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Monster Hunter Tri Hands On

Wii Hands On by Keza MacDonald

28 October, 2009

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The first thing that you notice about Monster Hunter Tri isn't the high-standard graphics or new-and-improved tweaked battle controls, oh no - it's the fact that everybody appears to be wandering around in assless chaps and thongs. The game's opening sequence depicts a typically idyllic Monster Hunter village, all carefree music and dancing, behatted cats and strong men carrying enormous fish and pails of water and farming equipment around on their muscular backs, but all of them are showing off a bit of cheek. Your character, once created, starts off in a crop top and hotpants. Like its predecessors, and refreshingly for a series of such lineage, the game better known as Tri doesn't take itself remotely seriously. It has a surreal sense of humour and an eye for visual comedy, evident in everything from outlandish armour sets to the absurd barbecuing mini-game.

Tri has been out for a good few months now in Japan, selling a cool million so far, and is present at the Eurogamer Expo this week. Evidently Japanese sales were enough to convince someone high up at Capcom that it's worth bringing it to the US and Europe next year - that it's even worth changing the online infrastructure completely to suit our tastes, incorporating Wii Speak voice chat and dropping Japan's paid subscription model. We'll not only be getting Monster Hunter Tri in the West, which was up in the air for a long time, but we'll be getting an improved version - and having delved deep into Tri's verdant jungles, dank caves and vast oceans, I'm hopping with excitement about that.

The whole structure of the game is significantly different. You still work from a village base, picking up quests and heading out to slay monsters or gather things for cash and loot to spend on better equipment or a fancy hat or a nice lamp for your house, but it's framed in a much more natural and believable story mode than Freedom Unite's endless, dry lists of tutorials and quests. You start off exploring the nearby forest, and the game teaches you monster-hunting essentials like gathering, bug-catching, fishing, mining and basic combat by letting you explore, rather than giving you an endless, daunting list of tasks. You have to fetch a few things for people back in the village and set up a camp out in the woods for an hour or so before you're sent on proper quests; it's a vastly better way of easing people into the game, and you never feel like you're trapped in a tutorial.

'Monster Hunter Tri' Screenshot 1

At one point, whilst I was looking out over a cliff, a dragon swooped in, picked up a grazing herbivore and swooped off again. If I could have, I'd have jumped off in fear.

The world itself is much more believable, too. There's a consistent day-and-night cycle and a realistic ecology. Monsters interact with each other, migrate around the map and respond to each other, rather than following preset behaviour patterns. Tenacious little carnivores will probably still have a go at you if they reckon you're in their territory, but they don't gang up on you for no reason and refuse to leave you alone until you stick a gunlance through their necks like they used to do. Mostly, creatures go about their own business instead of existing purely to give you aggro. You can ward off small monsters with a torch at night, but it won't work so well on a fire-breathing 50-foot dragon.

Underwater hunting, Tri's flagship New Feature, is far from gimmicky. Once you dive into the ocean, you're in another world. You can do all the same things that occupy you on dry land - forage on the sea floor, use any item you have to hand and, of course, hunt - but the extra axis of movement and the lack of visibility in dark underwater caves makes it feel subtly different.

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Comments: 1-43 of 43 in total

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mingster
28/10/09 @ 13:11
#1
-5
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This is the only game i'd want a wii for.
swissorc
28/10/09 @ 13:22
#2
+3
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Simply can't wait was the only reason I ever wanted a psp and now don't have to. Roll on February this and Red stell will keep me very entertained during the dull dark first few months of 2010.
Edited 1 times, most recently on 28/10/09 @ 13:23
wile_coyote
28/10/09 @ 13:24
#3
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Looks very impresive for a Wii game. Reminds me of some of the top end Playstation 2 games.
Edited 1 times, most recently on 28/10/09 @ 15:17
Harmonica
28/10/09 @ 13:42
#6
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Reads like a review with no score. Anti-climactic.

And yet, I want.
Edited 1 times, most recently on 28/10/09 @ 13:42
Evolution
28/10/09 @ 14:07
#9
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I'd buy a 360 if this was on it.
binky
28/10/09 @ 14:24
#10
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Can this be played local multiplayer does anyone know?
SL33PY
28/10/09 @ 14:35
#11
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Am I the only one that was hoping to see the skimpy dressed characters?
Gregolution
28/10/09 @ 14:44
#13
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This was actually going to be a PS3 exclusive originally, but they switched platforms because of high development costs :

http://uk.gamespot.com/ps3/rpg/monsterhu...
BabylonForever
28/10/09 @ 14:51
#14
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@binky - Don't think so

I played this at the expo yesterday and it was set up on two separate Wii's playing co-op.

To be honest though I've no idea how this has became such a phenomenon as the control scheme was an absolute nightmare and just seemed to be one button to mash for attacks. I'll be the first to admit that it was a bit of a baptism getting thrusted the classic controller with no introduction but it's a braver man than me to doubt Capcom / entirety of Japan but don't think it'll be on my must buy list for the Wii.
Eraysor
28/10/09 @ 15:25
#15
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At least from your description they don't appear to have reverted to the original PS2 version's controls. Using the right analog stick to attack was a terrible idea.
mkreku
28/10/09 @ 15:44
#16
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Why can't all Wii games look like this? It looks fantastic!
Canyarion
28/10/09 @ 15:45
#17
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I thought I read it will have offline 2player multiplayer. I think I've seen splitscreens.

