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Metroid Prime 3: Corruption Preview

Wii Preview by Kristan Reed

15 August, 2007

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Never mind Super Mario Galaxy - the one forthcoming Wii first party title that has me frothing with giddy expectation is the latest in the Metroid Prime series. After the majestic beast that was 2004's Metroid Prime 2: Echoes, Retro Studios latest offering was always going to get the red carpet treatment from us - appropriate, given that Nintendo's swanky new offices are literally next door to the Queen's modest abode in Windsor.

Presented with a near-as-dammit finished build, we played through the first five per cent of the game, encompassing two bosses and a few of the early weapons and armour upgrades. First impressions? No great change or evolution in the gameplay or graphical stakes, but a significant overhaul in how you play the game - to the extent that it still ends up feeling fresh and interesting.

The premise for this one is, as the title suggests, corruption. The final part of the trilogy kicks off six months after Echoes, with the Galactic Federation’s network computers (the Aurora Units) all rendered useless thanks to a virus. Having managed to shut down the network quickly, some of the Aurora are still operational and give Samus a head-up on what the problem is. To cut to the chase, entire planets are being corrupted by something that's launching "enormous seeds" called Leviathans into them. That 'something' - although not spelled out in the portion of the game we played - is Samus' long-time nemesis, Dark Samus.

Keep it dark

'Metroid Prime 3: Corruption' Screenshot 1

Punch in the same symbols by pointing to them.

[small spoiler alert]Apparently Dark Samus defeats Samus and the other bounty hunters, and corrupts them all with 'Phazon' in the process - a corruption that the Galactic Federation uses to enhance the hunter's powers. These Phazon Enhancement Devices, allows Samus to go into a state known as the Hypermode. Now, although it promises to grant her super-powered weapons that are essential to take down the so-called 'Phazon impediments', it drains her health to use them - so, in effect, on a time-limited basis. Nevertheless, she now has the tools to take on Dark Samus..[end spoiler]

In the practical terms of the early part of the game we played, this corruption of the space station means that all sorts of essential operations are out of action, and it's up to Samus to go around and fix certain things before she can strike back. For example, at the start you must bring the power back online so that the planetary defence system can once again repel the Space Pirates busily making a nuisance of themselves - as usual. Over the course of this no-doubt-epic adventure you'll be travelling to multiple planets ("each with their own unique landscapes and dangers") to halt this ongoing corruption.

However, we didn't get that far into the game to enjoy these lovely new powers (we'll have to wait for the forthcoming review for that) - but we did get a good feel for the controls, duked it out with a few bosses and played tourist to the visuals to get a solid first impression of what to expect.

Controls first, then: as you'll no doubt already be aware via the various hands-on to emerge from the last two E3s, it's another first person title to employ the regulation 'point, aim and shoot' system, where the nunchuk's stick controls movement, and the Wii remote controls the camera and aiming. Although I'm not about to jump on the bandwagon of complainers, there are certain situations when it works perfectly, and others where you seem to end up in more of a muddle than you would under 'normal' circumstances. Let me explain.

Assault and buttery

'Metroid Prime 3: Corruption' Screenshot 2

Handy having a shiny sovereign ring.

While wandering around the confines of the ship, scanning items, and picking off the odd space pirate, it feels great. It feels fluid, intuitive, responsive, precise. All the things you'd hope it would be, basically. The ability to lock-on, too, adds greatly to the sense of being in control, allowing you to strafe with ease, and get shots on target. Better still, more advanced difficulty levels force you to aim within the lock-on reticule in order to gain a hit, ensuring that skill is still a factor even when you're relying on the lock-on time and again.

Where it seems to feel less than satisfactory is when you're under huge pressure - such as during the boss encounters. As per usual, these tend to take place inside an arena-like environment where the giant enemy sits in the middle and gobs acid, white energy balls and electricity at you while you hot foot it around, strafing it in circles. The general idea is to repeatedly perform the dash move to keep out of the way, and then lock-on and target its weak spot for MASSIVE DAMAGE. Ahem. Dashing is fairly inelegant, though, as you end up bounding around, losing your lock-on and often looking the wrong way. Once that's happened to you, getting the reticule centred again costs you precious seconds, and you'll end up losing health in the process of wrestling with getting it all back on track. I'm probably making it sound like a bigger deal than it is, but the point is that there are moments when the controls hinder more than they help - but on balance the general degree of precision they offer more than offsets moments of clumsiness. Maybe over time we'll learn how to use it more effectively.

