Microsoft "unapologetic" about Xbox bans
"Committed" to sorting out piracy.
European Xbox boss Chris Lewis has said Microsoft is "unapologetic" about banning a huge number of gamers from Xbox Live for modifying their consoles.
"If it's clear someone is downloading pirated copies or have modified their Xbox in some way that will allow them to download games that they haven't purchased legitimately and yes we lock that account down and we're unapologetic about that," he told Sky News.
Although Microsoft has refused to say how many people have been banned, reports, such as this one from the BBC, have suggested it could be anything between 600,000 and a million accounts.
The platform holder simply said the move affected a "small percentage" of the more than 20 million people who use Xbox Live, and added that it only banned consoles, not accounts, so it is possible to recover an account to a replacement console.
"All consumers should know that piracy is illegal, and that modifying their Xbox 360 console to play pirated discs, violates the Xbox Live terms of use, will void their warranty and result in a ban from Xbox Live," Microsoft said last week when it first warned of the upcoming mass banning.
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Comments (153) Latest comment 2 years ago
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Though I guess its the developers who are hit the most from the pirates.
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I know it's bloody stupid Sony block me buying from them purely because I hack my PSP, but then a CF PSP has more uses than just pirate games.
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Wow.
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As well they should be.
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Edit: Wow, a lot of honest people around here apparently. Tbh I download a lot of music cause I'm a huge music nut, and afterwards, once I've listened and decided which albums I REALLY like, I often do go and buy them. I'm not a bad person! I'm kind to kittens!
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Arrrrrrr, shiver me timbers.
No, no, down a bit and to the left.
Arrrrrrrr.
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Movies, yes, pirate away, the bastards don't listen and rip us off rotten. Torrent away! Music though, in a DRM free market where you can pick and choose out of an album you really have NO excuse now. For shame..
As for games pirates I'll root for them until pricing comes down on DD (and now retail, thanks Acti), the DRM isn't that much of an issue with games but price is.
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If the movie and games industry sorted their act out I'd condemn piracy there to...they haven't..so I won't.
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So I'm curious, can you tell us why you played 40 games for free?
Did you choose not to pay for any games or could you honestly not afford it? Did you pay ANY money into the industry in that time?
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oh and I agree with woodnotes.
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This is because they are idiots who cannot tell the difference between physical things and abstract ones; it is simple they have acquired property, albeit intellectual property which is intangible but which is property none-the-less, without paying for it.
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I'm under no illusions, this was timed for MW2, I can't really think of a better time this year to do it, biggest multiplayer on 360 this year and you have can ban modders etc from XBL just as it hits? course you do it then it hurts more.
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You're a c*nt. Boasting about what you saved by pirating games to a bunch of honest gamers who have supported the industry you've happily stolen from. Personally I think Eurogamer or any website that exists because of games and is financed by the industry should ban scum like you. F*ck off.
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You gamertag itself is unaffected unless you have been very naughty on XBL, you can take your HDD (assuming its not modded) and put that in an unmodded 360 and your up and running again.
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[link url=http://news.bbc.co.uk/n ewsbeat/hi/technology/newsid_10000000/newsid_10002900/100029 15.stm
]http://ne ws.bbc.co.uk/newsbeat/hi/techno...[/link]
can you 'win' a battle against people who don't believe they are doing wrong?
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it will boost their sales figures on the run upto christmas a has caught out loads of people who thought they wre safe
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Not this business again.
Pirating games IS stealing (which is taking property without consent, including intellectual or digital property), but it ISN'T theft (which refers to the carrying away of an object, as you say).
Regardless, the sementics of it all is an utterly pointless addition to the debate. If the only thing a pirate can do when confronted is wave a dictionary and go "neeeeerrr", they deserve a smack in the head simple for being a time wasting tit.
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I also think that the games are too expensive line is a ridiculous argument, as you don't see people stealing Bentley's because they think they cost too much.
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"Hello, Microsoft - my console stopped working, says 'error code - pirating bastard' on the screen"
"Don't worry sir/madam, an MPAA/RIAA/BPA official will be around to collect the money for all the pirate games/music/movies you've played on it and give you a restart code"
"But you don't know who I am or where I live..."
"Yes we do Dick Jones of 111 Acacia Avenue, with the floppy hair and cheap trainers. And that knocking you can hear is our enforcement team"
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I do not have the funds to buy Example A so therefore I am justified in stealing Example A.
It doesn't matter if A is a single song or a £50 game, or even a car.
In my opinion the Live account should be barred along with the IP address. No sympathy at all.
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its a firmware item for the dvd drive so you cannot turn it off or on, which is why you have to keep the firmware upto date or microsoft catch up with it eventually and then they do the en mass bannings we see
they have waited a while for this one so it had made people think they were safe so it has netted a large haul of swarthy pirates.
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I think Ferrari's are cool, but too expensive. Until they lower the price I'm going to just steal them, rather than not have what I can't afford! Is this ok?
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Im a reformed character now, honest guv, going straight, the world of trade ins and pre-owned games awaits me, i refuse to pay £45 for a videogame
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Merely curious.
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>Click Forum
>Click TV
>Read threads
>Count hypocrites
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This is the worst fucking argument of all fucking time. Bentleys are high-end luxury versions of a common necessity in the modern world. Games are consumable disposable entertainment. NOT EVEN REMOTELY RELATED TO EACH OTHER.
Games are far too expensive and I hope the banwave has showed the narcissistic fuckwit publishers that if you continue to gouge the consumer. They are just going to tell you to piss off up a hill. Granted, the 360 requires a ton more effort to pirate than knowing the dodgy guy up at the market or XTREMEFILESHAREZTORRENTS. But the fact is that one million people are caught but possibly another one or two million more are still pirating that they couldn't catch on this wave. And its going to continue, particularly when hackers find new ways to flash the software or even find ways to go undetected.
But then the industry is full of morons who will just look at that, rub their hands with glee and think "Oh boy, they have to buy new consoles now. More money for us!". And the circle will continue and no one will learn anything.
Edit: Since this is going to attract a ton of butthurt developers and holier than thou' commenter's. I never said once I was supporting piracy. The industry supports piracy through its idiocy and outright contempt for its customers. The poor guys at 2D Boy got destroyed by it due to the bigger companies fostering a DRM culture that pisses off consumers and made them victims because no one wants to take a chance on new software that installs shitware like Starforce on their PC that could potentially fuck it up.
The industry should take a good hard look at themselves before starting to blame everyone else. Not like that's going to happen soon as again, narcissistic fuckwits.
