Microsoft working on 3D games
But unsure about the whole headgear thing.
XNA's general manager, Chris Satchell, has revealed that Microsoft has experimented with 3D - or stereoscopic - games.
Speaking exclusively to good old GamesIndustry.biz, Satchell said the technology is "extremely interesting" and that Microsoft has experimented with it. However, there are concerns about whether the requirement to wear headgear will hamper its widespread acceptance.
"This is a very interesting area of graphics technology. We have done experiments with this at Microsoft and the results are extremely interesting. However, the current systems that work well require wearing active shutter glasses and I think it is hard to be mainstream with asking people to wear headgear to play games," he said.
"There is some very interesting technology being developed that can overcome this obstacle and it will be interesting to see where this leads. So, some way to go yet. I love that some developers are experimenting along this path. It is a great way to move industry technology forward."
Satchell's comments follow an earlier announcement by Ubisoft's CEO Yves Guillemot that the publisher is working on a series of 3D titles, including the game for James Cameron's upcoming 3D movie Avatar.
A full interview with Chris Satchell will be available on GamesIndustry.biz tomorrow.
You may also like...
-
Why Devs Owe You Nothing
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Face-Off: The Darkness 2
-
App of the Day: Sir Benfro's Brilliant Balloon
-
EA evaluating FIFA Street features for FIFA 13
-
Who Killed Rare?
-
Gotham City Impostors Review
-
Sony admits "dropping the ball" with Demon's Souls
-
Kingdoms of Amalur: Reckoning Review
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
The Darkness 2 Review
-
Grand Slam Tennis 2 Review
-
One Piece: Unlimited Cruise SP Review
-
Skyrim patch 1.4 now live for Xbox 360
-
Skyrim patch 1.4 performance tip: make a new manual save
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Mass Effect 3 FemShep trailer debuts
-
Metal Gear Solid: The "Lost" HD Remasters
-
Double Fine Adventure passes Day of the Tentacle budget
-
King Arthur 2 Review
-
Valve admits hackers accessed Steam transaction log
-
Next Xbox has tablet-like touch-screen controller - rumour
-
Samsung Galaxy Note Review
-
App of the Day: Superman









Comments (38) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I've only had one exposure to a 3D game - a flight sim 10 years ago with 8 colour graphics and zero textures - and it was easily the most immersive experience I've ever had ...
MS could 'do a Wii' if they got this stuff into the Xbox 720 ...
Comment below viewing threshold Show
Comment below viewing threshold Show
This not so much. Went to scar3d this weekend and apart from it being an extremely boring film that wasn't worth my time, the goggles gave me a headache. I really don't fancy wearing that stuff.
Comment below viewing threshold Show
Comment below viewing threshold Show
Mindblowing at the time!
Comment below viewing threshold Show
yeah but they were coming on about 3D TV on tomorrows world 20 odd years ago.
Comment below viewing threshold Show
Comment below viewing threshold Show
Funny - that was my thought also when I read the headline
Comment below viewing threshold Show
They were displaying a WORKING 3d tv at siggraph last year.. it looked brilliant, and worked really well...
They had a rubiks cube sitting there in thin air.. Best thing about it was - you could interact with it and spin the sections around using your hands - like a real rubiks cube.
Comment below viewing threshold Show
http://www.holografika.co m/
Comment below viewing threshold Show
Technology has moved a bit since rgb displacement.
"yeah but they were coming on about 3D TV on tomorrows world 20 odd years ago. "
Philips is already in the process of selling their first two 3d displays. Unfortunately they are only aimed at companies but it should prove a good entry into commercial development.
Iirc they are aiming for 2015-20.
Comment below viewing threshold Show
[link url=http://www.3dathome.org/
]http://www.3dathome.org/
[/link]
Get ready to ditch you hdtv's kids.. soon to become obsolete!
What's the betting xbox 3 has 3dtv support?
Comment below viewing threshold Show
It'll make its way into the home, that's for sure.
Comment below viewing threshold Show
Comment below viewing threshold Show
It used LCD to alternately blink each eye very fast. 60 or 120 times a second. Worked well, fit over standard glasses, didnt cause any headaches.
Maybe MS is going to do something like that?
[link url=http://www.gametrailers.com/player/usermovies/20486.html
]http://ww w.gametrailers.com/player/userm...[/link]
http://co mmons.wikimedia.org/wiki/Image:...
Comment below viewing threshold Show
It was more likely to be 50 or 25 times per second, to be honest, as back in those days we didn't have NTSC tellys, and I don't think the mastersystem was capable of rendering 2 slightly different frames that quickly.
So I reckon 25 times per second.
Comment below viewing threshold Show
[link url=http://www .youtube.com/watch?v=wn59uDlvmCo
]http://www .youtube.com/watch?v=wn59uDlvmCo
[/link]
Comment below viewing threshold Show
Comment below viewing threshold Show
Now they were wicked! \o/
Comment below viewing threshold Show
Comment below viewing threshold Show
basically the glasses are a substitue for the sensor bar you'd normally put on top of the tv.
its entirely possible to have true looking 3d depth on a normal TV right now
Comment below viewing threshold Show
yeah i saw that Wii thing too, no one would be fussed about wearing a tiny headband/specs frame, if it meant getting 3D perspective. Shutter tech is heavy and annoying.
For those that find RG goggles or the Polarised ones used now annoying/impossible your suppressing an eye or have a binocular vision problem and should consult a good optometrist!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Smelly - was this proper holography or a stereo effect at Siggraph? Looking at the webby it looks like true 3D which is quite mindblowing if confirmed.
Comment below viewing threshold Show
Have you actually seen one of those TV's working? I have at a trade show, and they do give you a certain degree of 3D immersion, but if you move out of one of the 'sweet spots' it all goes to shit.
Basically you have to sit with your head in the same position all the way through what you are watching, otherwise it all goes blurry.
Comment below viewing threshold Show
Comment below viewing threshold Show
It's a software games didn't need to be specifically created for and the one guy I knew said it worked really well.
Practically everything the new consoles are trying to achieve has been done for the pc one way or the other.
http://ww w.download3k.com/Press-Breakthr...
Comment below viewing threshold Show
Comment below viewing threshold Show
I'll live quiet a few more years tho to see the future of the gaming developement ( hopefully :S ) . I still have my Atari somewhere in the attic.
Comment below viewing threshold Show
That would bea cheap way to do it m8.. Just think of the fact ur have to be placed infront of a huge 3D monitor to do what you would with a pair of 3D glasses... And yet it wouldnt feel right. Not as much as they could make it feel with a perfect pair of 3D glasses. Really 3D tvs will be a waste of technology/time/generation in gaming. Plus they will be way cheapper than making me a demanding dude go buy a new huge TV for my bedroom for a 3D tech.. :S that would mean a huge wallethole.
Comment below viewing threshold Show