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Charroux
15/08/07 @ 12:49
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Cannot. Wait.
Nillsens
15/08/07 @ 12:51
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"The general idea is to repeatedly perform the dash move to keep out of the way, and then lock-on and target its weak spot for MASSIVE DAMAGE. Ahem."

lol internet
mingster
15/08/07 @ 12:52
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MP bosses are hard enough as it is withought having to wrestle with a control system as well.

I never could do the final boss in its final form on the gamecube metroid prime had to give up in the end after 50+ retrys at it.
menage
15/08/07 @ 12:52
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If I would buy a Wii, I would buy it for this. Hell, I would buy it for the soundtrack alone.
Killerbee
15/08/07 @ 12:54
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Quite simply, this is my most anticipated game right now.

The first Metroid Prime is one of my favourite games of all time, so it's encouraging to hear that, by and large, the transition to the Wii control scheme has worked. A bit more in terms of a story is a good idea. I hope the bosses are as varied and interesting as they were in MP2 - although they were bloody hard in places, I reckon that game was spot on in terms of boss design.
The Bodybuilder
15/08/07 @ 13:02
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Now THIS is the wii game that may sway me to the wii.
DB2k
15/08/07 @ 13:04
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it's cool n all.. but is this it? I mean the Wii can't realyl do anything graphically more impressive than the gamecube? I thought the first few titles for sure would jsut be GameCube graphics but I was expecting to see something a little more enhanced from the games coming up now.
Nesty
15/08/07 @ 13:04
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"Dashing is fairly inelegant, though, as you end up bounding around, losing your lock-on and often looking the wrong way. Once that's happened to you, getting the reticule centred again costs you precious seconds, and you'll end up losing health in the process of wrestling with getting it all back on track"


hardly anything new there, that happened with old cube control scheme too. that dashing mechanic is just a pain in the hole.
ZuluHero
15/08/07 @ 13:06
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love the series - and i bought a wii on launch for this! Lots to do over the winter months :)
hokuto_no_rob
15/08/07 @ 13:07
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Level-based :(
Triggerhappytel
15/08/07 @ 13:11
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"Level-based :("

Is it? Ah shit, the freedom and exploration were definitely two of the strongest aspects of the series so far.
Sebo
15/08/07 @ 13:12
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I'm totally underwhelmed by the sounds of this. I liked Metroid Prime, but after 20 hours in I gave up cus everything was just too much of a chore in it. Echoes is sitting under dust, I barely scratched the surface of that and only picked it up cus it was a fiver.

I really don't think this is an example of the "fun" which Miyamoto has been preaching just moments ago......

And totally agree with the gamecube graphic statements. I know the Wii is underpowered in comparison to the other two, but this looks totally like a Gamecube game and that does not amuse me. Graphics aren't everything, but I didn't pay £180 just for a new control scheme....
Caimbeul
15/08/07 @ 13:12
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how responsive are the controls?
Santino
15/08/07 @ 13:13
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"Level-based :("

i'm guessing in the same way that the previous prime's were, when u would take a lift between areas now its just between planets instead. I really cannot wait for this game.
Pooley
15/08/07 @ 13:13
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It's sounding pretty excellent. Nice preview, though I did have to skip a few bits so I wouldn't spoil any of the story.

I wonder if I've got enough time to play Prime and Echoes again before this is released...
Rirekon
15/08/07 @ 13:13
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Really enjoyed the DS version so looking forward to this immensely
krudster [mod]
15/08/07 @ 13:15
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Yes, it's level-based in the same way as before - taking lifts between areas.
decibel
15/08/07 @ 13:16
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"Whether this approach extends to the rest of the game we'll have to see, but it's a promising venture into making the game feel a little more 'alive' than previous the almost 'silent movie' approach of old."

NOOOOO. The Silent Movie approach is the REASON Metroid was good you fool! FUCK VOICE OVERS AND SHITTY AMERICAN SPACE MARINE CHARACTERS :(
ProfessorLesser
15/08/07 @ 13:16
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How spoilery is this article?

And by spoiler, I'm referring to anything we didn't already know about it, like how you solve ANY puzzles, or something about settings, or... you know. The stuff I just want to find out fresh for myself when I play it.
JohnnyWashnGo
15/08/07 @ 13:17
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God this game is gonna rock.

But I must admit to feeling a little bit frightened by the control system.

The first two Metroid: Prime games were pretty much perfect for me when it comes to the control system. Thats not to say that I don't think it will work with the nun+mote, but I fear that some of the smoothness that comes with knowing the control system well will be lost.

Also, am I the only one who cannot finish Echoes?

There was a flying boss near to the end who kept dipping in and out of water which I found too hard to beat. The acid water and small platforms didn't help matters either :(
Irien
15/08/07 @ 13:17
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Regarding the graphics, surely the big plus will come from having full widescreen (ie. extra pixels) and prog scan, rather than just stretching things that the old scart cube games would have done?
afghan_jones
15/08/07 @ 13:21
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" I didn't pay £180 just for a new control scheme.... "


Actually, thats exactly what you did.

