Molyneux wants core/casual convergence
"Eventually someone is going to suffer."
Peter Molyneux believes core and casual games need to begin to converge, or the market will suffer for it.
Blending the two is a central concept of Fable II, as we know. And Molyneux feels other companies need to adopt a similar mindset before audiences begin turning their noses up at another Wii Sports.
"If you look at the market, there are a vast number of games made for casual gamers. More than ever before. Also, an enormous number of games... tens of millions of dollars... are spent on making games for core gamers. Yet there are very few games where they really come together," Molyneux told T3.
"And if we don't start bringing these two together then eventually someone is going to suffer - either the casual gamers or the core gamers. Most likely the core gamers."
He added: "If you say to those guys, 'Hey, the next exciting thing you are going to play is Wii Sports,' then they are going to say, 'Err, no thank you...'"
Fable II is due out in Europe on Friday, and has finally proved that Molyneux (and team!) can deliver on ambitious promises.
Head over to our Fable II review to find out how.
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Comments (30) Latest comment 3 years ago
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I think the exp pack. will fix that however, if only for a few months.
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Games such as Tetris or the early Marios were easy to pick up for 'casual' gamers but had many layers of depth for the hardcore.
To dismiss casual gamers is to doom the industry to shrink and die. We were all casual once.
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+1
"The core market MAY well become more marginalised/niche eventually, but it will remain an incredibly profitable niche."
Actually, it won't/isn't. Sure they generate lots of revenue because they buy relatively more but the costs associated with that revenue are huge. Look at 360 and PS3. Highly unlikely (impossible probably) that any of those machines will create a positive return for their platformholder. Then look at the Wii: aimed at the casual market and infinetely more profitable than the competition.
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Halo, GoW - hardcore games. Add an optional pointing device, make sure that there's a default option for a gradual learning curve and market the game effectively and you've got a casual game.
Even GTA - if this game engine is reworked and the shooting is replaced with interesting motion controlled interaction, then you've got a Fahrenheit beater that when effectively marketed with intuitive controls, acan be enjoyed by the casuals.
I think that a game's difficulty levels and control systems just need rethinking.
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Please elaborate as it's not in line with the facts. I'm curious what kind of special insights you have.
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"Halo, GoW - hardcore games. Add an optional pointing device, make sure that there's a default option for a gradual learning curve and market the game effectively and you've got a casual game.
Even GTA - if this game engine is reworked and the shooting is replaced with interesting motion controlled interaction, then you've got a Fahrenheit beater that when effectively marketed with intuitive controls, acan be enjoyed by the casuals.
I think that a game's difficulty levels and control systems just need rethinking."
Make that optional pointing device a mouse and I'd be delighted.
Actually, they can achieve something similar by incorporating varying levels of auto-aim with traditional controllers (right down to the level where if there's an enemy within an ass's roar of the cross-hairs then the game targets them).
The curve should be adjusted in game as well, finish a level well and the game tells you that you've done well and recommends switching to Auto-aim II instead of Auto-aim III and increasing enemy difficulty to level II or whatever.
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I find myself becoming an increasingly casual gamer, I no longer have the time to dedicate hours to a game several nights a week. To be honest, I probably only play games for 3-5 hours a week total. GOW, Rock Band, Wii Sports, Mario Kart, Mario Galaxy, SSBB and BC:Reloaded are all games I play regularly/completed as they were easy to pick up for a half hour. GTAIV, Bioshock, Zelda all languish, unfinished, on my shelf as I feel reluctant to sit down and play them unless I know I can give them a good couple of hours, which doesn't happen very often.
Games need to fit into our lifestyles if we are to purchase and play them. I'd love to pick up Fable II and Fallout 3 but can't help feeling that I'll never see half of what they have to offer.
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"ummmm ryze, I wouldn't exactly call halo and gow hardcore games.
anymore dumbed down and they would go from meh to god awful."
There are very few hardcore games left, really, especially on consoles but games can be played by the hardcore in a hardcore fashion (i.e. obsessively until the point that someone knows all possible attack positions and the time it takes to get to those various positions from spawn).
Unless people still mean "what I play" when they say hardcore?
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Death to the Wii and Nintendo!
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Almost all FPS have difficulty settings from easy to very hard.
Why not include 2 difficulty settings in RPGs?
1) Casual
2) Hardcore
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Hmmm, no. The first games I played where pretty hardcore. We had some 'casual' things but they where just as bad and uninteresting back then as they are now.
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Probably the same you usually have.
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As with anything, nothing is every as simple as we think it is or want its to be. The market today against that of 2 years ago, people can see clearly that Nintendo is onto the winning formula and they wants in.
But what are people really buying into? I say for accessible gaming, family entertainment: something for everybody. Is classic games of yesteryear such as Pac Man, Mario games can be considered only casual, hardcore or both?
With increases power of technology, we tends to expect more complexity in our gaming, with increase in quality in visual and having more physics/real world simulations. Fable 2 have I think done a very good balancing act so that my kids would like to play the game but also something for me to play more seriously.
Wait and see how Fable 2 would succeed and whether enough recognition is given , so that others would consider how to get balance well adjusted if possible.
Serious gamer is who I consider as spending a lot of their money/time and consider gaming as one of their main hobby/stuff to do in their free time!
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Peter should hang out more with that Jack Thompson guy and Kim Jong Il, they're a bunch of persistent mf-s I'd like not to hear about for a few years.
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Honestly, good game producer or not, he's a twat.
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Yes, we need more of that stuff.
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Oh come on.
"if you start making games around a specific audience then that audience is most likely going to be the "casual gamer" as it's the most profitable, thus your games going to end up being shit."
Having a clear target audience is extremely important when developing any game, be it super hardcore or hugely mainstream. Do you think Gears of War and Halo were made without any market research and focus testing? Of course bloody not, they were arse deep in it. Suggesting that market awareness = bland and mainstream is just naive.
"casual gamers are basically mainstream consumers who are mainly idiots, meaning they buy bland crap."
Frankly, that is just l33t insecure hardcore gamer crap. Its bizarre how so many hardcore gamers seem to think they are some kind of different species to everyone else out there, with sharper senses and higher intelligence. As if "mainstream" is actually a breed, and gaming habits can't change throughout a lifetime. That attitude is utter rubbish and actually shows a woeful misunderstanding of gaming as a whole.
Sorry to be kind of harsh on you, but there it is.
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SingStar and Wii Sports appeal to the mainstream, goblins do not. I'm sure PM sees it as a stepping stone though, and that is no bad thing.
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