Microsoft shutting down Ensemble Studios
Once Halo Wars is released in early 2009.
Microsoft will shut down Ensemble Studios once Halo Wars ships early next year.
The platform holder confirmed the news in a statement released overnight, describing it as "a fiscally-rooted decision that keeps [Microsoft Game Studios] on its growth path".
Inevitably there will be lay-offs, but Microsoft also said "the Ensemble leadership team will form a new studio and has agreed to provide ongoing support for Halo Wars as well as work on other projects with Microsoft Game Studios".
Furthermore, "Microsoft is working to place as many Ensemble employees who do not move to the newly formed studio into open positions within Microsoft as possible."
In order to keep things going in the interim, Shacknews reports word from employees that "incentives" have been offered to prevent them legging it.
Meanwhile, Kotaku reports that Microsoft's Shane Kim visited the Dallas studio personally to deliver the bad news.
Ensemble Studios, founded in the mid-'90s, is best known for its PC real-time strategy series Age of Empires, and was bought up by Microsoft in 2001.
Halo Wars, which is due out exclusively for Xbox 360, is an attempt to adapt some of that RTS knowhow and expand Microsoft's most cherished franchise into new areas. We played a bit of it at E3 and thought it was very promising.
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Comments (37) Latest comment 3 years ago
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Edit: No it isn't. Stupid decision if you ask me.
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And understatement...
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I wonder if this is why Bungie seperated themselves from Microsoft.
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Or what; they think good relations with Epic and Ubisoft are going to carry them forever?! Idiots.
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It looks like any RTS development studios have a very short life-expectancy these days; irrespective of the quality of their output.
I much of Europe is pretty innovative really - don't forget about the likes of Quantic Dream, DICE and Starbreeze. We're not bad here in Blighty, actually, what with the likes of Frontier and Real Time Worlds.
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If they made an AOE 4 with updated graphics in isometric format I'd get it
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Anyway this probably has more to do with "fiscal engineering" or other hardcore money related formula which I don't understand.
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The weird thing is that they plan to pay these guys redundancy (although labour laws in some US states probably mean they can be laid off with no payment) and then rehire most of them. How does that make fiscal sense?
Or is that just total PR bullshit?
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I would have thought a game like this would've been perfect for introducing a motion controller to the hardcore gamers. Imagine waving one of those things around to highlight units like you would with a mouse. It'd make RTS games work on consoles!!
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Mr. Unangsnststst must be having an erection with all this.
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I don't think MS feel they can compete. It may seem short sighted but it may be the best decision for them. The thing that will probably keep Rare & Lionhead safe is their versatility.
All the studios that MS have gotten rid of tend to be one trick ponies and it's entirely possible that Turn 10 is going once Forza 3 is done.
If you factor in that it's tricky for games to turn a profit and that 1st party studios tend to spend a long time making games, MS probably thought it cheaper to spend 5 lots of $20mil securing publishing and/or exclusivity rights for 5 cherry picked diverse games, than it is to spend however many millions (Rare $1Bil ??!) to buy studios and then $50 million per game in development.
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Something tells me the final polish might be lacking on Halo Wars.
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oh that'd be joyous
sod it, throw in Creative Assembly also and you'd have the most godly RTS studio ever.
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Not quite sure what you mean - while I didn't think AoE 3 was all that great (while AoE 2 is one of my favourite games), it did have an isometric 3D perspective. You never need to do anything with the camera, it plays just like a 2D game.
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It doesn't seem to. But you're right, for some odd reason they seem to be re-hiring them or pay them redundacy, which goes along with Forbes Top 10 best companies to work for, where MS is nº 8. In Portugal they are n. 1 for 3 years in a row.
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Don't forget Rare and Codies
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Id love to see MS try and build up MGS to a Nintendo like first party status, it isnt beyond them to get the structure in place its just securing the talent and ensuring the quality and fresh content. Whens the next big gaming event for MS? TGS? Have they had their own yet? Hopefully Shane Kim will shed some light on whats been going on with these type of decisions because it does look like they are downsizing MGS and dont see the importance of 1st party support... but then ask any gamer if they think good first party support is important and you already know their answer, as do MS(and they wont have forgot Sony's "we have the more first party support than MS and Nintendo combined" arrogance a couple of E3's ago.).