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Microsoft's Chris Satchell Interview

Xbox 360 Interview by Tom Bramwell

11 April, 2008

Page 2 of 2. <- Page 1

Eurogamer: After GDC people wanted to know: are there any plans for people to be able to use Achievements for their games?

Chris Satchell: That's a really good question - it's something that, at the moment we're saying no, community games won't have Achievements. We really need to think carefully about, you know, really seeing it work at a grand scale and would it make sense now or not, so there's no plans at the moment. That's not to say it's closed forever, but we really need to see how the community works.

If you think about it, Achievements are a currency, and you need to be very careful when you manage a currency that you don't devalue it in some way, and that's not a comment on the quality of the community games - I think they will be excellent - but I'd hate to have games that pop up that are like, 'click here for 50 Achievement points'. That kind of ruins it for everyone.

Eurogamer: You mentioned the challenges of building up distribution. What challenges are you facing at the moment?

Chris Satchell: Well it's just that there's a lot of infrastructure to build. If you think about it, we've got this complex web front-end to build - complex from our perspective, although hopefully we've made it easy for developers to move through it, but there's a lot there to submit a game, maybe a screenshot, text, I need to be able to go and do the ratings on that, check its progress, people need to give me feedback - and then we've got this whole backend pipeline that can manage this whole process and all the reviews that come in from the other community members, can track it, make sure it's ready for distribution, then can package it all up and put it into our backend catalogues and things that we use to populate content on Xbox Live.

Then we have to work out a way for consumers to get to it easily. We're going to have a consumer-facing site on Windows as well, so you can go to the web and track all the content there and send people links to games you like, and so really it's just a lot of infrastructure we have to build and then link to a lot of other complex processes to make all this work. It's a big cross-group architecture effort to put all this together. And remember at the same time we're working on Game Studio 3.0, which will allow you to develop for Zune as well. We showed that at GDC, and we're still working on improving the tools side at the same time we're doing the pipeline.

Eurogamer: The peer-review system seems like it has the potential to be used outside XNA. One of the things that's in the headlines a lot is Epic's problem of wanting to do modifications for Unreal Tournament 3. Is the peer-review system something that could be reused to allow modified content of that nature?

'Microsoft's Chris Satchell' Screenshot 3

Satchell was nice enough to explain how programming environments work, and now we try and use "Runtime" in as many sentences as possible.

Chris Satchell: There's two parts to that question. Let me address the first one. I think, assuming we're successful, I think the pipeline really is an incredible piece of innovation that will definitely enable other scenarios, and what's important about it is it's really addressing some of the problems with user-generated content.

I think we're seeing from some of the lawsuits out there - outside of our industry - that just saying you have reactive takedown isn't enough. You need to be more proactive about protecting people's IP and having content that's acceptable. So I think that's a major innovation. I absolutely believe that our pipeline, if successful, can help inform the design of those or even be used directly for other parts of our business.

Now the modding's a little different. Yes it could help rate mods, but the core issue of modding is what we talked about earlier - if you're not running in that sandbox, how do you guarantee security?

That's really where we've got stuck - making sure that nothing will hurt the user's system, and I'm a little disturbed when I think about other systems and people using what we call native code - code that goes right down to the metal - and then allowing people to run script mods on top of that without the right security measures. It could be really dangerous.

We've drawn a hard line because we very much care about security, and it seems like some other platforms don't seem to care quite as much. That kind of worries me for consumers. But all I can control is what we do on our platform, so that's where I'm going to focus - we're going to keep you safe because that's really important to us.

Eurogamer: So not even needing to read between the lines, you're saying that there's a potential risk to consumers of PS3?

Chris Satchell: I think there's a potential risk on any platform where you're allowing...where you're running in what we call native mode, where you're writing straight to the metal, not a sandbox layer like XNA, and then that runs a script engine and you let people do that in that script engine.

Really what works in this industry is the people who have access to that native metal of the console, that go through these processes, are financially invested in this industry; they wouldn't do anything bad. Developers want to do good things because they want this industry to work. There's a lot of people out there that just want to prove they can screw things up.

I think there's very mature, sensible hackers who just want to prove how good they are, and they don't cause harm, and there's malicious hackers, and any platform that let's you do that, and doesn't have the right security measures in place - whether it's Sony, whether it's Nintendo, whether it's Apple, whether it's anyone - you're inviting trouble, because sooner or later someone will want to prove they can do it.

