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Microsoft shutting down Ensemble Studios News

Xbox 360 PC News by Tom Bramwell

10 September, 2008

Microsoft will shut down Ensemble Studios once Halo Wars ships early next year.

The platform holder confirmed the news in a statement released overnight, describing it as "a fiscally-rooted decision that keeps [Microsoft Game Studios] on its growth path".

Inevitably there will be lay-offs, but Microsoft also said "the Ensemble leadership team will form a new studio and has agreed to provide ongoing support for Halo Wars as well as work on other projects with Microsoft Game Studios".

Furthermore, "Microsoft is working to place as many Ensemble employees who do not move to the newly formed studio into open positions within Microsoft as possible."

In order to keep things going in the interim, Shacknews reports word from employees that "incentives" have been offered to prevent them legging it.

Meanwhile, Kotaku reports that Microsoft's Shane Kim visited the Dallas studio personally to deliver the bad news.

Ensemble Studios, founded in the mid-'90s, is best known for its PC real-time strategy series Age of Empires, and was bought up by Microsoft in 2001.

Halo Wars, which is due out exclusively for Xbox 360, is an attempt to adapt some of that RTS knowhow and expand Microsoft's most cherished franchise into new areas. We played a bit of it at E3 and thought it was very promising.

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Comments: 1-38 of 38 in total

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Goffee
10/09/08 @ 07:34
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C*cks! What's another few million $ on the fire? Age was pure class...
glo
10/09/08 @ 07:35
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doesn't bode well for halo wars...
Inigo
10/09/08 @ 07:36
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Thats a shame, i loved all the Age of Empires games. However, i thought that writing RTS exclusively for a console was a bad idea.
Edited 1 times, most recently on 10/09/08 @ 08:36
Demento41
10/09/08 @ 07:38
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Is Halo Wars coming out on PC? Looks quite interesting.

Edit: No it isn't. Stupid decision if you ask me.
Edited 1 times, most recently on 10/09/08 @ 08:40
Xerx3s
10/09/08 @ 07:39
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"C*cks! What's another few million $ on the fire? Age was pure class... "

And understatement...
menage
10/09/08 @ 07:41
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Very strange. Maybe they were smoking money down there:P?
Crovax20
10/09/08 @ 07:46
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I had a wtf moment there.
Kill_Crazy
10/09/08 @ 07:49
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Can spend (a reported) $50 million on DLC but can't keep Ensemble afloat? Priorities all wrong IMO but then i'm not an MS 'money man'. Bad news for all :(
space ace
10/09/08 @ 07:55
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dispwned
groovychainsaw
10/09/08 @ 07:58
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strange how microsoft are dumping all their first party studios (most of whom have done well for them). Probably is just a business decision, moving to more of a 3rd party model now (they do well off 3rd party games), but seems a touch short-sighted, are they going to rely on third parties for a future console launch?
farticusmaximus
10/09/08 @ 08:08
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Very odd decision.

I can see how they might want to distribute the dev talent, get their experience spreading in different dev departments, but the whole team dynamic takes time to build, and I can't see it being good for the ensemble team morale...

Velios
10/09/08 @ 08:12
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Ensemble also made Age of Mythology, a brilliant game. :( sad to see this happen.
Steroyd
10/09/08 @ 08:14
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What the hell is Microsoft doing!?

I wonder if this is why Bungie seperated themselves from Microsoft.
Edited 1 times, most recently on 10/09/08 @ 09:20
Triggerhappytel
10/09/08 @ 08:20
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I just don't see the sense in this - particularly when the studio heads are going on to form another studio. Microsoft first-party and closely-tied third party development teams seem to be dropping like flies over the past twelve months; they should be doing all they can to protect those still intact.

