Monkey Ball iPhone patch imminent
Deadzone tweaks.
SEGA is reportedly "working with Apple" to patch the iPhone/iPod touch version of Super Monkey Ball following complaints about the sensitivity of the control system.
MTV's reliable games blog, Multiplayer reckons the patch has been in the works since before E3 and could go live any day now.
Monkey Ball is a tilt-sensitive puzzle game where slight tweaks to the iPhone's orientation set your ball-encased monkey rolling around mazes in the sky, and Multiplayer says the patch will allow you to tweak the deadzone - the position you have to hold the iPhone to stand your monkey still.
However, it's not clear from the description whether you will be able to change the default angle or whether you will be able to widen the deadzone so it's easier to remain motionless. We'd argue that the latter is what's needed - and did, of course, in yesterday's review.
According to SEGA, Super Monkey Ball sold over 300,000 copies in its first 20 days on the new iTunes App Store, for which it was a launch title, but many complained about the shonky controls. We'll let you know when the patch turns up.
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Comments (10) Latest comment 4 years ago
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Sony are the worst offenders in this respect - e.g. Condemned 2 with sound problems that weren't patched until 4 months later and Orange Box that still doesn't support DD 5.1 over an optical cable, 8 months after its release.
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However, moaning about patches like Meho has is just plain stupid. Is it really that much better to go back to the old days where if you had horrid bugs that made something unplayable you had to make do with them... Surely software updates are a good thing? They fix bugs in the code (as no code can ever be 100% problem free no matter how much you test it) and can even extend the game with new functionality... just look at Burnout Paradise. Anyway, Meho has to realise that the iPhone is a UNIX-based phone and will get patches to the core OS regardless. Is that a bad thing too, because I much prefer that than the former "stuck with broken firmware" hell of my previous phone, even if the iPhone still needs some work on it.
Anyone who really wants to go back to "single release, no patches" is to be honest a tad insane.
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I would love to return to the single release system as it gaurantees that the game will be playable in the future.
Games these days require you to be playing them at the time of launch or thereabouts to ensure that any and all bugfixes are picked up and that you can play the game properly. Try playing one of those games in 5 years time and I would bet that trying to patch them to the level where they are playable will be next to impossible.
My NES/SNES/Dreamcast games all work fine to this day. I wonder if the same will be said about PlayStation/XBOX games in the not too distant future?
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And here we're talking about a relatively high profile launch title on a new platform. You know, the games usually regarded as defining applications for a new platform... And you need to have it patched before it becomes playable (as advertised)? Well, that doesn't sound good to me.
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Considering it's a mobile platform, you'd think they'd assume people would like to be able to have a quick run on it - pause it and then come back to it after they've changed trains or replied to a text or something...
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