Also, how have we got this far without someone saying :

'OMG If EG didnt like the controls they must all be hook-handed junkie retard spakkers who just cant use a Wii-mote!'
Sebo
15/08/07 @ 13:22
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@Irein

Hopefully....... cus it doesn't look great at the moment
ManicDrunkMonk
15/08/07 @ 13:22
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@JohnnyWashnGo

That was about 50% into the game, you just had to take your time with it, it took about 30mins to do.

MP2 always had the weird situation of making it seem like the Dark World was harder due to the energy lose, but actually it always had the easier bosses due to the light beacons.

This looks great, as long as they keep the exploration of the first two Prime games. Those complaining about graphics clearly didn't read the article, given that he suggests it's more to do with keeping in line with the previous games. Halo 3 has had similar criticism levelled at it for doing exactly the same thing.
krudster [mod]
15/08/07 @ 13:23
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It's non-spoilerific. The only vague spoiler (which has been in the press release for months) is in spoiler tags.
ManicDrunkMonk
15/08/07 @ 13:24
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^Indeed the spoilers here have been public for at least a month.
viper_h
15/08/07 @ 13:25
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Telling you exactly how to kill the first boss is a spoiler.
JohnnyWashnGo
15/08/07 @ 13:27
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@ManicDrunkMonk
"That was about 50% into the game, you just had to take your time with it, it took about 30mins to do."

50%?

Really?

Oh bugger, I thought it was near the end :(

I have too many other cube games to finish before I can get back to Echoes :(

BTW: As my TV has only one component input which is currently used by my PS2, can anyone tell me if there is a significant difference in visuals between the RGB Scart cable and the component cable for the Wii?
Santino
15/08/07 @ 13:30
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"Also, how have we got this far without someone saying :

'OMG If EG didnt like the controls they must all be hook-handed junkie retard spakkers who just cant use a Wii-mote!'"


Congratulations on being the first and probably only person then :/ why try and stir something up?
krudster [mod]
15/08/07 @ 13:32
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The first boss is really a tutorial boss, so describing it shouldn't come as a great shock to anyone.
Hog-lumps
15/08/07 @ 13:34
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I just hope the checkpointing is better in this one...........
Killerbee
15/08/07 @ 13:34
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Telling you exactly how to kill the first boss is a spoiler.

In fariness, the tactic described is used in both MP1 and MP2 for various boss encounters, so nothing fans of the series won't have done before. It's like saying a Zelda game has a boss that you have to use your newly discovered bow + arrow to shoot its eye... happens in every game in the series!
JohnnyWashnGo
15/08/07 @ 13:41
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"It's like saying a Zelda game has a boss that you have to use your newly discovered bow + arrow to shoot its eye... happens in every game in the series!"


Argh!!!

I have never played a Zelda game and was looking forward to playing Phantom Hourglass... but with that devestating spoiler I may as well forget about it O_o
captain-future
15/08/07 @ 13:42
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In terms of how the game's shaping up technically, that's an easy one - it hasn't really changed or moved on a great deal since the last one, with the early levels, at least, giving the impression of Retro Studios wanting to keep the look and feel consistent, rather than go for a dramatic overhaul. Given that both Metroid games were arguably the best looking titles on the Cube, we're not exactly complaining, as it's still a slick looking game with plenty of nice effects that look sweet even on a big screen.

Oh come on... that's just a nice way to say that it's GameCube 1.0 graphics.
Sebo
15/08/07 @ 13:45
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@afghan

And that on top of the £300 I gave Sony for same old games but better graphics. Boy is the games industry shafting me
Sid Nice
15/08/07 @ 13:51
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Echoes afghan_jones's sentiments. The success of the Wii is driving me crazy; all this casual gamer party fun shit is all part of the Nintendo corruption.
JohnnyWashnGo
15/08/07 @ 13:56
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"Echoes afghan_jones's sentiments. The success of the Wii is driving me crazy; all this casual gamer party fun shit is all part of the Nintendo corruption."

Seriously?

You find games that provide entertainment and are fun to play somehow wrong?
Sebo
15/08/07 @ 13:59
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I keep on reading this on here, and I just don't get. Why do gamers feel so threatened by the Wii and casual gaming?
afghan_jones
15/08/07 @ 14:08
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"Why do gamers feel so threatened by the Wii and casual gaming?"

Because it feels dangerously like the Wii could drive the gaming industry to focus far too much resource on family friendly casual party games at the expense of all else. Basically its like if all tv channels became ITV1 and just started pumping out dumbed down light entertainment and no one made edgy, adult or controversial programming anymore.