Or what; they think good relations with Epic and Ubisoft are going to carry them forever?! Idiots.
dacicus
10/09/08 @ 08:25
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Nothing that EA and Vivendi didn't do before. The end of an era with one of the last old studios closing. It's a miracle that Ensemble survived for such a long time. Look what happened to Origin,Westwoos, Sierra, Jane's,Bullfrog and so may others. And what's left on the US market? A bunch of really big corporations with no creativity whatsoever. Well, at least the europeans still have "zee" germans and "zee" russians to compensate (though russian tech support still needs a lot of work, in terms of creativity, those pesky slavs are pretty imaginative).
Triggerhappytel
10/09/08 @ 08:30
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Yeah, don't forget those cunts at ActiBlizz recently put Massive Entertainment on the chopping block, too.

It looks like any RTS development studios have a very short life-expectancy these days; irrespective of the quality of their output.


I much of Europe is pretty innovative really - don't forget about the likes of Quantic Dream, DICE and Starbreeze. We're not bad here in Blighty, actually, what with the likes of Frontier and Real Time Worlds.
Eraysor
10/09/08 @ 08:41
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I fondly remember having AoE2 LAN parties a few years ago with some truly epic battles. It'll be a shame to see Ensemble's demise. Also, if their jobs will disappear as soon as the game is finished, could they not just delay it forever?
Eraysor
10/09/08 @ 08:41
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I fondly remember having AoE2 LAN parties a few years ago with some truly epic battles. It'll be a shame to see Ensemble's demise. Also, if their jobs will disappear as soon as the game is finished, could they not just delay it forever?
dacicus
10/09/08 @ 08:43
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Yeah, a lot of good companies disappeared from the map, being bought by those huge corporations. And, yes the old Europe it's more willing to assume risks (i look at those guys that are releasing Pro Cycling Manager, they took quite a risk doing such a game, and yet the game is selling and the same goes with a number of games produced on the old continent). I wonder where the EA that we knew at the ened of 80's, the beginning of 90's disappeared. When did they become the greedy conglomerate that is today...
Turambar
10/09/08 @ 08:59
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Fiscally rooted? Surely forming a new studio and offering "incentives" will cost them more than just keep ing Ensemble as it is? At least in the short term.
Gunzberg
10/09/08 @ 09:06
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After Age of Empires 2 expansion, I never bought another of their games - didn't enjoy the shift into non-isometric 3D

If they made an AOE 4 with updated graphics in isometric format I'd get it
miiiguel
10/09/08 @ 09:25
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While I did like Age of Empires (long time ago) those guys are kinda slow at work aren't they? They do almost always the same kinda game and yet that take ages.

Anyway this probably has more to do with "fiscal engineering" or other hardcore money related formula which I don't understand.
oreillymj
10/09/08 @ 09:42
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So much for loyalty. Deliver the game, then f**k off.

The weird thing is that they plan to pay these guys redundancy (although labour laws in some US states probably mean they can be laid off with no payment) and then rehire most of them. How does that make fiscal sense?

Or is that just total PR bullshit?
Rash'
10/09/08 @ 10:05
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Kill_Crazy, you summed it up perfectly. While MS focus on timed third party exclusives and DLC the rest focus on their first party content. The priorities are most definitely wrong if they have to dismantle such recognised dev.
ThePissartist
10/09/08 @ 10:45
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WTF are Microsoft up to at the moment? I wonder what 'growth' they have planned...

I would have thought a game like this would've been perfect for introducing a motion controller to the hardcore gamers. Imagine waving one of those things around to highlight units like you would with a mouse. It'd make RTS games work on consoles!!
paketep
10/09/08 @ 10:48
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Fucking Microsoft bastards. They will not stop even at destroying profitable studios, it wasn't enough for them to force Ensemble to make their POS RTS console game for Halo.

Mr. Unangsnststst must be having an erection with all this.
SpaceMidget75
10/09/08 @ 11:10
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I'm not sure where I stand with this one. I think owning studios makes sense once you secure quite a few of them. This is why Nintendo and Sega could produce huge amounts of quality exclusives over the years. Sony have had 3 generations now to essentially do the same thing.

