Modern Warfare 2: Stimulus Package
Robert Bowling talks about today's DLC infusion.
You have to feel for Robert Bowling. Infinity Ward's creative strategist has over 100,000 followers on Twitter (dwarfing ours, obviously), the press hangs on and repeats his every substantive word, and he's on the phone doing rounds of interviews for the Modern Warfare 2 "Stimulus Package" map pack.
You have to feel for him because, right now, everyone would rather ask him about the very public split between Infinity Ward's former management, Jason West and Vince Zampella, and mother-publisher Activision. The same goes gor the good-natured, DICE-originated ribbing Modern Warfare 2 - and its marketing strategy - have received thanks to rival title Battlefield: Bad Company 2, which has been eating up the charts and reducing the gap between EA's shooter efforts and Activision's.
But then Bowling takes it all in his stride, telling us he was unaffected by the Infinity Ward reshuffle, and that he not only respects Bad Company 2, but he "loves" it. So fair enough. The following is the other stuff we discussed - and particularly the Stimulus Package, which is released today on Xbox 360.
Eurogamer: Now Battlefield: Bad Company 2 is out and gunning for your audience, is the 1200 Microsoft Points (£10.20 / €14.40) price 'right' for Stimulus?
Robert Bowling: Anybody who invests in the Stimulus Package is going to get their money's worth and not feel cheated. There's so much mileage to be had in these five new maps, three of them brand new, two of them classics. No one's going to be disappointed, especially if you play Modern Warfare 2 online a great deal.
Eurogamer: How much new life does this Stimulus Package realistically breathe into Modern Warfare 2?
Robert Bowling: These guys are putting hundreds and hundreds of gameplay hours into the current maps, and they will do on these as well. All these maps are great regardless of what playstyle you're in, so there's really something for everyone. Crash and Overgrown were some of our most popular maps from Modern Warfare 1 and even the beta of that. There's no denying the playtime you're going to get out of those.
Wish you were here?
Eurogamer: Which part of the Stimulus Package are you most excited about?
Robert Bowling: I'm most excited about Bailout. It takes place in an American apartment complex and it's the most versatile map - it works really well regardless of what gametype you're playing. But there's going to be a large section of our community that are going to love these flashback maps, and it's going to be really cool to see them adapt with all this new equipment and stuff they have in Modern Warfare 2.
Eurogamer: Do you expect future packs to consist of five maps?
Robert Bowling: We don't really set moulds. What will be in the next one is anyone's guess - it might be the same, it may not. With the Stimulus pack we wanted to add variety and give you a mixture of experiences that you've never played and some that you're familiar with.
Eurogamer: Will you only add new maps to Modern Warfare 2?
Robert Bowling: In the Stimulus Package, yeah. What happens in the future, we don't know - that depends on schedule. We also do playlist updates and things like that, but we always do that separately.
Eurogamer: So we could see something other than an extra multiplayer map added to Modern Warfare 2?
Robert Bowling: I wouldn't want to speculate too much. Our community, I'm talking to them every day, and they'll definitely take something and run with it and get their hopes up. So I don't want to speculate on anything in the future unless I have something hard down on paper that I know we're going to do.
Eurogamer: When are PC and PS3 owners getting the Stimulus Package?
Robert Bowling: No date has been set for those platforms, but as soon as we know, we're going to be alerting our community.
Eurogamer: Give us a clue? Are we talking one month, two months...?
Robert Bowling: No, er, we don't have a date yet, so I don't want to speculate and then miss it.
Eurogamer: Microsoft's promised another, second batch of timed-exclusive Modern Warfare 2 DLC for Xbox 360. We waited from November 2009 for the first lot - can we assume this will turn up quicker, given the presence of BFBC2?
Robert Bowling: The second map pack? I don't think a date's been set yet. Right now we like to focus on one map pack at a time and not let marketing or competition determine our development cycles. We set a quality bar; we really want our DLC not to be pushed out for quantity. That's what dictates our development cycle.
