Metroid Prime Trilogy Review
Series of the decade?
Version tested: Wii
Looking back, perhaps the most galling aspect of the GameCube's relative failure was that two of the best games of the past decade never reached a wider audience. Anyone who experienced Retro Studios' twin masterpieces, Metroid Prime and Metroid Prime 2: Echoes, will know that both of them deserved to be hailed alongside the very biggest brands in gaming.
Simply put, both games excelled at everything they did. The challenge was greater, the design more intelligent and imaginative, with intricate, varied and fully-realised worlds alive with lavish detail and absorbing atmosphere. How these shooter-adventures weren't multi-million-selling worldwide hits has always been a source of personal frustration. Even hardcore gamers seemed reluctant to give them a try.
The 2007 release of the series' conclusion, Corruption, provided some comfort but also a few niggles. The revamped Wii controls were tailor-made for the first-person shooting. At the time, we noted that the lock-on free-aiming system "gives a degree of fluid, accurate control that's far and away the most intuitive, satisfying system anyone's come up with on a console."
The idea that Nintendo and Retro might some day go back and apply these control enhancements to the first two Metroid Prime titles seemed almost too good to be true. The New Play Control reissues we've seen lately gave us hope that it could happen, but to throw all three titles onto a compilation package was beyond our wildest dreams. Not since Super Mario All Stars in the SNES era has Nintendo taken an opportunity to unite one of its great series in such an irresistible way.
Better yet, Retro hasn't thrown the package together without love. It has retooled the controls for the two GameCube episodes, added a full 16:9 widescreen mode, improved some of the texturing, and even rebalanced the games to answer the barrage of complaints about some of the howlingly unfair difficulty spikes which many will ruefully recall - especially from the repeatedly spiteful Echoes.

The purple people eaters out in force.
As a result, we're presented with a definitive collection which will not only appeal to those who missed out, but offer a tantalising opportunity for fans of the series to experience enhanced versions of some standout, must-own classics.
This generously-priced collection also presents a long-overdue opportunity to put the series in some sort of context. Released over a five-year period between the end of 2002 and 2007, the Prime games brought Metroid into that select club of game series which successfully negotiated the notoriously tricky transition from 2D to 3D. Retro not only managed it, but did so with breathtaking style.
When Metroid Prime made its debut in October 2002, fans were quick to jump on anyone daring to call it a first-person shooter. That was a little overzealous, looking back, but it's certainly fair to say that it's a multi-faceted title that involves a whole lot more than shooting aliens in the face. By retaining all the elements which made the original Metroids so revered, it fused platforming and puzzling with intense combat, while retaining the intricate game-world design that rewarded patient exploration.

Corruption was the best-looking of the three, but not necessarily the best.
It also kept upgrading at its core. Additional weapons and components would gradually allow the power-suited space-heroine Samus to take on new challenges, explore areas previously off-limits, and generally beef up her abilities across the course of the adventure.
The Metroid Prime games made fighting boss monsters a major event, and the generous rewards always felt appropriate after such memorable and taxing encounters. Often screen-filling, generally challenging, and imaginative in design, some of the key encounters (especially in the fearsome dark/light world of Echoes) became some of my own personal favourite boss encounters in videogames history. Driven by the chillingly insistent soundtrack, they were the sort of games that forced you, at such frantic moments, to press pause and furiously shake the strain out of your hands.
They could be real pad-bouncers, too. The murderously unnecessary requirement to restart boss encounters at the most recent save point would sometimes mean a lengthy trudge across the map to even reach the boss' location, never mind replay the damned thing. The chief flaw in the games, this unfortunate throwback to old-school game design remains in all three Metroid Prime titles, and still has the capacity to inspire the kind of red mist you maybe thought you'd grown out of. Losing maybe an hour of patient progress because you've neglected to save, and then stumbled unprepared across a boss is a cruel and - these days - unusual punishment.
Nevertheless, the improvements to both Metroid Prime and Metroid Prime 2: Echoes are worth celebrating. The slick controls, combined with lock-on free aiming, make them a joy to play - and in some senses, slightly easier.
