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Mirror's Edge Comments by Ellie Gibson

7 October, 2008

Test of Faith.

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first 50 | Comments: 51-63 of 63 in total

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TheTingler
08/10/08 @ 09:35
#51
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@ronuds "TheTingler, who claims to have played the game, seems to think it's linear, though. I don't know what to think! Wasn't really much interested in this anyway."

Too be fair I've only played the level seen in a lot of the videos, and that was very linear. If the other levels branch out a lot that would quell a lot of my fears - but I didn't see any evidence of that.

The first person platforming though worked great though, if that's what people are worried about. The game is built on the whole principle, so there are no (at least not in the level I played) tiny platforms that were so annoying to jump to in Metroid Prime. I would not even really call it a platform game.
Doctor_What
08/10/08 @ 09:35
#52
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I'm pretty sure Mirror's Edge is going to be this year's Assassins Creed.

I suspect that you might be right, then again I really quite enjoyed Assassin's Creed for the things that it did well... Before promtly selling it as soon as I'd finished it.

I really do hope that Mirror's Edge is good, purely because I'm sick of rusting, decayed, and dirty versions of the future. Maybe if this game does well then developers might investigate the possibility that the future might not be entirely covered in crap.
RedPanda
08/10/08 @ 09:43
#53
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"Tomb Raider for the Noughties, pure bargain bin material. "

you haven't even played it or read a review yet you arse.

Edited for less swearage :)
Edited 1 times, most recently on 08/10/08 @ 10:44
kinky_mong
08/10/08 @ 09:54
#54
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This...

See Metroid Prime for proof that platforming first person can work.

plus this...

It looks like jumps have a long tolerance window, but speed rewards (no pull up / stumble) for accuracy. Classic platforming doesn't work in FP, which is why unimaginitive sh*t like Turok (choke) fail. Redefining the genre to make the mechanics compatible can.

...means that I believe this game definitely has the potential to be good.

To dismiss this game on the basis that Turok ballsed up 1st person platforming is ridiculous. That Jurassic Park game (I think it was called Trespasser) that to my knowledge was one of the first games to try physics based gameplay wasn't particularly effective, but no one said "Real life physics can't work in video games", and if they did they've been proved wrong.

So basically as long as this game doesn't contain dinosaurs it will work.


SteveB
08/10/08 @ 10:26
#55
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Tom is officially the world’s Least Hideous Games Journalist / Industry Person of 2008.

http://ramraider.blogspot.com/2008/07/least-hideous-games-journalist-industry.html

HolyJebus
08/10/08 @ 10:45
#56
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I just think its funny how everyone complains about games all looking and playing the same and then someone tries something different and everyone complains that it can't play well before they've even played it. This game is an original spin on a tired genre, just wait and give it a try before you shoot it down. Even if it isn't GOTY it may open up possibilities to some originality in future First Person games and I commend DICE for trying something original. I for one am really looking forward to trying this.
bodypopper
08/10/08 @ 10:57
#57
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I have a feeling this will get lost in the sequel-tastic Xmas crush and have a tenner knocked off come Jan 1st.
Result.
If it's any good of course.
Edited 1 times, most recently on 08/10/08 @ 11:58
Gearskin
08/10/08 @ 11:52
#58
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Sounds special.
samk
08/10/08 @ 12:52
#59
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This is starting to sound more and more like the trial-and-error hell that was Stuntman: Ignition.
Azazel
08/10/08 @ 13:49
#60
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It's Jahiera!
HolyJebus
08/10/08 @ 14:16
#61
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@KingsXKing

The fact that it is a first person runner is original.
That there's little to no shooting.
They've integrated a time trial aspect.
Downloadable ghosts in a first person game.
The graphics.
Using colours to inform the user how to navigate.
Pretty much no HUD.
The location.
That there's not just endless enemies coming at you to kill.
etc etc

As is the case on this website, you've already made up your mind so you're not going to agree with my points but I think it's glaringly obvious that this game is original. If some of you don't like some of the original aspects, that's fine but they are original. And yes i'm sure some of these have been implemented slightly into other games but they have not had a whole game built around them.
ph101
11/10/08 @ 22:33
#62
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Personally I like all the features - the way the running and jumping, pulling yourself and rolling is integrated with movement in a natural way. I love the way you can see your limbs and have a sense of body - this is long long overdue. The bad bit is I think all this should be par de course for FPSes. If it was integrated with decent first person combat - blocking, punching kicking, AND great gun control then it would be awesome. As it stands it look like it will be fun but quickly boring, as you realise that jumping around is cool, but you will still want to be able to shoot people basically, or that you want to be able to have awesome kung fu battles as well. Hopefully, however, other designers will look at what has been done and integrate it with their action/fps design in the future. Hopefully i'm wrong though - the vids do show some gunplay too so lets hope it works.
dcangel
12/10/08 @ 15:51
#63
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Ooo.

I only heard about this in the past week or two, and since then I've been crossing all my fingers and hoping that it doesn't turn out to be awful, because it looks like it could be incredibly fun. Demo, please...

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