Microsoft seeking staff for next-gen Xbox
First official confirmation of a new console?
Microsoft is ramping up development of its next generation Xbox console according to job positions being advertised on business networking site LinkedIn, brought to light on the Beyond 3D Forum.
The first position advertised is for a Graphics Hardware Architect, working with the team that is "responsible for defining and delivering next-generation console architectures from conception through implementation".
"The responsibilities include architecture analysis, key technology selection, architecture specification, communication and collaboration with extended Microsoft teams and partner companies," according to the advert.
Microsoft's preferred person for the position has been involved in the creation of graphics hardware and is familiar with the concepts of design, production yields and cost analysis, and at the same time is aware of how the hardware interfaces with PC and console operating systems.
"The ideal candidate will have been the lead architect and/or implementation lead of a 3D graphics core. The candidate must have taken designs from investigation to end-customer shipment during their career."
The second position has Microsoft hunting for a new Senior Architect and Performance Engineer for the Xbox Console Architecture Group.
"Our group is involved in product definition from early evaluation all the way through high volume manufacturing," the LinkedIn ad read.
"The main focus of this position is on performance evaluation and modelling. However, involvement in all aspects of product development regularly occurs. We are looking for someone who is flexible, and wants to be involved with various stages of the product life cycle. During different stages of the product life cycle responsibilities will vary."
The final position sees Microsoft seeking a Senior Hardware Design Verification Engineer, responsible for elements of development in both Xbox 360 and its next-gen successor.
"You will be responsible for the design verification and qualification of the Xbox console at the component, motherboard, and system levels," according to the platform holder.
"You will lead test strategy discussions, develop test methodologies and plans and project-manage qualification cycles."
So, what does this recruitment drive actually tell us? Are there any clues as to the make-up of the next console? Right now, not much, but it does appear to be the first official confirmation that development of the new machine is underway.
However, the most intriguing element of the story is just how early on in production we appear to be - far earlier than many had suspected. Unless Microsoft is actually planning pre-production of the next next-gen console, the evidence seems to suggest that the system is so early in development that the graphics hardware at the very least hasn't been locked down.
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Comments (81) Latest comment 1 year ago
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Didn't expect to be hearing anything like this so soon, especially with Microsoft taking about Kinect extending the 360's life.
I still think that Nintendo will unveil their next gen console first.
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actually its maybe less prone to RRoD if the CPU is the one under DVD Drive. Currently its the GPU that under dvd drive. But since xbox S version it seems MS already fix this using combined XCGPU with directly got fresh air.
but yeah i get your point....
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Still, 24+ months I reckon.
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I expect some decent Xbox / Kinect announcements at E3, and this new console in 1-3 years, depending on what the competition are up to.
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Announcements in early 2012 then games previews at E3 2012 for launch end of year or following spring?
Who knows
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Yeah, but by the time research and early development has been done it will be. PC visuals are already starting to show the age of current gen consoles.
Can hardly expect any announcements on new hardware for at least 18 months.
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So now I expect new consoles to be announced at E3 2012 with a view to them launching sometime in 2013. As some have mentioned, Nintendo will probably be the first to announce something, but Sony and MS will most likely reveal at the same time. No way will Sony let MS gain such a huge advantage this time. They've been trying to make it up for nearly 5 years now, they won't want to go down that path again. Although I really hope they actually change the pad this time. It's classic sure, but it's also ancient. The triggers are useless and the sticks need to be re-engineered. They also need to make PSN a centralized network, not just a feature of the console.
For the NextBox, they need to focus on making the hardware reliable from day one. Losing $1 billion to repairs won't have made them happy, so lessons learnt hopefully. Also, they need to ditch they're over priced accessories and battery packs. Stuff like easilly upgradeable hard drives, built in batteries and wireless network adaptors should come as standard, not expensive after thoughts. This probably goes without saying, but they have to use Blu-Ray. They'd be shooting themselves in the foot if they opted against it. Not just for games, but it's the hi-def format of choice. Streaming hi-def content just isn't possible with current internet speeds. It would also make cross platform development a lot easier with devs not having to worry about compromising features of one console over another. There'd be much fewer limitations that's for sure.