The originals' curious decision to forgo the standard twin-stick console control system in first-person mode meant that players had to hold down the right shoulder button to look around. These days, you simply point the remote to aim, and move around with the nunchuk, turning by pointing at the sides of the screen. Combined with the ability to easily lock on to a target with Z, and dash-evade by tapping B, it's a system which feels as precise as you'd hope without being ache-inducing. Factor in the rebalancing of some of the more insanely difficult enemies, and you end up with games which stay on the right side of challenging.
A few improvements that made Corruption feel more refined have not made the transition to either Metroid Prime or its sequel, however. Most obviously, the expanded on-screen mini-map that made navigating the sprawling environments in Corruption so much easier hasn't been retrofitted to 1 or 2.
But even without refinement, I would still rate both GameCube Primes ahead of the series' concluding part. Corruption suffered for the simple reason that Retro had started to run out of ideas. If it felt contrived having to find all of Samus' gear in Echoes, having to do it yet again the third time around was stretching the formula. With hindsight, it was the excellent controls which helped us tolerate the repetition, but playing them back-to-back now, Corruption can't help but feel stale by comparison. An over-reliance on novelty motion controls creeps into the game, and the boss design also suffers, with certain elements contrived as a means to show off the controller - while the addition of voiceovers to the NPCs jarred with the Metroid atmosphere.

Of all the GameCube ports on the Wii, the Metroid Prime titles benefit the most.
What's surprising about the first two Metroid Prime games is how little they've aged technically. While it can be horrifying to go back to games from a previous generation on bigger, sharper screens, Retro's titles still stand out for their visual opulence. With fantastic world design and a varied selection of imaginative creatures populating the various worlds, the satisfaction to derive from discovery and exploration is immense. And with widescreen support and a modicum of texture improvement in evidence, you'll still find yourself enchanted by some of the most well-realised game-worlds ever created.
Unlike so many linear action adventures, these are environments you'll get to know intimately, thanks to the ever-present need to revisit them to scour previously inaccessible areas for secrets, upgrades, or simply to make progress. The requirement to continually criss-cross environments in Metroid Prime games might seem a cheap way to pad them out, but it's actually part of their enduring appeal.
The way the games drip-feed their narrative is also contrary to tradition. Equipped with a scan visor, you'll need to scan everything to find out anything at all about the story: dead bodies, equipment, adversaries, the works. To begin with it feels a bit unnecessary, but again, once you're immersed, it can become a curious compulsion. You learn so much more about the world and its inhabitants this way, and after a while you actually find yourself caring more too. Somewhere along the line, the Metroid Primes transcend from mere action games to beautifully-crafted works of interactive science-fiction.
Laid end-to-end, you're looking at maybe as much as 100 hours of top-quality entertainment in Metroid Prime Trilogy. Although it's hardly been spoken of as a high-priority release by Nintendo, this could well be the finest single product it has released for the Wii. For all its quirks, Metroid Prime remains a landmark action series, and as such, owning it ought to be mandatory.
9 / 10
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Comments (89) Latest comment 2 years ago
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yet since it is not the best in series but still is quite damn good, Trilogy looks like something I should acquire.
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Couldn't agree more. Loved every minute of it.
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I am sorely tempted... but 100 hours is just too much gaming time for me to get into my life these days (at least, not without it being at the expense of every other game that comes out in the next 4-6 months) and I hate starting good games then not having the time to finish them.
I hate even more when you go back to a game you have left for a few months and you don't have any idea what's going on from where you left off and would be forced to start from scratch (for example, Twighlight Princess that is now gathering dust under my telly)
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Was 3 better than 2?
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We need a Digital Foundry comparison to get to the bottom of this controversy.
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@Jamhead 100 hours is undoubtedly an absolute maximum of play time. On average, I would say each game will take between 10 - 15 hours for a first timer. So don't worry, you could easily start and finish each game.
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Prime 2 was a bit of a letdown because of the ammo system, and I didn't like the dark world, but it was still good.
3... well. Pssht. Oh, and I felt the motion controls were overrated.
This compilation is great and for someone who never owned the games I'd recommend it as a must-have! But I already own all three Prime games, and I'm reluctant to shell out another £30 for 3 games I already own with inferior controls.
Oh well, I can always "acquire" it.
Edit: One visual effect gone from Prime 1 because of this port is the heat-haze that comes off the Arm Cannon when you've been firing for a while. No big deal, but it was a nice touch, and I'm not sure why it would be missing.