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They know full well that most pirates will be buying a retail copy of MW2, and so to have their consoles banned means they'll be more likely to shell out for another console. I bet unit sales went up in the last couple of days.
Sure, it is a signal to pirates, but someone will find a way around the bans at some point.
I think they were right to ban them, whatever the reason, though. The quicker companies stop being pansies and combat piracy the better. Most pirates don't fear prosecution because they believe there is so much of it, and so many people doing it, that they couldn't possibly get everyone. The companies only target the suppliers, which is stupid as there is always someone willing to replace a supplier, or the supplier will simply move accounts, get new PC's/security etc... Get some balls, I say! Get everyone, lobby parliament for the police to be able to issue fines without courts to pirates. They do it with speeding tickets, why not this? There is plenty of evidence available, MS hold the name and address of every single pirate they banned.
Fine em all!!!!!!!
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Then the Dreamcast DIED!!
I learnt my lesson and have never pirated a game since. I'm studying game design now, so I obviously want to contribute towards the industry that has given me so much pleasure, and which I wish to work in some day. I can appreciate how much effort and work goes into creating a game.
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The examples stated of bentleys and ferrari's are extreme, however are fair. As it has been stated you are stealing which is wrong and illegal. There is no justification for it. Videogames are a luxury good, not a neccesity, which you have no right to, so to claim it is ok because of cost, is deluded.
Get a grip mate!
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If anyone feels games are too expensive then they can't afford to game and there's a simple solution to that.
Pirates can afford to buy games they simply choose not to. They want other fellow gamers to financially support their hobby.
There's no two ways about it, they're absolute scumbags. I can only assume that if they thought they could get away with it, they'd plug an extension lead into their neighbour house to avoid paying for electricity. Or perhaps if they thought they'd not get caught would happily walk into people houses and raid their kitchens for food. It's not far-fetched to make this assumptions. There are people who understand fairness and work an honest life, and some people feel others owe them, that they deserve to live a slightly more privileged lifestyle. Absolute f*ckers and scumbags the lot of them.
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My console is happily un-banned since I have never once let a pirated game near it. I have remained a Live subscriber since the original X-Box Beta and I lack the technical know how to even flash a drive anyway.
So yes, I quite firmly have a grip on reality unlike a lot of people here.
If anyone feels games are too expensive then they can't afford to game and there's a simple solution to that.
Pray tell, what is this philanthropic solution to all gamers woes then?
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"This is the worst fucking argument of all fucking time. Bentleys are high-end luxury versions of a common necessity in the modern world. Games are consumable disposable entertainment. NOT EVEN REMOTELY RELATED TO EACH OTHER."
This is all just waffle. If a bentley is a variant of a necessity, and a game is disposable entertainment, there is surely less justification for stealing the game than the bentley. By your own measure, the game is in no way a neccesity, not even a little bit.
Regardless, the price angle is still utter rubbish. If something is too expensive for you to buy, you don't buy it. Its as simple as that. If the item in question is a TRUE neccesity (such as air or food) then a case might be made for stealing it to survive. But neither a car (even a crap one) nor a video game falls into that category.
Nobody is getting shafted by apparently expensive video games. Gaming is a hobby we chose to follow. You don't see racing drivers complaining about the price of car racing.
If you can't afford to sail yaughts for fun, you don't sail yaughts. If you can't afford to collect stamps for fun, you don't collect stamps. If you can't afford to play video games for fun, you don't play video games.
People who say it is ok to steal things because they can't afford to buy them are just thieves like any other. It doesn't matter what the item is, and it doesn't matter what it costs.
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edit: I will learn to type and speak english someday...
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So you missed all those arguments regarding drivers feeling they are charged too much for FIA Licences then?
This is such a wonderfully middle class argument too. "If you cant afford gaming, dont do it". Wow, how wonderfully exclusionary. Cant let the proles into our secret little club, oh no. Gaming is purely the pursuit of the bourgeoisie and it should stay that way.
the argument about price as bull as even iphone games get pirated on a massive level
Some pirates pirate like to fuck with the system. There's plenty of discourses regarding pirates even stealing free software to mess with the system (Yes, it happens). iPhone development is still profitable and as it improves and if Apple works with developers to work on security that doesnt fuck with the consumer. It will lessen over time.
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It's justified. I need it more than him
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Those people who say games are to expensive then pirate force companies huge losses to lost revenue by pirated gaming. This then effects the cost to recap the lost money by pushing prices up... Also the highest AAA title is usually £37.99, people who pay higher is there own fault: SHOP AROUND!. Do remember the money given to seller is 100% pocketed by them. No tax is payed to go back into public services (police, ambulance, trains, jobs etc etc), as well as investment in business - this causing billions in lost revenue causing your tax to go up, prices go up, cost of living goes up, public services suffer, business suffer, jobs get lost etc etc...and the pirate seller still sells and laughs - thanks to the buyers!
Remember games usually only have one source of income - the sales of the game. Nothing else. If you want to see the end of gaming and great games, continue to pirate...or look forward to newer greater games, by investing in the genuine product by buying new - it's up to you!
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It's pretty much the capitalist worlds policy on everything (UK housing market anyone?) so why not games as well I suppose
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Also, the way MS is doing this is basically detecting what firmware is installed on your XBox DVD drive - it's not about detecting pirated games - only the hardware that MIGHT be used to play them.
Here, for example, MS has no XBox support - since my country isn't recognised as an XBox country. Heck, even their main MS office here is nothing but a branch-out from Denmark. And since there is no official XBox support here, shops don't carry XBox products or carry very few. If they carry any these are often overpriced quite a bit causing people to try and find other ways to acquire said item. In return the shops complain that no one shops their XBox products and they stop selling them - funny that, since game-wise they normally never carry the most popular games (don't buy in new stock) and have like 100pcs of Magdagascar 2 on full price and Kameo on full price as well. No wonder shops - and the whole country - is going bankrupt
I might add that the XBox community here estimates that between 80-90% of XBox owners here have a modified DVD drive (or XBox if you will). This basically means that MS has almost banned a country...
I also think that this holier-than-thou attitude people are showing here is just plain hypocrisy.
Edit: I am also wondering what would happen if we would ever get a replicator-thingy from Star Trek. Besides the fact that governments and corporations would try to keep out of the hands of the public, there would be a very large outcry from basically everyone who is trying to sell a product. Someone who grows apples will claim copyright infringement because he believes his apple was 'replicated'.
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Where did you copy and paste that from? ELSPA?
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"This is such a wonderfully middle class argument too. "If you cant afford gaming, dont do it". Wow, how wonderfully exclusionary. Cant let the proles into our secret little club, oh no. Gaming is purely the pursuit of the bourgeoisie and it should stay that way."
