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Mirror's Edge Hands On

Hands On by Ellie Gibson

7 October, 2008

Page 1 of 2. Page 2 ->

As you'll know if you've read, well, pretty much anything at all about it, Mirror's Edge is an action-adventure game with a difference. Like so many other titles in the genre, it involves working out how to get from point A to point B and pulling off the right combination of moves to get there. But unlike most of them, it presents the action from a first-person perspective. For this reason it's most often referred to as an action-adventure with an FPS twist. But in fact, it's got more in common with racing games.

At least that's the case when it comes to the Time Trial mode, as we discovered during a recent hands-on session. There is a healthy selection of unlockable courses choose from, each one based on a level in the Story mode. The ultimate objective is to navigate your way to the end in the quickest time possible, hitting the highlighted checkpoints along the way. However, there's more to the Time Trial mode in Mirror's Edge than just beating the clock.

For starters, there are the controls to get to grips with. Because there's no combat involved in this section of the game, you only have the analog sticks and three context-sensitive buttons to worry about. The left stick makes Faith run, while the right stick moves the first-person camera. L1 is used to jump and vault over objects. L2 is for sliding under gaps and barrel rolling, and R1 is for pulling yourself up when hanging from ledges.

It's easy to grasp the basic manoeuvres. The controls are responsive, the context-sensitive elements make perfect sense and it's not long at all before you're running, jumping, vaulting, sliding and rolling with ease. All of this bodes well for the single-player game, but in Time Trial it's not just about whether you can pull off the moves. It's about pulling off the right moves at the right moments, and working out the best route through each level.

'Mirror's Edge' Screenshot 1

The heroine of Mirror's Edge is called Faith, as in leap of, DO YOU SEE.

Which is where the racing game element comes in. Anyone who's spent time with the likes of the Project Gotham games will know you can't just rely on good driving skills to see you through; you have to get to know each track. The only way to get an impressive finishing time is by plotting out the perfect racing line, and working out which points provide an opportunity to shave split-seconds off your total.

It's the same here, with one important difference (apart from the fact you're not driving a car, obviously). Although checkpoints show the direction in which you should be heading, there are multiple ways to get between each one. You're not dealing with a linear piece of tarmac; the path ahead is usually wide open. There's a huge range of environmental objects between you and your objective, and you've got to work out how they might help or hinder your progress.

'Mirror's Edge' Screenshot 2

There's no denying Mirror's Edge has a unique visual style, much like Eurogamer's Tom Bramwell.

As an example, let's look at the first Time Trial course we got to try out, Edge. It'll look instantly familiar to anyone who's seen screenshots of the game - all bright lighting, white backgrounds and primary-coloured details. Your first mission is to negotiate four flights of stairs. You could just run up them, of course, as myself and the other journalists playing did to begin with. Then someone pointed out Faith can wall-run, which makes navigating stairs a little bit quicker. Just a little bit - but as we were to discover, every little helps.

Once out on the rooftop, the next obstacle is a fence which you can vault over or slide under. In terms of the individual moves the slide is quicker, but you lose a tiny bit of momentum - and momentum is all important here. Faith gathers speed as she runs and links moves together. If you do something that slows her down, or perhaps make an error that brings her to a full stop, you'll lose that momentum.

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Comments: 1-50 of 63 in total | next 50 »

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Ninja_Tino
07/10/08 @ 17:08
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Despite never laying my eyes upon the man, the Tom photo comment made me chuckle. Don't know why though. Looking forward to the game but it's still no way near the top of my Oct/Nov list.
andywilkie35
07/10/08 @ 17:12
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yeah same, looking forward to it but its lower down on my priorities
kinky_mong
07/10/08 @ 17:13
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Damn release date. Going head to head with Banjo Kazooie and then Left 4 dead the week after means I'm going to leave off buying this on release.
Eraysor
07/10/08 @ 17:14
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14th is over a month, not under! Curse you EG!
GamesProgrammer
07/10/08 @ 17:19
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im personally looking forward to this more than banjo or left4 and motorstorm i think my time will be split between this and resistance 2, of course only if im not still LBP'ing
ronuds
07/10/08 @ 17:21
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This sounds about as "on-rails" as you can get? Is there any freedom at all in the way you can approach a challenge - apart from just "jump over or under," but instead maybe "go this way or that"?

Yay for on-rails???? I say, boo.
dr_faulk
07/10/08 @ 17:26
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Doesn't sound promising...

?
gingerlink
07/10/08 @ 17:28
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"Those who have the patience to achieve perfection and get a thrill from topping leaderboards will probably find it has plenty of appeal; those who are more Mario Karters than Project Gotham Racers might not."

I'm sorry, have you SEEN how addicted to the time trials people get on that game?

