Hunter for what it is. In Monster Hunter you can not "latch onto" Wyverns nor fly them through the sky - including such a thing would change the MH remit entirely. You are not some immortal god(a la Kratos) killing huge Monsters with a few hits and a bootfull of anger. You are a mortal, run of the mill, adventurer having your intestines served on a plate to any Monster that passes. The gameplay is grounded and forces you to learn about the monsters you hunt and ambush them once that knowledge has been gained. You are not Dante or Kratos running into a room and killing any type of foe without any cause for thought.

    I recall some people simply giving up in Monster Hunter one after encountering the very first Kut Ku because it was 'too hard'. Was it too hard? or did they simply expect something akin to Devil May Cry whereby you go in and take it down with a little bit of difficulty, rather than studying and understanding it? You are not an angry and tantrum-throwing God who can take any Titan down with a little bit of sword swinging, you are a small-time hunter hoping to make a name for yourself and help your village in the process.
  • Razorus #39 2 years ago

    @deadmensboots

    I see what you're saying. I gave up on KutKu tbh. Son of a bitch pissed me off.
    Anyway, I know the veteran hardcore MH players wouldn't change the gameplay for the world, kinda like how I don't want the Zelda formula to change despite a lot of people saying it's become boring.
    However, IMO, the premise of MH is so good that it deserves to have exciting gameplay. What's to stop Capcom making it tactical and yet more accessible? It can be just as hard, with just as much strategy and skill and patience needed, but what if they changed and rebalanced EVERYTHING? Controversial, I know but hear me out.
    They don't need to make the Hunter stronger or the beasts weaker. But if the gameplay was "cooler", it would suit the concept more, I reckon. The game doesn't need to be so clunky, so maybe they should revitalise the series before it gets stale. Unlike Zelda which is made of solid gold and win and should remain so. I know, I know, hypocrisy be my name and all that.
  • Z101 #40 2 years ago

    Oh oh all the PS3 and Xbox360 fanboys are jealous about this game, and about Metroid Other M, Red Steel 2, No More Heroes 2, Silent Hill: Shattered Memories, Final Fantasy: The Crystal Bearers, Tales of Graces, Dragon Quest X, Epic Mickey, Tatsunoko vs. Capcom etc. etc.

    Go people and buy the Wii and you will get all these games. The Wii is cheap now, so no excuses. :)