Oh stop being such a child about it and take the chip off your shoulder. Trying to make this some kind of class issue is a feeble diversion.
What you are basically saying is that you object to is the purchase of expensive things being restricted to the rich. Now that might sound all nice and righteous, but the issue at the heart of all of that is that things cost money and so it logically follows you need to have money in order to buy things (or you steal them).
That is just bloody economics mate. Its no more or less complex than that. You might well wish to argue for a redistribution of world wealth, and I might well agree with you, but that is an entirely seperate debate (and you can be sure that if there was a global redistribution of wealth, nobody here would be better off and nobody would be buying video games).
If you want to campaign for the abolition of monetary system then be my guest, but it won't make one iota of difference whether you pay for your video games in cash or turnips or sexual favours.
And you think the guys making the video games are sat there drinking champaign and eating caviaar?
The very worst kind of pirate (and my hands aren't completely clean, lets be clear about it) is one that pretends there is some logic or justice behind their actions. My suggestion to people like that is just get the balls f*cking big enough to say they pinch games because you prefer that to paying for them, instead of trying to pretend that it is some kind of justified right.
"Some pirates pirate like to fuck with the system"
People that talk about "the system" as if it is some specific entity are just insecure people with a "them and us" complex and an inability to deal with the set backs of daily life (such as not being able to have a video game whenever you want it). There is no such thing as "the system".
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Should a Rolex be cheaper as I can pick up a cheap watch for £10? Same as you could pick up an older game or a bad game released at below £30, should they all be cheaper?
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The guy that was on BBC news trying to gain sympathy because he was looking forward to MW2 and then was "gutted" to learn his console was banned and is now jumping over to the PS3 is just ridiculous. What's he going to do with a PS3 when he realises he actually has to buy games? If somebody was stealing books from a book store, the BBC wouldn't have even giving him the time of day, I don't see why this should be treated differently.
I can understand complaints that games are too expensive these days, it's something I most definitely agree with, even I tend to wait for most games to drop in price nowadays, unless it's something I badly want to play. But that's it, all you have to do is wait for the games to reach a more affordable price point. Outright stealing them is not a solution.
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People say this often, but I don't think it is that straightforward (or surely someone would have tried it by now, and proved the point).
Price is a factor, but I believe it sits alongside how easy it is pirate a game. If you look at the cost of PC games, console disc games and console cartridge games over the years, I believe there is an association between ease of piracy and cost. Only an apparent association mind you, which is far from being proof of any kind.
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This is what I used to do when I was younger, and just plain couldn't afford any games. At all. I'm sure a lot of pirates are actually just poor kids, and calling them "scumbags" seems a bit extreme to me.
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To be honest, downloading copyrighted content is something almost everyone is doing form time to time, be it porn, movies, tv shows... we all do it. And its wrong. Sometimes we can defend ourselves with "this stuff is not even being sold in my country and Apple/whoever is not letting me to buy it but still wrong. And there may be consequances. being banned from Xbox Live is perfectly fair pubishment. It is not like you have to pay thousand pounds for each song or TV episode found on your computer. In this regard, thanks god that Microsoft is doing only this (should ban the live accounts too imho), its much fairer than seeking punitive damages and thats why much more people are supporting this over RIAA lawsuits
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I've been sitting here the last few minutes trying to understand the absolutely stunning ignorance of that statement.
So you are saying that piracy is absolutely not a class issue despite the previous two generations piracy problems coming about due to class issues and the inability of the working class and to afford £40 videogames.
And that its just economics and that the publishers can charge what they want because its produces the maximum of profit while simultaneously fucking over the consumer.
And the concept of "the system" is a false construct despite the existence of a "system" being a valid philosophical discourse and the refusal to admit that some pirates simply hack for the challenge of it?
OK. Can you give me the address for this la-la-dreamland so I can visit sometime?
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"So you are saying that piracy is absolutely not a class issue despite the previous two generations piracy problems coming about due to class issues and the inability of the working class and to afford £40 videogames."
When it comes to the basic principle of people not buying something because they don't have enough money, class is irrelevant. Class boundaries aren't lines cut into metal you know. You don't suddenly graduate from being working class to middle class and suddenly find you can afford all the game you want.
You talk as if there are two distinct species of people, which is perhaps how you see it - again I refer to the chip on your shoulder.
If "working classes" can't afford a £40 video game, they don't buy a £40 video game. Just like if a millionaire can't afford a fleet of expensive yaughts, they can't use that as excuse for stealing them.
Quite simply, you are saying that inability to afford something is an excuse for stealing it. THAT is nonsense, and that has nothing whatsoever to do with class. Every item has its own price, but that £40 or £40m. Whatever the cost of something, it is either within or without the budget of any given individual. It not a social phenomena, it is just basic maths.
And as for the "stunning ignorance", and the "address of lala land". You aren't the first person ever to start increasing the proportion of insults in their posts when they find they are unable to respond intellectually to someone pointing out the obvious holes in their argument. I don't mind whether you respond with facts or insults - how your choice reflects on you has nothing to do with me.
Edit:
"And the concept of "the system" is a false construct despite the existence of a "system" being a valid philosophical discourse and the refusal to admit that some pirates simply hack for the challenge of it? "
No doubt many hackers do what they do for the challenge of it, but that isn't what you said. A hacker that hacks for the challenge of it is doing just that, facing a challenge for the fun of it. When the same hacker makes "fucking with the system" their primary motivation, they are essentially hitting back at world into which they do not feel they can fit.
That is a social failing on their part. I am not saying that the solution is to "fit in", but that a more socially balanced person would recognise their difference from the rest of the social majority is just a normal part of life that EVERYONE experices from time to time, but not feel intimidated by that difference or feel the need to "fuck with" the social majority. The whole "fuckw with the system" concept is based on the idea that a clear line can be drawn between "them and us". This is again a fantasy in the mind of the socially inept.
"the existence of a "system" being a valid philosophical discourse"
Explain to me please what on earth that means. I do hope that you aren't suggesting that defining something as "valid philosophical discourse" means it is also deemed to be fact in reality. If so, I think you might have just killed all philosophical debate throughout the world, as clearly no more question remains over what IS and what ISN'T. Powerful stuff.
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I'm glad MS have done this, these pirates are just a bunch of crooks and deserve an even greater punishment.
HOWEVER, I do sense hypocrisy in this place. To all the people professing their hatred for pirates stealing from the gaming community, how many of you watch movies online? Or downloading songs? Aren't you stealing from the movie and music industry too?
