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MMOs' wild frontier Comments by Oli Welsh

25 April, 2009

Think it takes a publishing sugar-daddy and big budget to make an MMO? Think again.

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Comments: 1-17 of 17 in total

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gohda
25/04/09 @ 09:19
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Love looked very interesting on the co-op podcast.
justMe
25/04/09 @ 09:32
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Love always wins in the end.
ChthonicEcho
25/04/09 @ 10:07
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Saw the typo on the front page (tales), knew it was Oli's article. On the other hand, a fairly interesting article, this.
hiddenranbir
25/04/09 @ 10:12
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Love is the big one for me. A procedurally generated MMO. That's the kind of thing MMOs should be. Not just some static worlds with linear pathing and "end game" where everyone does a single activity of raiding waiting hopelessly for the next set of linear maps to go through.

Come on Love! Come on!
Krelle
25/04/09 @ 11:07
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I want to love Love, but im almost certain itll fail. Hard :c
MonsieurToni
25/04/09 @ 11:09
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I fail to see a reason to support an indie company just because they are indie. It is somewhat questionable that a first project for some of them is undoubtedly one of the most intimidating one -- a full-fledged MMO. Whereas games such as World of Goo are plausible goals for those without strong financial backup, I don't think the same applies to games that (normally) require dozens of people whom you have to play salaries. This just leads to rushed releases in hopes of getting some assets to continue working with their labour of luuv. The supposedly "new" ideas are mostly niche-of-a-niche with much more time spent touting these features as something anti-WoW (a seemingly great seller amidst the rabid supporters of these niche games).

Good luck to all of the indie companies thou and hopefully they can actually implement half of the features promised, after all, the more genuine competition there is on the market the more us consumers can demand. Too bad the adverse seems to be true at the moment when consumers are ready to accept lack of polish for as long as the product is allegedly something à rebours the badbad big money.
RedSparrows
25/04/09 @ 12:31
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Love looks cool.
Olemak
25/04/09 @ 13:38
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What no Darkfall?
Nithron
25/04/09 @ 14:07
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Hang on. Some people are making MMOs with actual honest-to-goodness real time combat in them?

Holy goddamn shitsticles.
Silvervein
25/04/09 @ 14:15
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@MonsieurToni

I fail to see the connection between size of a team making a game, its funding, and the end effect. Currently, mmo's are dominated by games offering a derivative of korean grinder mechanics, with majority of them being placed in some sort of high fantasy setting.
Any attempt to make a game that would offer something else is to be commended.

Rushed releases are way more common with mmo's (and single player games) that are funded by big companies, since they are only after company profit and keeping shareholders and investors happy with income. Both of those have remarkably little to do with making a game good. Indie developers can usually take more time working on their projects, since they are not the one and only source of income, and usually fall into category of after hours fun project. I believe that was the case with Mount & Blade. That turned out pretty good, at least in my opinion.

As a side note, I'd like to repeat what I always say. Tons of money and cutting edge technology (as well as large team size) used on a game don't make it automatically fun. It would be good if people kept that in mind.
UncleLou
25/04/09 @ 16:04
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Too bad the adverse seems to be true at the moment when consumers are ready to accept lack of polish for as long as the product is allegedly something à rebours the badbad big money.

I have just the opposite impression - too bad consumers are ready to accepty any old tosh as long as it looks shiny and is reasonably polished.

I'll take a lack of polish over a lack of creativity any day.
Edited 1 times, most recently on 25/04/09 @ 16:04
Krelle
25/04/09 @ 16:17
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"I'll take a lack of polish over a lack of creativity any day."

+1
TheRealBadabing
25/04/09 @ 18:59
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I'd take a lack of originality over the lack of a Planetside sequel any day.
Krelle
26/04/09 @ 02:39
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In that case, why not just play the original Planetside?
hiddenranbir
26/04/09 @ 10:51
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We need a big company to really heavy R&D on procedural generation mmos.
notmyrealname
28/04/09 @ 07:20
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Hah, that love game is the first ''MMO'' that has ever interested me. Will definitely be trying it when it comes out:D

Gotta love one man armies anyway, especially this day and age.
Udontknowme
05/06/09 @ 02:22
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Global Agenda looks as it is defining the MMOFPS genre, forcing players to work together and creating constant objectives for all players to pursue. The futuristic style is believable, and not too far fetched, leaving tasteful and enjoyable environment to become part of. Hopefully, when it reaches its release, Global Agenda will leave an impression on the gaming world. GAMC!

Comments: 1-17 of 17 in total

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