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Mirror's Edge Comments by Christian Donlan

10 July, 2008

Doing a runner.

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first 50 | Comments: 51-57 of 57 in total

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tachikoma
11/07/08 @ 11:50
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(...) there are still huge problems to overcome in terms of hand-to-hand combat - something we've seen very little of so far.

What? How so?
BobsUncle
11/07/08 @ 11:56
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I'm not sure wether this will be great or one long QTE.
Derblington
11/07/08 @ 12:15
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Lots of these posts make me giggle :)
timberwolf
12/07/08 @ 07:43
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glorious and clever trailer leads to crap game... EG headline coming soon
Bander
12/07/08 @ 15:37
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Over a year ago EDGE magazine did a massive preview of this game (Faith was on the cover).

It was demoed with a 360 pad. So a console controller would appear to be the most natural choice, at least from DICE's point of view.

If the game is more about movement and very little about aiming, keyboard and mouse is likely to be a hindrance rather than an advantage. Seriously, just put a hand on your keyboard and think about how quickly you'd be able to hit up and down buttons if you've already got WASD covered. Not impossible, but a pad user would be able to react so much more quickly, and have analogue precision as well.
YourMessageHere
13/07/08 @ 21:47
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If the game is more about movement and very little about aiming, keyboard and mouse is likely to be a hindrance rather than an advantage. Seriously, just put a hand on your keyboard and think about how quickly you'd be able to hit up and down buttons if you've already got WASD covered. Not impossible, but a pad user would be able to react so much more quickly, and have analogue precision as well.

Fractionally easier, if anything. With my left hand on WASD and my right on the mouse, I have my fingers already on both my usual 'up' (jump=right mouse, or space if right mouse is needed for guns) and 'down' (crouch=shift) buttons, rather than having to move my left index finger between L1 and L2. It being a PC, you'll also be able to reassign the buttons as you like. Analogue precision in hitting buttons seems a bit off too; possibly the analogue movement speed would be handy occasionally, but then again this seems to be about dashing as fast as possible, so a pressed key is equal in effect to a maxed analogue thumbstick.
darc
14/07/08 @ 17:30
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"However, because of this, PC games are also significantly cheaper to buy than console games, as its largely a free market. So lets talk about the price of the system over its lifetime shall we?"

Good point. On the other hand, I've bought my last couple of consoles (and a couple more as gifts) from a store that gives me a years free rentals (one per month per console.) Since most games bore me inside a week, I spend very close to nothing on software.

Also, when I look at cost of ownership of a gaming PC, I have to put a certain value on my own time invested - researching compatibility of parts, troubleshooting, upgrading, maintaining best drivers, patches, etc. It's a lot of work of the sort I would typically bill someone for, vs. considering it "entertainment".

That said... I still love the mouse for an FPS, but something tells me this game will be a good fit on a gamepad despite the first person perspective.

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