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I don't hate pirates. I just dislike pirates that pretend there is some justified reason for doing that they do.
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How many of these banned users realistically would have bought all those games they had cracked, had they been paying for them legitimately - I'd bet a very small percentage, if not none!
It's pure greed, I'm going to have this game downloaded just for the hell of it, load it up and play one level - realise it's crap and never play it again. Thats what demos are for. So no they are not saving thousands, they ARE costing the software developers millions though. I have no sympathy for them. Good riddance.
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Anyone who assumes that would be wrong, but equally anyone who assumes that piracy does not in part account for lost revenue is also wrong.
Both are inaccurate extremes, they are simply at opposite ends of the discussion. Both suggestions should be discarded as untrue and unhelpful.
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Well I am happy to say I hate pirates and this serves them right..
I know guys who make software who work in a home office and the software they make is their ownly income, I can say piracy has a massive impact on them. The excuses the pirates give are really bad, whats worse is the pirates then come and ask for support of the pirated software. I am pretty sure the pirates wouldnt like someone going to their place of work and then stopping them getting paid. So to me piracy will always be theft, regardless how some people try to spin it.
So good on MS, shame they didnt ban their accounts and remove their points. But still this is progress.
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they are not lost sales as they would never have bought them in the first place
it goes back to the earliset days of home computing..i had hundreds of games for my atari800xl and then for my amiga and my ST
but I probably only played a fraction of them as the rest were ppor or just were not my type of game
nowadays there are demos so you can see what you are getting up front, so I choose my games and buy them. people with huge pirated game collections would not have bought 90% of them in the first place and probably try them once then put them away in a cd wallet never to be used again..its pure greed
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What? If they're not lost sales then how are they costing anyone anything?
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Oh diddums, you poor, tortured, impatient, pathetic excuse for an organism.
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Your arguments are distilling down to "I can afford £40, fuck everyone else who can't". There are tons of social and technology issues involved with piracy. But then, I don't blame you if you want to swallow the shit ELSPA put out constantly. Easier on the conscience instead of tackling the root problem.
Also, please point out where I said "If you cant afford it, you should steal it". You are approaching Fox News levels of cognitive dissonance in an attempt to prove a point.
The whole "fuckw with the system" concept is based on the idea that a clear line can be drawn between "them and us". This is again a fantasy in the mind of the socially inept.
Okay. Just remember that next time you go to an anti-war etc, protest.
Explain to me please what on earth that means. I do hope that you aren't suggesting that defining something as "valid philosophical discourse" means it is also deemed to be fact in reality. If so, I think you might have just killed all philosophical debate throughout the world, as clearly no more question remains over what IS and what ISN'T. Powerful stuff
"The System" is a societal and political construct in which many people believe that government and society is controlling their lives and hence they must rebel to feel a sense of freedom. See the "tea party" protests in the US for a good example. Its well discussed in literature.
You are welcome by the way.
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We need to stop saying this.
SOME of them ARE lost sales. And SOME of them AREN'T lost sales.
For those people who say piracy is dishonest, it is probably enough to know that some of them ARE.
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As much as the big 3 claim they are selling us what we want, theyre not, they just want $$$ from the mass consumer. There's a lot of talented people who make very little, or don't want to make anything from the industry, who could give the gaming enthusiast a better deal than the big 3 do. Most homebrew scenes come up with better interfaces than the big companies for one example.
Lets be rational for a minute, the average gaming enthusiast with a couple of handhelds, and at least a couple of consoles and a PC in the same house will ony get a certain amount of cash and time to spend on games. MS, Sony and Nintendo did lure these people in to buy the new hardware with new promises after all.
I know there are a some gaming freaks who will buy 200-300 games per generation but I imagine they are the minority.
Downloading ROMS can be more of a hobby in itself or a way of checking out or demoing games, it can be addictive, who's responsible for that addiction?.
At the end of the day the Music, Movie and gaming industries are asking for the right to make a killing, not a living. There's a lot of greed even in the gamng industry, where the real hardworkers arnt treated all that special.
There are plenty of freeware games out there for the PC and some of the developers who are often strapped for cash ask for £1 donations still get bugger all. But then a lot of shit sells on the iphone.
I've forgotten what my point is, but it's a funny old world.
Here's a free well done old retro Spectrum game, apparantly it's had 3,000 downloads and the guy has made £4. If he worked for the big corps coding games he would probably get to see his bosses selling millions in shares every year, meanwhile the other crowd still want stuff for free,
[link url=http://www.retroactionmag azine.com/retronews/cobex--cruising-on-broadway-extra-releas ed
]http://ww w.retroactionmagazine.com/retro...[/link]
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Good God! Either you haven't read a single word I've written, or I don't know what...
"I can afford £40, fuck everyone else who can't"
I have never once said that. Not once. Never hinted at it, never suggested it, not a bit of it. Indeed, I have never made this personal or in any way about me and my own spending habits (I'm not as rich you clearly think I am, and I can't just buywhatever game I would like without considering my gas bill).
The quote above is the chip on your shoulder wispering in your ear when someone tells you that you shouldn't steal something just because you can afford it. You obviously take this very personally, and it is blinding you to everything else.
You are beyond reasoned debate. You read what you want to read. You can't even respond with meaningful sentences (I mean, wtf is "Okay. Just remember that next time you go to an anti-war etc, protest." all about?). I probably shall remember it, wherever I happen to be. Happy? Of course not.
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""The System" is a societal and political construct in which many people believe that government and society is controlling their lives and hence they must rebel to feel a sense of freedom"
So you take one meaningless phrase (the system) and replace it with another meaningless phrase (society).
If you want to talk about whether the government is controlling our lives, then thats great. We can both discuss that and it might well be interesting... but what does it have to do with the discussion at hand? You say that some people pirate games to hit back at the system, but I thought the people that made games were developers. Are we now suggesting that its the government that amkes games, and piracy is one way of seizing back power?
And let me draw particular attention to one specific bit of your quote.
"many people believe that government and society is controlling their lives and hence they must rebel to feel a sense of freedom"
These people have to rebel to FEEL a sense of freedom. Not to have freedom, but to feel a sense of it. I don't disagree with you about their existence, I just call some of them (thats SOME of them, before you go off on another bonkers quoting/misunderatanding mission) socially inept.
There is ALWAYS someone controlling your life. If you aren't happy with that, live on a desert island. If you want to live in civilisation, deal with the fact that you can't control everything that affects you (because of course, if you could, someone else would have their own personal control removed to give you yours).
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]http://www .youtube.com/watch?v=l5SmrHNWhak
[/link]
"...You wouldn't steal a car..."
