Miyamoto: Gaming tech scares people
Mainstream acceptance still a way away.
Veteran Nintendo games designer Shigeru Miyamoto has said that videogame technology is still intimidating to new audiences.
Speaking in an interview with Eurogamer.net, the creator of Donkey Kong and Super Mario 64 said he feels it's his and Nintendo's responsibility to continue to educate larger audiences of the benefits of gaming.
"The fact is many people are afraid or scared of gaming technology," he said. "Actually it's very convenient, useful technology and as long as you can have some time to get accustomed there's nothing to be afraid of at all.
"So my responsibility here must be to try to let people understand how convenient and useful game technology is and try to remove hurdles so that even your grandpa and grandma are waiting to turn on the power switch of your console easily without hesitation."
Nintendo has already made significant inroads in expanding the audience for videogames, with the Wii motion controller simplifying control and helping the system sell to a wider demographic.
Sony and Microsoft are only now preparing to release similar motion systems for their home consoles, a move that Miyamoto feels validates Nintendo's approach - although the company will continue to keep innovation at the forefront of hardware design.
"We feel it's an honour that some form of entertainment style we created is now going to be taken for granted thanks to the attitude taken by the other companies," offered Miyamoto.
"On the other hand, Nintendo is a company that is always striving to create something unique and unprecedented. And if we can do that, if we can establish to the world that videogames have such huge potential for daily life, the existence of games will be even more highly appreciated by the public."
But gaming still has a long way to go before it is established as a credible entertainment medium for the mass market, said Miyamoto.
"Very frankly speaking, I have to admit videogames still have some way to go in order to reach the level of movies when it comes to social acceptance by the general public. We still have to carry on making a great effort."
You can read the full interview with Miyamoto elsewhere on the site and watch highlights below.
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Comments (41) Latest comment 2 years ago
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You pushed it forward to the masses and built on it substantially, but not sure you necessarily created it.
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Hold this Wii remote mum, now swing to hit the ball...
18 months later they own a Wii.
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Going forward, preferably all platform holders and publishers would be able to throw out all types of stuff for everyone. In the same way say that the Sony or Universal Studios are able to do family movies, kiddies, thriller, documentary and indies efforts.
Having said that I still dislike very much Wii's direction and seemed more family oriented than even the DS (Dragon Quest, Shin Megami Tensi etc).
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The Wii & DS just enforce the old view that games are just dumb toys only good for 5 minute distractions with the vast majoirty of them being unsophisticated pish made mainly for kids. Im not syyaing thats all thats available for Wii & DS, but its the biggest part of the market & thats what the expanded audience & non gamers see with the Wii.
If we want games to be taken seriously, we need more like Heavy Rain & the Monkey Island games which rely more on the story & gentle interaction with genuinely mature content with the more competitive nature of games mostly removed. We need to find a way to get the naysayers to play these or at a push, even Silent Hill Shattered Memories rather than Wii Play or Mini Game Collection #122.
The buying Wii & DS market are ignoring stuff like SH:SM & the fact Heavy Rain exists elsewhere for Carnival Fun Games which just re-enforce the idea most games are dumb, childish & ultimately a waste of time.
These other games are what should be marketed directly at this non gamer sector rather than Wii Fit if we really want gaming as a whole to be treated with the respect it deserves. But its this dumbed down part of gaming that Nintendo & other publishers push. The progress made over the last 10+ years i gaming has been shoved to the side for the quick buck a shovelware Wii or DS game can create & I believe this kind of push for the non gamer is harming gaming as a whole more in the long run. Nintendo in particular seem to just want to fight against gaming being more than a bit of disposable fun & flat out refuse to acknowledge the progress made. Especially in the even more sociable online side.
Thats not to say theres no place for simple, fun games. But it shouldnt be the only type the non gamer see's anymore than the 'No Russian' level should be the only thing non gamer sees.
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"The buying Wii & DS market are ignoring stuff like SH:SM & the fact Heavy Rain exists elsewhere for Carnival Fun Games which just re-enforce the idea most games are dumb, childish & ultimately a waste of time. "
Every game, even Heavy Rain etc. is just a waste of time ... their purpose is to kill time, nothing more, nothing less. That being said, Wario Ware is as much a game as Heavy Rain or God of War 3 or Call of Duty or Tetris ...
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& not once did I say games like Carnival Fun games, Wario Ware etc. arent actual games. I even said, they have their place. Its just when we are talking about games being accepted, this is the type of stuff we need to get away from but it seems thats all the non gamer is aware of. Past "murder simulators" that are turning their children to the devil anyway.
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Nintendos approach is not really advancing gaming. Nintendo's approach still portrays it as a non-serious hobby (well as serious as a hobby can be anyway). Simply dumbing things down and adding bright vibrant colours in an attempt to make it more fun and accessible is not really the best forward IMO.
