Microsoft announces Halo 3 Recon
Campaign and MP maps, autumn 09.
Microsoft has announced Halo 3 Recon with the tagline "new hero, new campaign, prepare to drop fall 2009". The game will include new multiplayer maps and Forge content in addition to, clearly, new single-player content.
According to Xbox.com, it's a "standalone expansion" that "lets you experience events leading up to the epic story told in Halo 3 through the eyes of a new hero in the Halo universe".
"The Halo 3: Recon campaign is an intriguing side story that takes place during the terrifying events leading up to the Master Chief's return to New Mombasa in Halo 3," the announcement says.
"Experience the fate of Earth from the brand-new perspective of a special forces ODST (Orbital Drop Shock Trooper), adding a unique outlook and new gameplay elements to the events that unfold in the trilogy’s finale. While the feel of this new chapter greatly resembles that of previous Halo experiences, Halo 3: Recon will require you to employ more elements of stealth and cunning than ever before."
Revealed during John Schappert's TGS keynote, Recon was trailed by the second part of what Ellie has labelled "the Madeleine trailer", by which she means the Keep It Clean vid
.
The new trailer, which you can watch now on Eurogamer TV
, saw shots of buildings, a meteor storm of some sort, dust clouds, "Lumumba 2594" written in the bottom-right of the screen, and then a ship hovering over debris, out of which someone emerged and scoped out a few brutes nearby.
There's no word yet on how much the game will cost or how it will be distributed, but we'll be talking to Bungie today, so we'll let you know whatever we found out.
Schappert also said that Xbox Live gamers have now spent over a billion hours playing Halo games. Here's to the next billion.
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Comments (48) Latest comment 3 years ago
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So is this standalone, sorry haven't had time to read all the article. If so I will pick this up.
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Why can't they be more like EA? Or Nintendo? (especially. They never milk franchises. I'm still waiting for the pokemon blue sequel) Or Sony? Or Ubisoft? Or any other publisher?
They've released 3 parts to one game over the lifespan of 2 consoles, you twat.
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Thing is, all those teams have loads of different games, and more often than not, EA are just the publishers. Bungie are just living up to the 'one-trick pony' name that people started spreading a few months back.
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Thats kind of been done already, didn't go down so well.
I think playing from an actual human's perspective is more interesting really. I mean, how is it going to work without a fancy shield etc?
I can imagine a futuristic CoD4 style game here.
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That will be the next expansion.
>I can imagine a futuristic CoD4 style game here.
That will probably be how it plays. Bungie has seen the success of CoD so it makes some sense that they want to cover both gameplay styles. The unstoppable, quite tactical MC style play and the fast and furiously deadly CoD style. Looking forward to facing the Covenant with a different type of character with a different gameplay style. No more charging in guns blazing
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Because its called Recon, I reckon it'll play the same as Ghost Recon. Never got on with the games myself so will have to see how this turns out....
If its got co-op then that'll be a big plus
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I thought it added an interesting perspective change to the game. The Covenant changed from some generic "must kill humans" from the first game into something with a dynamic, a bit of depth and a purpose.
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Halo 3 < COD4
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it's a really good trick though and I look forward to this game
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"Bungie are clearly milking Halo for all its worth... "
LOL, comment of the week right there
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Nintendo has made well over 200 mario games in 27 years. On average, they released over 7 mario games each year.
Puts 3 games out in 7 years and 3 in the coming years into perspective I'd say. There are plenty of other examples.
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sorry bungie, you did a fantastic job creating the halo brand around the master chief, and now yo've taken him away, i'm just not as keen.
i'll still get it, but i want the master chief
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EDIT - I too loved the Arbiter story and levels - guess it polarised the fans.
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They didn't manage a solid 30fps with Halo 3 so I doubt 60fps is that realistic. There is a lot more to the Halo 3 engine (in terms of AI and physics etc.) compared to CoD4 though.
Actually quite interested in this when I thought I wouldn't be. I like the mention of a more considered, stealthy approach. I have a vague feeling squad tactics will come into the equation - which I think would be a bad thing.
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AHAHAHAHAAAAAAAAAAAA!!!!!!
How? Like, seriously.
On rails FPS with zero replayability. Standard multiplayer, which is hardly any different or dynamic than the original game released years ago.
Vs
Epic campaign with endless replayability. Coop play. Ever changing multiplayer playlists. Huge community features.
Hmmm.
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@EG
You doushbags, those 'meteors' are ODST drop pods, you even see the guy get out of it for fucks sake!
