Mirror's Edge

Faith facts.

Where does DICE get its inspiration? Looking at the Battlefield series, you might guess the answer is dark and gritty war films, the latest developments in military technology, documentary footage of actual battles and the like. But the answer, of course, is ballet.

It's certainly what inspired one of the most important features in Mirror's Edge. As you'll know if you read Christian's recent preview, it's an action-adventure game for PC, PS3 and Xbox 360. It's set in a dystopian world where crime has been eradicated at the expense of personal freedoms and stars an acrobatic heroine called Faith.

What sets Mirror's Edge apart from all those other action-adventure games with dystopian settings and acrobatic main characters is the fact the game is played from a first-person perspective.

This sort of thing is all very well in shooter games, where the emphasis is on scanning for enemies and firing at targets rather than navigating complex environments. But what about games where you're constantly running, jumping, rolling and sliding? And in the case of Mirror's Edge, doing all this at an extremely fast pace? After watching the trailer, it's hard not to be concerned the continual camera movement will leave you disorientated and more than a little bit sick.

However, the trailer doesn't show the feature that was inspired by the pretty ladies in the tutus. In the actual game, a tiny blue dot is ever-present in the middle of the screen. It's there to reduce simulation sickness by naturally drawing your eye back to the centre of the image and prevent your brain from becoming bewildered, as producer Nick Channon explains. "When [ballerinas] do pirouettes, they find a focal point," he says. "They look at that point every time they come out of that revolution, and that makes a massive difference."

'Mirror's Edge' Screenshot 1

The blue dot doesn't seem to be visible here. Bloody E3 screenshots.

Channon is demoing Mirror's Edge PS3 at E3, where we're finally getting the chance to go hands-on. From the first moment you pick up the controller, the game feels fresh yet familiar. Just as in a first-person shooter you see the gameworld from the main character's perspective, and use the left and right sticks to direct movement and the camera. But the field of vision is wider than usual, and the landscape ahead of you appears more open and expansive as a result.

We're playing the skyscraper level from the trailer, in which Faith must navigate from roof to roof. At first the blue dot is distracting; it's the only non-environmental object on the screen, as there's no HUD, and you find yourself consciously focusing on it to centre your vision. But once you start moving around and figuring out the control system, your brain takes over and uses it as a point of reference without you noticing. Or feeling sick.

The controls are simple and context-sensitive. L1 makes Faith jump if she's on the edge of a rooftop, or grab if she needs to pull herself up a ledge. L2 is used for sliding underneath barriers, and also for rolling to break Faith's fall after big leaps. It's all fluid and intuitive, which makes it easy to move around at high speed. "You can get through just using the basic controls, and finish the game doing that," says Channon. "But where the depth comes in is going through those moves very quickly."

Like most action-adventures leads, Faith can also climb poles, shimmy along ledges, run along walls and leap over huge gaps - but she's no superhero. "She's a completely normal person in an extraordinary situation. The point is she's only limited by your skill," says Channon. "You can't power her up in any way; you can't give her a boost pack, or armour to make her less vulnerable or anything like that."

You can, however, arm her with a weapon - at least temporarily. Channon explains how Faith can slide into enemies' shins to knock them off balance (L2), then follow-up with a punch (R2) and disarm them (triangle). On my first try I mess up the angle of the slide, then panic and hammer the R2 button too much. The man is battered to the ground before I've had a chance to grab his gun, but never mind. Proves the melee combat works and besides, it was highly satisfying.

More skilled players who are able to disarm enemies without getting over-excited will find guns come in very handy. They're only useful for as long as the bullets left in them last, however; you won't see any casually discarded full boxes of ammo lying around. The other problem is guns restrict your movement. The extra weight prevents Faith from being able to pull off the more spectacular leaps, for example. So you're unlikely to hang on to any particular weapon for very long.

This is designed to ensure Mirror's Edge feels like a first-person action-adventure game, and prevent it from feeling like a first-person shooter with lots of jumping. Combat, Channon explains, is about the environment and your movements within it more than anything. "Yes, you can disarm people in the world to get a weapon. But you only have it temporarily, so it's about your skill. The idea is to try to isolate the enemy." As is often pointed out, Mirror's Edge can apparently be completed without ever firing a gun.

'Mirror's Edge' Screenshot 2

My trainers are better than those. They're white with gold bits and an orange strap. Deal.

