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Metro 2033 Hands On

Xbox 360 PC Hands On by Dan Pearson

4 February, 2010

Page 1 of 2. Page 2 ->

It's been a tough couple of weeks. Straight from reviewing S.T.A.L.K.E.R.: Call of Pripyat, Tom drafts me in for a hands-on trial of another dark nuclear slaughterfest: THQ's newest shooter: Metro 2033.

Not that I'm complaining. Playing games for a living is a great result in almost anyone's book, and the fact is I've thoroughly enjoyed both titles. All the same, I could do with some sunshine and a bit of fresh air.

Like S.T.A.L.K.E.R. (be prepared to see that a lot over the next couple of pages), Metro is a post-nuclear disaster horror-shooter with RPG elements, based on a successful Russian novel. It's grim and grimy, full of browns, greys and splashes of vivid red gore.

Unlike S.T.A.L.K.E.R., Metro is set in a whole world where everything has gone melty and unpleasant, rather than just a sward of Ukrainian landscape. The only apparent survivors in Moscow, and to all intents and purposes the world, are those lucky enough to have been travelling on the city's extensive Metro network when the attacks took place. These deep tunnels sheltered a tiny sliver of humanity beneath the surface, along with just enough salvageable resources to keep them alive.

Stations are the cities of this new world. They're where pockets of refugees eke out a living in terrible, cramped conditions, doing whatever they must to prolong a nightmare from which the only release is death. Social order begins to emerge as communities arm themselves and conduct salvage trips to deeper parts of the Metro network, gathering the materials and equipment necessary to make their first tentative steps out onto the ruined surface.

But remember, this is a game, and a post-apocalyptic one at that. Nothing's going to be that easy.

'Metro 2033' Screenshot 1

The PC version has the graphical edge, but the 360 paints a pretty picture too.

So the mutants turn up. Horrible, drooling bastard monkey-wolves with a nice line in biting your pancreas out. Russians are tenacious types, though, and not easily turned, so they fight back. People and stations are lost, tactics and lessons learned.

A stalemate of sorts is reached, with the remnants of society able to just about hold their ground against the bubbling horde. Then something new starts to stalk the tunnels, a mysterious force with the power to attack minds. Something darker, more dangerous and even more dribbly than the monkey-wolves.

That's where you come in.

The game's protagonist is a young man called Artyom who leads a relatively unremarkable life in the slums. Until, that is, he's suddenly lumbered with the task of saving civilisation from certain destruction. Bang goes that quiet Sunday morning in the local underground pub with the papers, then.

Saddling up with a home made SMG and a dynamo-powered headlamp, you jump on the first handcart out of your home station and into the tunnels. But that's not how the game starts. Instead we're treated to one of those increasingly popular flash-forward doodads featuring some clever Modern Warfare 2-style integrated event scripting. Without giving too much away, there's a hefty cliffhanger to consider when the clock is swept back 8 days to the beginning of Artyom's adventure.

'Metro 2033' Screenshot 2

There are a lot of buttons, though, meaning the controller space gets a little cramped.

It's a specific time-frame and it's a testament to Metro's focussed, linear story-telling style. This isn't a game of free-roaming exploration and open-world mission structures. Developer 4A has chosen a distinctly scripted approach to the tale - perhaps a legacy of its literary roots. The self-contained levels are very much start-to-finish affairs, with no hubs or destination choices. It's an effective choice as the story unfolds in a thought-provoking style, if one which is a little loose.

Early sections of the game are very tunnel heavy, with the sort of corridor funnelling which this provokes, but there are larger areas to poke around in on the surface. You'll also find plenty of blind alleys and dead-ends in the underground which hold valuable stores of weapons and precious ammunition. Post-war production facilities are extremely limited, both in terms of machinery and materials available, so human ingenuity has become the most important resource in the chain of manufacture.

Guns are often makeshift, homebrew affairs such as the curiously effective pressure rifle or the arrow-launching Poseidon pistol. Even bullets are inferior in the Metro, with the occasional caches of pre-war munitions doubling as currency if you're economical and skilled enough to keep them out of your clip. Get yourself in a tight spot and these cartridges can be fired to great effect, but you'll be costing yourself a fortune for every kill.