"...You wouldn't steal a handbag..."
If people could download them, I bet they would...
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I could
If you aren't buying games, MS probably don't care what console you own. And most of those saying they will buy a PS3 instead are just blowing off smoke (AND MS probably don't care given their pirating history).
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I recently got Gears of war 2 on ebay for £11.00 and I have just finished it and its going back on ebay. In doing this I am making small losses (or sometimes profits). I am pretty much gaming for free and legitimately.
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I worked hard to make it. If you can't afford it, don't fucking well steal it. Believe it or not, games are not your god given right.
/rant.
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A modded 360 amnesty might be a more suitable approach: let the sinners repent!
Or maybe I'm being too kind to the criminals?
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My advice is forget the law, forget the preaching and just do what you think is right. Just like smoking marijuana or speeding, it may be illegal, and people may say that by doing so you are funding people-smuggling or risking the lives of innocents, but we all make judgement calls every day. This is just another one you have to make.
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Pirates should be punished but maybe this isn't the correct strategy. There's also ways to circumvent your security checks, and in a month or so someone would have figured out how to bypass MS system checks.It would have been better to go after the distributors of the pirated games.
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Sounds like childish backlash bullshitters to me.
They are savvy enough to mod an xbox and all the bullshit involved in copying games (when I last checked) but they are not savvy enough to buy a £50 HD media player and rip off blu-ray isos from torrent or easynews? but wuold rather blow £200+ on a PS3 and pay an extra tenner per movie for HD? What a thick bunch. I guess someone else modded their 360 and they buy games down the market with all the other scumbags, or in turkey.
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If we were having this argument on EuroBaker.net and you were complaining about the price of bread, or EuroEnergy.net and complaining about the price of gas or electricity I could totally see your point.
But games are not bread. They are not food. They are not a necessity or a utility. They are not a "universal right". You do not NEED games to SURVIVE. They are a luxury entertainment item, and if you need something to fill your spare time but cannot afford full price games then either buy games second hand, or when they get cheaper, or buy some other form of entertainment which you can afford.
But to argue that because you want games yet cannot afford them, then stealing them is ok is just evidence of a ridiculously loose set of morals. It's completely indefensible, and there is no "class war" here.
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"I didn't realise the 360 hardware was now profit making. Is this true"
not a lot, there are still a lot of things to consider, shippng , storage, retail cut
this is quite old
http://ww w.xbitlabs.com/news/multimedia/...
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Another brillant justification I seen a lot recently is because some games are just not very good that is reason enough pirate them as why should you spend money on something that might not be good, of course ignoring the mirad of game information that saturates the internet that would help you avoid said purchases.
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The way I see it, you either want to spend your previous life minutes playing a game so you pay for it, or you would rather spend those minutes watching the ducks in the park so you you don't.
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Personally, I think it's not that bad how boxed games are priced, currently. That way, you can probably only afford a few games per year, so you'll make sure you'll only buy the very best ones for your tastes. You'll buy the ones which will last you a very long time. You'll replay those games. You'll discover different, fun ways to play through the games again. You'll pick those games apart until they give up their very last secrets. It'll be a much richer experience than buying tons of games and never getting around to finishing any of them because you simply do not have the time to do so. Or you do finish them, just once, and move on, barely having time to let the game sink in.
And besides, it's not like there aren't any alternatives to getting your game on at a cheaper price. One, be patient (because, let's face it and be honest with yourself, you're a whiny little snot crying "But I want it NOOOWWWWW mommy!" all over again otherwise) - after a while, you can get most games really cheap in the stores. Recently, I've seen S.T.A.L.K.E.R., the Witcher and the Orange Box (in their original, plastic wrapped retail boxes) going for €4.99 a piece. That's a LOT of gaming for €14.97, guys. Two, borrow it from a friend or relative. You can "pool" a pretty impressive collection that way. Three, buy it second hand at a discount (while you still can because as you know, software companies are in the process of destroying that market).
Right? Right. Please note that I'm talking about boxed copies here, of games where you actually own one license indefinitely. In the case of the new generation of games where you pay full price for a temporary license of a virtual copy of a game, those can either halve their 1st day prices immediately or go fork themselves.
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You know, seeing as we are talking about morals and law here, there is no difference between pirating a game and borrowing it from your friend (apart from the law) of course. In both cases the developers make no money, and the person gets to play without paying for it.
Lots of talk about this being ridiculously loose morals and unjustifiable, but when you sit down and think about it you realise that pirating a game you weren't going to buy anyway has exactly the same effect as not borrowing it (or even just not buying it in the first place).
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I don't think this will affect case mods etc, As far as microsoft know my xbox is still beige/white, I may have swapped the case but the hardware is exactly the same just moved.
Its no loss Microsoft in the respect of these people weren't going to pay for games etc so not many of them are going to buy games for a PS3.
I guess most will carry on not paying for games and just be stuck offline.
I don't know what the fuss is about, Microsoft have been doing this since the original xbox days.
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As for one of the comments above that people who weren't going to buy it anyway don't cost the company any money by pirating... Such a stupid thing to say. Some might not have bought it, but some definitely would. Regardless of the number, that's more than zero extra sales.
If you don't pay you're not entitled to play. Go freeload elsewhere.
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Well I certainly agree there is zero moral justification there. But I'd say most here are arguing against piracy full stop (not that there's anything wrong with that).
I was more addressing points like "if you can't afford the price tag decided upon by my company for the game I've made, then I don't want you playing my game." Again, that's a perfectly valid point of view, but I'm pointing out the only difference to him between someone pirating his game and someone not buying it in the first place is that is that he gets an extra pair of eyes (and hands) on his work.
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Well of course, I thought I addressed that. I was talking about specific examples, not justifying all piracy by cherry-picking the cases where it does little/no harm.
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No - if I borrow a game from a friend then that denies him the right to play the game for as long as I have it; we can't for example then play a multiplayer match together. If I pirated a game then we can both use it at once, and there is a loss there. That single instance of the game is now multiple copies.
It's this distinction which causes so much of the problem of people not seeing anything wrong in software piracy.
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This makes no sense I'm afraid, unless you are suggesting that the person I'm borrowing it from would go out and buy a second copy to use. Yes, someone would be deprived of the game, but the developer is not being deprived of any money in either case.
If I pirated a game then we can both use it at once, and there is a loss there.
Is there? What is the loss there? (Remember we are talking about a specific example where they wouldn't have bought it if they couldn't borrow it from a friend, pirate it or otherwise play it without paying.)