Anyway that's just my 50p. We don't need new consoles yet, not until all current gen consoles are down to £100 each at least. Because that's the price current gen consoles tend to be when new ones are launched judging by history.
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Good point, but let's not forgot the design flaws of the original 360 SKUs.
Hopefully they'll have learnt their lesson in that regard and it'll be gamers that benefit in the long run.
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"Also, they need to ditch they're over priced accessories and battery packs. Stuff like easilly upgradeable hard drives, built in batteries and wireless network adaptors should come as standard, not expensive after thoughts."
I can't see this happening. Rather the opposite, in fact.
MS's peripherals strategy has been a financial success for them. They sell millions of over-priced cables, battery packs, headphone replacements, pads, and so on, every year. And next time they'll probably be selling 3D glasses, avatar-related materials, and more.
"This probably goes without saying, but they have to use Blu-Ray. They'd be shooting themselves in the foot if they opted against it. Not just for games, but it's the hi-def format of choice."
And yet, Microsoft have continued to increase 360 sales and profitability without BD. Whereas Sony have been having a miserable time of it, fiscally.
Apple have become a media juggernaut, serving god-knows-how-much video around the planet, every second of the day, all the while sneering at Blu-Ray. Their computers are selling in all-time high volumes, they're more profitable than any other manufacturer, and yet the system doesn't even give a second look to Blu-Ray.
And Nintendo managed to sell a trillion Wiis, all without HD graphics, let alone BD.
I don't think it's a given at all that MS will include BD. In fact, I think it's very unlikely.
As for the media, MS could go with a custom disc format. It's certainly highly attractive from a piracy POV.
OR... they could go for an all-digital, all-download future. As Steam has shown, this option is far from impossible. (Just look at how many people purchased and downloaded 12GB of Mass Effect 2 for the PS3...) In 2 or three years time, it's even more likely.
Or take your (MS-branded) memory stick or drive to your local K-Mart or kiosk, buy and transfer a (licensed) copy of the game to your device.
Few middle men, no second-hand resales, more direct profit, less piracy.
(Not saying I necessarily want these things, just that Microsoft always goes where the money is, and where the market control is. And the money is not with a BD-centric system at this point. And they certainly don't have control with BD.)
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that lesson?
of ... although to sell factories broken x360 .. yes or yes
people keep buying ..
a failure rate of 70 out of 100 consoles, any product with that index, had been recalled, and users have complained and the public had not bought any more
That would happen with any other product
ps3 with the yellow lights, but never surpassed ps3 16% failure rate, now standing at 8% and 24% x360 YET!
what is learned Micrososft is ... that while selling shit, fanboys are going to buy xbox, it sucks or not, broken or not
is irrelevant ..
this is what I learned microsoft!
think that they will not get another broken product? naive
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"what is learned Micrososft is ... that while selling shit, fanboys are going to buy xbox, it sucks or not, broken or not "
Some food for thought:
You call it "shit" but millions of people (are they ALL fanboys, really?) continue to buy xbox systems, peripherals and games.
These people aren't stupid: they've chosen to buy 360 products for solid reasons that are important to THEM.
It's easy to dismiss these consumers, but the figures simply don't lie: even in SPITE of the 360's problems, people have continued to buy them. i.e. the system has delivered enough to the consumer to warrant the investment, sometimes several times over. Not only that, but people are buying in greater numbers.
Some perspective: 360 RROD issues cost a billion dollars to fix, but they were fixed, and YEARS ago. Console reliability since then has soared. It's simply not a marketplace issue anymore. (The only people who go on about it are console warriors online.)
And to put the RROD cost in to some perspective: MS spent at least half a BILLION on Kinect advertising alone. (They sold over 8 million units shortly after launch. God-knows-how-many-by-now.) The company as a whole sucks in $20 BILLION a QUARTER. And XBL's revenues alone are over a billion.
Combine those figures with a reduced production cost, and the RROD's fiscal impact isn't that impressive any more.
I don't particularly like MS -- and I don't use their OS or gadgets (mostly because I am a man of style and taste
Having said that, I think Nintendo now have a massive opportunity. A HD-capable Wii, released to the middle or end of next year. Would jump the gun on MS by at least a year, and several years for Sony. Let's hope Nintendo have learned some lessons out of their amazing success...