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Quite apart from the fact that I no longer have my Wii plugged in because the lack of aa was bad on my 20" tv and physically painful on my 40" tv. (If I ever get round to buying a 26"-32" old SD maybe but to be honest that wouldn't do my back any favours)
I would rather have less advanced graphics but better AA.
(Prime 2 was marked down for not changing anything over Prime 1)
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Would love to get this and love it, but sadly I doubt I will. Hum.
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edit: echoes rocks, and has some of the best boss battles in all of gaming.
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Or I'd get a GC back and get Mp1/2 again and relive the glory days of that unfairly maligned console
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I think it's cos the heat effect was an overlaid graphical effect, independent of the gun's texture. If the gun moves loads with Wii-aiming, it'd look awful, as it can't dynamically alter itself in relation to the gun. As it's effectively a texture.
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I'm glad I'm not the only one, upon reading 100hrs I switched off completely.That would take me a year easily, assuming I still played other games occasionally. I never even completed Mario Galaxy, as much as I love playing on it.
It's ironic, but now I'm approaching 30, have a house, family etc etc, I find myself playing games that are very, very similar to those that I was playing when I was 10 on my Atari 7800 etc. Something like GeoDefence on the iPhone is pretty much perfectly pitched at me these days.
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#1 was one of my favourite Gamecube games. Terrific atmosphere and a good mix of gameplay elements.
I missed 2 but bought 3 on the cheap for Wii. I never finished it, seemed a lot of backtracking, uninspired story elements, unintuitive button placement and frustrating bosses.
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I always used to dread them - they were just irritations in the way of the exploring and puzzling. I think I'd have enjoyed both games a lot more without them, tbh.
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I can't see this admittedly superb package doing much to entice the casual gamer to it as it is very much a game made for the core gamer and won't most of those have already played the earlier GameCube and Wii titles? Certainly I have and much as I'm desperate to play decent new games on my Wii, this isn't what I was hoping for.
I hope it does well if only to prove that good games can have deservedly good sales but me thinks this will be cruelly ignored by the masses just as Okami, Mercury Meltdown Revolution, Zak & Wikk and numerous other games were.
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We better enjoy these to the fullest cause they are likely to be the last of their kind.
If there's ever another Prime, or any other Metroid for that matter I bet they 'll decide to ruin it with gps navigation, map indicators for every exit, "secret" upgrade or item and some means to give away the solution to any obstacle or puzzle in your path before you're even aware there is one, just like Epic did on Shadow Complex..
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Strangely I didn't find Metroid Prime that hard, and I'm definitely not a pro gamer. I died a few times but never got repeatedly stuck.
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All in all it sounds like a nice package, but I would have liked the choice to pickup Prime on its own as in Japan because it's the only one I'd really want to play again.
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I'll definitely pick this up at some point though. I love the Metroid style of gradually finding the abilities to further explore past areas, that kind of gameplay has inspired some other great games (Aquaria springs to mind).
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And one of the hardest imo. Truly an epic game though and one of my fondest memorys in 30 ish years as a gamer.
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Burn the heretic.
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I also enjoyed the first one, but I got lost after not playing the second for a few weeks and gave up.
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Thing is though, I still lose out on the multiplayer because I don't have the time to put the ridiculous hours in to get half decent at them!
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Just piss off, seriously.
Anyway, I'm currently playing through the first one. It really is one of the greatest games ever. Never played Echoes so looking forward to it.
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The last boss in Metroid Prime was epic. I cant recall that i had a hard time beating it though. Also Meta Ripley is one of the best bossfights ever imo.
I found Meta-Ripley in Prime annoying in the extreme, then again I was up the walls at work at the time so I could only play the game for an hour here or there so maybe I forgot the "how to do it" bit between sessions or just never got the fight, either way, after wiping several times I ended up just shelving the game and leaving it unfinished for years. Only actually completed it just before Corruption was released.
Great package, great games. The first is far and away the best (apart from the whole final bosses bit, IMO).
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If there's ever another Prime, or any other Metroid for that matter I bet they 'll decide to ruin it with gps navigation, map indicators for every exit, "secret" upgrade or item and some means to give away the solution to any obstacle or puzzle in your path before you're even aware there is one, just like Epic did on Shadow Complex..
You mean exactly what you have in Prime then? It has all of those features already.