Eurogamer: You've announced a first double-experience weekend for Modern Warfare 2 in April. Are these going to become more common?
Robert Bowling: I'd like them to! But we're gong to reserve them for special events. We're doing our first one the weekend following the DLC release. We like to keep them scarce - if you do too many then you devalue the whole rank-up system.
It's like World War I tactics all over again.
Eurogamer: When you read Major Nelson's Xbox Live Activity charts, does a cheer sound through the office when Modern Warfare 2 is at the top?
Robert Bowling: We definitely celebrate those lists when they come out. That's what matters most to us. That's a direct reflection of what our players are doing. Definitely we take a lot of pride in those lists, when we see Modern Warfare 2 is number one since launch.
Eurogamer: How long can you stay top for? How long are the legs of Modern Warfare 2 multiplayer?
Robert Bowling: They're proving to be pretty long! As long as our community keeps playing it every night we're going to keep supporting them by coming up with new content and playlist updates - we're supporting them for supporting us. If we keep that up and they keep that up then I think we can stay up there for a while.
Eurogamer: What sort of hours are people pouring in to MW2? Can you track that stuff?
Robert Bowling: We would have to do some digging. Just talking to some of our most hardcore players, I mean some of these guys have 14, 15, 16 days of playtime! It's pretty insane. Personally I have a little over five days, and I thought that was hardcore!
Eurogamer: Are you proud when Modern Warfare 2 fans stick with your game even when Treyarch releases a new Call of Duty title?
Robert Bowling: We definitely take pride that our players stick with us regardless of any other games that come out. We definitely have a very loyal community and we love that.
The Stimulus Package is out today on Xbox Live and costs 1200 Microsoft Points (£10.20/€14.40)
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Comments (80) Latest comment 2 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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*goes to make a coffee and play something worth a light*
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Is he a Jedi? Was he casually waving one hand and doing an Alec Guinness impersonation while he said this?
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And that price is breathtaking.
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I tried to warn him that buying this at 1200 MS points is ridiculous and he's just sending the message that it's ok to rip off your customers as they'll buy it for any price.... he ignored me and said, "well I like the game so I'm buying it".... so I've decided to disown him!!
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Yep, the guy is just giving a pure sales pitch. The price is nuts, 1/4 the price of the game for 3 new maps and 2 you can still play on your copy of CoD4 if you were so inclined. They may call them "classic" maps but that just means that they've already been played to death by CoD4 players and charging £4/€5.75 for them is a bit much.
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Eurogamer: Your game is awesome, tell us how awesome your game is
Robert Bowling: Yes our game is awesome, thanks for asking
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Complete waste of Eurogamer's and our time, it's just free advertising wrapped up in an interview shaped ribbon.
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You disappoint me, EG.
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Why do they even give interviews. He may as well have sent along a piece of paper with the press release information on it.
Complete waste of Eurogamer's and our time, it's just free advertising wrapped up in an interview shaped ribbon.
Given the heavy advertising on Eurogamer at the moment Infinity Ward/Activision have obviously decided that this site has enough MW2 players that it's worth their while to send him along to give an interview over the launch, not worth their while actually to have him answer questions with anything other than "Stimulas Package is awesome, everyone loves Stimulas Package" mind you.
The fact that he had NO information about anything other than the Stimulas Package (which is awesome, and everyone loves) has convinced me of that. From the questions EG asked I think they expected or hoped for a bit more too.
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Id pay for those.
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To be fair you only get 4 maps in Battlefield 1943, also 1200 MS Points.
No, you get a game that includes 4 maps, there's a slight difference.
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Sure 1200 for the kind of dlc we get for GTA or 1200 for a large XBLA game but for a map pack?! Where is the justification for this?! I was expecting new game modes or at least some new weapons but nope over £10 for 4 maps 2 of which are old COD4 maps anyway.