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I really don't think a hd version of the Wii would be a big seller at all. A lot of people I know who have the current Wii are not traditional gamers and just like simplistic games so hd means bugger all to them. I actually think Nintendo could struggle with their next console because the whole waggle controls thing has lost it's novelty so they'll need a whole new gimmick.
I also think if MS go with a physical disc format it's simply gonna have to be blu-ray. And I bloody well hope both Sony and MS make sure their consoles are a 100% backwards compatible as I don't wanna throw away my old games and i've 4 consoles in my living room already.
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I'd happily wait another 3 years so that Microsoft can get things right. I would love a completely reliable console. It would also be cool if they abandoned the space wasting DVD drive and went with digital downloads/cartridges and SSD's for game installation or caching.
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/sulks
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What optical drive? Ditch it. I want a solid state console next gen.
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It was just about every developer. I was working on a different firstparty Xbox 360 game at the time, and we were certainly pleading with MS to make the dev kit's 512MB the standard amount. Certainly there was a lot of feedback to that extent at the early Xenon dev conferences.
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Still, 24+ months I reckon."
True but i would say PC games have been looking better for a couple of years now and MUCH better of Late.
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This motion control garbage is to blame,damn Nintendo and their gimmicks.
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Obviously they are working on it,which is good, but sadly were probably at least 2yrs away from launch.
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Personally I'm not sure it matters what hardware they choose at the moment. If they don't acquire a publisher (like Sega) with more IP, then I think their position as a platform is quite unbalanced in comparison to their rivals.
Nintendo/Sony can rely on excellent open standards and open source development software to cover the areas that used to differentiate Microsoft and give them an advantage to go with their wealth.
Content is still king at the end of the day, and the less you have, the more thinly spread the stuff you do have gets used, and timed exclusion is just throwing money down the toilet from a platform holder perspective.
From xbox/360 only Halo & Gears IP are in the league of “character” franchises resonating from Nintendo and Sony.
A console really needs a great fresh gimmick like the Wii did, or lots of quality first party IP to exploit to be successful in all territories of the world with a 10 year cycle.
Given how barren Microsoft's exclusive first party line up is looking this year, I'll be quite shocked if they don't announce a publisher acquisition and a new console showcase at E3 this year. Otherwise, where is the first party software line up for this year?
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Kinect titles,xbla titles...plenty of exclusives there,but...
360 is selling better than both,even without "exclusives"...what does that tell you?
Sales numbers show that nobody cares about exclusives,in fact third party games were the sole reason for PS2 success.That doesn't mean that exclusive games are bad,but multiplatform stuff is the king...always was
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'You can't wait forever. PC games are starting to look visually better than console games again.'
PC games have looked better than console games since the consoles launched. The reason there haven't been a lot of stunning PC games is because of lead development on consoles, and the big PC developers (Blizzard, Valve) always focus on scaleability rather than stunning visuals, though there are some exceptions (Crysis 1).
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I think things like the BF3 trailer being released have prompted this. Going on the thinnest anecdotal evidence, I have for the 1st time in a very long time, read single platform gamers who maybe once were PC gamers, beginning, to state that with no new hardware on the horizon, it might be time to go back and upgrade their PC's.
This from a mostly contented bunch, who realise and have accepted the trade off, that the upside of console games is the money / upgrade cycle and the fact stuff just runs, but the technology divide is becoming so large ( even with PC's being hamstrung by having to be backwardly compatible ) that they want to play THAT! Version of said game. Not the cut down version they will get. (I do not say this to start a console V's PC flame war, (I have ps3& 360 myself as well as a gaming PC)
The maths do not lie though, as clever as programmers become within a hardware cycle, at tapping the resources of a fixed console and dragging out of it at the end of the cycle, stuff not though possible at the beginning; you still cannot overcome the basic limitations that no component can be upgraded to take in the advantage in the last five years tech advances. Things like Crysis2 and other games now coming to the consoles are remarkable achievements. These are games that would have been thought to be from another generation three years ago.
