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Mirror's Edge Comments by Christian Donlan

9 November, 2008

Runner up?

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cyber_nicco
10/11/08 @ 22:47
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"JSR was shit, guys. Utter, utter shit."

@Vice.Destroyer:

But, but, you've been playing Ratatouille lately...
Mayhem64
10/11/08 @ 23:22
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I should note part of the appeal for me IS the first person viewpoint. Now I don't play a lot of FPS generally, but it's the bounding about Metroid Prime stylee (a series I loved to death) but to even more extremes that does it. Makes you seem like you're floating on air... I should also note that on my second run through the demo (at the Eurogamer Expo) I didn't die a single time, even with the slightly cruddy PS3 analog sticks. A bad workman always blames everything but himself...
FenderMaster
11/11/08 @ 00:35
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when will dev's learn that 7-8 hours is just too damn short, considering how expensive games are...

Imean, it's almost 10 Euro per hour!!

if it was longer it would be a definite buy, but as it stands, its a rental, so no money for EA
penhalion
11/11/08 @ 02:20
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So sadly like a lot of us suspected from the gameplay videos. You need to effectively know the route beforehand to pull of any kind of smooth stunt work while running about the city.

Scratches this off the list of getters. That's 40 quid saved then :)
[eSc]Demon
11/11/08 @ 08:15
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After playing the demo I am so getting this. Also Christian promised that this will "shove me deeply into the experience" of being in Faith's body - which sounds sweet... :-D
Edited 1 times, most recently on 11/11/08 @ 08:15
Beano
11/11/08 @ 08:16
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I played both the PS3 and 360 demo and noticed no tearing in either version - looked identical. Have anybody tried the full game on 360 and is there tearing on that version also?
kangarootoo
11/11/08 @ 09:35
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"I swear "screen tearing" is the new in thing. Who really cares?
"Oh no, look..."
/sobs
"What?"
"..the..the wall!"
"What?!"
"It doesn't ALIGN!" /cryface"

Hehehe. +1

merkweasel
11/11/08 @ 09:45
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I actually thought this review was very negatively written, when this game has tried to be ambitious and original. No need to drone on about it's flaws, especially when you turn around and give it an 8. Then again I dont read EG for the scores.
Byzanite
11/11/08 @ 10:36
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I guess they didnt know Habitat is owned by Ikea.

Dont think this shouldve scored an 8. As good as some of it is, i dont think its everyones cup of tea. Especially as its very short.
The_Surreal
11/11/08 @ 12:19
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I see how this works...

You guys give good games bad scores, and bad games good scores.
chrisjm
11/11/08 @ 13:51
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'Imean, it's almost 10 Euro per hour!! '

which is still cheaper than the cinema or buying the latest film on dvd
chischis
11/11/08 @ 14:03
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Infinitely more believable than Kristian Reed's backside-kissing Fallout 3 review. Might try a demo, but it's EA so... DRM or no DRM? That is the question.
darc
11/11/08 @ 16:14
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"8/10 is a very worthy score, to read some of the comments here you would think it scored a 3. The review was very positive."

It is really funny how that's changed. I remember as recently as a year ago, I would scour the reviews archive, and anything that scored an 8 I'd rush right out to buy, even if I'd never heard of it or it was in a genre I didn't much care for. A 7 would still be in my sights if it was a genre I tend to enjoy. Suddenly, if a hyped AAA title gets anything less than a 9, it's a let down.
Harmonica
11/11/08 @ 19:51
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The sensible amongst us will still plonk down money based on the words not the score, hence I've bought anything if it sounded interesting. And I agree, you'd be silly to point blank ignore games based on a score.

People treat reviewers as if they are handing down the letter of the law. They're not. They're sharing their experiences of a game, and then sticking an arbitrary number on the end to keep the chatterers happy, sometimes it even roughly corresponds to the sentiment of the piece (I know, shock horror).

Hence an 8 here, as befitting a game trying new things, which accomplishes a lot of them, has short falls, but will be enjoyable to those who are interested in it. Cue a lot of people throwing numbers around like sweet wrappers.

If you want to know what Christian's 8/10 looks like, read the bloody words, don't carp on about whether you'd have given it a 7.
Edited 1 times, most recently on 11/11/08 @ 19:52
darc
11/11/08 @ 21:45
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"The sensible amongst us will still plonk down money based on the words not the score..."