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Cool, you remind me of a 2K Games technical support moderator from the 2K Games Bioshock forums who once wrote: "The other way to view this, is one USER has purchased the game (Bioshock -ed). Not the whole family. So why should your brother play for free"?
You also remind me of Sony BMG's chief anti-piracy lawyer who went on the record with this: "When an individual makes a copy of a song for himself, I suppose we can say he stole a song. Making a copy of a purchased song is just a nice way of saying 'steals just one copy'".
I guess it's time for biometric identification prior to playing a game, then, because we sure can't have friends or relatives having a go at the game only you paid for, now can we? And by golly, prior to playing Guitar Hero with your friends, make sure everyone paid their entrance fees, right? And heck, I guess everyone in the family using the refridgerator should pay for it again.
But I have to say, it's interesting to see how people are gradually starting to find the above quotations acceptable and fair. I'm curious how that's going to play out in the future. However, the future isn't here as far as I know, there's no biometric identification in place yet and I'll be more than happy to lend a game to a friend or relative if he/she asks for it.
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Don't get me wrong, I am very much against piracy in general and think it is very damaging to the music, video and software industries.
However I have and still do sometimes pirate various forms of media. Many people might see this as gross hypocracy, but as I've tried to illustrate above, if you think about the situation and are entirely honest with yourself then some piracy is justifiable (to me at least) at a personal level.
Many people just don't accept that grey area, but for me it's clear that it exists.
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As for XBL and machine bans - if anything, having access to Live on the machine was keeping some people from going completely bonkers in the usage of copied games. Now there are no such restraints for these people.
Also, being banned is not a fair punishment if said ban is a violation to laws (privacy laws). The way MS is detecting and deciding what machines are 'illegal' and using that info for bans is by reading information from the DVD drive. I'm pretty sure that in some countries this might fall under being illegal even if you agree to some terms and things when you join XBL. Laws of the country overrule the laws set by a corporation. Not saying that MS shouldn't but disputing the legality of how.
Technically it would be the same as a Win OS reading the firmware of the DVD drive in your computer and then, if it detects something that it doesn't want, disabling all internet possibilities in the OS.
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People are overreacting a little though. Putting everyone that's ever copied anything into a category and calling them "scum" and miscellaneous other insults is a bit harsh. I'm pretty sure the people getting quoted who copied "300+" games are the minority here.
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Surely it's simple - if there's an original disc of the game and copying is impossible, then as long as I borrow the game off my friend he cannot play it.
Yet if I copy his game then there are now two versions of the game and we can now both play at once, an ability that has value (i.e. it's 'better' that we are both able to play the game). So copying the game has enabled me to get something for nothing, and the developer loses out.
(Remember we are talking about a specific example where they wouldn't have bought it if they couldn't borrow it from a friend, pirate it or otherwise play it without paying.)
Well in that case I wonder why they need to play the game? It must have some value, otherwise why bother playing it? Why bother taking the time to torrent it and burn the disc? If it has some value to them then they should wait until it costs that much. There's no moral grey area, no magic point where piracy suddenly becomes ok just because the price is a little higher than what the pirate considers a fair exchange for the game.
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As someone who has been there in the heydays of the c64, back when full price games that cost €19.99 were deluxe "comes with a T-shirt" editions (regular editions were a - even for the time - cheap €9.99 or less), back when developers where begging everyone and their dog to "Don't Copy that Floppy!" because copying floppies was really easy, I don't quite agree.
As someone of that era, I am of the opinion that pricing only mildly affects the amount of pirates sailing on the pirate ship. A far more potent factor, I think, is the "ease" with which software can be cracked and the "ease" with which a distribution network can be created.
The act of preventing cracking and piracy is a fascinating area of research, some interesting things are happening, and I think it's high time smart people come up with solid laws dictating the rules of this game. Fair to both us and the industry. However, those smart law makers currently appear to be more interested in drama and killerspiele, almost oblivious to the kind of earthquake digital distribution will be.
@Grom
Entertain the idea that some people might not want to play games, but they still want to have copies because they are collectors (inherent human instinct). It's quite feasible that there are people out there who collect the retail versions and all the circulating pirated copies of games simply because they want to have it all.
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I'm really not sure that is true (the bit about price at any rate). I think the main reason piracy exists is the means of accessing pirated material, not the cost of the legitimate article.
Games now, taking into account inflation, are cheaper now than they have ever been. When I was a nipper a top end Atari 2600 cartridge could cost near to £40. Typical C64 games cost around a tenner and a PC game might launch today at £25 (whereas a Mars bar over the same 25 year period has inflated maybe 400%).
Before the internet became commonplace, pirating games meant swapping casettes in the playground. It might have seemed widespread at a personal level, but it didn't dent the industry the way it does now as the ratio of sales to copies was much lower.
I'm sure there are studies (which I feebly can't bring to mind right now) that have shown people will pirate content even if the legit version costs a pittance (like a £1.50 iPhone app for a 30p mp3). That once someone makes the mental decision that it is ok to get something for free, the cost of original article ceases to be relevant to them, however low it may be.
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Crikey. You pirated my thoughts!
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I agree that there are things happening in the distribution business - the way we view Steam nowadays on the PC is the first step. The thing is, on pricing, is that as it gets steeper and steeper (because that's what publishers seem to see as one of the way to counter piracy) it will cause more and more people not willing to pay the steep price. Even if you just get a few more sales by lowering the price it still means that those few are not pirating it. At least, that's how I view it - seeing as how many games I have bought on Steam in the last two years.
@Grom:
Skillian is not talking about who can or can't play it but what the publisher will get from the individual. Also, all areas are grey - things aren't black and white.
@kangarotoo:
I agree. Some people will download anything and everything. But not all 'pirates' are the same. Putting all of them into one group is not exactly right - if that's the correct word.
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Ahem. I was here one post earlier and thus unaware of your comment. In fact, it is I who could argue that you read my post and then pirated it =P.
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I know, I was kidding. It took me the 4 mins to type out my post
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The sale that would have occurred if both players wanted to play the game at the same time and therefore had to buy a copy each.
Its tenuous, but it depends on the game. If it were TF2 or Halo 3, the example would carry more weight.
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Yeah you are right - I was going to emphasise my caveat that I'm talking about a specific example where that wasn't going to happen, but it's a bit of a circular argument so I deleted my post before I saw you replied.
I do of course agree with you though that there are many examples where that situation might lead to a lost sale and a direct loss to the game-makers.
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@ kangarootoo
Price is probably the only effective way of combating piracy today. Your argument is flawed due to the fact that although in term of inflation games might be cheaper than they were 10-15 years ago, in terms of the counterfeit goods being sold they are still expensive, where the ratio can be anything between 5:1 to 10:1 depending on the region.