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Comments: 1-22 of 22

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RedSparrows
04/02/10 @ 17:12
#1
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Linear huh? I was thinking/hoping it'd be more open. Still, sounds good.
Eraysor
04/02/10 @ 17:12
#2
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Who needs World War II when you have the post-apocalypse?
Baranga
04/02/10 @ 17:16
#3
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Preorder it on Steam and get a free Red Faction Gorilla.
I hope it has a demo, I'm itching to get my hands on this one.
infinitecontinues
04/02/10 @ 17:21
#4
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Drooling bastard monkey-wolves? Sold!
matrim83
04/02/10 @ 17:32
#5
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Umm why are you guys linking to Destructoid?
miiiguel
04/02/10 @ 17:34
#6
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Preorder it on Steam and get a free Red Faction Gorilla.

A commie Gorilla ?
Shikasama
04/02/10 @ 17:43
#7
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I like that it's linear. Sandbox has become too synonymous with shit these days.

I'd rather take a focused narrative with interesting gameplay over a hamfisted atempt to create a faux 'open' enviroment.
NewbieZilla
04/02/10 @ 17:49
#8
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"Red Faction Gorilla"

Really? So whats up with Red Faction Elephant?
Shakespearoe
04/02/10 @ 17:59
#9
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@Baranga: The developer announced on Twitter, that there won't be a demo. Still, the game looks awesome. To bad, I cannot afford it...
IneptPercy
04/02/10 @ 18:16
#10
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Sounds great, I actually didn't like the openness of stalker and just wanted to be told where to go and shoot stuff... this should fit the bill.
KDR_11k
04/02/10 @ 18:20
#11
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I want a demo and if it's just to judge the game's performance on my system.

It looks interesting but sounds extremely hard if it's really that dark and filled with mutants all the time.

As for makeshift guns, in Metro 2034 (they didn't have 2033 in stock at the bookstore I bought it at) almost everybody wields an AK, not some weird pieced together thing but then again 2034 is about a station that's the metro equivalent of Sparta...
Edited 1 times, most recently on 04/02/10 @ 18:22
ulikmegee
04/02/10 @ 18:20
#12
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Post Apocalyptic setting's are in-vogue...thank god I was starting to think ww2 was as standard to fps as a grenade.I will be keeping an eye on this as I always wanted to play S.T.A.K.L.E.R. (I'm a console man) so this is a nice equivalent(also have an eye on Singularity)
TRUTH
04/02/10 @ 18:49
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I'm looking forward to this more then Bioshock 2 (which is actually Bioshock 1 with a different story!)...Open world games mostly esp fps end up wondering from one destination to the next with respawned enemies. Get's to drag a bit.

The atmosphere and the survival aspects is what I really like about this. Reminds me of the Alien movie - No one can hear you scream!
MrE26
04/02/10 @ 19:52
#14
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STALKER is one of the best games I've ever played, so I'm hugely interested on this. Please don't be shit!
noTHINGface
04/02/10 @ 20:07
#15
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... Want....
TheGuvernor
04/02/10 @ 21:46
#16
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Looks bloody awesome!
The year of the Ruskies, no doubt!
Has a release date too - woot!
metalangel
05/02/10 @ 00:18
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Didn't realize this was so heavy on the mutant-combat. Other previews I've read (which give away the not that surprising 'spoiler' of the first bit before the flashback) don't mention such a shooty emphasis. Also a bit disappointed the guns AND ammo are weak air rifle stuff instead of jerry-rigged AKs and homemade bullets.

The setting seems like the key to me, and it certainly is what's interested me in this game.
iamian
05/02/10 @ 09:57
#18
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If it all sounds a bit derivative so far, have faith

no, it doesn't :P sounds awesome!
Douche
05/02/10 @ 10:57
#19
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Is it plagiarism if the development team were part of the team which worked on S.T.A.L.K.E.R?

Anyways, good article and i'm actually looking forward to this now. Watched a video of some of the gameplay on xbox live last night and was very impressed. The graphics were great - although i'm not sure if these would have been for the PC version.

Also, good to see a game that hasn't been getting hyped into oblivion, only to come along and be pants.
geeza2020
05/02/10 @ 12:04
#20
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Sounds like a mix of Fallout 3 and MW2. Could be interesting. Just as long as its as good as those games, it should be pretty good!
Lunatic4ever
05/02/10 @ 15:26
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sounds downright awesome
kungfool
14/03/10 @ 15:52
#22
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Sounds like this had a really interesting premise - surviving in the Metro system after a nuclear war. But why does it need to have goddam mutant monkey-wolf-things? Why dump it straight in the zombie-shooter category? It's so cliched. Game developers need to grow an imagination, because this stuff is getting TIRED!

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