Mirror's Edge to be first part of trilogy
Level editor included in future plans.
EA DICE has revealed that the story of Mirror's Edge will be told over three games.
"The story we're telling at the moment is kind of a trilogy, a three-story arc," Owen O'Brien, senior producer, told AusGamers.
"I think there's a lot of scope to take the story in different directions, or maybe tell someone else's story. But certainly for these first couple of games, it's all about Faith. It's all about her experience in the world."
So far, plans for the first - and previously unheard of - sequel also include a level editor, although O'Brien admits this might be fairly trick to do.
"Creating a level editor is a skill in itself, and that's a lot of work. And if we do it, we want to make the level editor as easy to use and intuitive as the game is. And that's going to take us quite a lot of time. So that's something we're looking at for the sequel," he said.
Mirror's Edge is due out for Xbox 360 and PS3 on 14th November, with a date for the PC version still to be announced.
The brightly-coloured first-person action game has certainly caused heads to turn. Head over to our hands-on impressions of Mirror's Edge to find out more.
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Comments (22) Latest comment 3 years ago
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Shenmue.
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I'm sure there was a time when storytellers only planned trilogies if they had a story that was actually worthy of three parts; nowadays, when even the daftest, most insubstantial dross like Pirates of the Caribbean, Rush Hour and Shrek are parading around as "three-part epics", producers have just come to see the T-word as a fast ticket to three guaranteed paydays, as well as an excuse for not even having the discipline to wrap up their banal, idiotic stories in one go.
GRRRR. >
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Game two: sorts out the glitches but doesn't massively expand on the original
Game three: desperately stretches original ideas for a few more sales
Not that I'm a cynic. I sincerely hope all three are great, progressively expanding on the original ideas to get exponentially better. It just doesn't always work out that way.
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In defense of most of your examples, that's just a case of part 1, part 2 and part 3, just like there's a Quake 1, Quake 2, Quake 3 and Quake 4. When Quake 1 (or shrek 1, or rush hour 1) was made, they didn't plan on making 3 of 'em. There's a substantial difference between those.
Saying your product is going to be a trilogy before the first part is released is showing quite some arrogance IMO. The developer/publisher says "hey, our game is so great that you want THREE of them", while no one's even be able to judge for themselves yet.
Who knows, Mirror's Edge might be just as much a festering pile of shit as Too Human is. I don't expect it, but never say never.
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Look, Hollywood/games industry, I do understand capitalism, and I understand the concept of supply and demand. I know that in these tough economic times, we all need to make our little bit of money, and as long as you're providing product that entertains me, I'll be happy to give mine to you. Just don't treat me like an idiot, OK? It's just embarrassing for us both.
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Hmf. Well, I do think this is gonna be a good game. I'll play that before I pass judgement on any future sequels.
Demo's out November 6th.
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Oh and Mirrors Edge doesn't look (or play) great IMHO...
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It's becoming way too expensive to create a new IP just for a single outing (unless it fails utterly first time of course). Complexity will kill gaming in the end.
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