Minter talks Space Giraffe
Almost at testing stage.
More details have emerged of Jeff Minter's XBLA game, Space Giraffe.
So far, work on the engine has finished and fundamental gameplay mechanics are in and doing what they should. The next few weeks will see levels fleshed out (over 100, apparently), the difficulty curve assessed, new enemy types added and display graphics tweaked. Minter also expects the game to begin resembling an Xbox Live Arcade title, adding high-scores and achievements to the package.
On his LiveJournal, below the picture of him hugging a sheep, Jeff is confident of the game's progress, reckoning it's fast approaching the first testing phase.
"Looking forward now over the next few weeks to actually shaping this into an actual game with a beginning, an end, lives, hi-scores, achievements and such - something I can actually ship out to guinea pigs to play and get coherent feedback about."
Space Giraffe is a psychedelic shooter which follows on from popular Atari Jaguar title Tempest 2000. It will cost you about 400 Microsoft points and is expected to launch sometime this year.
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Comments (35) Latest comment 5 years ago
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What is 400 MSoft points in real money? can I exchange nectar points for those??
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Minter just puts them in as placeholders.
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Firstly, I meant different to what everyone else is doing. Though I guess Grid wars and Mutant Storm are pretty close in some ways.
Secondly, this man brought us Gridrunner++ and Tempest 2000. Anyone who thinks these two games are the same obviously hasn't played them. They're both shooters. So are Gradius V, Ikaruga and R-Type and I reckon there's room for a few more! But hey, not your thing? Then don't buy it you fool.
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You Sir, are a nob
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And this'd better be the hippy trippy minter mindfuck I want it to be or else!
Peej
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Which is just what I always wanted to be when I grew up.
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/ reminisces
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Me too. Really.
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Hmm.. But at least jeff writes his own games on his own...
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... If you only like fps and racing games...
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"As any thread regarding Jeff Minter progresses, the likelihood of someone saying something about being 'over-rated' or making the same tedious 'I hope he doesn't kill off this console too, haha' joke approaches 1."
The simple truth is, Llamasoft does their thing, and that thing has an audience. If it isn't your bag, fine, but considering the amount of modern games that have zero personality, which are designed by committee and subjected to endless sanitization, subjugated to the whims of marketing idiots... just be proud of the fact that the UK games industry produced guys like Jeff. There aren't many like him, and there aren't many games you can pick up nowadays and know instantly who made it. True originals don't come along every day, but Jeff and the other folk in Llamasoft are among the last of a dying breed - a small, independent team of bedroom coders with a vision. Enjoy their work, or don't, but if you don't perhaps you can at least enjoy the fact that outfits like Llamasoft can somehow still exist in this crazy business - and lots of us are really happy about that fact. Jeff's success was an inspiration for lots of budding young bedroom coders desperate to make games.
Space Giraffe looks like a right laugh. Personally, I really miss the days when you could play someone's game and get a sense of the personality behind it, their sense of humour etc.
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... If you only like fps and racing games...
And RPGs (Kameo, Oblivion, Phantasy Star Universe, Final Fantasy XI, Mass Effect, Dead Rising [does this count? Not an FPS or racer, mind]).
And all the sport games (FIFA, Pro EVO, NBA 2007 and 2K7, Smackdown VS RAW).
Oh, and technically, games like Gears of War, Just Cause, Tomb Raider, Rainbow Six: Vegas and Ghost Recon: Advanced Warfighter are all THIRD-person shooters, so
And yeah, gotta love all that racing and shooting in Viva Pinata.
Just to drag this in for comparisons' sake (and I have a sneaking suspicion you favour the brand - may be wrong though) - buy a PS3 by all means...
...if you only like Japanese RPGs with gender-ambiguous male-leads and twenty minutes of actual gameplay per four hours of admittedly beautiful, non-interactive, non-skippable cut-scene and chav-oriented racing games...
Edit below
Goddammit, so busy with the flaming, forgot to quote on-topic...
Jeff? Love the guy. Tempest 2000 is almost convincing me to stump up the cash for an Atari Jaguar off Ebuyer - the world needs more Jeff Minters.
And way more llamas than are currently available.
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+10
Is Matthew Smith (Manic Miner) still writing games? He was a hippy as well.
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And spot on Kiigan, spot on son!
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its like some of thise stupid sonic youth records (noise for 30 minutes), you appreciate it because it it exists, not because its good, I just smile because such non conforming stupidity gets as far along so it can reach and confound the mainstream consumer.
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Err??? Dude this *is* Tempest for XBLA. Also you are getting the original Tempest as well on XBLA (with an "enhanced mode"
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