And you may have missed it but there is another Metroid in the works: http://ww w.eurogamer.net/game/metroid-ot...
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"So whilst adding the new controls, have they actually made any of these games playable yet or are they still utterly terrible? "
In what way would you say these games are utterly terrible? Im intrigued to hear a decent argument from you. Though I strongly suspect you have nothing to say on this.
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The water and particle effects have been scaled back / removed completely so the wii can run it
textures haven't been downgraded at all, they've been improved actually. the water rippling effect is missing but it was never particularly great anyway so it's not a big deal at all. The effects missing on the weapons during prime 1 is unfortunate as the little details lke that are great, but in all honesty i forget about it during my playthrough. Prime 2 has all of the effects the cube version had, including the haze from the gun heating up from prolonged firing.
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I have to say the art-direction was and is still absolutely stellar, even more so in hindsight. 7 years old, last gen and a jaw-dropper.
Kudos to Retroid.
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*feels vindicated*
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I would love to see this too. It's another epic title, full of new ideas, great atmosphere and a fantastic story, released on the Gamecube that just wasn't noticed by the masses because the hardware wasn't "Cool". Unfortunately, I can't see a sequel ever happening as Silicon Knights the Devs of Eternal Darkness are no longer owned by Nintendo. Shame really because since Nintendo sold them their output has been mediocre at best.
PS. Did you finish it with all three "Alignments". The ending upon finishing with the final "Alignment" really was a cracking twist.
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Totally agree, thought the same thing myself. The insanity effects were quality. I wonder if Rocksteady (Batman Devs) are fans of Eternal Darkness too.
edit : Just remembered the first time my head fell off (in game) whilst playing Eternal Darkness, man that freaked me out, as did walking into a room with no doors & cockroaches crawling up the inside of my TV screen. I wish more Devs of survival horrors (one of my favourite genres) had the balls to try new things like this, rather than just sticking to the tried and tested ideas.
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I played both Prime and Echoes to the very end.. and loved every minute until the final boss battles... so I've completed neither of them, I'm tempted to ask for this for Chrimbo if they're a tad easier.
If you're at all into Sci Fi, Adventure games, etc never played these games and have a Wii, I don't think you could go wrong with this little collection
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Eternal Darkness was a brilliant game, I was reminded of it recently while playing Batman: AA thanks to the Scarecrow bits (esp the last one).
Totally agree, thought the same thing myself. The insanity effects were quality. I wonder if Rocksteady (Batman Devs) are fans of Eternal Darkness too.
Me too, they were excellent although the bit where your console "fries" itself is a terrible thing to do to a 360 owner
I'd love to see Silicon Knights bring out an Eternal Darkness 2... mind you I don't know who actually holds the rights to that game, them or Nintendo.
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I played the 2nd one briefly, but never got the chance to finish it due to studies, and also never got round to picking the third one up. Time to dust off the Wii - an absolute "Must-buy" for me. So far at the end of this year we have this, Professor Layton and the upcoming re-issues of GoW 1 and 2... it's gonna be a busy winter.
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[sarcasm]
Yes i'm sure the wii with it's more memory and high clock speeds needs to have graphical features cut back to get a cube game running .. and it's nothing at all to do with the developers deciding to replace them with something different for asthetic reasons
[/sarcasm]
Honestly.. the amount of retarded bullsht spouted about the wii on forums is quite legendary...
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I don't think so. The Prime games don't offer nearly the same amount of hand holding as Shadow Complex. Shadow Complex basically leaves nothing for the player to figure out, even getting 100% is just a matter of dutifully checking every '?' on the map once you have all the power ups, absolutely no ingenuity required or puzzles to solve. For me that's the reason why it wasn't as enjoyable as it may have been.
Yes I know there is another Prime project going on in Tecmo. Forgive my pessimism but given the ultra accessibility trend in game design these days I doubt that it is going to be very heavy in traditional Metroid puzzle/exploration gameplay..
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As much as I enjoy Nintendo's first party titles, doesn't this description remind you of another? Just replace 'Samus' with 'Link'
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Overall, Metroid is a series i don't care much about, except for Super, which easily sits among my favorite games of all times. Weird, uh?
... oh, fine, I'll admit, i still bought this one. I guess I'm just a sucker for a good deal.