But we are at the tipping point where with a bit of knowhow, you can make a gaming PC at a reasonable price, it is upgradable and will provide you with mostly a better experience than the current gen consoles. I believe due to the fruition if several IP’s in gestation for a number of years, as well as things like Dark souls etc – as well as the console being as a very good blue ray player, that Sony have a bit more time left in this generation.
This will erode much of the “out the door” gains that the 360 made on the PS3 as it stole a march on it by quick release. A release made at cost to both company and consumer though I might add, as the RROD was due to inadequate testing& poor / rushed design. If the money Microsoft had to pay out was less than the money they made and the hit they took to their reputation for faulty components was acceptable to them they may view this internally as a victory, but if it is a victory it is defiantly of the pyrrhic sort; Ken Kutaragi was lambasted at the time for packing the Ps3 with “future proof” features. Things that meant that Sony had to take a hit on console manufacture. However with the length of the cycles who is now to say that his vision is wrong. Indeed, some of the features seen as ridiculous at the time are now seen as essential in any current generation gadget.
I say again Microsoft have to be further along that they are and more than likely so do Sony in the R&D of the new consoles. Maybe they thought the motion sensors would expand the life, maybe they thought they could take some of Nintendo’s market share, maybe they thought the non core market would be enough. I do not think it is, I think that the non core would prefer an I pad2 and the core are starting to look at the old PC and watching videos of stuff they know in their hearts that their console just cannot do. They are starting to check PC sites for upgrades and seeing the prices are rather surprising – in a good way.
The clock is ticking; Sony and Microsoft cannot over rule Moore’s law by clever spin and marketing; at least not forever and not by changing the furniture on the Titanic. They have done well to fool most of the people most of the time, I applaud you! But when you see the future and the future is now, and then someone tells you it’s not going to happen for 3-4-5years. They might just find that their vision is not the one that the masses will flock to any more.
The variables are huge, do both companies wish to wait this long to bypass physical media altogether and hope the infrastructure has caught up on release... Or do they think the recession will give them some time as consumers become more conscious. All three companies realize now that the PC ( mostly through DL shops ) is doing rather better than they though. The rumours of its demise were greatly exaggerated it would seem. The new I pad2 is apparently vastly more powerful graphically and might now be counted a competitor for some parts of the market? It’s a jungle out there at the moment and people are again making up the rules as they go along.
Once thing is for sure whatever happens Both MS and Sony better start talking and giving people saving for the next gen a reason to keep saving and not just buy a gaming PC. A new generation is a headache and expensive but the time to strike is vital and maybe it is best to pick it rather than having your hand forced by progress, when you are due to your myopic business strategy you were not ready for the change a fool could see coming.
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I cannot think of any reason why MS would not use BluRay, if they still wanted to use physical media that is. Although they might be quite keen to go direct download-only, I think the realities of the market would persuade them that physical media will probably still be required for the next generation.
Unless of course MS are looking at their next-gen to deliver something different from the conventional console model. Perhaps something like OnLive, with maybe subscription based game streaming of some sort, all delivered by the Xbox Live Cloud of course
At the moment (although I may change my mind at any time), my own bet is on a new Xbox still using physical media (BluRay), but with a much, much more expanded Xbox Live Cloud.
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Pretty spot on I reckon.
Only reason I can think they might not use Blu-ray is that burners and blank discs are so widely available, and it is a possible avenue for piracy. But I expect MS' desire to keep hardware costs low will override that worry.
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If they are only just starting it will take them 36 months to iron out all of the problems if they are looking to design custom chips.
To get to market earlier they will have to partner with the likes of AMD and buy in to their research.
Maybe they will do both and wait to see who shows their hand first.
Anyway, there are still loads of good 360 games I have not had time to play yet.
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Does anyone really believe the world's biggest company haven't been researching their next move in the multi-billion dollar gaming industry before now?
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Will it be out on time for ESV:Skyrim, so console players don't get rapped by the - inevitable - superior PC version?
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I know, but at the beginning of a console lifecyle, the graphics are usually pretty close between PC and console (not you, mr Wii - go to the back of the class). My point is that you can't wait forever to renew a console cycle without letting the PC game market grow, and erode your market share. Steam is doing better and better after all...