"And that on top of the £300 I gave Sony for same old games but better graphics. Boy is the games industry shafting me "

If you got a PS3 for £300 then well done you. but yeah, I do think Wii is a bit of a gyp as they could have just released a peripheral set for the cube and it would have delivered the same thing. Obviously not a wise business move for Ninty to take but it just narks me off when people go on about it being the 'cheapest' console. Well, yeah, technically but for what you get its by far the most expensive.
Santino
15/08/07 @ 14:12
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why are you talking about this shit in a prime 3 preview article section? take it to the forums or a sales thread. This isn't a casual game whatsoever either so don't feel threatened or anything.
GingerNathan
15/08/07 @ 14:16
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"afghan_jones "

Why is it that in every article that even mentions Nintendo you have to troll it with your fanboy crap. I have an idea if you don't like Nintendo keep out of these kind of articles, I think I speak for the majority when I say we don't want to be enlightened by your wisdom.

As far as MP3 is concerned, it and Bioshock are the games I'm most looking forward to getting - can't wait.
Sebo
15/08/07 @ 14:16
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I don't think Nintendo had any option in this to be honest. They would be dead and buried if they'd tried to go head to head on graphics etc with Sony and Microsoft in this console generation. They had to differeniate themselves and tap a new market, just so happens that market has turned out to be huge.

Got to use an analogy here though. I generally hate pop music, but I don't feel threatened by it. There should nearly always be "proper" bands making proper music because there will always be that market.

No matter how many casual gamers arrive and how many casual games come out, I still think there will be games released which cater to the more serious gamers.
afghan_jones
15/08/07 @ 14:17
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"why are you talking about this shit in a prime 3 preview article section?"


True enough.

But then technically, he started it...


@GingerNathan

Didnt think i was really but there you go. To be honest, yeah I might come across as anti-nintendo at times which Im not really, I just dont like the fact that a lot of people seem to treat the Wii as some sort of second coming and pretend everything else on other platforms is shit and boring but with more graphics or something. Just feel someone needs to stand against the tidal wave of hype.
Edited 1 times, most recently on 15/08/07 @ 15:21
Der_tolle_Emil
15/08/07 @ 14:20
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Hm, maybe I should play Metroid Prime again. I never finished it because somehow I lost interest in gaming. Bought a couple of other games for the cube as well and I just did not enjoy them. Now I'm all back so I think playing one of the best cube games without a negative attitude towards gaming might be a nice. Couldn't hurt getting the story behind it either because I will definetly buy Metroid Prime 3.
Sky Blue Sam
15/08/07 @ 14:22
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People have been spoilt if they don't think this game looks gorgeous.

I still think Smash Bros: Melee looks good, even now.
There's nothing at all wrong with the Wii's graphics when in the right hands. It's just most devs seems to be concentrating on shoehorning some clumsy Wiimote controls onto a sub-Cube graphics engine.
Eighthours
15/08/07 @ 14:33
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Kristan, is the voice acting embarrassingly shithouse? Still going to buy the game, obviously (love the MP series), but I'm wondering whether Nintendo's peculiar disease is abating or staying the same.
Kazzahdrane
15/08/07 @ 14:33
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I want this so bad I can taste it. The only reason I haven't got my Wii chipped and ordered an import copy is that Super Paper Mario and Bioshock should keep me playing happily until October 26th (and Phantom Hourglass is out a week before MP3 too).
Sebo
15/08/07 @ 14:34
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@Sky Blue Sam

When you look at the quality of graphics of some of the stuff that is coming out on the other two, it's hard not to think the Wii is too far behind.

I don't need the Wii to be on a par with those two to keep me happy with it, graphics aren't everything, but when I look at this game and think "yeah, that could have been done on the cube", it's hard not to think that the machine isn't anything more than an innovative controller.
Santino
15/08/07 @ 14:38
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"Kristan, is the voice acting embarrassingly shithouse? Still going to buy the game, obviously (love the MP series), but I'm wondering whether Nintendo's peculiar disease is abating or staying the same."

+1 we want to know MOOOOAAR, although from the vids seen so far it sounds pretty decent.
Edited 1 times, most recently on 15/08/07 @ 15:39
Adam_T
15/08/07 @ 14:52
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I love the way all the hardcore are crapping their pants that the Wii's gonna take over the world and turn the games industry into the equivilent(?) of X-Factor :D

Go Ninty! Never played a metroid game before but I'll probably check it out :)

Gotta love that Europe crappy release date, thanks Ninty :)
Edited 1 times, most recently on 15/08/07 @ 15:53

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