Anyway, the game sounds/looks awesome. It's pretty high on my list.
FladgeMangle
28/10/09 @ 17:11
#19
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What is it with all the "I want this on 360" or "this should be on 360" guys? You do know the Monster Hunter history right?

This the game I bought a Wii for, happy now the gamble has paid off.
drumbaby
28/10/09 @ 17:57
#20
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Nope.
sargulesh
28/10/09 @ 20:15
#21
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I'd sell my 360 in protest if this was ported.

It's elitist to say this is 'wasted potential' on the Wii, btw.
sargulesh
28/10/09 @ 20:17
#22
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Another Wii thread full of socially retarded, giant manbabies.
dirigiblebill
28/10/09 @ 21:13
#23
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So which will you be playing more, Keza - this or Demon Souls? I loved MHF2, glad to see they've finally got round to doing a proper online component.
Razorus
28/10/09 @ 22:06
#24
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I can see a lot of people getting minus points for suggesting this should be on 360 or PS3. Now, I had MHF on PSP and enjoyed it for a time but I found I got a bit tired of the slow pace and the difficulty curve as well as the clunky gameplay. The premise is great but I always thought it would be better off if the gameplay was more epic and fast and flowing, with combat like God of War or something. Imagine it with incredible HD graphics and surround sound, pursuing a Wyvern across beautiful plains, latching onto it as it takes you into the sky. You clamber over it's back, using it's scales to grab on for dear life as you soar through the clouds, trying to bring it plummeting down in an orgy of talons, horns and scales.

As much as I love the Wii (which I own), let's be honest here; this really would have been a more exciting experience on the PS3 or 360. The Wii controls won't really improve gameplay in my opinion.
Anyway, I hope my poetic description of monster hunting saves this comment from negative feedback.
smelly
29/10/09 @ 01:46
#25
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Yoda Voice : "The xbox fanboys are strong in this thread"
muscleblade
29/10/09 @ 07:53
#26
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Dear Wii fanboys:

Take it as a complement that the Wii gets a game that 360/PS3 owners want. This is only a good thing for you. Finally you get somthing that other gamers really want. That doesnt happen very often with the Wii.

I take it as a complement that everybody wants my girlfriend. Same thing.
UncleLou
29/10/09 @ 08:31
#27
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Wasted potential on the Wii. If you disagree with this youre just a Wii fanboy.

You know, if PC gamers say this about certain games on consoles, it's always "elitism", but you read that sort of comment constantly in Wii threads. Funny, that.

Anyway, re: the game. It's the reason my Wii wasn't sold yet.

Oh, this post will get negged from all sides. \o/
Edited 1 times, most recently on 29/10/09 @ 08:32
Ashen-Shugar
29/10/09 @ 09:03
#28
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I find it incredibly childish that when someone says 'I'd love this on XYZ console' they get called a bitch/whiner/fanboy.

What's wrong with wanting a particular game to take advantage of the extra processing power and online infrastructure of another system?

Obviously it's not 'wasted potential' on the Wii as it's already sold over a million, but in the west it could sell an additional million or more if it was also released on the 360/PS3.
GordonCaladan
29/10/09 @ 09:32
#29
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having a proper control system for movement and camera rather than the impossible PSP analogue-stick-and-directional-pad combo

Weaklings.
Keza
29/10/09 @ 11:07
#30
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"To be honest though I've no idea how this has became such a phenomenon as the control scheme was an absolute nightmare and just seemed to be one button to mash for attacks."

That's very far from the truth - there are two buttons for attacks and a dodge, but it's an incredibly cerebral fighting system. There about fifteen different combos for each weapon depending on timing, dodging, context, et cetera, and it's all about reading your opponent's moves and responding quickly with an appropriate counter. Button mashing will get you absolutely nowhere at all.
muscleblade
29/10/09 @ 11:16
#31
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@UncleLou

Reading multiplatform reviews on PC games i dont see what the PC can offer over the Xbox 360 tbh. Free online sure,but i rather pay for the great service that xbox live offer. Are you seriously trying to say the gap between a PC and the 360 is as big as between the 360 and the Wii. Laughable indeed. I have a high end PC btw. I wouldnt dream of using it for games though since i own a 360.
sargulesh
29/10/09 @ 11:30
#32
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UncleLou, it is also elitist when PC gamers say it. :)
sargulesh
29/10/09 @ 11:31
#33
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muscleblade, I'm personally of the opinion that PCs are for spreadsheets but I wouldn't deny that the gap between a PC and a 360 (capability wise) is much larger than the gap between a 360 and a Wii.
Ace_McCloud
29/10/09 @ 12:57
#34
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"Monster Hunter Tri involves an awful lot of dying... It's still the tough bastard of a game that we know and love, thankfully. "

On the wii!? Whatever next, waggle controls on the 360 and PS3!?...