I have nothing against films like Finding Nemo, quite enjoy them. But if that's all everyone wanted from their entertainment (vibrant with simple story) then those kinds of animations would be wildly more successful than anything else... And while adults often enjoy those films, they still see them as perhaps childish entertainment (for lack of a better description), and will probably hold the same view of games if Nintendo approach to the "casual" market continues. You need a broad range of games from the mindless fun, to gritty and thought provoking mature experiences (mature not meaning blood, swearing and tits)
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And I don't like the whole casual vs. hardcore debate at all. Games are games, some prefer simpler ones, some prefer more intricate ones, some just like games. Perhaps you are not in the demographic Nintendo is aiming for quite simply. Maybe this demographic likes things "dumbed down", whatever that means. I see many people here regarding this as an "unpure" form of gaming or something, why?
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He just sounds as lifeless as a Wii commercial.
They should change his name, i don't know, call him "zombie miyamoto" or mecha miyamoto".
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It is weird how he's suddenly become so vocal though. I remember when he hardly ever spoke to the games press.
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It works for Nintendo. Mario is one of the most successful IPs in gaming.
How is "fun and accessible" not the way forward?
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Shoulder buttons, analogue control, wave motion control - it wasn't Nintendo who developed this!.. it was all on the PC first. This was probably because PC gaming was the only real way to play game as console gaming was not a big scene in EU until mid/late 90's, thanks to Sony...Therefore Nintendo getting all the credit as many people only see what Nintendo has done not seeing what the PC was doing way ahead of it's time.
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You shut your goddamn mouth talking that way about Louise Redknapp. She's lovely.
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yeah.. you're correct mario galaxy had no creativity in it whatsoever.
Let me guess your favorite game which just oodles creativity is some mediocre shooter?
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???
When you're playing a game.. you're playing with a toy.. There's nothing serious about it.
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Then take the people who just look at the fact that it's brightly coloured and doesnt have swearing/blood/gore and isnt grey and brown, then it's labeled as "non serious" and "for kids", as if somehow the latest shooter where you run down grey corridors pretending to shoot someone is really grown up and mature.
Somewhere along the line gamers seem to have forgotten that games should be fun. And now they're more interested in tech and how "mature" the game is. Subsequently we seem to get endless carbon copy shooters with only the story (and improved graphics) to tell them apart. Ignoring that the best bit about games is they're interactive and fun, and that stories are better suited to the cinema.
Somewhere along line gamers got far too interested in appearing "Grown up" about playing what is essentially a toy, forgot they were playing with toys - and became desperate to grow up. I pitty those gamers, as in their attempt to be all grown up and mature they're missing out on some FUN games.
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It works for Nintendo. Mario is one of the most successful IPs in gaming.
How is "fun and accessible" not the way forward?
I didn't explain myself very well. I should have said it's not the only approach.
Nothing wrong with games Nintendo are making. But, I think if they don't broaden things a little and encourage that from other developers the market they have found will soon grow bored and turn to something else. Then, again maybe the wont and Ill be eating my words in a few years time
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Yeah.. pretty visuals, physics, still same gameplay... Especially if your telling me mario galaxy is old hat.
As for mario galaxy being overrated? Oh brother.
Galaxy is full of innovation and variety, just taking the tech alone (Something you seem to be obsessed with), running around non-planar worlds is a good technical achievement (much more so than running around some flat world shooting things), and is (imho) the best looking game on any system currently.
And that's BEFORE you get to the fact that it PLAYS like a dream, and unlike most modern games, not one that can be beat in a few hours (in fact i STILL havent finished the more challenging levels with luigi).
But I get the impression this will fall on deaf ears as you probably just looked at some screenshots and decided that it was unoriginal/kiddy and crap or something.
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Those huge selling copies of MW2, didn't get burned on bon fires when taken home. They were used and are still being used. Games are a fun dealing business, and Nintendo have done well at it for years. Thing is though, times are always changing, and largely Nintnedo have still been out of step with the rest of the industry. They only back the Wii because it sold, and as online play etc become more important to games, Nintendo still down play with excuses and sit on their hands.
While I respect Miyamoto and his past efforts for the industry, I don't share his company views of the industry. Their pockets might be full for now, but what of tomorrow. They want to hold the industry reigns to their non progressive will, at the expense of others, so while the mask of motion controls are all whizz bang cool, the reality is that this mask hides the true cracks in their Wii system, its woeful catalogue and developer apathy, and the game genres that Wii can't cover with such a barrier to control.
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Put a 'non-gamer and proud of it' person in a room and ask them to watch you play any game...as soon as you run around with a gun, swing a sword, or drive a car fast you are engaging in a childish pursuit. A little boy's fantasy. No sophisticated physics system...no sprawling open world...not even an engaging (but let's face it, inevitably science fiction and therefore easily dismissed) narrative...will budge them from that position.
Then show them bowling...or tell them they can play a musical instrument...or take care of a dog....or tend a farm....or Simulate a life where you can decorate a little house and live out a little life....and they're interested.