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What?!?! Err, you don't just get 4 maps with that... you also get the game too. And that was great value for money the amount I played it. Shame it's a little redundant with BF:BC2 out now though.
edit: Yeah, what sneetch said.
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You're friend likes the game so he's buying the map pack. I don't see a problem here.
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I see what you're saying - certainly the MW2 maps as a whole are stupidly unbalanced with weird, virtually un-attackable strong points, whilst inexplicable design choices cause more problems, like the random assignment of a team to attack or defend in the third round of a demolition game that almost always results in the defenders winning.
The thing is, BFBC2 isn't entirely free of these issues - you may call me unskilled, but attacking the final stations on Arica Harbour is far too difficult. Nelson Bay is also too bottlenecked, and apart from anything else I think I must've played White Pass almost as many times as the rest of my played rounds put together! If they added a conquest mode to the four remaining rush maps, and a rush mode to the four remaining conquest maps I'd be a very happy fellow.
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I've negged you just because you typed in 'txt spk'. You know, on the internet you're not limited to 160 characters.
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It's overpriced and over here, with 2 maps I've already paid for.
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Robert Bowling: Probably not. We're hoping to release 2 old CoD4 maps for 1600 MS points next time.
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Some examples please? I could do with dying less often!
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Off the top of my head the worst offender is that little building with the fuel tank on it on the skyscraper level. As long as you sit up there and hide behind the barrel it's extremely difficult to kill you. As with many places in the game, the key problem is only one access route. Similarly irritating is the roof bit on the airport level which is extremely easily defensible and seemingly allows you to kill people almost anywhere.
Playing demolition, though, it's far, far harder to attack on Afghan and Estate than it should be - if they gathered some statistics I'd guess that less than 1/10 games on Estate ends with attackers winning.
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I'm aware of that, but there was no download involved - they were already on the disk and effectively just withheld from people who bought the game second hand. I'm looking forward to playing them, I just hope this isn't the end of the free "DLC".
edit: When I referred to the remaining maps earlier, I meant the eight that can only be played in one game mode following the map pack "release" today.
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As good a player as I am and as much fun as I've had with the game, it's just a good job I've grown pretty tired of MW2 when they treat their millions dedicated players like filth with prices like this.
This should have been a complementary offering, a sweetner. Something to freshen up the multiplayer and also say "Thanks for playing" at a small price.
Instead it is a shallow add on for MW2, offering very little expansion or replay value, and all at the price of a XBL Arcade game. Thanks Activision.
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Cunt.
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It is a shame, because I've no doubt that these maps are excellent, and certain that a massive percentage of MW2 players would snap these up at a sub £5 price point.
I'm certain that pricing will, across the board, become more reasonable over time. Once other publishers (Hi there EA!) start to put out similar content at different prices, we'll see more consensus as to what is worth our money, and what is not.
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I have intimate knowledge of those locations
As for Highrise, I don't see any problem at all. There's no magic cover that allows you to hit people without exposing yourself, I can drop people on the roof easily, and I've been killed there more times than I care to remember. IW are extremely good at making sure players are visible no matter where they are on a map, in the way backgrounds and models are textured and lit.
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Then, I was literally shooting another player online for about 6 seconds of constant automatic fire from only a few metres away, not missing a single round, and they didn't die. I then I got sniped by somebody, yet again. At this point I knew I wasn't going to buy the game.
....not that I'm going to buy this MW2 DLC instead or anything!
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I DISAGREE!!!1!
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[link url=http://www.nowgamer.com/news/2831/stimulus-package-broken
]http://www.nowgamer.com/news/2831/stimul...[/link]
Charging extra & it doesnt even work? Well done...
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LOL.
("Also, I need a 5th Porsche."
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Err, ray guns? I didn't say World At War
However, I'm pretty sure shooting anybody with an assault rifle once will put them down, if not kill them, and twice will kill certainly them. I'm pretty sure unloading about 30 rounds into somebody would kill them, just not in BC2 for some shit reason.
