Molyneux is big fan of Heavy Rain
Reckons it's "the future of videogames".
Never mind Fable III - Peter Molyneux thinks PS3 exclusive Heavy Rain is where it's at when it comes to next-gen entertainment.
"I recommend anyone who wants to start to see the first glimpses of the future of videogames to go out and buy it," he told Joystiq, adding that he reckons Heavy Rain is "absolutely brilliant".
"Personally, I could not bring myself to play more than 90 minutes, because the world that was there was so dark and so emotionally involving I felt emotionally beaten up," Molyneux said.
"But there's no question in my mind that games like Heavy Rain - games that have a new fidelity in the way that they present their experiences, obviously made with cinematography and motion capture in mind - can really show the way forward to a new form of entertainment, which is evolving the story and choices and consequences."
Molyneux said he takes his hat off to Quantic Dream, not least because of the "revolutionary" nature of Heavy Rain and its use of quick-time events.
"Us designers were just laughing because we thought quick-time was dead, but that really was part of the drama of Heavy Rain," he stated.
Molyneux isn't the only one who's a fan of Cage David's opus - read Tom's review to find out why he reckons it's a 9/10.
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Comments (45) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Heavy Rain takes QTEs to the next level; slicing Pizza, feeding a baby, making an omelette, oh and of course epic action scenes.
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You forgot having to Press X to Jason
[link url=http://www.heavy.com/post/press-x-to-jason-the-game-4539
]http://ww w.heavy.com/post/press-x-to-jas...[/link]
~Innovation~
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I'm now playing through Mass Effect 2 and that's a perfect example of matching a perfect balance of action, gameplay and story while still giving you the freedom to make decisions which affect the game's outcome.
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They have some similar elements but it's not really fair to compare them. Monkey Island didn't present you with many genuinely emotionally distressing decisions.
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How is that a problem? Unless the game gets progressively worse as you play through it (which it doesn't).
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For what it worth I do think that Heavy Rain was an awesome game, and hence thats why I completed it.
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I do agree with people's criticism of his comments though. Saying that he loves the game when he's only played the first 90 minutes seems a bit off. What makes Heavy Rain so good is the depth of the characters, characters that after 90 minutes he barely knows at all. If he truly loves it after 90 minutes I can't imagine what his opinion would be after playing it all the way.
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Now she can't wait for me to get home from work and insists I play it. She was most upset when I said I was watching the football last night. This might be the game to finally convince her that my hobby is worthwhile and not for stupid nerds!
Although I think it is my Star Trek - The next generation and Buffy the Vampire Slayer collection that confirms her fears!
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No offence but I think you're just misunderstanding his sentiment.
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I don't see why games like Monkey Island 2, Modern Warfare and StarCraft can't be emotional and involving while at least keeping 'proper' gameplay mechanics. Improving conventional games with decent storys, well wrtten dialog, involving settings and engaging characters like Heavy Rain is the way forward surely?
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As I said before, use Natal or even Move to get you more emotionally involved in the cut scenes. Leave the main gameplay control down to the pad.
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What that says to me is that he feels the devs have acheived what they set out to do (create an "emotionally involving" experience) so well that it overwhelms him. I loved Dead Space but could only play it for about 15 - 30 minutes at a time cos it scared the crap out of me, which is exactly what it was designed to do.
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As for Heavy Rain, I haven't played it, but I question whether gamers do actually want emotionally draining games. Many of us have enough stress in our lives that games are often a way out or time off - I'm not sure I want to start feeling drained after playing a game.
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Still seriously would have loved to see more maturity in cross platform recognitions or support, such as Bungie assisting with Uncharted 2's MP be made more public and hopefully lessen the silly console wars attritions!
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As for PM's comments, i wonder if this is the start of MS trying to get a relationship with QD, recently i read how DC was not sure about the next product OR platform... interesting stuff.
Hopefully Sony at least pay them to do HR2
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"Heavy Rain" is "future of video games"
"PS Move" is for the more hard core gamer.
OK Pete... I get it... buy a PS3
Bless his cotton socks - I can see him having a hard time when he has to report back to HQ for "reconditioning".
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"Saying he couldn't bring himself to play seems to undermine his statement that he loves it"
No it doesn't. He said he could only play 30 mins because he found it emotionally taxing.
I found the same thing with Silent Hill 2 as it happens. I could play for more than 30 mins, but everyso often I just needed a break. Same for Burnout 3. I loved that too, but the adrenalise was too much without a break after every set of races.
I think you are deliberately misunderstanding him, 'cos what he said is pretty straight forward. I also think that playing games in short bursts IS the behaviour of the wider audiences. A game that you have to play for 90 minutes straight isn't going to open the hobby up to a wider audience - quite the opposite (imagine if all TV programmes were film length - viewing figures would plunge).
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Yeah, its a bit of a pointless statement really isn't it.
Was Lord of the Rings the future of fiction novels? Was The Piano the future of films?
The future of games will still include FPS games and driving sims and whatever else you can imagine. Heavy Rain might mean there are a few more story driven adventures, but its not like the landscape is going to change.
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I have to quote this patch dude, when for about a year he only posted this in every single thread: Killzone 2.
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What that says to me is that he feels the devs have acheived what they set out to do (create an "emotionally involving" experience) so well that it overwhelms him. I loved Dead Space but could only play it for about 15 - 30 minutes at a time cos it scared the crap out of me, which is exactly what it was designed to do.
The first Silent Hill did that to me. I showed the game to a friend , I was playing and he was watching, after 5 minutes he begged me to put it off, he was scared shiteless.
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Was shooting behind a blue lense the future?
How about Michael J. Fox, Back to the Future IV, a video game? A movie? They made Indy 4 and Ghostbusters.
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It would be quite nice, if Jack Trenton said he's a big Virtua Fighter fan, and has moved from VF5b to VF5c on the 360 in the last 12months. And held it up as his future of competitive gaming.
I do wonder if the success of Heavy Rain has persuade Microsoft to fund the next Shenmue game(that Sega is apparently offering as an exclusive for cash) or the next Quantic Dream project.
Although I remember reading an interview with David Cage somewhere before the Heavy Rain launch, that it will definitely not be getting a sequel; or was it that he & QD definitely wouldn't be doing a sequel.
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It may show show a future where characterisation and story are better in games that specifically aim for those things. But you cant help feeling that the only reason its getting praised for its story is awareness of its existancedue to hype, and the real world setting. By people who would ignore the relevance of Mass Effect 1 and 2 because they're sci fi. And many CRPG's over the ages because they are RPG's.
Its kinda scary when a gameplay reductionist like moleneux appears and says he likes it. Because you just know its the simplicity of play he likes not the branching story. And no i don't think Heavy Rain was one long qte I thought the button combos were quite well done and did increase dramatic tension.
This kind of interactive movie/ game hybrid does have a place but people would do well to remember it is far from the be all and end all of storytelling in interactive entertainment.