Also, the one thing about the shortest possible distance, down to the other things, that wouldn't necessarily be the fastest.
Futaba
07/10/08 @ 17:32
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You make it sound good, and lol @ the bit about Tom's features :p
Gnort
07/10/08 @ 17:36
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Multiple routes through a stage sound good for the story mode, but won't really add much to the time trials, as the first thing anyone keen on getting a good time will do is download a fast ghost (or look a route up on Youtube) and use that. It won't be long before every competitive player is using the same route.
Stu
07/10/08 @ 17:39
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Still massively looking forward to this.
BillyBrush
07/10/08 @ 17:40
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It sure does have the looks..this mode sounds like something i'll never ever touch though...sure hope they get the story and pacing right because first person running timetrials are only ever the flavour du press event.

..is anyone looking forward to seeing if they can run in firstperson quicker than other people?...i know i'm not
Menace
07/10/08 @ 17:42
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Time trials.. oh please say it isn't so. I hate time trials in every way and form.
flyingsupernerds
07/10/08 @ 17:42
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Too many good games coming out. Need a second job.
Rirekon
07/10/08 @ 17:43
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@ ronuds;
"This sounds about as "on-rails" as you can get? Is there any freedom at all in the way you can approach a challenge - apart from just "jump over or under," but instead maybe "go this way or that"?

Yay for on-rails???? I say, boo.
"

Did you even read the article? There's a whole section in there about finding alternative routes...
Triggerhappytel
07/10/08 @ 17:45
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This is looking great, really looking forward to playing it at the EG Expo at the end of the month.

Could be one of the new IPs of the year.
FenderMaster
07/10/08 @ 17:45
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I'll probably pick up either this or PoP this Christmas, depends on which is longer... probably PoP, I imagine this game will be under 8 hours like all first person games...
Chalee
07/10/08 @ 17:48
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Fendermaster, You finished the first deus ex in under 8 hours? Impressive, most impressive.
Telepathic.Geometry
07/10/08 @ 17:54
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That hands on makes this sound like a most delicious game.
Kujata
07/10/08 @ 17:54
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flyingsupernerds "Too many good games coming out. Need a second job."

I have a second job - at Game. I all works out!

Still really looking forward to this. I love the visual style and hope the first person camera works as well as the videos suggest. I want this to be my single player GOTY. Oh let it be so!
SixFootHalfling
07/10/08 @ 17:55
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fenderMaster
you finished all of oblivion in 8 hours?, now thats fucking impressive
shotgun44
07/10/08 @ 17:58
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saints row 2 and LBP are top of my list at the mo i think! and wipeout when i get my tv fixed!
Negotiator
07/10/08 @ 17:59
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It's the first person perspective thats the magic of this game, the body movement is (for the first time) fully realised in a FPS.
FreakyZoid
07/10/08 @ 18:03
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Fendermaster, You finished the first deus ex in under 8 hours? Impressive, most impressive.
http://speedrunwiki.com/Deus_Ex
TheTingler
07/10/08 @ 18:13
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I managed to get a go on this recently, and feel horrible because I'm the voice of dissent. Yes, it's great fun, but (the part I played anyway) is very linear, with no incentive to replay save for Time Trials - which only go so far. Without multiple routes, I can't see most people playing this more than once.

I feel certain the story is going to be great and it's going to be fun while it lasts - it how long it lasts that worries me.
ParanoidZombie
07/10/08 @ 18:15
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Still very skeptical about this one: it's basically a first person platformer, and the first person view and platforming don't mix well IMO. It's not nearly as accurate as a third person view, which is not nearly as accurate as 2D. It looks like you can see your feet all the time, which is a good thing - that would have made Half life and Portal's platforming sections less miserable for me-, but in the end I think this will end up being very frustrating, or very dumbed down. My prediction: very good tech demo, passable game with a short lasting appeal (2008's Assassin's Creed, sort of). Kudos to DICE for trying something innovative, though.
Von_Adder
07/10/08 @ 18:17
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Tomb Raider for the Noughties, pure bargain bin material.
UncleLou
07/10/08 @ 18:25
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"Tomb Raider for the Noughties, pure bargain bin material."

Damn poor people.
Scimarad
07/10/08 @ 18:47
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As I'm playing Wipeout at the moment, I love the idea of the time trial idea.
FenderMaster
07/10/08 @ 18:48
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okay, first person rpgs are a bit longer, i was wrong
ronuds
07/10/08 @ 18:58
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@ Rirekon

"Did you even read the article? There's a whole section in there about finding alternative routes..."

I see that now, but must've missed it the 1st time. I was skimming the 1st time.

TheTingler, who claims to have played the game, seems to think it's linear, though. I don't know what to think! Wasn't really much interested in this anyway.
T4RG4
07/10/08 @ 19:42
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I still have the feeling, in fact even more so after reading that preview, that people (inc myself) are merely hoping this game will be good and on release we'll see its different, but lost amongst everything else.

It just seems a little, empty?

Nice presentation, interesting idea, well packaged (music/EA promoting it heavily), blah... but... hmm.
Goodfella
07/10/08 @ 20:54
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Personally, this is at the top of my 'to get' list.