The monetary incentive is clearly there, cheaper counterfeit goods means an instant accessible market. Lowering the price of games will minimize the incentive to buy counterfeit goods.
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They have lost a copy of the game. Because if there is only ever one original disc then two people playing at once is impossible.
edit: sorry I see you've changed your post
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It's 1s and 0s. There isn't a copy for them to lose.
I think we might be talking with crossed wires here.
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I don't want to get all pedantic on you, but my argument isn't flawed because I wasn't really making an argument for price being irrelevant. I was just supposing that price is not the dominating factor. It may well still be part of the picture, I agree. Regardless, the stuff I said about the pirate disassociating price from the whole process once they make the mental step from "paying for stuff" to "not paying for stuff" is true.
There will of course be pirates who are on the cusp, who pirate some things but also make purchases. Skillian sounds like such a person, and I'm not without a fair few copied mp3s either (though I haven't pirated a game for years). For people like us, maybe price is more of a factor, but for those that pirate everything as a matter of course, price is no longer important to them in the same way that delivery times or the distance to the nearest games shop is no longer important to them either.
What you say about ratios is also true, but (massive pedantry follows) it is an association not a known causation. In other words, we have seen the price ratio increase and we have also seen the piracy rate increase, and we can perhaps suggest they are related in some way, but we can't say for certain whether one caused the other. They may in fact both result independantly from the same root cause (of which we are not currently aware).
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Well he doesn't mean they have dropped it down the back of the sofa
We should maybe just assume that when someone talks about stuff being lost, they are talking about sales revenue.
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The problem is that a "fair price" is not defined. What is fair to you, doesn't need to be fair to me. For example, in the days of the c64 with its €9.99 full price games, there was also Nintendo selling €74.99 full price cartridges. To me, that just seemed insane at the time, so I didn't get into Nintendo gaming. But, I'm sure many others ponied up the dough for the latest Zelda or Castlevania. To them, €74.99 was "fair", to me it wasn't.
Today, I find €49.99 a fair price for a video game (counting inflation, risen production costs, the fact that we're buying one permanent license). Which is why (barring the occasional must-have) I either wait for a console game to drop to that price, or I buy the PC version. €69.99 as a basic console game price is way close to that €74.99 of yesteryear, and this time around we're not even talking about expensive cartridges!
Anyway, due to these differences of opinion, I hold to the belief that pricing only mildly affects the quantity of pirates. Even you, yourself, are talking about "a few more sales". And, even if the industry does come up with a theoretically perfect pricing model for their products, I'm pretty sure the temptation to choose the "free" option won't change by a landslide.
That's why the industry is going to ram digital distribution down our throats. With digital distribution, there's nothing which can be pirated unless crackers completely reverse engineer the games. Then, we eat whatever pricing they throw in our faces (or you choose not to game any longer, of course). Then, the right of first sale doctrine is effectively circumvented. Which is why politics needs to start thinking about this as soon as possible.
But, I guess we all know what politicians are really going to do.
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Piracy is nothing else than trade between a buyer and seller. The buyer can get the goods he wants at a cheaper price from a seller that sells counterfeited goods than buy the original goods at an expensive price. If the buyer could get the original goods at the same price as the counterfeited goods, would he still buy the pirated goods?
Almost everything under the sun gets pirated, be it Levi jeans, cigarettes, shoes, bags, etc.
The amount of counterfeited goods depends on the popularity and price.
Combating with price is one tool to combat piracy and it can be quite effective if implemented properly.
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You forgot the hidden third option the buyer has: to get a perfect reproduction of the good for no money at all. You think the amount of people going for option number two rather than three will be very significant? Personally, I think the people who used to go to option one will now simply shift to option two, while the existing line at option three remains largely unchanged.
With that said, this might be an interesting study case somewhere.
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I haven't forgotten the third option at all, in fact the pirates who distribute the free software distribute many of them with trojans, so the incentive is created to get a free product which the receiver ( I can't say buyer anymore ) get the item they want and the distributor gains access to your system, which might lead to monetary gains. The trade still exists though not in the classical terms. In fact I have a theory that free music and movies are distributed for this very purpose, to lull people into downloading other free stuff which contain trojans, or lure people to websites which contain trojans infecting the web browser and compromising the system.
I also don't think digital distribution is the panacea to fix the problem, at least not at this time. Digital distribution is in its infancy in computing terms and the more popular it'll become the more it'll be targeted.
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[link url=http://www.wipo.int/wipo_magazine/en/2006/05/artic le_0003.html
]http://ww w.wipo.int/wipo_magazine/en/200...[/link]
Enjoy
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Well, the existence of trojans is something the PC line at option three should be well versed in, and precautionary measures should be in place as the threat of trojans aren't limited to games.
With that said, it's not as if the game industry isn't doing something similar, albeit they are trying to play it out as legal because, for the sake of your gaming experience of course, it's necessary that they have full control over your system in order to create and feed system data to the Marketing Department and to whoever else the fork they please, because they sure don't specify who the fork their Related Parties/affiliates are, what technical processes they are talking about, what kind of aggregate data they calculate, how they ensure that it's anonymous etc. They give no specifics, yet you are kindly asked to accept their vague terms if you wish to play the game.
For example, take this little snippet out of the EULA of Hellgate: London:
"3. Consent to Use of Data. You agree that EA, its affiliates, and each Related Party may collect, use, store and transmit technical and related information that identifies your computer, including without limitation your Internet Protocol address, operating system, application software and peripheral hardware, that may be gathered periodically to facilitate the provision of software updates, dynamically served content, product support and other services to you, including online play.
EA and/or the Related Parties may also use this information in the aggregate and, in a form which does not personally identify you, to improve our products and services and we may share that aggregate data with our third party service providers."
Oh, and I've downloaded the character editor of Dragon Age: Origins a second time to present to you this (don't know if it is also in the full game, but it doesn't bode well if they chose to put the following into the character editor to begin with):
"3. Consent to Use of Data. EA and its affiliates may collect and store non-personally identifiable data including your Internet Protocol Address as well as game play and software usage statistics. EA may use this information to improve our products and services and may share anonymous aggregate data with third parties.
To facilitate the provision of software updates, any dynamically served content, product support and other services to you, including online play, you agree that EA and its affiliates may collect, use, store and transmit technical and related information that identifies your computer (including an Internet Protocol Address and hardware identification), operating system and application software and peripheral hardware. EA and its affiliates may also use this information in the aggregate, in a form which does not personally identify you, to improve our products and services and we may share anonymous aggregate data with our third party service providers."