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(A one make mini pc almost)
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It's just as possible that they're more than halfway through their R&D cycle already. When you hire someone at that level you'll be looking for a keeper; someone who will also be working on the next-next gen down the line. You'll also be hiring someone that can come in and understand where you're currently at.
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Well, I'm not, but I'll probably moan a bit.
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maybe by using the same architecture but in nextbox faster, bigger?
so game developer basically can code the same thing for both console but have TWO graphic option.
Devs have no problem using these scalability in PC, so in console xbox360 and nextbox should be only TWO target for scalability..
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There's a much better chance of full backwards compatibility next time around. With the original Xbox, Intel owned the CPU, nVidia owned the GPU, and neither were prepared to play ball with MS when MS were looking to either reduce the retail price of the system, or shrink the chips.
To make themsleves much more a master of their own fates, when they were planning the 360 MS decided at the outset they wanted to own the technology. The CPU was developed in partnership with IBM, and the GPU was developed in partnership with ATI (as several have noted). MS own both technologies. As far as Xbox BC on the new 360 hardware was concerned, the downside to this approach was essentially twofold:
1. Original Xbox games were no longer native on the new 360 hardware.
2. If I remember correctly, using an x86 emulator to allow original Xbox games to run on the 360 could either have incurred Intels wrath and a potentially costly lawsuit, or perhaps forced a licensing arrangement with Intel, which may have proved costly and inflexible - which is precisely what MS sought to avoid.
In the end, MS chose to use shims to allow original Xbox games to run on 360 hardware. While this skirted around the whole Intel problem, the downside was each shim had to be coded for each game separately - which is why Xbox->360 BC was a laboriously slow process.
Anyway, next time around things should be much simpler. Add more cores to the CPU, upgrade (or redesign) the GPU, tweak the OS, enhance Live, and the jobs done! Simple! To provide BC and run 360 games on the new hardware, you would then just need to present an environment which just "looks" like a 360 to each game. Much easier and much better - in fact, no reason not to do it
Disclaimer: I realise it's a lot more complex than I just described
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"And I bloody well hope both Sony and MS make sure their consoles are a 100% backwards compatible as I don't wanna throw away my old games and i've 4 consoles in my living room already."
I hope so too. But that's from a consumer's perspective, not the viewpoint of a voracious multinational corporation.
After all, MS makes little money from us playing our old games on their new console. They want to sell us the games AGAIN.
IMO, the odds of ::built-in:: backward compatibility are iffy.
They may try a version of the last "compatibility" exercise: downloading per-title emulators/environments/whatever, with < 100% compatibility.
Or, more likely IMO, MS will instead opt for remakes, available as downloads or kiosk transfers or even memory sticks .
See: Sony and its lineup of "HD Remakes". Or the (supposed) Halo CE Remake. Or Beyond Good and Evil HD. etc.
These are high profit items, unlike being able to play the back catalogue.
And, though I would like backward compatibility, it would be amiss to ignore some of the real benefits that remakes offer over compatibility. i.e. improved visuals, controls, compatibility with whatever changes they make to XBL, compatibility with new systems like Cheevos Mk II, Kinect, 3D, etc.
@ riseer
"womble,i disagree with you if Microsoft was smart they would include a BD in their next console.It's cheap to make now and even the BD speed is much faster.I don't want a memory card to store my games on,that to me is stupid and if gaming comes to that i will find another hobby.I like to have a collection of games i can look at and know it's their."
Me too. But I'm looking at it from the POV of Microsoft's past business practices. Our wants don't necessarily coincide with Microsoft's wants.
There are political, technical, monetary (licensing, disc production royalties) and yes, face-saving reasons why MS may choose to avoid BD altogether. Just as Apple and other companies have skipped Blu-ray (despite being a member of the Blu-ray Consortium) for various monetary and political reasons.
They probably see BD as a direct COMPETITOR to their own digital offerings, just as Apple does. After all, when you buy a movie on Blu-ray, MS gets precisely ZERO cents. (But remember that Sony does pick up some change.) But when you buy or rent a movie from XBL2, Microsoft earns dollars.
Over the years, XBL has been transformed from a game-network-meeting-point-cum-chat-room to a full blown media distribution service. Complete with ads, despite that fact we have to pay to use the service. I think this trend will only continue, and there's little room for Blu-ray in this particular business model.
