Mirror's Edge to be first part of trilogy

Level editor included in future plans.

EA DICE has revealed that the story of Mirror's Edge will be told over three games.

"The story we're telling at the moment is kind of a trilogy, a three-story arc," Owen O'Brien, senior producer, told AusGamers.

"I think there's a lot of scope to take the story in different directions, or maybe tell someone else's story. But certainly for these first couple of games, it's all about Faith. It's all about her experience in the world."

So far, plans for the first - and previously unheard of - sequel also include a level editor, although O'Brien admits this might be fairly trick to do.

"Creating a level editor is a skill in itself, and that's a lot of work. And if we do it, we want to make the level editor as easy to use and intuitive as the game is. And that's going to take us quite a lot of time. So that's something we're looking at for the sequel," he said.

Mirror's Edge is due out for Xbox 360 and PS3 on 14th November, with a date for the PC version still to be announced.

The brightly-coloured first-person action game has certainly caused heads to turn. Head over to our hands-on impressions of Mirror's Edge to find out more.

Comments (22) Latest comment 3 years ago

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  • Rowlsten #1 3 years ago

    Fairly trick to do, yes.
  • aldo_14 #2 3 years ago

    Phew. It's a good thing there's already an Unreal Editor they can use in the meantime, then.
  • DFawkes #3 3 years ago

    All games are going to be Trilogies nowadays. And it never goes wrong and leaves us without a resolved story. Ever.

    Shenmue.
  • Colin8703 #4 3 years ago

  • Coughthulu #5 3 years ago

    Is there any news on when the demo for this is going to be out? I seem to remember it had a time trial competition associated with it...

  • Eraser #6 3 years ago

    Noooo, not another trilogy. Stop it! By the time the second game's released we've already lost interest and want something different. Unless you're silicon knights and we've already lost interest before you've released the first abomination of a game part.
  • Muneeb #7 3 years ago

    What is it with trilogy's these days?...
  • coojam #8 3 years ago

    Three's the magic number.
  • Triggerhappytel #9 3 years ago

    Can't they just make three standalone episodes which perhaps tie together with an overarching story? I hate this notion that trilogies are all the rage.
  • Muddtallica #10 3 years ago

    Ugh. Ugh, ugh, ugh. You know, I'm beginning to feel physically ill every time I hear the word "trilogy" these days.

    I'm sure there was a time when storytellers only planned trilogies if they had a story that was actually worthy of three parts; nowadays, when even the daftest, most insubstantial dross like Pirates of the Caribbean, Rush Hour and Shrek are parading around as "three-part epics", producers have just come to see the T-word as a fast ticket to three guaranteed paydays, as well as an excuse for not even having the discipline to wrap up their banal, idiotic stories in one go.

    GRRRR. >:(
  • Stu #11 3 years ago

    Game one: great new game with a few glitches
    Game two: sorts out the glitches but doesn't massively expand on the original
    Game three: desperately stretches original ideas for a few more sales

    Not that I'm a cynic. I sincerely hope all three are great, progressively expanding on the original ideas to get exponentially better. It just doesn't always work out that way.
  • illusiondance #12 3 years ago

    i have a feeling we shall see a trilogy three times a decade from EA. -_~
  • Eraysor #13 3 years ago

    Trilogies, trilogies, trilogies. It's okay if your game is good and has a coherent storyline (Mass Effect for example) but going for a trilogy and then making an enormous pile of turd (such as Too Human) kinda screws you over.
  • Wille_Ash #14 3 years ago

    Like 'Too Human' then. High hopes!
  • Eraser #15 3 years ago

    "I'm sure there was a time when storytellers only planned trilogies if they had a story that was actually worthy of three parts; nowadays, when even the daftest, most insubstantial dross like Pirates of the Caribbean, Rush Hour and Shrek are parading around as "three-part epics", producers have just come to see the T-word as a fast ticket to three guaranteed paydays, as well as an excuse for not even having the discipline to wrap up their banal, idiotic stories in one go. "

    In defense of most of your examples, that's just a case of part 1, part 2 and part 3, just like there's a Quake 1, Quake 2, Quake 3 and Quake 4. When Quake 1 (or shrek 1, or rush hour 1) was made, they didn't plan on making 3 of 'em. There's a substantial difference between those.

    Saying your product is going to be a trilogy before the first part is released is showing quite some arrogance IMO. The developer/publisher says "hey, our game is so great that you want THREE of them", while no one's even be able to judge for themselves yet.

    Who knows, Mirror's Edge might be just as much a festering pile of shit as Too Human is. I don't expect it, but never say never.
  • Muddtallica #16 3 years ago

    Eraser: OK, I included Rush Hour in the list for effect more than anything, but Pirates and Shrek I won't let off; they may not have been openly talked up as planned trilogies/sagas from the outset, but as soon as the first one hits paydirt, out comes all the talk about the hastily fast-tracked sequels being part of the "grander mythology" that had "always been intended". Shrek's one of the most galling examples, actually, what with Jeffrey Katzenberg bragging about the series always having been concieved as a finite five-part story, and that that's what gives the franchise "integrity", because they're "not just making it up as they go along".

    Look, Hollywood/games industry, I do understand capitalism, and I understand the concept of supply and demand. I know that in these tough economic times, we all need to make our little bit of money, and as long as you're providing product that entertains me, I'll be happy to give mine to you. Just don't treat me like an idiot, OK? It's just embarrassing for us both.
  • Zebula77 #17 3 years ago

    Another good example: The Matrix. Great first film which really didn't need sequels. Massive hit and so the money people demanded more and the writers rewrote the story to allow for massively inferior follow-ups.

    Hmf. Well, I do think this is gonna be a good game. I'll play that before I pass judgement on any future sequels.
    Demo's out November 6th.
  • ruttyboy #18 3 years ago

    Trilogies are a business decision. The thinking goes that the first one will establish the brand, the second one is paydirt and the third is both a further cash in and test to see if it's viable to go further or if people are sick of it, in which case a 'reboot' is called for. And probably a jaunty younger sidekick.

    Oh and Mirrors Edge doesn't look (or play) great IMHO...
  • suckerpunch86 #19 3 years ago

    A level editor.......I saw a LittleBIGPlanet recreation paying respect to the first gameplay demo footage. I think it would be a great idea, knowing just how creative people can be when designing levels to push Faith's parkour abilities. There might even be more moves added in the sequel which would only push the boundaries even further.
  • Les #20 3 years ago

    Long live rising development costs... :(

    It's becoming way too expensive to create a new IP just for a single outing (unless it fails utterly first time of course). Complexity will kill gaming in the end.
  • snafu65 #21 3 years ago

    Depends how successful the first game is, if it bombs the trilogy announcement will be quietly swept under the carpet.
  • dudefella #22 3 years ago

    Please. Please, fucking stop making every even remotely intesting new IP a trilogy before the first game is even out. Sick to death of it.