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Comments: 1-36 of 36 in total

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Tejstar
11/04/08 @ 13:03
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I'm looking forward to seeing more examples of XNA. Much like Wiiware - can't wait till they're all up and running!
mingster
11/04/08 @ 13:08
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Wow he's paranoid about someone writing a program that hacks/screws up your xbox.
Surely the person who wrote whatever program turns out to be a trojan would be traceable via ip an account and subscriptions therfore they shouldn't except anonymous programs but other than that don't presume all programmers are evil viri writers.
stampax
11/04/08 @ 13:14
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Interesting stuff. Will be really interesting to see what happens in the next few years when all three platforms have their own versions - ie wiiware, etc. I wonder who will do it best.
Ryze
11/04/08 @ 13:18
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I'm looking forward to this
DanWhitehead
11/04/08 @ 13:21
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I'd hate to have games that pop up that are like, 'click here for 50 Achievement points'. That kind of ruins it for everyone.

Somebody obviously hasn't seen Avatar: The Burning Earth...
Skooch
11/04/08 @ 13:23
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He's right about hackers - it has been proven over and over again that some people's idea of fun is to go out of their way to ruin it for everyone else.
Prodigy_BE
11/04/08 @ 13:29
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He's getting it all wrong. People hate Microsoft. That's why they bomb them with virusses.
mingster
11/04/08 @ 13:31
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He's right about hackers - it has been proven over and over again that some people's idea of fun is to go out of their way to ruin it for everyone else.

Is that so? look at al the thousands of freeware gamnes and flash games on the PC how many of them are trojans that screw you PC up? Plus with the stricter submission and distribution controls of Xbox LIVE the chance of a trojan getting through would be virtually nil.
Psychotext
11/04/08 @ 13:38
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Looking forward to when this goes live. I love the smaller games.
DanWhitehead
11/04/08 @ 13:50
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Is that so? look at al the thousands of freeware gamnes and flash games on the PC how many of them are trojans that screw you PC up? Plus with the stricter submission and distribution controls of Xbox LIVE the chance of a trojan getting through would be virtually nil.

Nobody owns the PC platform or the internet delivery system though. The odds of a trojan getting through the submission process might be "virtually nil", but as the blame falls squarely at Microsoft's door should an XNA program bricks thousands of consoles, it's in their interests to prevent that happening.
muscleblade
11/04/08 @ 13:53
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"I'd hate to have games that pop up that are like, 'click here for 50 Achievement points'. That kind of ruins it for everyone"

Work harder to get rid of all the cheaters then. Only a few has been taking care of so far. I saw casinoguys gamescore finally got down to 0g today though. Still many more to deal with. Take care of | Toad | and HolyRabbit2 for gods sake.
Skooch
11/04/08 @ 13:54
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@ mingster - don't get me wrong, I am not attacking every PC enthusiast who creates content for others, I am just saying that there are people out there who enjoy abusing a system to the detriment of others. As Dan points out, who are you going to blame if something did go wrong?
miiiguel
11/04/08 @ 14:19
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muscleblade, those score reseting must be done slowly with great care, in order not to do it to someone legit, as you and me.

Prodigy_BE, that's plain wrong. Virus and secutity breaches increase at the same ratio as the use of such platforms also increase. Ffs you have virus for the iPhone nowdays. Linux has virus. And "ppl hate MS" is so passé.

"Plus with the stricter submission and distribution controls of Xbox LIVE the chance of a trojan getting through would be virtually nil. "
Bad comparision, imho. I pay for my Live subscription, I don't pay for the use of "regular" internet where I can't ask none to ensure such programs are safe. As far as I'm concern I feel myself much more secure to hear this dude saying this rather than trusting everyone as some of you imply.
Edited 5 times, most recently on 11/04/08 @ 15:27
ronuds
11/04/08 @ 14:45
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Knowing what kind of idiots that are out there, I'm glad XBL and XNA are as closed as they are. I just think of when the new Halo 2 maps were released and 3 of every 10 matches on the new maps were ruined because of some dumbass hacker exploiting a glitch or something.

I know it's not exactly an apples to apples comparison, but it's an example of people trying to ruin the fun for others.
darm
11/04/08 @ 15:08
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oh I'm so afraid of malicious viruses stealing my xbawks savegames please help me aaargh!
miiiguel
11/04/08 @ 15:15
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darm, I'm old enough to be granted a credit card. lol.
WooHoo!!!
11/04/08 @ 15:46
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It's also down to Microsoft controlling the profit streams, if they let people do what they want, then it's going ruin their nickel and dime strategy. Security and Profit.
ronuds
11/04/08 @ 16:01
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I know, what a crime it is that a company that spent millions upon millions of dollars and countless hours building something, should want to make a profit from that and not have it exploited.

