Microsoft's Shane Kim Interview
Xbox 360 Interview by Ellie Gibson
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Eurogamer: But you obviously had a say in the deal of making it exclusive to Xbox 360 in Europe...
Shane Kim: Yeah, I think we have a marketing partnership with them where that's a good thing for us. But we would not be involved in setting the price of the product, right? We've had exclusive content in on our platforms before, and there's been no differentiation in pricing. As far as simultaneous release of product... I can only speak for Microsoft Game Studios, but that's been a big priority for many years. I can't remember the last time we had a release that was not virtually simultaneous with Europe.
Eurogamer: But do you think it's a fair statement to say Europe generally gets things later and more expensive? The movie store, for example, took a lot longer...
Shane Kim: Yeah... On the one hand I'd say Microsoft feels bad about that. On the other hand it is fairly complex, actually, to secure rights in many different markets. I don't have enough appreciation for that because it's not my part of the business, but what the Xbox Live guys have to go through to get the rights and then to ingest all that content... I do understand. The reality is it's getting there later, but it's not as simple as localising the title. I'm glad I don't run this part of the business because securing the rights to that video content is a pretty heinous effort. It's pretty challenging. So that explains some of the timing delay.
Eurogamer: With regards to today's Spring Showcase, Gears of War 2 is obviously a Really Big Deal. This year it's going up against Killzone 2 and...
Shane Kim: Not this year.
Eurogamer: Sorry, yes. But when Gears 1 came out, there wasn't really a direct competitor on PlayStation 3. Now Killzone 2's coming, Resistance 2's coming...

Killzone 2 - running scared, if you ask Kim. Well, he didn't say that, but you could see it in his eyes.
Shane Kim: They launched with Resistance and we've sold nearly 5 million units of Gears of War 1. I think we won that battle. That's why I believe it's going to be the biggest title this holiday. Killzone's out of the holiday, despite some of the earlier statements that were made. We'll see what happens with Resistance 2, but we've gone head-to-head before. I still feel very confident in the quality. You're seeing it here - what Epic is doing with Gears of War 2 is taking a very good title and really extending it even farther, in my opinion. So I still think we're in very good shape to have the biggest hit of the year in the holiday.
Eurogamer: CliffyB has said it's bigger, better and more badass than Gears 1.
Shane Kim: Yep.
Eurogamer: As we've been touring the Spring Showcase today we've been trying to establish on a scale of one to ten, how badass is Gears of War 2?
Shane Kim: That's actually a better question for Cliff.
Eurogamer: He said 12.
Shane Kim: [Laughs] Well, that's Cliff's maths, so what can I say? It's better for the creators to talk about what they're feeling is on the topic. I will say this: I think we all challenge ourselves. Epic really took the challenge on. Look, we don't just want to churn out a sequel.
Eurogamer: You want a more badass sequel.
Shane Kim: We want a more badass sequel, right, whether that's 12 or 11 or ten. We just want it to be more...
Eurogamer: Badass?
Shane Kim: I think if you look at most if not all the titles we've done, we've created franchises and then launched future sequels. We've always tried to take the approach that the sequel has to be better than the previous version. Whether that's Halo 2 or Halo 3, Forza 2 or Fable 2 and what Peter [Molyneux] is doing with that - and again what Epic's doing with Gears of War 2... I'm not sure you'd say Forza 2 was more badass than Forza 1, but that is our general philosophy when it comes to sequels. We're not trying just to churn those out and milk the franchises,
Eurogamer: Do you have a sign above your desk, 'Make things more badass'?
Shane Kim: No. I prefer to communicate that orally.
Shane Kim is corporate vice president of Microsoft Game Studios. Ellie Gibson is very tired and needs a week off to recuperate please.
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