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I would have liked an MMO or a driving/flying based combat type thing, but this sure does look good.
Will have to get my 360 fixed and buy a nice TV, 42" LCD should do the job.
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He meant, Halo 3 MP < CoD4 MP.
MP CoD4 is much more fun that Halo 3, unless of course you like jumping idiots that you have to pummel with hundreds of rounds only to have them run up to you and punch your face in.
Maybe this version will dispense of the shield so people actually die when you shoot them.
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That only happens to you if you suck. It's not like you don't put a stupid amount of bullets into a Juggernaut on CoD4, only to have him nail you. Again, because *I* suck ;p
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The game is so fast, and all weapons so effective, that it seems like a case of "too many cooks." There's little reason to play as you've described, as you can deal just as much death with a lone pistol. BANG! +10!
Halo 3 has a natual, unpredicatable flow to it. Things happen in multiplayer that you may never expect.
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Personally, I feel cheated in H3/GoW when I'm shooting someone. The number of bullets it takes to kill is just frustrating. You get the extreme other end of the spectrum in in GRAW where EVERY weapon can kill with one well placed shot, then you get CoD4 somewhere in the middle.
I don't think Halo is tactical at all. Knowing you're a walking/jumping tank does not make players tend to sneak around in a tactical fashion. The most tactical thing you can do in H3 is crouch with the sniper rifle!
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If you run into a room clutching an M16 in your sweaty hands and find yourself up against some guy with a pistol, and you aren't the one that comes out alive, well, I'm afraid you've done something terribly, terribly wrong.
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Absolute rubbish. Do that on any map, especially a small one, and you die. Fast. Just like CoD4.
If you're using the BR (for example) and you lose if you get the drop on someone, because they 'take so many bullets', then you're doing something wrong. You can kill someone in 1 second flat if you know what to do. Without any melee.
As for tactics, I'd suggest the sheer variety of tools on hand in Halo 3 allows for a far broader range of situations and methods to well, kill the other person.
ANYWAY NO MOAR COD4/HALO 3 arguments, they suck dick.
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You're saying that some jackass running around with a shotgun or newb tube in COD4 is using any tactics? Because I notice that about half the players do exactly that and don't mind having a 1:1 K/D ratio.
Just because you're harder to kill in Halo, doesn't mean you can throw caution to the wind. Plus, you can still be drilled with a sniper or laser and die in one shot.
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Shoot at their head I guess?
"As for tactics, I'd suggest the sheer variety of tools on hand in Halo 3 allows for a far broader range of situations and methods to well, kill the other person."
I assume you mean the bubble shield and flare and other equipment. I'd argue that the perks system in CoD allows just as much flexibility, i.e. you can drop grenades when you die, lie on the floor with your pistol out, jam the scanner etc. And both games probably have roughly the same number of weapons. The point system in CoD is nifty though, even Bungie said so.
"ANYWAY NO MOAR COD4/HALO 3 arguments"
+1
GRAW is the best anyway.
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CoD4 is certainly guilty of this too, but because of the mechanics of the game (and better latency compensation, or whatever) I can play through latency and still get muchos kills, even against cheap juggernauting gentlemen. It's much harder to do this in H3 and Gears, precisely because of the bullet sponging in addition to the latency/host advantage. No amount of saying "you don't know what you're doing, noob" overrides playing through 200ms of latency and dying after only (seemingly) two BR hits.
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I loved COD online when it was released, and I loved the first expansion even more. Ever since then, the COD games have been scaled back in scope. COD4 ditched a lot of the early variety, in favour of perks etc. But it hardly changes anything. People are killed almost instantly with any weapon. A pimped M16 to the face does as much damage as a basic pistol to the face, and the auto aim helps no end.
I've been watching videos of COD5, from TGS, and the multiplayer on that is identical yet again!
Halo improved with every new game, and 3 finds a near perfect balance. We're just over 1 year down, with 2... what... billion hours of multiplayer logged since launch? Yet the game remains suprising to this day. That's something that can't be said of any other shooter, in my opinion.
There's a reason the game walked away with so many 10/10 scores. Multiplayer is just one of them.
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Amen to Legendary co-op since the first episode! Loved it
@The Bodybuilder
LMao to ur post . Thumbs up lol
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So you're upset that being shot in the face with any weapon will kill you? You do realise that's true don't you? The difference is that the pistol will be less accurate at range and not have any penetrating power. So chest shots won't kill, and you can't shoot through walls like the M16 can.