Shame on you, MS!
MattyD
11/04/08 @ 16:34
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Think of it this way: all the security measures and tight controls on what goes out on XBLA are the reason why you don't have to put up with people using aimbots, gold miners, god mode hacks and all those other lovelies that can ruin online PC gaming. You also don't need to worry about downloading a cool-sounding game only to find it's one of those poker room programmes you see adverts for on NSFW sites that install all kinds of crap on your computer without you realising. It's a natural progression from there to realise that preventing these things also prevents people accessing your personal details or taking over your machine to make credit card purchases. Traceability doesn't help if they've already caned your debit card, does it?
Pasco
11/04/08 @ 16:39
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The amount of idiots in this comments section is staggering. Get this:

If you buy a console then you buy a closed system. You give up some of your freedom as a user and in return you have the games more thorougly tested before they hit the market, you have better protection from malware, a standardized hardware, some protection from online griefing and so on. Microsoft offering more ways to use their system without sacrificing anything else in return is a good thing - period.

If you prefer a truly open system then you buy a PC. But because you prefer to play on an open system doesn't mean that every system has to be this way.
mkreku
11/04/08 @ 18:05
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Haha, it's hilarious reading what the Xbots think of a closed system like Microsoft's Xbox Live! "We don't have to put up with any crap, we ENJOY being handed nothing but what Microsoft wants us to see, and we ENJOY paying for it too!!". Yeah, I bet you would think the Internet would be MUCH better if Microsoft controlled it all, could charge whatever they wanted for it AND only let you surf to the places they deem worthy.

Sorry, guys, but I am beginning to realize why paying for Gold membership doesn't bother you.. you just don't know any better.

I've been on the Internet since 1994. During that time I've had my credit card overtaken exactly 0 times, I've played a billion (who knows?) games online without aimbots, gold farmers or whatever else you call it, and I've been doing it all for free. Imagine that.

The world outside Microsoft ISN'T as scary as Microsoft has you believe!
Ryuken
11/04/08 @ 18:51
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Why does this interview also show up on the PC section because there seems to be a PC icon missing on the image link on the frontpage?

/nitpicky mode off
WinterSnowblind
11/04/08 @ 21:21
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@mkreku

I've been playing online for a similar amount of time, and I've yet to see any other online service that provides the same amount of quality, universial play. I like being able to play with a group of friends I've met entirely online through Xbox Live, and have the ability to chat to them freely, despite what other game they might be playing at the time. If I have to pay £40 a year for that? I can live with that, considering the quality of Xbox Live compared to either the PSN or especially Nintendo (who are soon to introduce a similar yearly fee)

It's also quickly becoming apparant the the majority of PC games would like to charge me almost £10 a month just to continue playing. So I can only assume people like you have no idea what you're actually talking about, Xbox Live is far superior to any other online service I've ever used, and certainly worth the rather insignificant amount that it costs. If Sony can manage to introduce a similar system for free, then fantastic, but thus far they're a long ways off, and Nintendo's isn't even worth mentioning in the same sentence.

And what's with labeling others as fanboys, when you so clearly are one yourself?
sanctusmortis
11/04/08 @ 22:52
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Wow he's paranoid about someone writing a program that hacks/screws up your xbox.
Surely the person who wrote whatever program turns out to be a trojan would be traceable via ip an account and subscriptions therfore they shouldn't except anonymous programs but other than that don't presume all programmers are evil viri writers.


Scant consolation to people with bricked systems, though, isn't it?

Plus with the stricter submission and distribution controls of Xbox LIVE the chance of a trojan getting through would be virtually nil.

Only if it's there - that's what he's on about with the writing mods directly on code rather than a sandbox; without a "test bed" for it to exist in before approval, it can just break what it touches.

It's also down to Microsoft controlling the profit streams, if they let people do what they want, then it's going ruin their nickel and dime strategy. Security and Profit.

What, they want to control things that will be free to profit? No. They want to prevent having to YET AGAIN change the warranty details to have life cover from 73h h4x.

Haha, it's hilarious reading what the Xbots think of a closed system like Microsoft's Xbox Live! "We don't have to put up with any crap, we ENJOY being handed nothing but what Microsoft wants us to see, and we ENJOY paying for it too!!". Yeah, I bet you would think the Internet would be MUCH better if Microsoft controlled it all, could charge whatever they wanted for it AND only let you surf to the places they deem worthy.

Sorry, guys, but I am beginning to realize why paying for Gold membership doesn't bother you.. you just don't know any better.

I've been on the Internet since 1994. During that time I've had my credit card overtaken exactly 0 times, I've played a billion (who knows?) games online without aimbots, gold farmers or whatever else you call it, and I've been doing it all for free. Imagine that.

The world outside Microsoft ISN'T as scary as Microsoft has you believe!