But...but...surely that's far more childish than the games you've shown them up to this point? No story, no complex system or skill to learn and explore and apply, no carefully crafted art style, no highly realistic textures?
It doesn't matter. It's hypocritical but there you go. They will reduce your favourite games to "shooting monsters in the face" while gifting goats to each other (and not even sacrificing them to a Dark Lord). To them, what we consider 'hardcore' they consider 'childish'.
So is there a way to make a casual into a hardcore if they just don't want the games that we like? We can gnash our teeth all we want and wail that "If only they would just try it!" but this is like thinking if only you could make your girlfriend learn about space for a bit she'd stop watching Sex and the City and start watching Battlestar Galactica. Their neurons just aren't made that way. That's the bitter truth bit. They just want to do the casual thing, any deeper is actually more childish to them.
Yeah, I know....Heavy Rain might change all this...but it's one game among thousands. And I have a horrible suspicion that these casual gamers might just want to watch a game like that being played...like it's a film.
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I agree with everything Shiggy said.
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I agree.. however, i feel that games should grow up by trying to copy other mediums less and rely on their own merrits. There's so much you can do with interactive entertainment, it makes me wonder why so many games try to be films or books.
(and yes a part of me is still pissed off the i bought into the FF13 hype - got 40 hours in and realised there wasnt actually a "Game" there)
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No really, in their eyes WE are the idiots, wasting our time with pretend swords and guns. I don't carry around that attitude, I love shooting monsters in the face, (albeit with a great narrative, sophisticated physics system and sprawling open world....) but they do.
We can complain that by making a console geared towards instant pick-up-and-play, unsophisticated gaming Nintendo have taken the gaming genre backwards, or at least hinder its progress. But what do we consider progress? There seems to be this idea that if we keep producing better iterations of physics systems, push graphics ever closer towards photo-realism, and write more involving stories, eventually there will be a tipping point and non-gamers will be convinced to...er....jump in. If only it were so. These casual gamers will always reduce the kind of games we play to childish rubbish because it involves - again in their eyes - boy's fantasies of speed and weaponry. While we reduce their idea of what games should be to childish rubbish because - in our eyes - they are simple, banal and don't carry any emotional attachment.
Are we that arrogant to presume our view of their games carries more weight than their view of ours? Probably. "I was here first," we could say. But that, in itself, just sounds like another thing a child might say.
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We may wonder how they do not know these things, but then that is our arrogance on display. The question you then have to ask is who is to blame, the people who do not know how to do these things or the people who arrogantly assume they should.
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But most gamers have the mentality of 14-year-old boys, and 14-year-old boys think big guns, fast cars and massive tits are the height of maturity. Throw in some generic storytelling and a sci-fi environment and they think they've got an artistic masterpiece.
I always say that, if you want to know how good a game really is, you should replace all the pseudo-mature crap with happy kittens and blue skies. If it still plays well, you've got yourselves a good game. If it's suddenly no longer appealing, you've just proved that all the graphics, guns and gore are as much a gimmick as waggle-controls.
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However, there's a point where you provide these materials to make things easier for some, and a line needs to be drawn, beyond which you are compromising yourself and your tech too much. I'm sure that Wii, 360 and PS3 all include some sort of quick start guide, especially with them having parental controls etc. As they say, you can lead a horse to water, but you can't make it drink. That's all that companies selling any tech need to do, and rightly so. Nintendo have gone that extra with Wii, but in doing so, have compromised much, perhaps too much. As a result, you won't see a game like Command and Conquer on Wii, for reasons of controls, online options and the weak system itself. A game like this can benefit from stronger platforms, and thus is doing so.
Nintendo need to stop acting like children scared of the technology ghost, because they are just building on the negativity, to try and reinforce their means of staying out of a tech race, and back peddling, like they have been since N64. They are in the pole position to dispell such fears, and have done a good job so far with Wii. If they could do the same with online play etc, the casual people will listen, fear it less and bite.
Unfortunately, Nintendo will no doubt continue, to reach for the offline comfort blanket, as the rest of the industry moves on without them, frowning at how they've fallen and things they could have done to move forward, besides the limitational straight jacket of motion control stuff.
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And they were horrible enough to launch a console that cost $250 (I dunno what it cost in pounds/euros, but it was less than the competition).
Grrr. Grrr. I hate them. Grrr.
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Lol, I'll leave the Nintendo felatio, to those who think other opinions against the mighty Nintendo, are some kind of invalid crime. For to have negative opinion, you must be a hater, right?
Remember to use some vasaline, won't you.
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While I do see the point you are trying to make I think you have forgotten that having fun is, you know, subjective.
A game that you have fun with might leave someone else cold.
Also I would argue that the term entertaining is better suited when trying to put a name to the fundamental factor in game playing. Fun makes it sound like you need to be laughing away whilst playing a game.
This is of course no bad thing and i like it when a game makes me smile but there are plenty of games that I have found to be “entertaining” but not exactly always “fun” (Trials HD anyone?).