Modern Warfare 2 hits 20m sales
Activision eyeing second-hand market.
Activision has told a gathering of analysts that Modern Warfare 2 has sold more than 20 million units worldwide.
That's according to a GameSpot report on the event, which also noted that CEO Bobby Kotick has designs on the second-hand market.
According to the report, Kotick reckons there's $500 million of money to be made by working with retailers to take a cut of sales of used Activision titles.
At the moment publishers make no money off second-hand sales around the world, which has led games company to take measures like EA's Online Pass and THQ's redeemable UFC code.
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Comments (37) Latest comment 7 months ago
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Why would the retailers want to do that when they could keep all that money to themselves?
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All retailers combined just need to put their foot down and say Ok, keep your fucking game then.
@Bonders
A good sequel in gaming really isn't that bad, not saying MW2 was one of course.
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The games industry for some reason thinks it's more important than everyone, I think we need a huge crash to take the increasingly evil publishers down a few pegs TBH.
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Because those other industries have got different problems. Book publishers are concerned with getting people to buy books and fighting the pricing structure on Amazon for ebooks. Comics are trying hard to fight of piraters. And we all know what the movie guys are fighting.
Google them and be surprised.
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Oh they moan alright, but why would Eurogamer report on it?
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"Why doe's it seem to only be the games industry that moans so much about second hand sales, the movie industry, book publishers, comics publishers, etc don't seem as fussed? "
You can't buy 2nd hand films in HMV, and you can't buy 2nd hand books in Waterstones; but if you try and buy a new game in GAME, the carefully coached sales clerk will ask you if you wouldn't rather have a 2nd hand copy for £5 less.
That's it.
That is the reason.
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Every industry on the planet accepts that if you manufacture goods, there's a possibility that they may end up being sold secondhand at some point in the future... that is, of course, every industry except the games industry... who's rapidly proving to be the greediest on the planet. If they really think they're giving their games away too cheaply, then they should massively increase the cost and see where it gets them. I would love to see Activision games cost two or three times more than they do now, and I'd be equally excited to see what this would do to Activision as a business.
To most gamers the current cost of games is acceptable. To most gamers a large price increase would make them far too expensive. Games don't have the style, quality, professionalism, art or skill involved to be worth more than we currently pay for them. If customers could see more improvements than just slightly better graphics each year we might feel different.
If videogames had just an ounce of the creativity in storytelling and the skill in scriptwriting that we see in movies or books, along with AI that was an improvement over what we saw fifteen years ago, along with genuinely smart game design and not just by-the-numbers formulaic drivel that we often see, gamers might agree that games are worth more. The secondhand market proves that there's a large majority of us that think that games are already overpriced.
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CEO Bobby Kotick can go f*ck himself!
Just why.. why does he think he should have that money?
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Anyway, the second hand market is a result of a new game choice being at least twice the price of alternative entertainment choices (DVD, Blu-Ray, cinema, book, graphic novel)
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He was talking to analysts, that would be the last thing they want to hear. They want to hear "we've made a shit-ton of money already, and there's still more we can do to make even more". Which is exactly what he said.
If you want to hear him lie to gamers instead, read the Kotaku interview where he says things like "I really like video games and that passion has never really gone away", and "I want to make sure every one of the games is a lasting franchise that is the very best game it could be."
He is a very successfull business man, he knows when to say the right things to the right people.
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Seeing as there's no real difference between HMV and GAME, that sounds like the games industry's fault to me. If HMV could make millions selling second-hand DVDs then they would, but the demand isn't there. Why not?
I think they just got caught napping, weren't powerful enough, and weren't capable of putting up a united front.
If HMV started selling 2nd hand films, I think the film companies would just stop dealing with them. Ultimately the retailer needs the studio more than the studio needs the retailer. It's a bit easier for film companies, as a massive chunk of their revenue comes from cinema tickets rather than retail, but they've always been more happy to throw their weight around. For example, Odeon recently tried to take Disney to task about how soon DVDs are released by threatening not to show Alice In Wonderland. Disney just told them to sod off, basically, and they had to climb down or shoot themselves in the foot. The studios are the boss.
Likewise, if you're a rental shop, you need a special version of a DVD to rent out, but not so a game.
The retailers saw an opportunity to make more money, nobody did anything to stop them, and now the games companies are desperately trying to stuff the genie back in the bottle. It doesn't really matter. It's all completely short term anyway. In 10 years, tops, it'll all be digital downloads and highstreet retail will be dead.
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Why doe's it seem to only be the games industry that moans so much about second hand sales, the movie industry, book publishers, comics publishers, etc don't seem as fussed?
The costs associated with developing games are very high, games studios creating modern "blockbusters" employ hundreds of full-time people for years to do so. Contrast that with the costs of making a book or comic where you have a writer, a possible artist and some editors. Needless to say it's easier and cheaper to make a book or comic. As for films, sure they can cost a lot to make but there are multiple ways they make money, in the cinema first, then on DVD then broadcast on TV and on services like Zune. Games have a shorter shelf life than books, comics and movies too.
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All those reasons in other words could be described as getting their business model right.
This is what the games industry need to do, not try and manipulate a perfectly legitimate second-hand market. I don't expect all games to get a massive price reduction - I'm generally of the opinion that most games are priced correctly (especially here in the UK), but there are all sorts of others ways that they could get games to be seen as a less disposable product, which is the real problem.
I just don't buy that games are have any special unique properties that make their disruption of the second-hand market acceptable, and these properties do not affect any single other industry, in the present or the past. If they cannot survive with second-hand games being available, they must do something differently, not remove the second-hand market entirely.
BTW, I've never sold or bought a game second-hand, and the vast majority of my purchases are on Steam where I can't even sell them anyway. In some ways that might seem hypocritical, but I'm a big fan of digital distribution and also see that as the proper solution to this second-hand problem.
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