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Meteos Wars heading to XBLA News

DS News by Tom Bramwell

28 August, 2008

Q Entertainment has unveiled Meteos Wars for Xbox Live Arcade, due out this October for 800 Microsoft Points (GBP 6.80 / EUR 9.60).

Meteos Wars is a puzzle game and a descendant of Meteos for the DS, where columns of alien symbols descend from the ceiling and you have to move individual blocks to create vertical or horizontal lines of three or more.

The twist is that once lines are formed, the blocks don't disappear but act as a rocket, which fires them and the blocks above them upwards. Making additional lines nearby or within the same column accelerates the column's flight, and once it's gone from the top of the screen, it's gone.

If its ascent is arrested, however, it slowly tumbles back to the ground and forces you to try and prop it back up. As the player moves between planets, he or she encounters new alien symbol sets and different gravitational conditions, which changes the gameplay dynamic considerably.

The DS version used the stylus for control, but judging by the first Meteos Wars screenshots, players will use a d-pad or analogue stick-controlled cursor to manoeuvre blocks on Xbox Live Arcade.

The game's also had a facelift, according to Q, and picked up some new special moves and game modes. The moves are called Planet Impact attacks (Armageddon, Gambit, Sentinel and Tempest - sounds more like the Waitrose version of the Four Horsemen to us but never mind), while modes are Mission, Attack Mode (with one-minute, 100-Meteo and Challenge sub-modes) and Versus. The latter allows you to play two-player games locally or over Xbox Live.

Throughout it all, you'll find your way to more than 20 planets, and there will be all sorts of accessories to collect.

Back on the DS, we gave the original 9/10 in our Meteos review, despite some concerns about "scrubbing" - mashing the DS stylus across the screen to randomly line up blocks - which presumably won't be a problem on Xbox Live.

What might be, however, is speed of navigating a cursor across blocky, moving puzzle terrain, and it will be interesting to see whether Meteos' brilliant gameplay shines past the new interface layer.

Q Entertainment must think it does though, or else we wouldn't be here. Look out for Meteos Wars in October, when it will hopefully continue XBLA's fine run of recent releases - Braid, Bionic Commando Rearmed, Galaga Legions and Castle Crashers.

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Comments: 1-13 of 13 in total

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LazyDan
28/08/08 @ 08:36
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Ahhhh Meteos is still one of my best loved DS games - even though it's been largely forgotten by the masses :(

This'll be ace, provided they can manage to make the d-pad/stick controls decent. The d-pad controls on the DS version were pish so I hope they're not just going with that.
asphaltcowboy
28/08/08 @ 08:49
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I love Meteos... haven't played in ages on me DS though :(
Hopefully this will be just as good!
OllyJ
28/08/08 @ 09:08
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Ace game but it really needs a stylus for those quick accurate movements.....hmmm
SimonM7
28/08/08 @ 09:24
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I really hope this doesn't turn out to be another fine Q? game borked in translation to the XBLA. It's weird but they managed to drop the ball on both Every Extend and (to a lesser degree) Lumines, and those didn't even have to tackle interface problems. :O
Pac-man ate my wife
28/08/08 @ 09:48
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Can't see how it'll work as well with the Xpad but even then it could stil be fantastic.
Ignatius_Cheese
28/08/08 @ 09:54
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Meteos is indeed one of the best DS games by far but, as suggested above, controls could be trouble. Then again, Q? Entertainment are one of the best devlopers in the puzzle genre so I hold out hope.

Atm, XBLA FTW! :o)
Monkey_Puncher
28/08/08 @ 10:03
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How exactly did they bork Lumines?

E4 was always crap tbh
Tomo
28/08/08 @ 10:19
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Never a fan of Meteos myself. Lumines was always far superior.
Agent_Llama
28/08/08 @ 10:23
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Hoorah! Meteos!
Beano
28/08/08 @ 10:34
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I didn't like the DS game, hopefully this will be better :)
tachikoma
28/08/08 @ 11:04
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Anyone ever tried playing Meteos with the dpad? It SUCKS.
LazyDan
28/08/08 @ 12:09
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The only way I can see it working is if you use the analogue stick to move a mouse-style pointer around the play field, then holding a button 'locks' onto a block in that column, which you can then push up and down, then once you let go the pointer re-appears.

Scrolling around the blocks like you do with the d-pad controls in the DS version (if for some insane reason you have a fear of stylus') was actually quite terrible. Praise the stylus!
brockenheimer
28/08/08 @ 12:09
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Fine run of XBLA games etc etc...

AHEM! WHAT ABOUT GEOMETRY WARS 2?!

Comments: 1-13 of 13 in total

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