Microsoft explains Watchmen file-size
Bent the rules for "superior gameplay".
Microsoft has said that the Watchmen game's massive 1.2GB file size was permitted because the company makes exceptions for "superior gameplay" judged case by case.
Xbox Live Arcade games used to be restricted to 50MB, but the company has permitted breaches before, most notably with Castlevania: Symphony of the Night, Bionic Commando Rearmed, Super Street Fighter II Turbo HD Remix and Portal: Still Alive.
"We have set Xbox Live Arcade game file limits as a general guideline. An important part [of] Xbox Live Arcade is easy access, and keeping file size down is a vital part of that," Microsoft explained to Ars Technica.
"Equally important is offering titles with superior gameplay. We weigh both considerations on a case-by-case basis, and will make exceptions when it makes sense to ensure the best customer experience."
Some may scoff at the idea that last week's Watchmen game boasts "superior gameplay" - us very much included - but the breach is hardly surprising given XBLA's competition with PlayStation Network, for which Sony doesn't impose the same size restrictions.
In any case, it's hardly the first time Microsoft has bent the rules, and not just on the subject of XBLA file sizes. Back in the day we were told that boxed Xbox 360 games were permitted to offer 1000 gamerpoints and add 250 in subsequent downloadable content. Halo 3 has since gone on to offer 1750 total.
The last guidance to developers Eurogamer has seen - dated mid 2007 - said that boxed games could offer up to 50 Achievements for 1000 gamerscore, and then up to 10 additional Achievements for 250 gamerscore post-release. XBLA titles were allowed to offer 250 gamerscore off 10 Achievements, and then another 50 gamerscore from a subsequent three.
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Comments (49) Latest comment 3 years ago
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LOL.. best joke this week.
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I thought it was 200 points, then an extra 50 off of DLC?
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Yeah, pretty sure it's 200 + 50 additional.
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lol! well played
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The limit was there to cater for core system users with memory cards, but really anybody with a 360 and no HDD is impeding their own full enjoyment of the system, and you can buy 20gb HDDs for less than a wireless headset these days.
MS shouldn't hamstring the ability of XBLM to deliver a variety of content just because they started off with a (frankly odd) variety of base systems.
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@seasidebaz:
Arcade games always have twelve achievements rather than ten as well. Also how did Halo 3 manage to get an extra 500 points anyway?
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Because Halo is a MS game. I remember when I worked in the compliance team for certification, Halo/fable failed some of Microsofts TCRs (granted they were minor, like using two utility regions etc) but it didn't matter as it was MS afterall! They can do what they like. Only EA got away with a load of shit as well!
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/freeforall
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Makes sense I guess. It seems to be all about the exceptions anyway.
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Retail - max 50 Achievements 1000G + DLC 250G, (exception: exclusive key DLC +750)
edit: other rules
min Achievements: 5
max points for an Achievement: 500G
minimum points for an Achievement: 0G
Well, that was written in an editorial in x360a.
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No? Oh well.
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Edit:
@designerheadache
Yep, Major Nelson just released the top selling arcade games for last week and watchmen is at #1.
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I thought that they reraised it to 300. :/
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Superior my ass.
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Besides, the game is downright rubbish IMO. If Microsoft think that game has superior gameplay then I think they need to seriously think hard about leaving the industry altogether. Seriously!
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Fixed
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+1
If you want conclusive proof that this is working despite the less than amazing reviews the game has been getting then look no further than Major Nelson's blog site where there's a chart showing Watchmen as the top selling XBLA title at the moment.
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The Resi 5 limited edition one comes with a 160Gb hd, I think. It might be the new bigger size.
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So I don't think its Microsoft getting money hats, more that a game such as ensuring a xbla game of say solitaire should be over 200MB for it. I think what they mean to say is effort. I mean if Bungie said they were developing an episodic game based on halo universe they wouldn't mind the size limit.
ITS ALL ABOUT FREAKING PERSPECTIVE
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Anyway, this file-size limit is kinda outdated. It's been 3+ years now since the arrival of the 360, and they should just go with the understanding that proper enjoyment of the 360 will require a hard disk, and remove the file-size limit restriction.
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At least this way there won't be a ton of unsold discs that need to be buried in a landfill somewhere. Apparently the new Star Trek game to tie in with JJ Abrams Star Wars ^H^H^H^H Trek movie will also be released on XBLA/PSN...
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I remember banjo kazooie demo was way over a gig! (Cant be arsed to check now though)