I agree if I buy BC2, which I won't, I will have to get used to the mechanics, but I'm not sure where you are coming from in terms of MW2's "crap raygun mechanic".
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No you don't. This guy doesn't talk with the community. The official mw2 forums are full of people asking where Bowling is, pc section has been trying to get answers from Bowling for over 2 months.
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I think he means that there are no actual 'bullets' in MW2 - you click and the impact is felt at its target instantly. Battlefield takes into account the time a bullet takes from leaving the barrel to reaching its destination, along with any effect had on it by gravity in the meantime.
This guy doesn't talk with the community
He's retreated to Twitter, where it's much easier to ignore the questions you don't like.
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Talk about towing the company line.
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What Xerx3s means is that bullets in BC2 take time to get where they're going and are also affected by gravity, unlike the instant hit where you aim bullets in MW2.
It's part of the reason I prefer BC2 and feel less pissed off when I get sniped. At least in BC2 the sniper has to take range into account and aim above your head (and possibly in front if you're moving) so I feel they've worked harder for the kill. As opposed to MW where all you need to do is line the crosshairs up on your target's head, no matter how far away you are.
I think the phenomenon that you encountered was simply lag, I've had exactly the same thing many times in both BC2 and MW2. And every other online shooter I've ever played for that matter.
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BF:BC2 - you have to lead your target when firing & there is bullet drop too.
MW2 - even if your target is 100m away and running aiming at where there head was 1 second ago will kill them.
kills in MW2 = very easy, i can get 30 kills in Free for all in under 3 minutes on Terminal
kills in BF:BC2 = lots of skill and practice required & much larger maps (3 x the size of MW2s maps)
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doh you beat me to it -great minds think alike!
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Zerobob: The problem is that 29+ of those 30 bullets probably missed. The guns handle completely different and you need to relearn how to 'feel' what the correct aim is.
Yeah, it is really satisfying when you get the hang of it though.
I haven't quite got the hang of it yet: when I join a server they should just give everyone on the opposing team 5 free kills and I'll stay in the class/spawn select window, just to save everyone some time. ;(
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He has been told: "don't comment on anything that isn't the 360 map pack, that is what you are here to promote". So either the second one, or he's just doing his job, depending on your POV.
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Furthermore rubthisway was spot on about the quality of map IW produce and I'm sure these maps will all be superb, though I'm with headrush about overgrown.
In terms of price, I'd spend more on a round of drinks on a night out with people I don't really like... but I won't buy this at 1200 points, maybe I'm in the minority, and most people who enjoy MW2 will have no problems paying the extra over the COD4 pack, but I hope not, this hardly seems a healthy direction for DLC.
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- Eurogamer becomes a free ad space for shite rip-off MW2 (well 40% are from CoD4) maps...(it's not like they aren't being paid for the ads all over this page anyway, or was this interview part of the deal?)
- Bowling becomes 'creative strategist'. I guess 'community relations manager' no longer washes when he's had no decent interaction with the community except for ignoring them and lying to them (from time to time, when he could be bothered to reply at all) for years now. Or, with the extra room at the top at IW, does everyone who toes the line get shifted up a notch or two?
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Oh and Zerobob, as pretty much everyones said, ones a twitch based game, ones not, you need to stagger your fire (unless your using the f*&TR%g M60!!! grrr)
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ah well.. glad i only rented it.
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BFBC2 has stolen my heart in the meantime even though its a very different game.
@zerobob BFBC2 is a much trickier game to play, its less intuitive and theres a bigger chance of getting absolutely hammered with no idea where your enemy is killing you from. I still prefer it to MW2 though as every game is different, the vehicles are awesome and you feel like you're on a real battlefield as opposed to just inside a little rats maze.
Also, Remember the orders of coproral hicks - short, controlled bursts. And be a sneaky bastard, lots of space on BFBC2 maps to be sneaky...