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Midnight Club: Los Angeles Comments by Oli Welsh

1 October, 2008

Speed devils in the city of angels.

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Comments: 1-16 of 16

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urban
01/10/08 @ 17:04
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so its good?
KreyAtiv
01/10/08 @ 17:14
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Sounds like it might be okay, if you aren't looking for a too simulation heavy racing game.
agparrot
01/10/08 @ 17:30
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Expo? Expo? Any chance of a look at the Expo?

/not desperate.
SteveB
01/10/08 @ 18:18
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In the gameplay videos I've seen of this it doesn't look like there is any damage modeling. The cars just bounce of obstacles, GT style. Any idea if this is still the case with the final game ?
mkreku
01/10/08 @ 18:27
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The damage models for real cars aren't very popular with real car manufacturers. This is a problem every developer runs into, Gran Turismo and Midnight Club alike.
SteveB
01/10/08 @ 18:41
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Good point, although GRID managed it with an admittedly limited range of production cars.
Widge
01/10/08 @ 18:45
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People say Test Drive Unlimited, but surely this is comparable to Burnout?
Kujata
01/10/08 @ 18:59
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My 'Most Wanted' list says this is out on the 10th October... but the article says the 24th.

Me confused :(
Ryze
01/10/08 @ 22:47
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If this gets a decent score then I may well trade in Burnout Paradise for it.

I just can't enjoy Burnout P while the map is static and the right analogue is the wrong way for moving the camera to look around.

Silly fools.
Darren
02/10/08 @ 07:38
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I've had this game pre-ordered for months now as I figured it would be better than EA's new Need for Speed game (last year's ProStreet was utterly boring to play) and would make up for the mild disappointment that was Burnout Paradise. I enjoyed the previous two games on the Xbox; they tend to be rough around the edges but surprisingly addictive to play... a bit like the GTA series then! LOL
Darren
02/10/08 @ 07:41
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@SteveB & mkreku - Both Forza Motorsport games managed damage modelling and they had over 350 cars between them! Also the later PGR games had limited damage modelling too. Obviously Microsoft must have been very persuasive... ;)

Oh and F1 and rally games have any damage modelling for years on most systems. Damage modelling isn't really something new.
oreillymj
02/10/08 @ 09:34
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How much in game advertising has this got?
I will not be signing up for a US mobile phone carrier no matter how much you tie your gameplay around it.

Oh and can you turn off the compulsory rap soundtrack and ignore the pointless car modding features.

Apart from those niggles it looks nice.
Martin
02/10/08 @ 11:15
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Loved Midnight Club: Dub on the Xbox so I'll def give this a go.

lavalant wrote: bit lame they put realistic brand cars in but not the handling to go with it.

If it'd been a simulation, yes.
Edited 1 times, most recently on 02/10/08 @ 12:16
singhcoventry
02/10/08 @ 18:50
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I was intrested in this. However now that Need for Speed is scheduled for Nov 08 (and it will be like most wanted) - then forget this game. Maybe until next year at least!But it looks ok!
JedEvangelion
03/10/08 @ 08:54
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Surprising any of the previous Midnight Club titles aren't referenced. All this talk of PGR, Test Drive et al seems rather moot when this is the 4th game in a popular franchise. What are the changes since DUB?
bloodflowers
06/10/08 @ 01:06
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I want to know if the handling has changed significantly since 2 and 3, I used to do clan racing on both of those titles, and we were damn good. Nice to hear that crashing causes you to drop the flag again in CTF. That's how it was in MC2, then they dumbed it down so noobs could ricochet off the walls without dropping it in MC3. Much more challenging when you have to drive quickly, cleverly, and safely.

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