Funny, me too. Fact is, though, most games don't have the simple set of tools Live hands us: the ability to avoid or prefer players, to mute only a minority, to easily organise games with select players, to find all extra game content in one place... and I've seen plenty of gamehacks etc; they were pathetic Vista users on Shadowrun trying to screw over console gamers and boost their scores. Sad really. And, as someone else mentioned, I played these games for one fee, without ads. People playing several MMOs know how idyllic that sounds.
Nill
12/04/08 @ 01:18
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The american way for sure. Just instill fear into whoever needs convincing - of anything, really.

Only a closed system needs to fear being broken into.


People playing several MMOs know how idyllic that sounds.
What the hell is that about playing several MMOs for a single fee? There's no WoW nor any EQ for consoles, is there? And if there were, then there would be additional fees - A.K.A. subscriptions - for sure. Stupid argument really. We don't pay any fees for *ordinary* online games on the PC at all.
Xerx3s
12/04/08 @ 07:17
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There are a couple of MMO's. Some more coming this year.
Xerx3s
12/04/08 @ 07:24
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"I've been on the Internet since 1994."

I've had an net connection since 94 as well but first accessed it in 92. What do I win?

"The world outside Microsoft ISN'T as scary as Microsoft has you believe! "

Ah yes, I'm a coder. I've worked with just about any language on any os (or near lack of os) on just about any type of hardware (that covers a lot more than it implies). But thanks for your assumption. tsk.
Edited 1 times, most recently on 12/04/08 @ 08:36
Xerx3s
12/04/08 @ 07:26
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"He's getting it all wrong. People hate Microsoft. That's why they bomb them with virusses. "

No there are so many viruses because it's by such margin the most used OS.
MGG
12/04/08 @ 11:56
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I used to work with Chris - nice bloke he is too. Now, I'm not going to get involved in the whole war, but it just seems to me that MS seem to have a more focused strategy here, or at least are better at getting the message across. Could be just me like.

Oh, and anyone who uses the term "Xbots" is approx. 12 years old. Physically or mentally, you choose.
YourMessageHere
12/04/08 @ 19:16
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Mkreku is quite right. I too have had no trouble organising games with friends, playing what I wanted, avoiding cheats etc. 99% of the time for free with my PC. Skype or Ventrillo let you chat with anyone you like independent of what they might be playing, before they existed IRC was my preferred communication method, and all of it has been for free. Live does nothing that PCs cannot do, and if you can't handle the idea of running a game, a communication programme of some kind and maybe a server browser at the same time, well, I think you may have a problem. Of course it's a good idea to put it all together into something like Live, but it's certainly not a good idea to charge for it or try to claim it's somehow unique or revolutionary.
Xerx3s
13/04/08 @ 20:44
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No, if that person uses it - other than in sarcasm or jest - he basically doesn't have good arguments and tries to hide it by aiming at specific people.
miiiguel
13/04/08 @ 23:25
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Well, I really don't believe the ones who dismiss what MS achieved like they have no plan, or like some bunch or guys who don't know what they're doing, I mean, these are the guys who managed to sell 1 million copies of the game... UNO! UNO ffs! 5 million dollars with UNO? And ppl then pay a fee on top of that..., if that's not a good jod in financial terms I don't know what is.

There are plenty - dozens! - of UNO's for free in PC world, so why 1 million of guys/gals bought it? I know we're a bunch of illuminated guys who are above the mundane world, but... I mean..., 1 million. Live must offer something different, I guess.

I guess we all often forget, that there are ppl who don't know shit about computers, and don't want to know- simple as that. They have no pretensions to know about computers, they want to use a ludic equipment like a TV or DVD player. That's the UNO crowd.
And that is Live,, the system where my gf press a button and she's playing with her virtual friends, just like that a touch of a button and she's playing and talking with someone across the globe, without bothering me because Skype is making feedback, or the connection dropped, or "Miguel is it safe to buy with my credit card at site XXX? no? what about YYY?", the same place I do my "hardcore" shit, so it cost us two accounts, but we're fine with that, luckily we earn enough to warrants us these treats. And it's kinda different to have a true virtual identity with a background... forget it, you have your mind made about it and it's not because what it is or do. It could make coffee and it'd still be bad, and RRoD and stuff..

;)
Edited 6 times, most recently on 14/04/08 @ 01:21
BobsUncle
14/04/08 @ 12:16
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mkreku, I started ignoring you as soon as you said 'xbots'.

Grow up you prick.
miiiguel
14/04/08 @ 18:55
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I wish I was 11
L42yB
16/04/08 @ 09:32
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Why does this interview also show up on the PC section

Because it's about XNA?
Edited 1 times, most recently on 16/04/08 @ 10:33
Ryuken
17/04/08 @ 10:52
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So? If those games are only coming through Games for Windows Live then we might just as well skip this.

Comments: 1-36 of 36 in total

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