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Miyamoto: "I knew I was lying to children" News

Wii DS Retro News by Oli Welsh

26 November, 2009

Shigeru Miyamoto has revealed how clearing up the bizarre rules he's created for Mario games over the last 30 years led him to working much more closely on New Super Mario Bros. Wii than on most recent Nintendo releases, assuming the role of a director as well as producer.

The revelation comes in the latest Iwata Asks, another cosy fireside chat between Nintendo's president Satoru Iwata and design chief Miyamoto.

It's the usual mix of reminiscence, banter, insight and stating the obvious from the pair as they look back on Mario's earliest roots as well as the thinking behind New Super Mario Bros. on the DS and the latest Wii game. But if the previous episode's revelation that Miyamoto is addicted to guessing the lengths of objects made you fear for the great man's marbles, this discussion proves that his design sense is still sharp - if sometimes hard for his colleagues to understand.

Talking over the design of the Mario Bros. arcade game, Miyamoto mentioned that he made the turtle enemies come out of their shells to show that they were vulnerable.

"But turtles aren't just borrowing their shells like hermit crabs, you know!" scolded his boss.

"That's just ridiculous!" agreed Miyamoto. "No, turtles' spines develop to become shells, so of course real turtles aren't actually able to fly out of their shells... I knew that I was lying to children," he confessed.

Later, these "lies" - the surreal features and rules of the Mario universe, including blocks that float on their own and how you can shoot fireballs underwater - came back to haunt him. During the development of New Super Mario Bros. Wii, Miyamoto struggled to explain how things should work in Mario games to more logically-minded colleagues.

"This time round there were several directors on the project and inevitably they weren't all on the same wavelength in terms of their level of understanding of the concept of Mario. That made it necessary for me to go right into the development area and say: 'Look, this is how things work in Mario games!'" he said.

"From my perspective, when I went to the development area, it really played on my mind that you could still see the consequences of all the lies I had told in the past all over the place... That’s why, even though I was supposed to have been the producer, I ended up acting like a director for that period, writing the specification documents. To write those, you need the person who first told the lie… "

"You have to take responsibility for your lies," agreed Iwata.

Check out the full chat for more from Miyamoto, including why he personally hates seeing the Super Guide, how Mario couldn't originally jump, what Mario games smell like, why he believes replaying levels is essential to enjoying an action game. It's a good read. For Eurogamer's own look back on his lies, check out The Super Mario Bros. Story.

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Comments: 1-26 of 26

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Razz
26/11/09 @ 11:21
#1
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As usual, Miyamoto is awesome. ^_^
Edited 3 times, most recently on 26/11/09 @ 11:23
cianchristopher
26/11/09 @ 11:21
#2
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He's a genius alright, no doubt about that!

Slightly mad too, but I suppose that's the way it goes....
originaljohn
26/11/09 @ 11:28
#3
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what a legend
Tomnd
26/11/09 @ 11:29
#4
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surely these people shouldn't be directing mario games if they don't get the concept.
MrMarc
26/11/09 @ 11:29
#5
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"There is no great genius without a touch of madness."
the_dudefather
26/11/09 @ 11:33
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Thanks a lot asshole I killed about a dozen pet turtles before I found out they don't work that way
penhalion
26/11/09 @ 11:34
#7
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Actually didn't he simply imply that after trying to explain how mario worked to his colleagues, he realised the worlds rules made no sense and would confuse people. It's the reason there are now ice flowers etc. etc. He was on about correcting some of the lies he built into the games. You'll notice now that turtles in new super mario bros pop back out of their shells if you hold the shell too long etc. etc.
IronCladChicken
26/11/09 @ 11:44
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@penhalion
Like in the original Mario Bros game?
jonsaan
26/11/09 @ 11:45
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He is assuming that people really stop and think 'Hey, that should not be possible'

It's a Mario game! Nobody expects realism surely?
Edited 1 times, most recently on 26/11/09 @ 11:45
Evolution
26/11/09 @ 11:54
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That headline belongs in the Daily Mail.
Diogo_Ribeiro
26/11/09 @ 11:58
#11
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Just what are people who don't understand a Mario game doing at Nintendo and working on... A Mario game? o_O
LR100
26/11/09 @ 12:00
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I thought it was going to be more serious, from the headline, than turtle shells in SMB. I feel betrayed, Eurogamer! :(
squarejawhero
26/11/09 @ 12:13
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Money people in lack of imagination shocker.
Shinetop
26/11/09 @ 12:14
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Everytime I read a transcript of a conversation between Iwata and Miyamoto it feels like an incredibly forced amical relationship. First the measuring things bit, now this. Japanese corporate culture must be hell.
ZuluHero
26/11/09 @ 12:18
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Wait-a-minute…. Next you’ll be telling me that red turtle shells don’t home in on the person in front of you...
Sunyavadin
26/11/09 @ 12:20
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Slightly mad too, but I suppose that's the way it goes....

Slightly?

"There is no great genius without a touch of madness."

A TOUCH?
Caimbeul
26/11/09 @ 12:47
#17
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I am scarred for life...I thought you could jump on turtles and they popped out their shells in real life...
lucky_jim
26/11/09 @ 12:49
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I'm jumping on turtles now and it works just like it does in the Mario games. Try it at home, kids!
tubaros
26/11/09 @ 12:55
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Miyamoto is awesome, its true, but Mario isnt exactly a simulator is it - I tihnk we can forgive him for turtles popping out of their shells..
BM
26/11/09 @ 13:05
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Miyamoto inspired me to go out into the fields and eat the strange mushrooms.

It was an awesome experience
nickthegun
26/11/09 @ 13:26
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I was kind of hoping for more of a "....before I threw them into the boot of my car" type revelation
cragtek
26/11/09 @ 13:51
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But if the previous episode's revelation that Miyamoto is addicted to guessing the lengths of objects made you fear for the great man's marbles, this discussion proves that his design sense is still sharp...


He guessed my length correctly, and for that the man deserves a pat on the back.
Edited 1 times, most recently on 26/11/09 @ 13:51
Redeye
26/11/09 @ 15:33
#23
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I'd rather put my money on Shigsy's lies than the vast majority of industry 'truths'.

EDITED: For typing whilst trying to do twenty-seven things at once. Berk.
Edited 1 times, most recently on 26/11/09 @ 15:34
IMD1_Pk
26/11/09 @ 16:11
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I didn't real think about that till now. Articles about the game always talk about being immersed in the mushroom kingdom but I never really thought about how absurd it is. Heads walking around without bodies/hands, piranha's that spew fireballs while chilling in pipes,a weird hairless bear flying around on a cloud with a fishing rod that contains a life and then throwing spikey beetle-like enemies on my head..........oh the INSANITY 0_o
freakzilla
27/11/09 @ 07:50
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Miyamoto you SCUM!

jk
Lamb
28/11/09 @ 17:24
#26
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He never, never lied to me; he was using artistic licence the whole time. :D

Comments: 1-26 of 26

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