Modern Warfare co-op is for two players
Any more would be a "clusterf***" - dev.
Infinity Ward has confirmed that Modern Warfare 2 co-op will be limited to two players, and will not be linked with the story campaign at all.
"Two player seemed to be the magic number for co-op. That's when it stayed really fun and intense without becoming a clusterf*** of things. We just found that two-players was the most fun," community manager Robert Bowling explained to VideoGamer.
"We don't do co-op in our story because we're crafting a very specific experience and we don't want to ruin that by cramming co-op into it. We take the moments that work really well with co-op, we bring them out and we put them in Special Ops."
Previous instalment Call of Duty: World at War had co-op for four people, both during the campaign and as part of a bonus Zombie Mode.
Special Ops for Bowling and Modern Warfare 2, however, is about "playing over and over again, trying to get a better time". "It's about challenging a friend," he said.
Modern Warfare 2 launches for PC, PS3 and Xbox 360 on 10th November.
Check out our E3 Modern Warfare 2 preview to find out more.
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Comments (36) Latest comment 7 months ago
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2 sounds right for this, the style of the game wouldn't really suit 4 people piling in and stealing each others kills as they all snipe 1 guy. Loving the sound of this seperate campaign too
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I would have still liked campaign co-op though, as I never feel these seperate co-op modes are all that interesting. Christ, if it made Haze at the very least mildly enjoyable, it could be utterly superb in an Infinity Ward game.
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\o/
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Infinity Ward just don't care for co-op. Perhaps Activision forced them to put it into this game because World at War has it. Really Infinity Ward ought to get people in who both understand how to play co-op and know how to incorporate it into a game. Anyone who describes co-op of three or more players as 'clusterf***' doesn't have the skills or credentials to be working on anything co-op related. I'd suggest if Infinity Ward are struggling with the concept they should speak to some other developers who have happily managed to make a game around four co-op players. And perhaps they need to get rid of some of their games testers and employ some that understand the concept and can play co-op, so they can show them how good an experience it can be with a little communication and organisation.
Infinity Ward, just be honest and explain that it's not that more than two-player co-op is a 'clusterf***', but when it comes to co-op you don't give a f***!!!
This game's gone from "There's now co-op" to "Separate from the single player campaign" to "Only two-players". I'm assuming the next bit of news will be that it's actually two player split-screen only!!! For some reason I keep thinking I'm playing videogames in 2009... Clearly we're all stuck in the early nineties!
DFawkes – co-op isn't about 'stealing each others kills'. First off, in co-op you're part of a team, so it doesn't matter who kills what or how many, as long as the team survive and complete the mission! Inevitably within an organised co-op team one person will take the lead position which could mean they get a few more kills. If this bothers you, you know which position to take up. Secondly, any military game is better suited to more than two players. That is, after all, the whole point of an army!
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Infinity Ward just don't care for co-op. Anyone who describes co-op of six or more players as 'clusterf***' doesn't have the skills or credentials to be working on anything co-op related. I'd suggest if Infinity Ward are struggling with the concept they should speak to some other developers......
blah blah blah
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If you want a tight, cinematic single player and amazing DM, team DM, etc, get Modern Warfare 2. I know that's why I'm getting it : )
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I have pre ordered a copy from Blockbuster for me and my friend and cant wait.
4 player Co-op for the whole game would have been great and i was really hoping it would be in the game...
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"While I know the game will still be great, I can't help but be disappointed. I really enjoyed four player co-op in World At War, and it always felt perfectly implemented."
Couldn't disagree more. I thought it felt tacked on as an afterthought and didn't play well at all. I'm very happy with the route Infinity Ward are taking.
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a pleasure shared. I am starting to find human gameplay quite interesting and my ADSL is marginal.
At least I won't go blind?
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The greatest example I think think of was splinter cell chaos theory, literally you couldn't do the missions as a single person and had to work together, is a great play if you know anybody with the game who is online.
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I'd like to have seen 2 or 4 player co-op storyline, but this might be for the best.
Who cares anyway? Multiplayer is where it's at anyway.
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MW2 will be about the multiplayer. It's nice they're offering a variety of gameplay but the real competition starts on multiplayer.
(my spastic typing & spelling is the only reason for edits)
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I don't really buy the "we just found that two-players was the most fun" line really: personally I find 4 player co-op to *always* be better because I'm able to play with more of my friends. Playing through R6 Vegas with two old friends was a blast, this would also have been.
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So would be nice to see a genuine game designed for co - op play.
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I'll reserve total judgement until I've played it, but the balance was never spoilt in GoW2, RE5 or any other single player campaign I've played with two people, so I don't buy the excuse at all.
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Personally I think any gamer who rushes on ahead, leaving team mates behind in a desperate attempt to prove themselves with a higher kill ratio are best left to their own devices. Four guns on any given area has to be more efficient than just one gun, regardless of how skillful the player thinks they are. It amazes me how many co-op players think they're in a deathmatch. If looking out for weaker team members isn't your thing, then sure, co-op probably is unbearable.
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You're wrong that co-op players always win. Because co-op games, by their very nature are longer campaigns than the continual short rounds of adversarial, not every game is completed, so co-op doesn't automatically mean gamers win all the time.
For me co-op is the best way to meet online friends. I'd rather play through a game with friends co-op than alone in single player. And I'd rather have the teamwork and conversation found within co-op games than the adversarial headless-chickenfests those games often turn out to be. Co-op's generally a far less bitchy, whiney place to game than team deathmatches too.
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Some of us have real friends that we play co-op with in the same room, not just over 'teh interwebs'.
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