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This thread has already commended everything I was going to commend about the series. I still have my sub-10 hour (9 hours 37 minutes, if i remember correctly) 100% final score on MP 1 kicking around on memory card. Hope I can manage something similar in Wii
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Utter bollocks
Did u actualy play them through??
the first one was easily the best looking
Phendrana drifts, Chozo ruins....
Also Prime had the best score of any game to date, even betters most movie scores.
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i'm gonna be picking this up. Based on the 2 games i've played, in terms of value for money alone - this should be a 10 score.
Certainly more interesting/varied than certain other trilogy games set in space where you shoot things.
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So basically great series, but what with wii playing GC games nativly not much point in getting this trilogy as can get the orginals for peanuts.
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Metroid Prime is one of my favourite series of all time, and this is a good excuse to get back at it
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Hmm.. maybe.. But this DOES have widescreen support, improved textures, added effects, and the ability to carry stuff from one game onto the other.
Also the first games controls weren't as intuitive as using the wiimote in the 3rd one. So the new controls are a definate plus too (i hate playing shooters on dual sticks)
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I remember playing this and thinking my god this is just a really bad rip off of that old Saturn game Exhumed (now there's a true unappreciated classic that got forgotten). I'm sure at this stage fans of the Metroid's will try and counter by proclaiming this Exhumed game they've never heard of, or more importantly played and therefore aren't qualified to pass judgement on, must have been a rip off of Nintendo's original 2D Metroids so it still Metroid was the true source and inspiration. I would say half right, as Exhumed was programed by some ex Nintendo USA programmers. This is pure speculation but it wouldn't suprise me if some of them ended up at Retro Studios and had a hand in programing Metroid Prime such is the similiarity of the two games.
However the old Saturn game was just way more inventive the MP. MP's problem is its sadled with trying to recreate the 2D Metroids weapons and features and for me some of them just didn't work in 3D. Exhumed had totally original weapons and ideas of doing things. The ultimate power up in Exhumed was to be able to fly. That might sound crazy but it worked, you 1st did the levels and foot, getting various power ups to access further into the game a la MP but when you got the flight power up near the end you realised that the levels and been designed with flight it mind as well as. I thought that really was genuis level design myself. What does Metroid Prime offer in contrast; Rocket Boots that help you jump a little higher. Yawn. Also before anyones says "it was on the Saturn so I bet the graphics were crap" it was actually visually stunning for time, the Saturn version actually had better graphics than the fairly nice looking PS1 version!
The reason I'm Exhuming Exhumed from its sad lonely grave is to ram home that the MP series was nothing special, groundbreaking or unique at all. It had all been done before and done better. When I see people proclaiming it was revolutionary I just laugh, all it shows it you haven't played many other games have you?
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However what MP does is do all the various things very well, which is why its so loved i cant comment on exumed as i have no played it.
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And posting on a game forum isn't...
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Xbox 360 - Halo 3, Gears of War 2 both own it
PS3 - Killzone 2
Oh and multiformat games, how about Call of Duty games for a start or even better example BIOSHOCK!
But yea your right nothing this gen comes close lol
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Maybe you should stick to playing casual games for mainstream audiences - like halo
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>PS3 - Killzone 2
You've not played metroid have you? Otherwise you wouldnt just immediately presume it's a standard run of the mill shooter like those 3 are.
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While I am no Metroid fan, run of the mill is exactly how I would describe those games. Halo 2 and Gears 2 are OK. KZ2 average at at best. I would say CoD is probably better than most, but I'm fed up of the CoD franchise now. Too many games in too few years.
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+1 for Eternal Darkness follow up as well
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Game of the last generation.
And this one.
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It's funny reading some of the comments above as I had terrible difficulty defeating Meta Ridley in MP1 first time through and remember getting RSI from the controller before working out where I was going wrong. Totally satisfied when I managed to defeat him
I went to youtube in the end, watched a video of someone absolutely pwning him in 1 or 2 minutes, realised how shite I was at Metroid then proceeded to kick the living crap out of Ripley.
@jimboton
You're probably right, the level of "hand holding" in Metroid Prime was perfect IMO: it only dropped hints after you'd been wandering around for ages and even then it was phrased as a sensor anomaly or energy spike or seismic disturbance or some other plausible hint (and you can turn that off, I believe) but I've been more or less led by the nose in a lot of games recently, there's a happy medium that a lot of developers are missing (probably because it's simply impossible to suit everyone).