I don't think MS feel they can compete. It may seem short sighted but it may be the best decision for them. The thing that will probably keep Rare & Lionhead safe is their versatility.

All the studios that MS have gotten rid of tend to be one trick ponies and it's entirely possible that Turn 10 is going once Forza 3 is done.

If you factor in that it's tricky for games to turn a profit and that 1st party studios tend to spend a long time making games, MS probably thought it cheaper to spend 5 lots of $20mil securing publishing and/or exclusivity rights for 5 cherry picked diverse games, than it is to spend however many millions (Rare $1Bil ??!) to buy studios and then $50 million per game in development.
Edited 1 times, most recently on 10/09/08 @ 12:13
sharky_ob
10/09/08 @ 11:18
#28
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Great way to motivate the troops.

Something tells me the final polish might be lacking on Halo Wars.
BobsUncle
10/09/08 @ 11:46
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They should all bugger off and work for Relic.
RedSparrows
10/09/08 @ 11:50
#30
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Ensemble and Relic together

oh that'd be joyous

sod it, throw in Creative Assembly also and you'd have the most godly RTS studio ever.
Edited 1 times, most recently on 10/09/08 @ 12:50
Tomnd
10/09/08 @ 11:56
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So is it less morally wrong to download their games now that they are out of business?
sanctusmortis
10/09/08 @ 12:40
#32
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Déja vu: ask FASA employees how they felt...
UncleLou
10/09/08 @ 14:57
#33
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After Age of Empires 2 expansion, I never bought another of their games - didn't enjoy the shift into non-isometric 3D


Not quite sure what you mean - while I didn't think AoE 3 was all that great (while AoE 2 is one of my favourite games), it did have an isometric 3D perspective. You never need to do anything with the camera, it plays just like a 2D game.
miiiguel
10/09/08 @ 16:59
#34
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"The weird thing is that they plan to pay these guys redundancy (although labour laws in some US states probably mean they can be laid off with no payment) and then rehire most of them. How does that make fiscal sense?"
It doesn't seem to. But you're right, for some odd reason they seem to be re-hiring them or pay them redundacy, which goes along with Forbes Top 10 best companies to work for, where MS is nº 8. In Portugal they are n. 1 for 3 years in a row.
adamamosa
10/09/08 @ 17:23
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Not good. I wonder how long before they do the same to rare?
CreepinJesus
10/09/08 @ 17:23
#36
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@ TriggerHappy

Don't forget Rare and Codies :)
TheNinkyNonk
10/09/08 @ 18:56
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Well, if you will sell yourself out to a global corp. what do you expect?
Calgon
10/09/08 @ 21:43
#38
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They did say Microsoft Game Studios' growth specifically(rules out "3rd party only" theory) so maybe there are bigger plans for them... IIRC correctly they have been turning profit there rather than taking losses so either they really are making some poor decisions recently(letting Bungie, Bizarre and Bioware slip away) or they have some big plans we dont know about(they seem to be adopting the hush hush Nintendo approach these days... but suprises are good sometimes, that way a) its not seeming old already by the time it launches b) give the trolls and anti Xbox brigade less time to nit pick and tell everyone they know its gonna be crap).

Id love to see MS try and build up MGS to a Nintendo like first party status, it isnt beyond them to get the structure in place its just securing the talent and ensuring the quality and fresh content. Whens the next big gaming event for MS? TGS? Have they had their own yet? Hopefully Shane Kim will shed some light on whats been going on with these type of decisions because it does look like they are downsizing MGS and dont see the importance of 1st party support... but then ask any gamer if they think good first party support is important and you already know their answer, as do MS(and they wont have forgot Sony's "we have the more first party support than MS and Nintendo combined" arrogance a couple of E3's ago.).

Comments: 1-38 of 38 in total

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