...and in the age of cheap rentals and free demos, based on our own impressions. That's the really funny part - that some people will get so upset when they disagree w/ a review's score, rather than being thankful that they have the opportunity to form their own opinion without spending a thing.
Les
11/11/08 @ 21:50
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Still have to try out the demo. What I learned from quickly scanning the review didn't exactly remove my interest. See if it'll still last after the demo. Either way, won't be picking this up until it has hit the bargain bins. Just too much stuff I picked up from PS2's bargain bins still left to play (in-between sessions of Warhawk for now)... :)
spookyzombie
12/11/08 @ 03:27
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Played this earlier this evening. I sort of wanted to like it more than I actually did like it. I played through the training level and then the first two story levels. I spent most of the time running away from guards/falling off things. No real time or opportunity to explore (so far). I took the 360 and PS3 version home to decide which version, if any, I'd buy. The 360 version is the better looking game, but there's not a huge gulf between the two. I also found the 360 pad more user friendly with this particualr title.
chessboxer
12/11/08 @ 14:32
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Uh-oh... IGN said the PS3 version looks a bit better than the 360 version - http://uk.xbox360.ign.com/articles/927/927781p2.html and awarded the PS3 version the higher score.

I imagine the DualShock 3 would be much better for this game than the 360's controller.
spookyzombie
12/11/08 @ 22:52
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I don't agree with IGN and have no bias as I own both a 360 and a PS3. I found the 360 pad better because the jumping felt nicer to use with a bumper button.
Landmaster
13/11/08 @ 00:44
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Do Not Want.


"Reads like a 7." +1

Lol 7 + 1 = 8 (:
(I'm a genius!)
Edited 1 times, most recently on 13/11/08 @ 00:45
m0thr4
13/11/08 @ 13:44
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As with a lot of recent PS3 games I had been looking forward to (Motorstorm 2, LBP, Resistance 2), the endless drawn-out hype for Mirror's Edge over the last year has dampened my enthusiam to the point at which the game can only ever be a disappointment,
Madafunkola
13/11/08 @ 15:03
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My copy arrived from play.com this morning! Can't wait to get home and rinse it before Left 4 Dead comes out next week.
darc
13/11/08 @ 16:11
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When Faith plays video games, I'll bet she plays De Blob.
HardCoreGamer999
13/11/08 @ 16:27
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i played the game live last week.(next08 videogame fair Brussels) it's nothing for me. jump from a to b , run from a to b or die.
graphics are to bright, simple and over-coloured ,not my style.
simply no satisfaction at all.

Harmonica
13/11/08 @ 21:08
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@ HardCoreGamer999

Writes like a 5.
Edited 1 times, most recently on 13/11/08 @ 21:08
Harmonica
14/11/08 @ 21:19
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EA are making some good games these days. skate, FIFA 09 and Mirror's Edge are just three completely distinct examples. Get yer facts straight, to be honest.
Agent_Llama
15/11/08 @ 00:37
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The text (not the score) of the review is pretty much spot on from what I've played so far. I'm really *really* disappointed with Mirror's Edge overall. :(
Kirly_Wombat
15/11/08 @ 20:14
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I finally downloaded the demo from xbl, and I really liked it, although the controls will take some mastering, Im crap at the fights. Definately feels worth a purchase, once it is around the £30 mark anyway (but I dont buy any games until they are 30 or less now, seeing as they drop in about a month some places).

I managed to do fairly large chunks of the demo (after the tutorial) without knowing what was over the horizon, so it isnt all premeditated stuff, you can do it by reflex. Even the bits that saw me fall to the street werent especially frustrating. Pushing doors open and sliding under or jumping over things was very satisfying, but I agree that the american voice for her was a little disappointing.
Edited 2 times, most recently on 15/11/08 @ 20:19
Les
09/09/09 @ 20:44
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Finally got around to playing this. Am about halfway through and really love it. Art direction is ace and the flow of the game is amazing. Will be tough to get back to the bald, tank-like space marines in their shiny brown worlds... The one thing I don't really like is the completely unintuitive control scheme.
Les
25/10/09 @ 18:39
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Finished it. Was a truly great game IMHO.

FPSs will never be the same. Put in Half-Life 2 afterwards and if felt extremely floaty (but otherwise it's still a great game of course). Luckily for most FPS developers few people have actually played this gem, otherwise they'd have to deal with seriously raised expectations.

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