Which is a slightly modified version of the Hellgate one. I also really like the following bit, which made me click "Cancel" and eradicate the 320Mb I just downloaded yet again. You actually do not create anything in the Dragon Age character editor! No, EA does, and EA can do with it whatever the fork they want, exclusively, perpetually, irrevocably and worldwide. I.e. your creativity is making EA money somehow? Well tough luck, it isn't yours to begin with!
"E. Your Contributions. In exchange for use of the Software, and to the extent that your contributions through use of the Software give rise to any copyright interest, you hereby grant EA an exclusive, perpetual, irrevocable, fully transferable and sub-licensable worldwide right and license to use your contributions in any way and for any purpose in connection with the Software and related goods and services including the rights to reproduce, copy, adapt, modify, perform, display, publish, broadcast, transmit, or otherwise communicate to the public by any means whether now known or unknown and distribute your contributions without any further notice or compensation to you of any kind for the whole duration of protection granted to intellectual property rights by applicable laws and international conventions.
You hereby waive any moral rights of paternity, publication, reputation, or attribution with respect to EA’s and other players’ use and enjoyment of such assets in connection with the Software and related goods and services under applicable law. The license grant to EA, and the above waiver of any applicable moral rights, survives any termination of this License."
Thanks for the heads up, EA. Also, do you know about things such as StarForce or certain SecuRom implementations with limited install limits? Another can of worms best left closed, but they're around as well.
Either way, the choices are clear: either pay to get the retail version with (possibly) things like the above in it and which you will have to live with, or pay nothing to get a pirated version with (possibly) trojans which you (hopefully) have countermeasures against, or don't get the game at all. Each option has its up- and down-sides. The choice, however, is yours and yours alone.
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All the things you listed in your post is true and unless the things that developers and publishers do in their game software (which some might equate to spying) causes something of a public outcry it will remain the status quo. Consumers seem to either have a high tolerance or are highly ignorant of all those facts. Plainly put it hasn't stopped game sales. Activision's Call of Duty MW2 is a prime example of a small group of people with grievances about dedicated servers, yet the game went and sold millions! I guess the incentive to buy the game just steamrolls past issues like that, and so it is for the EULA as well.
Whether the above justifies piracy, well that just replaces a monetary incentive with a social/moral one and how many people do it out of social/moral reason? . At the end of the day large scale piracy doesn't come down to morality.
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Then you'll have to formally prove this in court for the EULA in question, which isn't trivial unless you a Master of Legalese. Also, what of countries where the EULA is valid? They'll have to live with those terms. Technicality aside, it's stupefying what companies will put into their EULAs these days, what they want to do with your system simply because you install their game, which is what I wanted to show here.
@old skool
You're absolutely right, of course. I remember some resistance over the Hellgate EULA but these days, there appears to be little protest. People are getting used to the EULAs and they're not seeing any visible harm to their systems, so they must be okay. We'll see about the MW2 case though, because sales figures are totals of both console and pc sales. I'd like to see the PC sales separately to verify whether the PC community made a stand or not.
Furthermore, I need to be honest: I'm beyond the 18+ mark and I remember that back when I was 6-18 years, I didn't care about EULAs. The game was everything and I wanted to play it. Considering the fact that (1) the vast majority of video game players are 6-18 years old and (2) the vast majority of parents buy games to keep the peace with their 6-18 year olds, I have this suspicion that they don't care too much about EULAs either. So yeah, game companies appear to get safely away with all this.
Oh, and I'm not trying to justify piracy, nor does the above. You mentioned trojans, so I thought it would be interesting to mention the other side of the coin as well.
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Besides - by pirating games, you're breaking the license agreement you agreed to when you signed up to xbla.. so tough titty
And pirates - go and get a job you cheap gits!
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Bull..Shit.
If that was the case, explain how rife piracy is on the iphone with games which only cost $1 each?
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@smelly: Seriously, iPhone has been out for like 2-3 years. The piracy wave started well before that time. My point was about how commonplace pirating is today and how it has become just a normal activity many people do.
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And iphone games have loads of piracy despite being cheap.. so that's nonsense.. You could sell modern warfare 2 for 5 quid.. and the pirates would still download it!
pirates are scumm (pun intended)
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Loner pirates can still have their cake and eat it.
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plus, if you could pirate games on the PS3 then quite a bit of PS3 owners would be doing so
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Now if MS had banned Gamertags as well as consoles then I'd have no problem believing that this was a purely anti-pirate move, but as only the console is banned I see it as nothing more than an artificial boost to their sales figures.
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this makes me laugh, Loads of peole come out on their high horses and preach about it being theft and yes it is technically theft and no I don't have a modded xbox, I pay for my games. But the people preaching and saying how much the people downloading are C**TS but how many of them have ever downloaded some mp3's, i guess most of you. hmm the words pot, kettle and black come to mind.
thing is if most of you could get away with it you probly would
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Well why should they be? But not everyone is made of money and not every download is a lost sale. Take into account your target market is teenagers with lots of time on their hands. Especially when they are dumb downed by redundant course work thats further dumb downed by wrong answers and procedures. And then they want to escape and thats why they play.
Of course now the solution is two xboxes one for online with proper game and one modded with no online. At least it will make the teens more responsible consumers by necessity when they have to fork out money.
Personally I do not support the pirating of new games as it stifles innovation and people who think they are saving money by being greedy are forgetting time and money go hand in hand. Again this is no concern for a teen with nothing but time.
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NASA have been putting a lot of research into 3D printers that can use materials such as metals to make spare parts for use on space stations. They reckon that not only could it be available at a consumer level, but it may be cheaper and less wasteful than current manufacturing methods.
However, going back to fiction, Star Trek is based around a scenario where there is no longer any money, and not really much in the way of things like television or movies either. The only music most characters appear to know much about is classical or opera, and most of their holodeck entertainment is based on films and novels of our past. Where has all the creative, imaginative talent gone? If entertainment media can be easily replicated, there's not much incentive for anyone to make it!
It is still fiction, and probably not thought out far beyond 'let's make the spacemen do stuff that the viewers will recognise because it'll engage our audience and save us some time and effort'. But the problems with creative people not receiving anything for their efforts has already been witnessed in our time on a massive scale. The difficulties suffered by the Soviet Union were largely due to a lack of people pursuing their own ideas, because there was little incentive to do so. What once was a super-power eventually couldn't keep up with the capitalist world, where people would be rewarded for their innovation.
Not paying for games will work for pirates for a short while, but eventually this will all end in either heavy-handed, expensive and limiting rights management, or a drought of innovative quality games, or both.