And while the combat system works well, it's clear that exploration is where Mirror's Edge really stands out. The first-person perspective does make it feel more like it's you who is zooming down that zip line or hanging off that ledge, rather than a member of the aristocracy with unfeasibly large bangers or a prince in ridiculous trousers. True, the controls, camera and wider field of vision take a little getting used to, but that's part of the fun - working out how to move around Faith's world and realising all the things you can do. It's seems likely that over time, you'll be able to make her move even more fluidly and at greater speeds.

Here's hoping we get to spend longer with Mirror's Edge soon and find out.

Mirror's Edge is due out on PS3, 360 and PC "this winter".

Comments (35) Latest comment 4 years ago

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  • r3n #1 4 years ago

  • the_dudefather #2 4 years ago

    "leap of faith" hurr hurr hurr hurr hurr hurr

    edit: looking forward to the game, hope they can pull it off
    Edited by 1 at 22/07/08 @ 11:28
  • Dizzy #3 4 years ago

    Some great design decision in the game BTW. Clean look is a good idea for good performance and long draw distances. Smart of them to link it into the "story" ;)

    TBH "le parkour" has been done to death by movies lately.. but I have hopes for this one.
  • syphaa #4 4 years ago

    This is shaping up to be awesome. Love the sound of the freedom and the exploration and how the weapons can only be used temporarily/as long as the ammo. Looking forward to leaping from rooftop to rooftop, I reckon it will be fun to just run about. Really hyped for this, could be the surprise game of the year? :)
  • ChthonicEcho #5 4 years ago

    That was an interesting read. So far, so good. It's hard to screw this game up - if the story sucks, the gameplay will be captivating. If gameplay sucks, the well-written story will push you forward. Unless DICE fucks both the story and gameplay up.
  • coojam #6 4 years ago

    Part of me is hoping for a freeform sandbox world. Then with the addition of multiplayer (races etc.) this game would be fantastic. Somehow, I doubt it though.
  • Killerbee #7 4 years ago

    I have high hopes for this. It looks stunning but I have to say that the premise of first-person running, jumping and platforming is a cause for concern. The best first person platformer I've played previously is probably Metroid Prime, and even that had its faults.

    It's one I'll wait for the reviews on, but Mirror's Edge is certainly one to watch right now.
  • eepic #8 4 years ago

    so who wants to play with a chink/jap girl with NO GUNS?

    dont want this garbage on my 360
  • Rash' #9 4 years ago

    "the well-written story will push you forward"

    Hmmmm...
  • mikeck #10 4 years ago

    I really like the idea of not having to fire a gun throughout this game, it's there as an option, great - but I like the prospect of completing the game via melee combat only.
    Edited by 1 at 22/07/08 @ 11:54
  • el_pollo_diablo #11 4 years ago

    Well, this is the first piece I've read that doesn't say that the combat is broken. that said, I'm more interested in this game than any other at the moment.

    Please DICE, delay it if you have to, just make it awesome.
  • Beek4257 #12 4 years ago

    Can we have 3rd person replay funtion please? Something like the one in Halo 3 would be sweet.
  • Doctor_What #13 4 years ago

    Let's hope that finally this will provoke developers to make games that aren't universally grimy!
  • shamblemonkee #14 4 years ago

    *prays to ye mighty gaming gods, please make this game worthy!*
  • mcmonkeyplc #15 4 years ago

  • mukki #16 4 years ago

    looks promising but I think this game will make me hurl! ;)
  • will. #17 4 years ago

    I love the look and concept behind this... Just a bit worried that it might be a teeny bit repetitive.

    I ploughed through Assassins Creed however, so I'm not affraid of the grind :p
  • DrR0b3rts #18 4 years ago

    I'm going to have to try before I buy to check the motion sickness thing. The trailer made me feel distinctly pukey.
  • penhalion #19 4 years ago

    So I was right about this being a motion sickness nightmare. A blue dot in the center of the screen to aleviate the problem. Er nope. Quake and Doom had bloody reticles in the center of the screen and that did jack to stop motion sickness. I guess this is going to be one of those games that I have to give a miss to simply because I'm not prepared to feel queasy every time I play it......ho hum........for those who can play these types of game I hope it's good.
  • MORZTAN #20 4 years ago

    Half Life 2 makes me blur chunks....