It appeals to me. That's all I can say. To the others slating it, why bother?
Genome
07/10/08 @ 20:55
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So, you didn't get to play the single player when you got a chance to preview it, but only the free running bit? And it's out in roughly a month? This sounds like they know the single player experience has turned out to be a bit pants.

Guys, stop fooling yourselves, it's going to be a let-down.
bad09
07/10/08 @ 20:56
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Just like Dead Space I really do hope this turns out as good as it looks.

Edit - Oh speaking of DS, love the ad EG!
Edited 1 times, most recently on 07/10/08 @ 20:59
mazk
07/10/08 @ 21:12
#36
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That Tom comment really made me actually laugh out loud. Thanks Gibbo, girl. Didn't Tom actuially come top in the least hideous game journalist list recently?
I_AM_THE_DOCTOR
07/10/08 @ 21:55
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EG is comparing the game to racing games. which in many ways it sounds like one with a lot of things missing, like the option to change the camera view, a third person view is more than welcomed. What about racing against your friends? all racing games have that. I was really looking forward for this game but now it sounds like the game has an identity crises, It's not an action adventure game nor a racing game, and i like both genres but can't imagine having them together
Edited 1 times, most recently on 07/10/08 @ 21:57
septimus
07/10/08 @ 22:32
#38
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EG really needs to stop putting crap under 360 when it's multi platform and it was tested on PS3. Unbiased journalism.... it's like being at Gamespot.

Still have hopes for this game.
tatsuyarr
07/10/08 @ 22:39
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I completely agree with ParanoidZombie on this one. This game looks like a first person platformer and game designers must be incredibly stupid to even think that first person view is compatible with platforming. You can't see your feet in first person view, it's like you're floating in the air. When you're on a thin platform you have to walk 2 pixels at a time while watching your own feet in an effort to not fall, how fun is that ? First person is maybe good for shooting (well you guessed I don't like first person view much) but for platforming you absolutely need third person view.
Maybe I'm a bit pessimistic and the game will work but I won't take a chance before a reading a few reviews.
Edited 1 times, most recently on 07/10/08 @ 22:40
UncleLou
07/10/08 @ 22:52
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This game looks like a first person platformer and game designers must be incredibly stupid to even think that first person view is compatible with platforming.

:-D
FenderMaster
07/10/08 @ 23:31
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This game looks like a first person platformer and game designers must be incredibly stupid to even think that first person view is compatible with platforming.

see Turok Dinosaur Hunter for proof
Stuz359
07/10/08 @ 23:34
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See Metroid Prime for proof that platforming first person can work.
3william56
08/10/08 @ 04:20
#43
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Gents, you need to open your minds a bit. It seems pretty obvious that DICE have altered the game design to make "platforming" work in first person. No pixel perfect MegaMan9 instadeath jumps which need feet-cam to make here. It looks like jumps have a long tolerance window, but speed rewards (no pull up / stumble) for accuracy. Classic platforming doesn't work in FP, which is why unimaginitive sh*t like Turok (choke) fail. Redefining the genre to make the mechanics compatible can. I have faith (ugh) that this can be made to work, and work well.
UncleLou
08/10/08 @ 07:15
#44
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"I have faith (ugh) that this can be made to work, and work well."

Absolutely. Allegedly, first-person melee doesn't work, either. Until people play Dark Messiah.
Dizzy
08/10/08 @ 07:50
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Slightly interested in this one.

I like some of the technical decisions they have made. A lot of almost flat polygons but a lot of geometry detail. But after their other "FPS-racing" game (The Club) I do not have a good feeling about this. I prefer my platformers 2D.
Pike
08/10/08 @ 08:58
#46
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Absolutely. Allegedly, first-person melee doesn't work, either. Until people play Dark Messiah.


I played it, and it didn't convince about FPM at all. Riddick however really did.

Now as for Mirror's Edge, it still looks spectacular and it seems as if DICE have got the control issues down, judging by previews.
UncleLou
08/10/08 @ 09:06
#47
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It didn't? Surprising. I thought the controls in DMoMM, and the feeling of actually having a body, were fantastic. After half an hour, I was whirlwinding through the levels like a berserker, kicking, blocking, jumping, slashing and whatnot.

Riddick's melee was cool, but it had about 1/50th of the functionality of DMoMM.
Bloodkult
08/10/08 @ 09:13
#48
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The combat in Dark Messiah was OK, but the platforming sections were completely excruciating.
Riddick and even Crysis do the full body stuff bette.

I'm pretty sure Mirror's Edge is going to be this year's Assassins Creed.
UncleLou
08/10/08 @ 09:18
#49
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Not had a problem at all with the platforming in Messiah. I think you guys just need to lrn2play really, etc. ;)
charming_fox
08/10/08 @ 09:56
#50
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The heroine of Mirror's Edge is called Faith, as in leap of, DO YOU SEE.

Did Ellie Gibson just Biffo us?

Comments: 1-50 of 63 in total | next 50 »

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