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"Much easier and much better - in fact, no reason not to do it
I agree, somewhat, when it comes to the technical side of things.
But then there could be per-title incompatibilities with (possible) NextBox services. e.g. networking, the cheevo system, Kinect II, 3D, etc.
More importantly (for MS) though, is that there are a lot of business reasons against built-in backward compatibility. And, when it comes to MS, business and dollars comes first.
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They probably see BD as a direct COMPETITOR to their own digital offerings, just as Apple does. After all, when you buy a movie on Blu-ray, MS gets precisely ZERO cents. (But Sony does.) But when you buy or rent a movie from XBL2, Microsoft earns dollars
I think it's true that MS would like to move to DD-only Marketplace exclusively, I don't think there's much doubt about that. I'm sure what they are after in the long term is a Marketplace to rival Steam and iTunes, and probably go even further. You are right in that there are many advantages to going DD-only for a platform holder. But whether the console ecosystem would support DD-only in time for the next generation of consoles is open to question in my view.
Also, the whole "MS avoiding BluRay to save face" thing strikes me as a bit odd. Large companies do business with each other every day of the week. I think it was Peter Moore, when he was at MS said that Microsoft were pretty agnostic about the whole BluRay/HDDVD thing - although they did market their own HDDVD drive for a while. This face-saving thing probably has more to do with internet console fanboys than relations between one mega corp and another.
Another small point, but I don't think it's true to say MS get nothing from BluRay movie sales. IIRC MS have a hand in the codec used on BD, just as they did with HDDVD, but I might be wrong there.
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I think there are very real face-saving policies/philosophies/practices in some of these large corporations. (Nintendo, Apple, MS, Sony... they all have their corporate pride. See the sometimes byzantine spin on NPD numbers...)
Regarding royalties, the MPEG LA administered patent royalties pool for VC1 is shared by quite a number of owners, with MS just being one of them. They apply to VC1 titles as well as the (required) implementation of VC1 on Blu-ray players.
But from what I've gathered over the years, the various (and varying) royalties accruing to the founding and owning members of the BDA are rather more significant, and expansive. They include per-title royalties, reproduction royalties, hardware, etc.
BTW, for those people wanting a NextBox soon, here's a (gloomy) potted history of the last effort:
- Feb 2003 - MS started official work on design of the 360, brought hundreds of developers in to the process
[over two years later]
- May 2005 - The 360 is officially announced
- Nov 2005 - 360 finally launched in the US
- Mar 2006 - 360 launched here in Australia. Yes, over three years after starting design. Ouch. Worse, it cost a whopping A$650.
So if history is any indication, we're a loooooong way from being able to actually PLAY a NextBox. 2.5 years wouldn't be overly conservative.
And what did we have to play, as launch titles? The likes of Gun, Amped 3, Project Gotham 3 and GRAW. (We've come a long, long way baby...)
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Who is the Jay Miner of this gen? I hope there is not too much focus on his cost cutting abilities, not at a time when Apple get intel i3 laptops flying out the door for over a grand.
An interesting read
http://www.jonnydigital.com/jayminerinte...
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"Starting to? PC games have ALWAYS looked better than console games. "
depends what you mean by looked better. Oh, you mean higher resolution.
The Console's/home computer's *custom* graphics chips used to piss all over mildly affordable PCs. How far do you want to go back? PC's with green screens Versus the Amiga? SNES versus PCs with 8 colours? How well did platformers and fighting games look on the PC in the SNES era? How good were those Kart games?
How did 3D arcade racers and 3D fighting games look on the PC in the PS1 era? Which PC game stole Mario 64s thunder graphically? or Soul Caliber and Shenmue on the Dreamcast?
The answer is, most of the comparable PC games when those consoles were released were shit. But you had crisp looking flight sims hey!
Resolution wasn't everything.
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consoles never quite mastered their PC rivals in all these genres ...did they? so i guess if those games were your cup of tea consoles wouldn't easily cover your needs.
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+100 for this nonsense,EG comment section is really riddled with chicken IQ people.
GPU is under the drive and well within temperature limits of modern GPUs.Blame shoddy materials and lead free solders.