    Sadly it looks like I'll skip (pun) this game.
  • miiiguel #21 4 years ago

    I never understood why "previews"; "hands ons"; "1st impressions" and whatever always tend to praise a lot. This is not exclusive to EG, nor even a new thing.
  • penhalion #22 4 years ago

    @miiiguel

    It's because the marketting and PR department don't let people do a preview unless they promise not to put anything negative into it. It's ok to say something should be fixed before launch but, not that something is broken. The moral of the story is never take a preview seriously. They are usually totally inaccurate.

    Edit: An example from this prevew More skilled players who are able to disarm enemies without getting over-excited will find guns come in very handy. The previewer has absoultely no way of knowing what the effects of guns are on gameplay because they never managed to obtain one during their play through. That's just a trivial example right there.
    Edited by 1 at 22/07/08 @ 12:47
  • SleepyMagpie #23 4 years ago

    Never had any motion sickness playing any game, ever, me - but I do get a touch of tingling vertigo when Faith looks down 50 floors from some precarious perch. And that's the fun of it; pulling off outrageous stunts across enormous man-made chasms that no-one in their right mind would attempt: Because I'm playing a game with my 360 controller in my hand and I can't die.

    Mirror's Edge looks the most Next-Gen of any offering yet in this generation, and it's refreshing and very apt to see a portrayal of a nasty, near-future totalitarian society in bright whites and colors. Faith is also a very beautiful and attractive asian woman, with no exaggerated physical attributes - except the ability to run up walls. ^^

    Really hoping it turns out to be a good game! Heja Dice!
  • Pac-man-ate-my-wife #24 4 years ago

    If it's half as fun to play as PoP: SoT I'm sold.
  • r3n #25 4 years ago

    Hope along side the storyline they just have some experimentation levels, with some cool set ups so you can try jumping tricks and the like. Could be a big time waster for me!
  • darc #26 4 years ago

    Can't wait for this one. I notice there's going to be a PC version as well as XBox/ Playstation. I wonder if there will be demos - I'm not sure whether this will be better w/ mouse or w/ gamepad.
  • Miths #27 4 years ago

    @penhalion

    I used to be entirely unable to play first person shooters (or even many 3rd person games) on PC for more than 10-20 minutes before I had to stop - sometimes I even had to go lie down for a while to get rid of the nausea.

    Fortunately my motion sickness in games seems to have all but entirely vanished - and did so pretty much immediately - after I moved from PC gaming at a 1-2 feet distance from a 17-22" PC monitor, to console gaming around 7 feet from a 40" HDTV. I've had no problems playing CoD4, Battlefield: Bad Company and severel other shooters for hours at a time.

    But of course if you're already a console gamer that's probably not going to be a potential solution for you :).

    Anyway, I'm really looking forward to Mirror's Edge - though it certainly does seem like it has to potential to bring my motion sickness back in full force, console version or not.
  • RexRunti #28 4 years ago

    To be honest even if this game turns out to be rubbish and get's panned by every reviewer I'll still buy it just to shoe to publishers that innovation = money.
  • stoopidgreg #29 4 years ago

    so, you can grab someone's gun off them, but not if you kill them first... right, that makes sense!
  • Salato #30 4 years ago

    Probably the game I'm most intersted in, could be a really fresh experience. Please be good, please be good, please be good!
  • Kiigan #31 4 years ago

    Reminds me of Namco's criminally under-appreciated Xbox gem, Breakdown.

    Looks great, hope it turns out awesome.
  • FenderMaster #32 4 years ago

    looks very interesting, but something tells me this game'll be short... really short...
  • 3william56 #33 4 years ago

    Please, someone take them outside and "pursuade" them to mysteriously lose the awful story hinted at in the recent trailer. The "crime she didn't commit" rubbish is cliched at best, and not necessary. The whole point about dystopian futures is that they restrict freedoms so *everyone* commits crimes. See Logan's Run et. al. for details.

    This has so much potential for both game and story, it hurts. Please don't let us down with a rubbish tale.
  • SwedBear #34 4 years ago

    stoopidgreg: I think he meant that he did not managed to wrestle the gun from the guy before he had kicked him to the ground, not that it would not be possible to take the guy afterwards. He just wanted to try the mechanics for grabbing a gun from a "live" guard and failed.
  • captain_MAXIMUS #35 4 years ago

    This game looks like it could be great.
  • TheJuriel #36 4 years ago

    High hopes, high hopes.