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Mirror's Edge Hands On

PC Xbox 360 PlayStation 3
Hands On by Ellie Gibson

22 July, 2008

Page 2 of 2. <- Page 1

Like most action-adventures leads, Faith can also climb poles, shimmy along ledges, run along walls and leap over huge gaps - but she's no superhero. "She's a completely normal person in an extraordinary situation. The point is she's only limited by your skill," says Channon. "You can't power her up in any way; you can't give her a boost pack, or armour to make her less vulnerable or anything like that."

You can, however, arm her with a weapon - at least temporarily. Channon explains how Faith can slide into enemies' shins to knock them off balance (L2), then follow-up with a punch (R2) and disarm them (triangle). On my first try I mess up the angle of the slide, then panic and hammer the R2 button too much. The man is battered to the ground before I've had a chance to grab his gun, but never mind. Proves the melee combat works and besides, it was highly satisfying.

More skilled players who are able to disarm enemies without getting over-excited will find guns come in very handy. They're only useful for as long as the bullets left in them last, however; you won't see any casually discarded full boxes of ammo lying around. The other problem is guns restrict your movement. The extra weight prevents Faith from being able to pull off the more spectacular leaps, for example. So you're unlikely to hang on to any particular weapon for very long.

This is designed to ensure Mirror's Edge feels like a first-person action-adventure game, and prevent it from feeling like a first-person shooter with lots of jumping. Combat, Channon explains, is about the environment and your movements within it more than anything. "Yes, you can disarm people in the world to get a weapon. But you only have it temporarily, so it's about your skill. The idea is to try to isolate the enemy." As is often pointed out, Mirror's Edge can apparently be completed without ever firing a gun.

'Mirror's Edge' Screenshot 2

My trainers are better than those. They're white with gold bits and an orange strap. Deal.

And while the combat system works well, it's clear that exploration is where Mirror's Edge really stands out. The first-person perspective does make it feel more like it's you who is zooming down that zip line or hanging off that ledge, rather than a member of the aristocracy with unfeasibly large bangers or a prince in ridiculous trousers. True, the controls, camera and wider field of vision take a little getting used to, but that's part of the fun - working out how to move around Faith's world and realising all the things you can do. It's seems likely that over time, you'll be able to make her move even more fluidly and at greater speeds.

Here's hoping we get to spend longer with Mirror's Edge soon and find out.

Mirror's Edge is due out on PS3, 360 and PC "this winter".

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Comments: 1-35 of 35 in total

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r3n
22/07/08 @ 10:27
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sweet, sounds good :D
the_dudefather
22/07/08 @ 10:27
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"leap of faith" hurr hurr hurr hurr hurr hurr

edit: looking forward to the game, hope they can pull it off
Edited 1 times, most recently on 22/07/08 @ 11:28
Dizzy
22/07/08 @ 10:27
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Some great design decision in the game BTW. Clean look is a good idea for good performance and long draw distances. Smart of them to link it into the "story" ;)

TBH "le parkour" has been done to death by movies lately.. but I have hopes for this one.
syphaa
22/07/08 @ 10:33
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This is shaping up to be awesome. Love the sound of the freedom and the exploration and how the weapons can only be used temporarily/as long as the ammo. Looking forward to leaping from rooftop to rooftop, I reckon it will be fun to just run about. Really hyped for this, could be the surprise game of the year? :)
ChthonicEcho
22/07/08 @ 10:34
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That was an interesting read. So far, so good. It's hard to screw this game up - if the story sucks, the gameplay will be captivating. If gameplay sucks, the well-written story will push you forward. Unless DICE fucks both the story and gameplay up.
coojam
22/07/08 @ 10:40
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Part of me is hoping for a freeform sandbox world. Then with the addition of multiplayer (races etc.) this game would be fantastic. Somehow, I doubt it though.
Killerbee
22/07/08 @ 10:40
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I have high hopes for this. It looks stunning but I have to say that the premise of first-person running, jumping and platforming is a cause for concern. The best first person platformer I've played previously is probably Metroid Prime, and even that had its faults.

It's one I'll wait for the reviews on, but Mirror's Edge is certainly one to watch right now.
Rash'
22/07/08 @ 10:49
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"the well-written story will push you forward"

Hmmmm...
mikeck
22/07/08 @ 10:53
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I really like the idea of not having to fire a gun throughout this game, it's there as an option, great - but I like the prospect of completing the game via melee combat only.
Edited 1 times, most recently on 22/07/08 @ 11:54
el_pollo_diablo
22/07/08 @ 10:54
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Well, this is the first piece I've read that doesn't say that the combat is broken. that said, I'm more interested in this game than any other at the moment.

Please DICE, delay it if you have to, just make it awesome.
Beek4257
22/07/08 @ 10:56
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Can we have 3rd person replay funtion please? Something like the one in Halo 3 would be sweet.
Doctor_What
22/07/08 @ 11:00
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Let's hope that finally this will provoke developers to make games that aren't universally grimy!
shamblemonkee
22/07/08 @ 11:14
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*prays to ye mighty gaming gods, please make this game worthy!*
mcmonkeyplc
22/07/08 @ 11:21
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WANT!
mukki
22/07/08 @ 11:22
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looks promising but I think this game will make me hurl! ;)
will.
22/07/08 @ 11:24
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I love the look and concept behind this... Just a bit worried that it might be a teeny bit repetitive.