Hang on a minute... 2010 is obviously going to be the year of Bizarro World.

On another note: This sounds awesome! Don't quite understand it from this preview - but love co-op, love levelling up characters, and love fighting bastard hard massive bosses.
muscleblade
29/10/09 @ 13:05
#35
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@sargulesh

Not according to multiplatform reviews. No.
muscleblade
29/10/09 @ 13:11
#36
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Btw. I own all three. PC, 360 and my daughter got a Wii for her birthday ( Wii is of course the console that most 8 year old girls want). The gap between the Wii and 360 is unbelivable but i think my 360 version of SFIV looks just as good as the PC version. I have a brand new 1080 p LED Tv so that helps .The Wii grapichs looks better on my old TV tbh.
farticusmaximus
29/10/09 @ 13:24
#37
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@muscleblade

"i think my 360 version of SFIV looks just as good as the PC version."

I'm not an advocate of PC gaming myself, but I have to point out that this is probably the least appropriate comparision game you could have chosen! ;)
muscleblade
29/10/09 @ 14:21
#38
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@farticusmaximus

I know. Ive read comparison articles. Im just saying the difference isnt so big that i can see it. I do however see a huge difference between the best looking Wii games and the best looking 360 games. That was my point. No way the gap between a high en PC and the 360 is bigger than between a 360 and a Wii. No way in hell.
smelly
29/10/09 @ 17:49
#39
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>On the wii!? Whatever next, waggle controls on the 360 and PS3!?...


oooh.. im gonna get negged for this one.. but if you look at something like Mario Galaxy - which has lots of death.. And compare that to bioshock - which has no punishment for plaing badly at all...

.. actually.. nope.. i'm not gonna go there.. it'll just start a riot...
Harmonica
30/10/09 @ 02:11
#40
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I know you like to talk utter bollocks, but that's an infantile argument. I could equally respond with 'but you do die in Bioshock, and you get resurrected, just like in Mario, except in Mario you have to press a button'.

However I enjoy the fact that you think anyone could care enough about what you post to 'start a riot'.
deadmensboots
30/10/09 @ 13:02
#41
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Razorus said: "The premise is great but I always thought it would be better off if the gameplay was more epic and fast and flowing, with combat like God of War or something. Imagine it with incredible HD graphics and surround sound, pursuing a Wyvern across beautiful plains, latching onto it as it takes you into the sky. You clamber over it's back, using it's scales to grab on for dear life as you soar through the clouds, trying to bring it plummeting down in an orgy of talons, horns and scales."

See, this is the trouble: you want to change the game entirely rather than accepting Monster Hunter for what it is. In Monster Hunter you can not "latch onto" Wyverns nor fly them through the sky - including such a thing would change the MH remit entirely. You are not some immortal god(a la Kratos) killing huge Monsters with a few hits and a bootfull of anger. You are a mortal, run of the mill, adventurer having your intestines served on a plate to any Monster that passes. The gameplay is grounded and forces you to learn about the monsters you hunt and ambush them once that knowledge has been gained. You are not Dante or Kratos running into a room and killing any type of foe without any cause for thought.

I recall some people simply giving up in Monster Hunter one after encountering the very first Kut Ku because it was 'too hard'. Was it too hard? or did they simply expect something akin to Devil May Cry whereby you go in and take it down with a little bit of difficulty, rather than studying and understanding it? You are not an angry and tantrum-throwing God who can take any Titan down with a little bit of sword swinging, you are a small-time hunter hoping to make a name for yourself and help your village in the process.
Razorus
30/10/09 @ 17:34
#42
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@deadmensboots

I see what you're saying. I gave up on KutKu tbh. Son of a bitch pissed me off.
Anyway, I know the veteran hardcore MH players wouldn't change the gameplay for the world, kinda like how I don't want the Zelda formula to change despite a lot of people saying it's become boring.
However, IMO, the premise of MH is so good that it deserves to have exciting gameplay. What's to stop Capcom making it tactical and yet more accessible? It can be just as hard, with just as much strategy and skill and patience needed, but what if they changed and rebalanced EVERYTHING? Controversial, I know but hear me out.
They don't need to make the Hunter stronger or the beasts weaker. But if the gameplay was "cooler", it would suit the concept more, I reckon. The game doesn't need to be so clunky, so maybe they should revitalise the series before it gets stale. Unlike Zelda which is made of solid gold and win and should remain so. I know, I know, hypocrisy be my name and all that.
Z101
03/11/09 @ 09:34
#43
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Oh oh all the PS3 and Xbox360 fanboys are jealous about this game, and about Metroid Other M, Red Steel 2, No More Heroes 2, Silent Hill: Shattered Memories, Final Fantasy: The Crystal Bearers, Tales of Graces, Dragon Quest X, Epic Mickey, Tatsunoko vs. Capcom etc. etc.

Go people and buy the Wii and you will get all these games. The Wii is cheap now, so no excuses. :)

Comments: 1-43 of 43 in total

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