I think a hint button is a good way of handling that, if you're stuck go to the hint section and it'll help you out otherwise it stays out of your way.
As for the next game I reckon it may be more "Metroid Gaiden": a relatively linear run through a level with a boss at the end, I'm looking forward to it but I hope it's more than that (in fairness they say it'll still be adventure based). I like the way these games (games like Zelda and Metroid) work, I'd like to see differences, twists, new ideas but at the same time I'd like them to leave the basic components the same.
Damn, I'm going to go pick this up today I think. They captured the Metroid style perfectly with the first Prime IMHO and the other two are excellent games although they pale next to it.
I was amazed at the ability of that piece of music that plays when you exit your ship to bring back the connection to the earlier games to me.
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With the modern super-forgiving way of letting you restart right before the boss (or even in the middle of the battle if it's got multiple forms/stages) takes away that sense of "oh shit, I HAVE to beat this NOW" because you know death only hurts your gamer-pride.
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Xbox 360 - Halo 3, Gears of War 2 both own it
PS3 - Killzone 2
You've not played metroid have you? Otherwise you wouldnt just immediately presume it's a standard run of the mill shooter like those 3 are.
I have to say I completely agree with you there, Smelly.
I like those games a whole lot (well, GOW 1 not 2, haven't played 2 yet) I think they're excellent, very well crafted, incredibly slick but, yep, they're pretty standard, run of the mill shooters.
Then again, nearly every FPS is bog-basic; few of them even attempt to innovate in any way (apart, of course, from the cover mechanism it's normally just technical improvements to lighting and particles and so on). I like how developers are trying to make them more plot/script oriented, but your average FPS is pretty linear and plays like an action movie would (if you get my drift). I like that, it's good for "switch brain to off" gaming which, after a long day, is all I want at times but Metroid offers far, far more than that.
Edit: just clarifying
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Which sucks for me, because I'm trying to sell the original Metroid Prime games. They're hardly worth anything! I'm lucky I sold MP3 for €19.
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cianchristopher
08/09/09 @ 11:39
Twin masterpieces? I thought the first one was a masterpiece, the second one wasn't, though! It was good, but gave me that "Halo 2" feeling.
It’s weird, I thought that at first – they used skins from a lot of enemies from MP1 and the weapons operated very similarly to the first game.
But a while back after playing through both games again I appreciated how much more MP2 added; there were the extra moves, the whole twin world scenarios, the expansion on the Space Pirate’s phazon operations, better bosses (Quadraxis – hello? Spider ball Guardian, genius) and a bigger quest overall. I love them both equally. Well, all 3 in fact. They each have better bits and pieces than the others.
MeBrains
08/09/09 @ 11:40
I have corruption and enjoy it, but apparently not as much as being so eager to finish it...
yet since it is not the best in series but still is quite damn good, Trilogy looks like something I should acquire.
If you didn't get them first time round time for Christ's sakes man get them now! They may be ports but I don't think it's too much to say that these are arguably the best games available for Wii!
secombe
08/09/09 @ 12:29
“I am sorely tempted... but 100 hours is just too much gaming time for me to get into my life these days”
I'm glad I'm not the only one, upon reading 100hrs I switched off completely.That would take me a year easily, assuming I still played other games occasionally. I never even completed Mario Galaxy, as much as I love playing on it.
But independently each game wil take you 10 hours, maybe a tad more. 100 is for all 3, 100%ing them and going thru on hard mode afterwards too.
smelly
08/09/09 @ 19:54
"So basically great series, but what with wii playing GC games nativly not much point in getting this trilogy as can get the orginals for peanuts."
Hmm.. maybe.. But this DOES have widescreen support, improved textures, added effects, and the ability to carry stuff from one game onto the other.
Uh… whut?
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All that being aside, I really hope that Retro have been working on other game(s) in the last couple of years since Corruption, and not just gluing the Prime triology together into one Wii game that about 10 people are going to play. Surely they're too talented and important to be doing that?
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Carrying stuff from one game to another sounds interesting but not tried it yet...
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I can't think of any other games I'd actually want to play through all over again. But this one has me just as gripped second-time around. It's a lovingly crafted work of genius.