I ploughed through Assassins Creed however, so I'm not affraid of the grind :p
DrR0b3rts
22/07/08 @ 11:26
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I'm going to have to try before I buy to check the motion sickness thing. The trailer made me feel distinctly pukey.
penhalion
22/07/08 @ 11:28
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So I was right about this being a motion sickness nightmare. A blue dot in the center of the screen to aleviate the problem. Er nope. Quake and Doom had bloody reticles in the center of the screen and that did jack to stop motion sickness. I guess this is going to be one of those games that I have to give a miss to simply because I'm not prepared to feel queasy every time I play it......ho hum........for those who can play these types of game I hope it's good.
MORZTAN
22/07/08 @ 11:32
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Half Life 2 makes me blur chunks....

Sadly it looks like I'll skip (pun) this game.
miiiguel
22/07/08 @ 11:39
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I never understood why "previews"; "hands ons"; "1st impressions" and whatever always tend to praise a lot. This is not exclusive to EG, nor even a new thing.
penhalion
22/07/08 @ 11:44
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@miiiguel

It's because the marketting and PR department don't let people do a preview unless they promise not to put anything negative into it. It's ok to say something should be fixed before launch but, not that something is broken. The moral of the story is never take a preview seriously. They are usually totally inaccurate.

Edit: An example from this prevew More skilled players who are able to disarm enemies without getting over-excited will find guns come in very handy. The previewer has absoultely no way of knowing what the effects of guns are on gameplay because they never managed to obtain one during their play through. That's just a trivial example right there.
Edited 1 times, most recently on 22/07/08 @ 12:47
SleepyMagpie
22/07/08 @ 11:46
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Never had any motion sickness playing any game, ever, me - but I do get a touch of tingling vertigo when Faith looks down 50 floors from some precarious perch. And that's the fun of it; pulling off outrageous stunts across enormous man-made chasms that no-one in their right mind would attempt: Because I'm playing a game with my 360 controller in my hand and I can't die.

Mirror's Edge looks the most Next-Gen of any offering yet in this generation, and it's refreshing and very apt to see a portrayal of a nasty, near-future totalitarian society in bright whites and colors. Faith is also a very beautiful and attractive asian woman, with no exaggerated physical attributes - except the ability to run up walls. ^^

Really hoping it turns out to be a good game! Heja Dice!
Pac-man ate my wife
22/07/08 @ 11:59
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If it's half as fun to play as PoP: SoT I'm sold.
r3n
22/07/08 @ 12:17
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Hope along side the storyline they just have some experimentation levels, with some cool set ups so you can try jumping tricks and the like. Could be a big time waster for me!
darc
22/07/08 @ 13:49
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Can't wait for this one. I notice there's going to be a PC version as well as XBox/ Playstation. I wonder if there will be demos - I'm not sure whether this will be better w/ mouse or w/ gamepad.
Miths
22/07/08 @ 14:58
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@penhalion

I used to be entirely unable to play first person shooters (or even many 3rd person games) on PC for more than 10-20 minutes before I had to stop - sometimes I even had to go lie down for a while to get rid of the nausea.

Fortunately my motion sickness in games seems to have all but entirely vanished - and did so pretty much immediately - after I moved from PC gaming at a 1-2 feet distance from a 17-22" PC monitor, to console gaming around 7 feet from a 40" HDTV. I've had no problems playing CoD4, Battlefield: Bad Company and severel other shooters for hours at a time.

But of course if you're already a console gamer that's probably not going to be a potential solution for you :).

Anyway, I'm really looking forward to Mirror's Edge - though it certainly does seem like it has to potential to bring my motion sickness back in full force, console version or not.
RexRunti
22/07/08 @ 17:06
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To be honest even if this game turns out to be rubbish and get's panned by every reviewer I'll still buy it just to shoe to publishers that innovation = money.
stoopidgreg
22/07/08 @ 18:53
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so, you can grab someone's gun off them, but not if you kill them first... right, that makes sense!
Salato
22/07/08 @ 19:26
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Probably the game I'm most intersted in, could be a really fresh experience. Please be good, please be good, please be good!
Kiigan
22/07/08 @ 22:00
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Reminds me of Namco's criminally under-appreciated Xbox gem, Breakdown.

Looks great, hope it turns out awesome.
FenderMaster
22/07/08 @ 23:16
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looks very interesting, but something tells me this game'll be short... really short...
3william56
23/07/08 @ 04:55
#32
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Please, someone take them outside and "pursuade" them to mysteriously lose the awful story hinted at in the recent trailer. The "crime she didn't commit" rubbish is cliched at best, and not necessary. The whole point about dystopian futures is that they restrict freedoms so *everyone* commits crimes. See Logan's Run et. al. for details.

This has so much potential for both game and story, it hurts. Please don't let us down with a rubbish tale.
SwedBear
23/07/08 @ 06:55
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stoopidgreg: I think he meant that he did not managed to wrestle the gun from the guy before he had kicked him to the ground, not that it would not be possible to take the guy afterwards. He just wanted to try the mechanics for grabbing a gun from a "live" guard and failed.
captain_MAXIMUS
23/07/08 @ 07:41
#34
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This game looks like it could be great.
TheJuriel
23/07/08 @ 08:50
#35
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High hopes, high hopes.

Comments: 1-35 of 35 in total

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